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Everything posted by Techwright
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Shouldn't Galaxy City be a hazard zone by now?
Techwright replied to Random Axis's topic in Suggestions & Feedback
Added to my to do list: check Hallmark for congratulations cards for surprise heir apparent adoptions. -
The second scariest thing was probably the traffic ticket for the third.
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Primitive weapons as power sets: Feasibility?
Techwright replied to Scarlet Shocker's topic in General Discussion
Well, I'd been shooting for things that could do double-duty, but yeah, in pure melee or ranged there's a whole lot of primitive weapons: gunstock war clubs, ball war clubs (or their more savage spiked version), macuahuitls with sharper-than-steel obsidian teeth, similar shark-toothed weapons found in Polynesian and Maori cultures like the Mata-Kautete, Rabbitsticks: a throwing weapon a bit like a non-returning boomerang, etc. -
Hole-y Lighthouses, Batman! That is awesome!
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Oooo...I shall probably come up with several for this category, but one springs to mind, which, incidentally is at least getting the 4k treatment: I'd add Flight of the Navigator as well, but there is a reboot in the works, to be directed by Bryce Dallas Howard, though it is currently in some limbo stage.
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Aww...if it wasn't for my severe allergies, I'd give it a hug.
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Yes, I looked that over and...sort of...maybe? but it really is a broad leaf and kelp and seaweed are more like: Of course, seaweed is kind of a catch-all term, so perhaps there's a broad leaf kind somewhere.
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Primitive weapons as power sets: Feasibility?
Techwright replied to Scarlet Shocker's topic in General Discussion
First, that top line is too funny. Second, if you think about it, Bolases can be both range and mele - throwing them for range, whipping them around while holding tight the cord for melee thrashing. -
Overpasses and tunnels, however, will be a problem.
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Playing by Iron Man rules. Do I live or die?
Techwright replied to AyamSirias's topic in General Discussion
I don't really hold to "death" for my characters. Even in-game canon doesn't see a fall in battle as "death". Our "rez" inspirations have names like "Awaken", "Bounce Back", and "Restoration", not "resurrection". When inspiration restoration fails, canon gives us the medical teleporters. We've a whole story arc about the "elitist" use of them, not for resurrecting from the dead (I can't speak for Snarky, though) but for extreme medical restoration. Those complaining about their use (in canon still) are seeking to preserve life, not restore it. So I consider getting dropped in combat to simply be powerful stuns, knock-outs, or crippling injury. Giving call outs to teammates is in keeping with that. My back may be broken and I'm on the floor, but if I can see something from my position, I'm going to use the headset mike to call info to the team. The only time I'd consider it possibly "death" would be if the entire team wiped. In such a scenario, it's reasonable to assume the enemy would visit all the fallen and dispatch them in their disabled state. But then again, there's those med teleporters monitoring and kicking in when needed. -
I'm pretty sure you are currently committed, or rather, should be.
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Primitive weapons as power sets: Feasibility?
Techwright replied to Scarlet Shocker's topic in General Discussion
It's spelled "AT-AT", and yes it's a good ranged weapon and an even more terrifying melee weapon. 😉 Okay, back on track, keep in mind that there's also "Natural" as an origin, and primitive weaponry would dovetail nicely with that. Keep in mind that bows and arrows can be made of sticks and stones, and I'm guessing some in game have been interpreted that way. Boomerangs need not be wood. I myself have thrown some made of synthetic materials (some sort of rubberized plastic...thingy), and the DC character of Captain Boomerang has used some with metal and synthetics and yes, explosive ones. Are you after primitive weaponry that does double duty as both ranged and melee? I'd think a blow gun, given the right kind of tube would qualify. Dart for range, Gun tube for club melee. -
Reporting Flea for spam! Wait...I copied Flea's Spam message. Does that make ME a spammer? 🤯 Joking aside, I didn't even notice spam so thanks to those who coordinated to deal with it!
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Or in your AH storage if you're street fighting or dealing with one of the invasions. Just use /ah to access it. Get the Inner Inspiration from the S.T.A.R.T. vendors and use it every chance possible. Take the Large ones you don't use immediately and store them in a base's Inspiration Collector. Within a reasonable amount of time, you'll have a nice collection to select from when prepping for a mission. I suppose I could get behind the idea of a crafted inspiration if it was something currently rare and expensive like a Super Team Dual.
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I'm not sure I'd really want to play the game on a phone, much less team with those who do, especially if the performance is janky. I would, however, not mind crafting and playing the auction house via the phone. I'd even possibly use the costume creator as an app, as I often make costumes with no character in mind, and store them as inspiration concepts until a character is ready to use or modify one. But I believe this would probably still fall under @Luminara's point about interchangeability issues. Outside of the game proper, I'd not mind having MidsReborn on a phone app. It might make a cross-continent flight less boring.
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With marine, water, and even ice power sets across several archetypes, there's a lot of water in the game at the moment. Might I request we get some new costuming elements to reflect these? Chest Detail: I'm thinking along the lines of something akin to chest bandoliers, but seaweed, kelp or netting entangled with these, and not necessarily in a tidy X pattern. Instead of skulls use barnacles, starfish, and the other clingy things of the sea. Instead of the clean metallic Ascension/Basic, go for a messier look of barnacles covered by coral. Shoulders: Kelp strands piled on shoulders and hanging down. Starfish. Fisherman's netting torn and hanging off the shoulders. Low, broad sea anemones (But not the tall ones. We've enough shoulder pieces that are ridiculously tall as is). Coral hugging the character's form. Kelp wrapped around upper arms instead of chains. Even eels wrapping upper arms instead of Organic Armor. Back: instead of wicker basket #2 with an arm hanging out, make a lobster trap with either a moray eel or a lobster trying to get out. Head: Nautilus shell helmet. Composite helmet with several oceanic items, barnacles, starfish, and the like forming a compiled structure, possibly with variations where one or two items are missing. Salvaged crab shell cap. Legs/boots: seaweed wraps One suggestion not ocean based, This for those wanting to make a tech, natural, or possibly science effect for spraying water or chemicals. Costume elements showing tubing hugging the costume. Either pointing back to a canister back feature, or possibly having small canisters on various body parts. For example, small canisters on the shoulders with tubing running the length of the upper arms as a shoulder feature, with compatible gloves having connective tubing running to a knuckle nozzle. Thin canisters strapped to the outside of thighs and/or boots with tubing running upwards, and a chest detail showing tubing directed to the upper arms or shoulders where it would connect in the rest of the apparatus. Alternatively, show replacement canisters strapped to the thighs or boots, implying the character would change these out with the shoulder canisters as needed.
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Whitecap why? (aint nuthin but a heart break...)
Techwright replied to luxlorica's topic in General Discussion
Found yet another great use of Whitecap: dealing with annoying Crey Juggernauts and Paragon Protectors. You know the ones: down to the last few health points they hit the "I Cheat Legally" button and deflect everything for another minute or two (I don't recall the exact amount of time). Running Manticore TF, I realized Whitecap is a near perfect counter to this. When I see one of the PP in the last 20-25% of health, target them and hit Whitecap. Your pounce will likely knock them down or otherwise interrupt their ability to cast, giving you or your team the freedom to finish them off. I tore through quite a few of them using this technique. -
EU petition to stop video games from being killed off
Techwright replied to Doc Spectre's topic in Video Games
In theory, this sounds marvelous. I'd love to play my favorite games until the day I drop. But I see a problem in continued finances: it costs money to keep game servers running, and there may be other expenses I'm not aware of. Here, we have a wonderful volunteer community that steps forward to pay the bill each month, but is that a hard guarantee for every game? What if the community refuses to contribute continually or under contributes due to too few players? Who foots the bill then? A networked game is not ownership is it, but rather licensing. One pays for the license for an account within the game, then possibly pays a subset amount for monthly access. Cash shop items would likewise be considered licenses of a sort. Licenses can be cancelled, ownership should not be. A proper EULA should make it clear, in fact "license" is the "L" in EULA. I've still got my original Atari 2600 with 40 games. My brother gave me one of those modern nostalgia ones with a bunch more built in. And though I've not played them in years, I still maintain a stash of CD-ROM games from WinXP days. Were I to do a virtualization, I could play them as long as such technology allowed, and not cost anyone another coin. It is one of the reasons I personally have always felt this type of gaming superior: the full game in the player's hand. Ownership. I realize an MMO is a very different critter, but that's kind of the point, isn't it? Knowing there's a cost to maintain connectivity, we reluctantly recognize at some point the game may no longer be sustainable, and we go the license route. It's a big reason why I will never get into the paid function of EVE Online or any game like it with expensive items: they're not ownership material. There's another problem as well: which version of the game is kept in perpetuity? If the game designer releases an update or series of updates that degrades the game, or at least the players think so, will that inferior version be the one that must be maintained? Would more than one version need to be maintained to satisfy the players' appetites? Back in 2011 to 2014 I was more focused on the extended beta (we'd now call it "early access") of the game Firefall. When I first signed up, it was a riot of fun, and looked to be getting ever better with each patch. Then, due to money constraints due to mismanagement, the game and company were sold to The9, who over the rest of the game's existence, released a series of patches that severely broke the game forcing even the most diehard players to quit. I've encountered others like me, and we've also spoken of the game's best days fondly and wished it had never been so frightfully abused. As much as we'd want the game to go into eternal mode, none of us want the wreck that was the last year of its life. We'd only want the 2012-2013 version, and we might quibble on which update in those years was the best. So where would that leave the game and players if all that happened in the near future where this desired law was passed? Would this create precedent in other areas and industries as well? If I preferred MS Office 2010 over anything current, for example, would there be precedent to force Microsoft to offer and maintain it for the next 100 years? (I assume this generation would be all dead by then. Except perhaps Snarky, who'd be mostly dead.) -
They're old buildings. Look for the pneumatic tubes.
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Games that provided most/least value for money
Techwright replied to pawstruck's topic in Video Games
I hear ya. I was so excited to get into the original Planet Coaster, then realized how much time I'd need to find mods, parts, etc. not to mention design and placement to make the parks I wanted. It definitely could be achieved, just with a lot of time. Channel 5's report shows that a lot of the things the community had struggled with are smoothly dealt with in Planet Coaster 2, allowing for faster turn around and more flexible builds. The architects of the new game have clearly been listening the the players. -
I'd rather staple pineapple to a shield and use it to defend myself against a blowtorch rather than put it on pizza. Which is to say "hard NO" to both. EDIT: the jury's still out on cottage cheese topping.
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Power Set Suggestion: Insect Blast
Techwright replied to MagicalAct's topic in Suggestions & Feedback
I don't really consider insects a blast. Arachnids even less so. Scourge, plague, insanity-provoking nuisances: these might be better terms. (Joking aside, if you're going to use spiders in the set, you might want to use some other term other than "insect" in the set title. Otherwise we'll never hear the end of folks pointing out that arachnids aren't insects. "Bug", perhaps? Admittedly a bug refers to a beetle, but has become broader slang for any creepy-crawley, which is another term that might be used.) Silkworms might be an alternative to spiders for Cocoon. They're an insect. -
It would be cool if we could spawn Hamidon PI
Techwright replied to Azari's topic in Suggestions & Feedback
Yes, it is possible. I did the first test today hurriedly on my secondary account as my primary was soon to enter an MSR instance. I've now gone back with time to explore and have successfully run it repeatedly on my primary account. A technical correction to what I originally said: if you remain solely in the water, you will not move between zones. I'm reasonably certain the first time I discovered this years ago, I was swimming, so I don't know, but perhaps the line of interaction has raised a bit? Now what I've been able to duplicate is that if you swim or fly to the boundary wall then fly or jump pressed against the wall you are transported into the waters of Talos just north of Scylla Island. Last test I crossed zones due south of exploration marker #1, that is, if you use the map mod to show the badge markers. Previously I'd accomplished it at some point south of the docked submarine. It does not appear to be a single point of entry, more like a line across the boundary, perhaps at shoulder level if you were standing on the water. It does not work in reverse for the obvious reason of the war wall in Talos. I first discovered this back in the old game, and thought it rather cool that the developers designed the two zones connected by water. I'd assumed the war wall in Talos was a later design decision or was just ignored. There is a sea door in it, so I always assumed lore-wise I was permitted entrance or slipped in when the door was open for cargo ships. -
It would be cool if we could spawn Hamidon PI
Techwright replied to Azari's topic in Suggestions & Feedback
That must have been a change to the game then. I've been using that off and on for years, though admittedly not for months now. Discovered it by accident one day. EDIT: Nope, I'm correct. Just did it again. -
Now try it with dried pineapple. Remove the water content. < not a science bro.