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Everything posted by Techwright
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That's exactly what a great many people were saying back when we were first given the ability to color powers in the OG. (I was among them.) People were so crazy excited that they could color powers that they lost all sense of taste and balance. The place looked for months like a neon factory vomited under a disco ball during a fireworks finale.
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Ghost Ship: Introduce a little chaos
Techwright replied to Techwright's topic in Suggestions & Feedback
Okay, I'm a tad confused. Trying to clear it up as I type. I'd always assumed the Moraine was a cargo ship of some kind that was lost at sea in a storm. Despite the "Great Lakes" bit, a bulk freighter fits, and it's not a long shot to say one exits via the St. Lawrence Seaway, and travels the coast to Rhode Island. I was initially unclear where you saw mention of a tanker because I first looked at the page "Ghost Ship" on the Homecoming wiki. The quoted descriptions there refer to the ghost ship as a fishing trawler, which the ghost ship most certainly does not look like. (Has too many crew for a trawler as well.) Then I went to the Ghost Hunter Badge page and discovered that in the quoted descriptions there, the Moraine is referred to as an oil tanker probably used for smuggling. So perhaps, maybe the initial suggestion should be for a little consistency in the story dialog. Change the type of ship and its description everywhere to fit the look that already exists: a bulk freighter. Then add in all the suggested chaos effects. I'm not quite sure how we wove a pirate sailing vessel into the established story. I thought the discussion was pointing towards adding a suggestion for a ghost ship to be added to the Rogue Islands that would be a pirate sailing ship. How did that alter to get tangled with the Moraine? Poor ship has gone through too many iterations already! 😞 -
How can the Brickstown event be fixed?
Techwright replied to Voltor's topic in Suggestions & Feedback
"Force field barrier" makes sense from the technical standpoint, but story-wise, why would they be breaking out if it is only to a force field? Wouldn't they try for a direction where there was not a force field? Would you think it might work if we had an invisible barrier, but delineated it somehow on the ground, like say, an additional perimeter of cop cars and/or barricades (presumably put up in haste by the answering officers), or possibly even some sort of line on the ground, clear to the player, but still made to look a bit like part of the setting? Contrary to what I just said, I could see emergency, temporary force field barriers erected, Perhaps something energy system emanating from a police vehicle that looks a bit like the Active Denial System (below). That way, you get the story idea that it is temporary, and the villains are fighting towards the vehicles to defeat the system, all while the technical barrier does its job. -
What are you going to pair with Storm Blast when it goes live?
Techwright replied to biostem's topic in General Discussion
I'm running a storm/storm corrupter. I'm loving it in the 30s, but starting out was a disaster. I don't know how many hundreds of times I've run DFB for over 50 characters, but going in there with two gust powers and no KB-to-KD conversion until 18 (when the 21s become available) made for the roughest set of DFB trips I've ever had. Now that he's in the high 30s, he's reminding me a lot of my ill/storm controller, but still different enough to make him interesting. -
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Feyd was one of the few details of the SyFy channel's version that I was genuinely disappointed in. (I chose to overlook the obvious limitations of their budget.) That version of the character was practically a puppy, and for some bizarre reason fought with a 2-hook shepherd's staff. Sting was better in the role. Their Baron Harkonnen (Ian McNeice), though, was much more on target to the book than the disease-ridden, stereotypical mustache-twirling villain the 1984 movie had. I think it is all the new interpretations that I look forward to, just like I would if another Hamlet premiered. I'm probably most curious about Gurney Hallick. Sir Patrick's take on the character is very much affixed in my memory.
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So imagine our Devs decided to go for CoH 2...
Techwright replied to Scarlet Shocker's topic in General Discussion
If you folks are going to break out into a song from Annie Get Your Gun...get a stage. -
Haven't seen the first half yet, but other than a gender change for one character, I doubt there are many surprises. I read the book and saw both earlier interpretations. Hopefully will get caught up this week, though I've some other priorities first. I'm guessing Flo is playing Irulan Corrino? If so, that's an incredible character. Julie Cox, though slight of form, did a good job portraying Irulan as a force of will, through the 3 TV shows of two decades past. I'm not recognizing the very white-skinned person, though. That's not Feyd-Rautha Harkonnen is it? If it's not him, I'm guessing someone from one of the guilds? I can't think of which one, though. The Face Changers come to mind, but they first appeared in book 2 or 3.
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Not being a game designer, I've often wondered why long-animation powers didn't have a boost to damage and accuracy as compensation. Maybe not a supreme damage, but more like, if a short-animation power at light damage could strike twice in the same time as the long-animation power set to light damage, why not set the long one to moderate damage?
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That and Rikti invasions under Atlas.
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Welcome to my home state in the American South. There's a nice selection of compound bow-rifle stores at every first interstate exit past the state line, many offering free Concealed Weapons Permit training with a large purchase. We've even got a historical re-enactor's group that has started a flintlock-longbow club. There's rumors of dynamite-bowfishing too, but I find it's safer not to ask too many questions regarding that.
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Other than significant use of flight in-game boosting my rem-stage dreams of flying after a meal of mushroom pizza, I've not had any real world experiences. The game usually messes with me when I switch over to another game, and my muscle memory of controls is all skewed.
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Yes, if it bombed so hard, especially after so much expectation, a "retooling" has got to be in order. I think it likely that the Fantastic Four may be reintroduced to the movies during the Kang era, as Kang is tied to them in the comics. After 1 wobbly showing, and 2 disastrous creations, Marvel really needs to get them right this time, spurring on whatever "retooling" is needed. As to Majors and whatever role he may or may not take in this, the next phase of it may manifest on, or close to, May 8, just 3 days from this post, when he has his court appearance. Quite possible one in a set of court events, but it may give Marvel some better idea of whether he has a legitimate defense or not. I appreciate that Marvel has not fired him yet, like so many others have. While it is most likely a self-serving decision by Marvel, it underscores the too often forgotten ideal that one may be accused but is to be considered innocent until proven guilty.
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Star Wars Celebration 2023
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Made it my first watch from the series as well. Found myself watching the background so much I was forgetting the main story in the foreground. Lots of Star Wars easter eggs. Loved the ice cream vendor protocol droid painted in ice cream colors. Unexpected, funny, and actually cool. I might actually buy an action figure if that one is released. Love that they used Wedge, even if he had a bit more self-serving showmanship than the "real" Wedge. Actually, thinking about it, there's nothing so crazy in the episode that it couldn't be canon. Strange that. I also noted that the focus droid was called Zed One. I had to laugh, as I'd recently finished watching the player-made "movie" cut from the new Jedi:Survivor video game and there's a prominent droid nicknamed "Zee" after the first letter of its model. Despite being American I was a little taken aback by the game designers' choice to use that letter given how its the one letter with polarized pronunciation worldwide. Right-side Pond/Left-side Pond. However, Aardman just restored balance in the force. -
30! You're lucky if your game wasn't a slide show back then.
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Decided not to resurrect the old Obi-Wan Kenobi thread, but it can be found here, if needed. Just got around to watching the How It Should Have Ended vid on the mini-series Obi-Wan Kenobi, (released about 4 months back) and like Pitch Meeting with Mando 3, they're absolutely savage in their humorous criticism. What surprises me is that nearly the entire work focuses on two scenes from one episode. Imagine what it would have been like if they did a blow-by-blow take on the series. They didn't even get around to addressing the laser gate faux pas. They even managed to take another stab at The Last Jedi in the closing moment.
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Ghost Ship: Introduce a little chaos
Techwright replied to Techwright's topic in Suggestions & Feedback
So it's basically the game's version of the SS Edmund Fitzgerald. -
What are you going to pair with Storm Blast when it goes live?
Techwright replied to biostem's topic in General Discussion
So...curious now. Of those who actually paired Storm Blast with what they suggested, how well did the pairing work? Did you try something else as well and find it better or worse? -
Anyone else look at that raver and see a young John Travolta? Maybe it's just that 70s Man is in the shot affecting my perception.
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It's an interesting idea. I'd personally be very impressed if you end up with very low damage-dealing numbers, and you might want to consider that a victory. Frankly, I'm concerned with the possibility that you put a lot of time and effort into Bunni 3.0 only to have another unexpected damage points event at, say, level 45 or so.
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Mandalorian Season 3
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Pitch Meeting released it's take on The Mandalorian season 3 this week, and Ryan George was absolutely savage in his humor regarding Mando 3's shortcomings. -
Storm Seller the rainmaker extraordinaire (pun on "storm cellar") just hit my roster tonight. Storm corruptor.
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Ghost Ship: Introduce a little chaos
Techwright replied to Techwright's topic in Suggestions & Feedback
I agree with you regarding DA fog, but how about the atmosphere used in that Halloween event? The one with the 4 flags? Dark, somewhat foggy, but more clearly visible. -
Is anyone playing Sea of Thieves? If so, a question: Can PvP mode be toggled on and off? The game looks interesting. It's on sale on Steam right now, but I can't seem to find a clear answer to whether it is toggle-able for PvP. I'm never interested in pure PvP games. I have been interested in condition-based PvP games. Back when playing WoW, I used to love the PvE/PvP toggle, and I often participated in joint actions invading or defending. Most of the time, however, I was not flagged for PvP. I've been reading around trying to resolve this, and I'm getting small literary works for what should be a one or two paragraph answer. I'm being told it is both PvP and PvE, but then being told it is something of a unique design, and that if I want to kick back and fish (PvE) go ahead, enjoy yourself, but there are others that just might want to prey. That's not a PvP/PvE setup in my thinking. That's pure PvP with someone stupidly acting like there's a PvE element. Obviously, there's probably a better explanation out there, but I've yet to get a clear, concise answer.