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Darkir
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1. Because Lightning storm is crazy expensive endurance wise and with those two end procs it makes it not just free but net positive, which isn't all that important for farming, but its good whenever you do other things. 2. On corruptors you only get freezing rain at 16, which is when I took it. You may switch out when I took hasten for assault if you wish, I think on a team assault is better because you will run out of endurance quicker, better to have your whole team hit harder. Tactics on a lvl 14 team will on average add much more dmg than just about anything else because at lvl 14 people generally dont have the acc necessary for higher lvl mobs. You may switch out tactics for tidal forces if you wish and that would honestly be better for farming. 3. That travel power is providing knockback protection and 1.25 ranged defense, which is necessary to get close to the softcap. 4. The defense IOs apply at all levels as long as they are slotted, they are not like +accuracy IO or +res IO that needs to be toggled on to take effect. The OP specifically asked "I love this toon so much. I'm terrible at builds, wondering if anyone has any Mids builds? I'd like to use her for farming but not exclusively. Thanks!!" so we can assume that this toon will be 50 when built. 5. Yes, but more end drain and I'd rather have a bit less end drain than .5-.7 s/l resistance. 6. Yeah, you will lose some recharge when you exemplar down, but the OP asked for a farming build. My mistake was quoting you and not them (I thought you were the OP at first, sorry) @tjlauri29 7. uhhhh yeah, thats a hold over for the old version of mids when this was made, there used to be a bug in mids with +5s and it looks like I just didnt correct it, which reminds me...they didn't have artillery then. Soooooooooooooo: 8. huh? My melee defense is 45.92% and my ranged defense is 44.67% for the old build, but 44.99% with the above build. Are you not turning on the agility alpha? Even without the agility alpha, the build has enough defense that if a single person on your team has maneuvers you'll be softcapped. With the Alpha its very very worth it. 9. Oh....so you did see the alpha....ok then, the proc chances for lightning storm are still capped, water burst and tornado proc chances were never that high in the first place, but they'll proc with lots of targets which this is designed to be surrounded and thrive in the middle of mobs (you know, for farming). Agility is necessary for getting to the def softcap and gets you more recharge to hasten so you only need 1-2 ff prcos (which is just two lightning storm casts) and then it also gets soul drain very close to perma, but it will be perma with a single FF proc which lightning storm will provide. M/R defense is better for farming than hover builds.
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see below: This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Water Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34) Level 1: Gale -- FrcFdb-Rechg%(A) Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), FrcFdb-Rechg%(5) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5) Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(9), SprMlcoft-Rchg/Dmg%(11) Level 8: Assault -- EndRdx-I(A) Level 10: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11) Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg(15), Apc-Dam%(29) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(42) Level 20: Boxing -- Empty(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25), GldArm-3defTpProc(25) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27) Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31) Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Dmg(34), FrcFdb-Rechg%(34) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Rchg/+End(39), Apc-Dmg/EndRdx(39), PrfShf-End%(40), FrcFdb-Rechg%(40) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(47) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Marshal Level 50: Invader Level 50: High Pain Threshold Level 50: Born In Battle ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1627;733;1466;HEX;| |78DA65945B4F135110C7CF61B7D69696522E05A480E5560AEDD205F455034882018| |3F280F1A5D9C8161AE8C56D9BE89B9AF8057CE1899BF19A78FD0C7E0BE38B4F7889| |D47BBCAFC3CE1CBAB29B6C7E3BFFD9393367E6ECCE5E9EF4A5D35327190F4CAC6AC| |5626A226F18E542296FB8CF68A5B2A1AD4A0C2E37DCE17D57EA9C965BD2179505AD| |A41BA971882B75569DE3E5745A9987A76C6ABE9CCDE67399DC52703AB7AC1B7AAEA| 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|BB0246E49EFBDE22FB02FED3AA58A4DE23C825529A74181867FF8CF7993C6451DDF| |0955AB305FDB8D3776E3F960F5909983CECA934E49754AA34E69CC2979EA199344A| |E9F50854AC59B6BF0F9A9C273C16BF39CB71B0B76E3ACDDF807AC6E136E| |-------------------------------------------------------------------|
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Sonic/Pain Corr - New to both powers and need help
Darkir replied to JodisWelch's topic in Corruptor
I'm sure I could make a better defender build, but that will do for now. -
Sonic/Pain Corr - New to both powers and need help
Darkir replied to JodisWelch's topic in Corruptor
Dont take amplify, slot tactics like amplify, switch to musculature radial, take out shield wall res IO, change ATOs in screech and shriek/scream to minimize screech recharge, then remove preventative medicine IO, put all slots in screech and proc it out for more single target dmg. -
Cold domination's sleet gets the same debuff -res values on a corruptor and a defender. That's why they were saying cold is better on a corruptor.
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Sonic/Pain Corr - New to both powers and need help
Darkir replied to JodisWelch's topic in Corruptor
With a defender you dont even need to have tough toggled on as your s/l res will already be 75%. -
Sonic/Pain Corr - New to both powers and need help
Darkir replied to JodisWelch's topic in Corruptor
You will get far more mileage out of going M/R defense with dark mastery's soul drain IMO: Also a defender is far superior for this combination. You get more -res and higher def values which allow you to focus more on procs. -
Due to the changes to dark miasma I would go with a defender for this combo now, but I am glad you are having fun with it. Dark miasma is a great power set and stacking tar pit is very satisfying.
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Because Savage leap exists and I can't go back. I can't. I won't. You cant make me.
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So what you are saying is that I need to test it on the on beta server.....luckily I'm already here messing with things. 😉
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Hmmmmmmm so with the 0 second cast time and the 20 foot radius its really really bad for procs then....
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what is the radius of the AoE on feral charge? 8 ft? 15 ft? I'm trying to figure out the proc calculation. Also, how much damage does it do? Is it better to put another 3.5 ppm proc into it or a +5 damage io?
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So I was inspired by some elec/kin/dark oppressive gloom testing on a corruptor to see what I could do with a stunning brute. It works surprising well. Wanna keep your team safe? Just keep everything stunned and savage leap to the next guys and stun them too. Just cloak of fear and oppressive gloom is enough to stun bosses, but not reliably. When you stack the stuns in electric fences and ball lightning though, most things get stunned around you and things are successfully mitigated. You really rely on dark regeneration to heal up your endurance though and even then cardiac really helps. Anyone here is the build I was playing with: This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Savage Strike -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(31), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Dmg/EndRdx/Rchg(36) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11) Level 2: Maiming Slash -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43) Level 4: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Rchg/+Regen/+End(9) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 8: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27) Level 10: Obsidian Shield -- GldArm-3defTpProc(A) Level 12: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(48), Ksm-ToHit+(49) Level 16: Dark Regeneration -- ScrDrv-Dam%(A), Obl-%Dam(17), Erd-%Dam(17), PrfZng-Dam%(19), TchoftheN-%Dam(19), ThfofEss-+End%(49) Level 18: Rending Flurry -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(45), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury%(48) Level 20: Cloak of Darkness -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-EndRdx/Rchg(47), UnbGrd-ResDam/EndRdx/Rchg(47) Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46) Level 28: Cloak of Fear -- UnsTrr-Acc/Rchg(A), UnsTrr-EndRdx/Fear(29), UnsTrr-Acc/EndRdx(29), UnsTrr-Acc/Fear/Rchg(31), UnsTrr-Stun%(31) Level 30: Tactics -- HO:Cyto(A) Level 32: Savage Leap -- Obl-%Dam(A), Erd-%Dam(33), ScrDrv-Dam%(33), Arm-Dam%(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(45), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-EndRdx/Stun(46), AbsAmz-ToHitDeb%(46) Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), DblAct-Stun%(40) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43), EnrMnp-Stun%(43) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Soul Transfer -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Blood Frenzy Level 0: Defense Amplifier (1 hour) Level 50: Cardiac Core Paragon Level 50: Marshal Level 50: Invader Level 50: High Pain Threshold Level 50: Born In Battle ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;698;1396;HEX;| |78DA6594596F125114C7EF308394AD402976BAD0025DD8DA114D7C3475A97DB0506| |BFAA0F105C772A1446CC9408DC68FE083718B897569AB269AF86234EAB7B046BF86| |D5C425FA60C6C33DE7069ADE30F971FEF79CBBFCEF9D295C9DF195CBB34799E23D5| |1331B8DE2716BADC95DF36673CD326B2A83E682471772B1C06B9C1B8BE615B34201| |75CCF0325F697063C6B42E158F5997572DE659585DAD198B75CE4B01F137CFCD12B| |71ACBD5BA5FC4B3D5CA72B3BA52F1C9DE3A049193F5EA9241B3AD150B66A3C9AD6B| |3A2C2109CF8B1493CDD6980938A8B1E18BC8F81272B444E4C807AD744516FD5485E| |8F845FC83ECFA8BF4F44166D4CD5EC24C8A2C526E69A273EC36F10E32791799B987| |5C876C958A9CAA0F45CD4FEC46EE0B1083C8AE1032013E3BA95871665B6B77330F7| |13E0DE72097E39A7008514F3A44A59E420E64501FC862FC08B2DD54C4DC8770830F| |21F292A87AC98D5E7263FF6F22B9128235F9E5B4FE5E450CDF1D21CE61D2811FC8D| |C3F488B6AEC3120A008C76D67E03A1E4290615270C721927A1AB8C61E9D8A7B54A1| |BF02DF43D2C2D006768E6E22C7B690934F69E667C4E7C827501596168669B9BDB45| |C05F612A1BBC3223634A682D427BDE8232F0CF2C2202F0CF24283E47E39783F0D3E| |45836F803A288D1AFC887768689BF80939FC99F845117B0DC38851793ED1C3AD574| |D65AFC1801169C008B91623D762E466EC08BA172717E3D398B709DD09B98CC429BC| |0E9373C43C726A9E781A8B2F40EDB89C71FC0DCE30F196F88EF81E99FC40BC897B3| |0A138258B53549CA6E23415A7A93843C5991B307318AE1D18909547921556C2DD03| |D190AE18E4EF1644397C8B6D96138737A4B5BF05F06B49B39A78D3175A929DDFDBB| |FA0C90F01488A90BE7ADA1F07CAFAB64B8AA3B33B7BF3BEEF92EEA3993CD916ED75| |5D7461301D8604D973DED3119CEB0CCE7606A29DE954FE0359B4E753| |-------------------------------------------------------------------|
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I never said everything I had to say was about optimization....some of what I wanted to say was about fun %_%
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Ok, so I am experimenting with a new build with a new powerset for my Kintank. Going elec/kin for the shock damage effect, soft end control, and good aoe dmg. I have also found that I can use clarion with repel on if I just use transference occasionally due to the small end transfer mechanic. So, you are all welcome to try this, but know it is a work in progress:
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Are we allowed to post videos of play in the forums yet? Or are we still banned from doing so? I wish to compare two builds' farming times with videos in a post.
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I have a few things to say/ask here (I ask these things with the idea of making a strong toon that can, but will not necessarily, solo +4x8 cimorrea missions): 1. Why are you making a defender over a corruptor for this combo? Corruptors get more base damage, a higher damage cap, and scourge. With this combo in particular, I would recommend a corruptor as you get maxed damage shocks combined with scourge. 2. Kinetics absolutely shines in melee range. I strongly suggest building M/R defense for your build. Almost all AoE attacks have either a melee or ranged tag, so M/R defense also keeps you safe from AoE. 3. Take repel with a knock back to knockdown and a forcefeedback proc. I typically put a +5 endredux as well, but that's up to you. The amount of endurance you get back passively along with transference is more than enough to keep it going, even in the middle of two mobs, even with clarion. It provides you with recharge and a surprising amount of knockdown mitigation. 4. You can proc your attacks out with damage AND stuns. Then you can go dark mastery for oppressive gloom and actually stack enough stuns to stun bosses for a few brief moments. Is it worth it? Maybe? Probably not? Is it hilarious and super fun? Yes, yes it is.
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Yeah and when you get punched in the face you could look at it as an exciting opportunity to meet new people at the hospital. .....I'm still pretty salty about this nerf