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Everything posted by Techwright
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Ironman 3 improved for me once the Marvel One-Shot All Hail the King came out. It continued to improve with a second viewing after Shang-Chi and the Legend of the Ten Rings was released. And the revelation of the multiverse made me realize the MCU was going to have moments that were completely different from the comics, because it's a different universe. I'm still disappointed that Iron Man never got to cross swords with ...him... but the film did improve with time and revealed context. I do wish A.I.M. was better utilized by the MCU though, and over a longer time than just one movie.
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Probably something that straddles between "pulp" and "proto-dieselpunk", with a bit of "old radio" thrown in for good measure: Doc Savage, The Shadow, The Spider, Green Hornet, Sky Captain, The Rocketeer, etc. I know I've personally used one of the terms to describe all since they overlap in time period.
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That I've played? Hmm...I'll have to think on that. I've played a lot over about 50 years. The Atari 2600's E.T.: The Extra-Terrestrial that I joked about in another thread would certainly be in contention: full of bugs (which couldn't be fixed in a cartridge era, a very confusing story and control system, and all thrown together almost overnight. The one good thing I can say about it is that it wrecked Atari so bad that all those cartridges I could not afford as a young teen, suddenly went into the bargain bin and I was able to pick and choose to my heart's content. But there is one game I did NOT play, or even see, that became a legend in the Atari community for being just beyond awful. That would be Custer's Revenge, made to be an adult game (on a prominently family & kids console, I would note) where you played Custer trying to make it to an Indian woman tied to a stake so you could rape her in revenge. I wish I was joking.
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Perhaps a minor reward then for those not set to a skilled outcome? Like, for every 10 of these you collect your damage / defense / endurance / accuracy / (fill in the goal) goes up 0.005%. (I'm just spitballing a number with no real idea where it should be set.) Maybe set it to random goal, or tiered so each of those bonuses gets bumped once.
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What ship is that? Looks like a Spanish-American War era, but twice the stacks of the USS Maine.
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I'll consider it right after I finish E.T.: The Extra-Terrestrial for the Atari 2600.
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True, and good point. I've this myself on my supergroup, but not everyone runs with a 1 or 2 man supergroup. Some have larger SGs with no control over the build process, and others don't even have an SG.
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Spamming chat with what you are listening to.
Techwright replied to Thorny Devil's topic in General Discussion
Which chat(s)? I've not seen this before, though admittedly I've shoved General chat into a corner where I don't view it 99% of the time. -
I suppose the fact that they're only in one mission is the reason for a lack of badge. That said, we've got the Isolator Badge despite the Infected only being in Outbreak, and the Oro mission that references Outbreak. I think that justifies your point.
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I realize this may be an unpopular opinion, so be it, but aren't we dancing around a fundamental issue here? TP AUTO-ACCEPTANCE SHOULD DEFAULT TO "NO". Not just Incandescence, but every form of TP. I see this problem often in task forces: Player 1: Just making a quick run to the trainer. Be right with you guys. Player 2: (Having not paid attention) - Group teleport Player 1: Awww, mannn! Like it or not, there's a lot of players out there who've not figured out that they can make teleportation subject to their agreement, or perhaps they simply are confused and not really sure how to go about setting that. Yes, the message pop-up is a tad annoying, but as this whole thread attests, there are worse things.
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Luck Charm is salvage and falls under the "Inventions" tab. I'm not sure what is referenced by "medallion". The only salvage I know with "medallion" in the name is "Saint's Medallion", and it is considered legacy salvage, that is, no longer viable or necessary.
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Hence the occasional LFG statements out of the blue that read like: "Whomever is running a Justin Augustine TF, I would like a spot." Particularly hilarious when they break a long silence to call out in the middle of the late night when only a few players are on.
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Salvage that is white in color can also be used as ingredients at an Empowerment Buff station (versions pictured below). Any buff highlighted has the requisite components and a 1-hour buff can be had. Quite useful at lower levels. A few of the buffs are pictured below as well.
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Is that the only name (or perhaps "term" might be more accurate) which is trademarked by Marvel in regards to Thor?
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Interesting badge opportunities. I would politely disagree to the point of a kill badge for the killing blow. With so many firing at the target, this amounts to a random shot taking the last point. If it was somehow done solo (and yes, I've no idea how that could be achieved) then I would certainly withdraw any counter viewpoint. I'd also see merit in badging for running the gauntlet of the minimal number of players in an MSR. What would that be? 6? One for each team lead in the league, due to the bomb assignment requirements? They'd have to be a pretty fearsome 6 (Significent Six?), but I know some in the game have such characters.
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Good info @PLVRIZR, Thanks!
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Controllers might just be my favorites. Illusion/Storm is my favorite combo. I've said it before, but to me it is the Swiss Army Knife of the game. An answer to practically every challenge (or so it seems). Ice is probably my second favorite. While the damage feels much less than Illusion/Storm, it's powerful on a team, and I've frequently noticed the team's boldness growing when I'm playing it. I've an earth dominator, and the control feels similar to ice, though for some reason (possibly my own failings at design) it doesn't feel as great at damage. Earth is the one thing in control that bugs me and that's the large, vista-blocking graphics. I really hope we may one day see a reduction in their size. Electrical is a lot of fun, but (and again, this just may be me) I feel like I have a choice to make: trade an already modest amount of damage for a notable end drain. As several opponents can attack with only the smallest of endurance, I kind of feel like this power is lacking some "oomph" (that's the technical term). I'd much rather have a strong damage ability (for a controller anyway), a little end drain, and possibly some third element: maybe a proc for occasionally more severe end drain effects. An electrical spike if you will. Gravity/Time is a lot of fun, but I only play it in groups. I've never been able to get it to reasonably solo. Plant control, at least at the higher levels, feels great. Again, not so much on damage (YMMV) but absolutely great on holding rooms in check. Mine is combined with storm and may be the second most powerful of my controllers as a result. I've no direct experience with Symphony, Mind, or several of the secondary powers, so I'll pass on commenting on those. I've not played Dark on a controller since the OG, and I don't recall enough to comment. Secondaries of Kinetic and Force Field are, of course, great for teams. Nothing new to report there.
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Can it be a trench coat instead of a cape? This is an old one, but remains in my personal library; Dick Tracy: The Secret Files It's an anthology book, or as Amazon puts it: A collection of tales involving the comic strip detective encompasses stories by such renowned writers as Isaac Asimov, Stuart Kaminsky, Ed Gorman, F. Paul Wilson, Wayne Dundee, and Richard Myers Personal favorites include a great kidnapping story that's somewhat dark for a Dick Tracy story, and one involving classic Tracy villain Mumbles in a rockabilly story. Oh, and one of my favorite Tracy villain names of all time: Natty Bumpoff, the nattily-dressed assassin. (The name is a pun on James Fenimore Cooper's hero Nathaniel "Natty" Bumpo, aka "Hawkeye")
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And now we know why Pike's hair has gone white.
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It's really all a matter of perspective.
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Wow, I never realized they didn't have one. You're right, that would be one for which to have a badge.
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Is there a group / Are there groups that you feel should require a badge under "Defeats" for X number dropped, but currently there is none? Which ones, and how many units defeated do you consider a balanced exchange for a badge? Be sure to note what rank they might hold in their organization. Consider all three sides: blue, red, gold.