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Darkir

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Everything posted by Darkir

  1. Its crap, don't use it after the changes drop. I'll post a different build when I figure out which direction I think is best. *grumbles to himself* power with just 50% uptime with good recharge being nerfed into the ground, even though it takes a 3 power choice investment, two of which I never use, *grumble* ridiculous *grumble* let's all just take maneuvers, CJ, hasten, and weave and never customize *grumble* overperforming power my ass *grumble* melee ATs running around with better survivability and mez protection at all times *grumble* wtf are the devs thinking *grumble* why even ask for feedback if they don't listen to the community *grumble* corrs already in a difficult position finding a place in the game *grumble*
  2. Maybe this? Feel free to move the sets and procs around as you see fit to maximize the procs and crits. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Force of Will Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21) Level 1: Focused Fighting -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(9), ShlWal-ResDam/Re TP(39), Rct-ResDam%(50) Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(3), RedFrt-Def/EndRdx/Rchg(3), RedFrt-Def(9), RedFrt-EndRdx(50) Level 4: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(7) Level 6: Eye of the Storm -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(19) Level 8: Staff Mastery Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 14: Boxing -- Empty(A) Level 16: Dodge -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17) Level 18: Serpent's Reach -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(40), Dcm-Acc/Dmg(40), GldJvl-Dam%(43) Level 20: Quickness -- Run-I(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25), GldArm-3defTpProc(25), StdPrt-ResDam/Def+(27) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(39), RedFrt-EndRdx(48), LucoftheG-Def/Rchg+(48) Level 26: Innocuous Strikes -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(37) Level 28: Lucky -- LucoftheG-Def/Rchg+(A) Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31) Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), TchofDth-Dam%(34) Level 35: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37), Dcm-Build%(37) Level 38: Evasion -- LucoftheG-Def/Rchg+(A) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43) Level 44: Guarded Spin -- Obl-Dmg(A), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46), Erd-%Dam(46) Level 47: Weaken Resolve -- AchHee-ResDeb%(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(21) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(46), PrfShf-End%(48), PwrTrns-+Heal(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 49: Quick Form Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1493;732;1464;HEX;| |78DA4D94594F535110C7CFA5B794164A8102652BA52CA5B6B450346ED1F0E09608C| |54A8D3E997A29A7D078439BB624F8E857F005B7CFE077F0D50DA3BE815BC4A80FA0| |897B8CD6B9F73F947B93F29B3367FE33733692AB279BEE9DB93E2594E613BA562E6| |7D2D992562CCA926356ABAC94345D189F837EFEDD994C52EA52C6D3152D97CB9CCE| |2F2E55F2CB8B81DAEC499993CB659A5F31467332A7CB555916AE54A1A0C7D345291| |7DCA6B9AB6CC3A850CACA4C2197B994D7758FE99A91DA822C9597F245DFA9623E6B| |14D4AF1AE5573249AD5C91A56B5DD456947E1B41FAA3188D56EDE2814D88842A9A1| |F321F812D8FC1B62760FB3A9874D4B436D14E46C2291A5AC0D03462125FC1598A55| |10AB2A2EC5F4D53531DD60433398F080E748638346B171FEFA0EF025F56DE7BEED5| |75433DEA531E7C1A62C73016C93E02BD23AA0ADA6A88613B6701A7B41B907C9D7C8| |751BA3F045980ACDB905E2DD55FAC479F27838DAC35DB67097EF28632BA2EDAD370| |9A3AA08DD02476F33EF30D7C0C818766C8EF27AB9336F0CD56DE4EBE055777C435C| |E777E62FB0EB377312ECF191C0EF142A697DACF5F109F4F00904F904427C02E37C0| |2E3BC8E2D5A47376BBB0FD799BEBE2375664CDF51B0FF18FCFDC7311E9E42FD34D5| |EDE575F472BE21F2F9B12F8A7F83F59BE07BAA15E05A8110720E8C626E20CC8CC01| |F8C621CCC60EFB6A8E4206B07D7853937F494F98CF91C1C7EC1BC0BED05EA6984FB| |1CE13E7F360911E65B1B9E44CD7DFB99079807C1C821F4B219C4CB327A88FE816FE| |C2FF31FB30AC604F628B64363BF2ACA6121E2DC43FC3EF9BC746BA9AF09F64DF00D| |ED53057F55E312D32D0CA8B5B7589DD99B55840395DA9D604AE530522AA672DB557| |B9942E17BF679CF6753CE2AE6FEA841F4AA5EC4DDA8DFC678C7AA37337EB1AA0790| |317603BB34BE863E123FF0163F74D67AAD7EB4D89F2CF68C9742796DAF2D6FF74D1| |0FF5E0DFBADC59E8ED08EB13DEFDAD36A16FBB2C54E59ECFF98E5EBEE| |-------------------------------------------------------------------|
  3. ok, so this based on my preferences. I like to be in the thick of things, but without feral leap to get to mobs that are running I'd rather have the ranged attacks. I also hate positioning myself for cones, in general, I find it faster to take attacks that I can just keep firing. Anyway, try flavoring this to your own taste: This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Psionic Dart -- Empty(A) Level 2: Mind Probe -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx(34), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Mental Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(37), Apc-Dam%(40) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Boxing -- Empty(A) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(29) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19) Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Super Speed -- BlsoftheZ-ResKB(A) Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29) Level 28: Assault -- EndRdx-I(A) Level 30: Flash Freeze -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(33) Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34), ExpRnf-Acc/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(47) Level 35: Link Minds -- RedFrt-Def/Rchg(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/Rchg+(36) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-%Dam(40), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: World of Confusion -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 47: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(48), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dmg/EndRdx/Rchg(48), StnoftheM-Dam%(50) Level 49: Vengeance -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 50: Agility Radial Paragon Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;663;1326;HEX;| |78DA65935B6F124114C76761916B8B5028BD80140A52AE051363BC24C6B4DA684B4| |262E283B6C50D25741304C26E137DF42BF8E267F0C567AF9F41A38DFAE007F0565B| |6D359AAA78D8F307A29DECE63773E6DCE69C99E2CD79D7FD85DB6785E49EAB2B9A5| |69E6FDE501B8ADE6CDB8A1BBAA2ABCD8659D0B0D21FEAEF95E79A0DBDDDACE72E56| |AABD7964B07B4ED3948DBA9E2B6964AE567A6BE12E35C966A9AAAC55DBDABADA721| |8EBCBAD6A756DC8985E506BEBBADAA8B97A8A2D5A84CFB7D44ADF5751D1F46AFB16| |E759EB861BA3D462F41F3712ED8E8E596C9A285F59985E81AF99F21BA675A04B1F0| |D6123892419128B74959020ED3233728D39BDCC4CAD80AB4C0F55C7CCB666B38F26| |05BB88F9998545725C90456197798260411CCBB2C9D039B402AE326D65A6E33AA89| |80CDB28C5B1B2AD644D0BD6051DE4D7CE7BB23DCBFAC339709619CB331305E649B2| |71A20A4EF89128C61064434665CC2471C3B37B8F4F71F81BF89DE9FDC10C1E63CA6| |4E341A61E54C48B8AB84865C42875C732F28EF57DEFC10FCCD18FE027E6D816D6E4| |D7CF7E851FFEA6491640C681B77CB2D3A43E8EBB308EBB3081BB3081BB10C45DF09| |2FD24EC27235C8553641F4297420F38F69187E023F03173EA09F894798610667F96| |F00EE733F58519F90AEE31B3DBCCDC2E3AEC1122CA714D5127CEE701715E37F98FC| |37F7C9FED8EFE027F837FD069C139253AB801E47F06BD9C412F93E865123D4CFE64| |A602A418B28B38D9A4518B34E265102F837819C4CB224E1671870939C4CB3D13866| |CF639F8027CC92C6C327DD48F3CFA91BFC7FE82F2FFEF35DA95B0E7CED281DD928C| |4D92488664CBD17FDF906C0F2426E98A64C4714538EFD825C978D99F0F58ED0C249| |27487DFA7EB2E67D9F977EC8F9214292EA6FA87EAFC059B3BF4BF| |-------------------------------------------------------------------|
  4. This build really doesn't come online until you get the leap at 38 and then it becomes much better when you get world of confusion. That is a ton of levels to wait though and so I would suggest just leveling as a normal ice Dom with all the controlly goodness. Then respec once you are 38.
  5. For the energy resistance (a very common dmg type). You are free to change things as you see fit. Yes, I use repel at all times post lvl 30 exemplared (you want to have access to transference or ageless before you run it at all times). I play my kin toons as wrecking balls in their own right. I take the alpha, wait 1-2 seconds for the melees to arrive after me throwing in a howl/Taoe and then I fulcrum shift and follow it up with my t9.
  6. I mind needing to take boxing every single time. I can't learn to dodge without learning to punch? Wth.
  7. (This is in reference to him saying kinetic corruptors don't use RoP.) Ummmm, yes we did/do. If the changes go through to 60s, we won't, but as the author of a very popular fire/kin (plus helping tons of other people build their kins), I assure you that lots of kins use it. I don't need to use it though, if this change goes through I will simply post a break free combining macro in my thread with a new build that likely takes goes m/r softcap with an epic armor so that fire/kins have greater resistance overall, but now need to use break frees for mez protection. Which, honestly, is probably a stronger build overall (60-75% s/l res at all times is better than 60-75% half to 3/4 of the time), but I have been resisting needing to use inspirations and macros. The benefits of RoP with the recharge taken into account make it just worth it for me to take it. To be clear, if the duration was 75, I wouldn't take it on my fire/kin. If it was 80, I'd have to think about it and do some testing. A 3 power pick on a toon that has absolutely 0 natural resistance or defense is extremely strapped when they are looking for survivability. RoP is just barely worth it right now. RoP is often taken on squishies whose power sets lack natural defenses or resistances (like kinetics and poison) because it gives those toons a way to get those abilities at a cost of not being able to use it permanently and a 3 power sacrifice. It's a high price to pay, but it is often worth the trade off. I am also surprised to read you write (hear you say, but in forum speak maybe?) that blasters, kinetic corruptors, and cold domination users are at the top of the food chain when my brutes can go from mission to mission at +4x8 with softcapped defences, high resistances, high damage, and mez protection. According to the numbers, corruptors are not that common compared to brutes, scrappers, and blasters. There is a reason for this, those ATs often offer more power and ease of play to the user. P.S. I am talking to you here, but really only in the first part, you were a good stand in for my writing voice to talk to, at no point do I mean to come across as attacking you. It was just easier to write as if I was talking to you the whole time.
  8. Isn't this just a fix? Wasn't it always supposed to give the resistance regardless of when you used it? Nothing in the power description suggests that it should work this way. P.S. please don't change RoP duration. Please just bring the other origin pool powers duration in line with it so they also have a 90 second duration. 3 power picks, 1 of which is almost certainly a complete waste, is enough of a sacrifice for a 90 second origin power like RoP or unleash potential.
  9. Yeah, it's a 50 build with incarnates build for sure. Do you find with drain psyche you can maintain end better without ageless?
  10. Quite right. But we're getting off track here. I don't think increasing the endurance costs of prestige travel powers is necessary.
  11. Tch, screw kb protection, I'd 2 slot all 6 of them with zephyr to get 7.5% ranged def for six slots. (Ok, I'd also get 24 kb protection, but that would be secondary to my goals) 🙂
  12. I agree completely. Already 95% of my toons take tough, weave, hasten, and maneuvers. If RoP goes down to 60 seconds it just means that I'll end up taking stealth or combat jumping on those characters. It's not going to make me ever consider unleash potential as a viable option. If unleash potential was at 90 seconds also however, I might end up taking it instead. Putting RoP to 60 seconds just ensures even more lack of power diversity. Even if the last tier origin powers were at 120 seconds, there are still plenty of toons I wouldn't take them on. You'd still need to cap recharge to make those perma and that just isn't an option on a lot of toons. The toons I wouldn't take them on are also the archetypes that are the most self sufficient. Scrappers, brutes, sentinels, and stalkers don't get as much out of unleash potential or RoP with heavy IO investment builds. As it stands the 3 power investment in sorcery makes 90 seconds of RoP worth it and let's be honest here, I'm not getting much use out of arcane bolt, enflame, or ward so I'm throwing away at least one power that gets no use. I get to use mystic flight so I don't need a jetpack anymore and RoP for the investment. I think the price is worth the reward on a lot of toons, but it's a huge waste if the origin powers only last 60s out of 150-180.
  13. Yes, I think I talk about this choice somewhere in here. Essentially it boils down to the fact that I use fire blast mostly to finish off a low and running mob, times when I have a very high chance to scourge. Very often, if I have/use flares in these cases, I scourge, but it still isn't quite enough dmg to finish the mob entirely, thus I need to use another power to fully finish them off, whereas if I have/use fireblast, I also scourge, and the mob dies. This is why I use fireblast over flares. In a case of me dpsing down an AV or GM, yes, it is more dps to use flares (ITF build took it) for the ST chain, but in cases where I am killing minions/lieutenants/bosses I find that fire blast finishes them with a scourge when flares would not. Feel free to try both as it changes the build very little, but I take fire blast because I hate needing to use that one extra attack to kill a running/low mob. Also, because I am also super busy with healing myself, buffing myself+lowering mob dmg, and siphoning speed, I don't just sit there and use the ST chain. More often I do something like blazing bolt>blaze>fireball>a kin power and throw in a fireblast/flares/inferno/RoF where applicable.
  14. Outside of just being /time, how can you do it?
  15. They are discussing doing this here, it's on the beta now. I think this is of particular interest to def/corr/troller. Let them know what you think of this here: https://forums.homecomingservers.com/topic/27034-focused-feedback-power-changes/page/11/
  16. They are discussing doing this here, it's on the beta now. I think this is of particular interest to def/corr/troller. Let them know what you think of this here: https://forums.homecomingservers.com/topic/27034-focused-feedback-power-changes/page/11/
  17. They are discussing doing this here, it's on the beta now. I feel this is of particular interest to def/corr/troller. Let them know what you think of this here: https://forums.homecomingservers.com/topic/27034-focused-feedback-power-changes/page/11/
  18. They are discussing doing this here, it's on the beta now. Let them know what you think of this here: https://forums.homecomingservers.com/topic/27034-focused-feedback-power-changes/page/11/
  19. The amplifiers are a relic of the free to play model and I would be 100% ok with their complete deletion. P.S. Let's stay on track. Devs please increase the duration of the other pool powers instead of nerfing rune of protection, at least until all the powers are out and we know what is on offer.
  20. From our various discussions, I think you will be happier with a rad/rad from the options you listed, but I think you'd be even happier with a cold/water or a dark/rad.
  21. Please don't do this to rune of protection, it's the only self mez protection squishies have access to. Why not buff the other powers to 90s instead? We already have brutes, tanks, stalkers, and scrappers running around that are completely self sufficient. Rune of protection allows squishes like defenders and corruptors to be self sufficient for about 1/2-3/5 of the time. You already have to take 2 other sorcery powers just to get it, severely hampering your build choices. I think it would be far better to make all the other powers 90 seconds. And while we are looking at ice manipulation how about we make domination affect arctic air 😕
  22. If I was to play a ice/time I think I'd do this (dropping bitter freeze ray): In terms of an Ice/kin, I think there is a build in my kintank post.
  23. Actually upon further thought I'll just leave it as is because every enemy has a different amount of resistance. I added two builds, one defender and one corruptor showing some of the differences between the two builds. You get closer in damage to the corruptor with procs and assault and bigger -res, but you also run real close to the damage cap. You do get higher res and def numbers from all your powers too, but with time its almost redundant defense wise. Anyway, you are right that the corruptor does more dmg, but I think the defender has a lot more going for it in terms of resistance, -res (this applies to the whole team), and recharge (mainly due to more slots to use because of higher def/res numbers).
  24. I didn't want to deal with resistance to the resistance debuff, but I will add it to the above numbers as you have them here. Give me a bit, I'm working on the corruptor build. We have to take into account the base damage with the damage buff numbers and the damage caps with scourge so it all gets messy, but I'm trying my best to include everything to give a more decent picture.
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