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Darkir

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Everything posted by Darkir

  1. I think you can get a lot more recharge and defense in the build. Here is my build for farming. I can complete the asteroid in 6:30-7:00 minutes solo without inspirations with this.
  2. This will have the FF proc at all times pretty much and it has softccapped def and great resists. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: Storm Summoning Secondary Power Set: Water Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: O2 Boost -- Prv-Absorb%(A) Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 2: Snow Storm -- EndRdx-I(A) Level 4: Water Burst -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(46) Level 6: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 8: Freezing Rain -- RechRdx-I(A) Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 12: Hurricane -- EndRdx-I(A), SuddAcc--KB/+KD(13), FrcFdb-Rechg%(13) Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(40) Level 16: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(34) Level 18: Boxing -- Empty(A) Level 20: Dehydrate -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(37), Apc-Dam%(40) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(33) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25) Level 26: Tornado -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(33), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(42) Level 28: Water Jet -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31) Level 30: Hasten -- RechRdx-I(A) Level 32: Lightning Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(42), SprVglAss-Rchg/+Absorb(43), Apc-Dmg/EndRdx(43), PrfShf-End%(43), FrcFdb-Rechg%(46) Level 35: Super Speed -- BlsoftheZ-ResKB(A) Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(50) Level 41: Dark Consumption -- Empty(A) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;709;1418;HEX;| |78DA6594CB4F135114C6EF4CA7D09642A9501E960AA560A18FA1C3C32D89A226D21| |A220B974D23033442DB9492E8C2081836BEA26E5CF1323E372E7CFE336E8C0B7581| |E233BAAAA7F73B94319DA4F975CE3DE7BBDF397766529726DCCF4FAF8E0BA5E9C44| |26669293D61CE9AB919B3E8482D9732A56C3E272A573DFD02FB4BE9E3CBB3B3FA74| |295F5C4C4F2F2F2EE673D9DC9CBFBA7A2E939B3367F4F399522595444BC23395CF2| |FE8493343EB4BF3D942A3BC3F959D9B2F51A94BDE4D174C73C6BD9F58A0B8F76421| 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  3. OK, so I suggest dark/time corruptor because you are here in the corruptor forums and time's juncture looks pretty tentacle like. The idea is to proc the hell out of the tentacles and give you a ton of recharge so that you can use your tentacles a lot. You have capped defenses and good resists. Perma soul drain, perma hasten, and perma chrono shift. The average damage of tentacles is about 250 without any damage buffs due to the 34% chance to proc each thing. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Dark Blast Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Gloom -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(40), SprScrBls-Rchg/+End(42) Level 1: Time Crawl -- PcnoftheT--Rchg%(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(23) Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(5), StnoftheM-Dmg/ActRdx/Rchg(7), StnoftheM-Dmg/EndRdx/Rchg(7), StnoftheM-Dam%(13) Level 6: Time's Juncture -- EndRdx-I(A), Slow-I(46), Slow-I(50) Level 8: Tenebrous Tentacles -- Rgn-Dmg/EndRdx(A), PstBls-Dam%(9), JvlVll-Dam%(9), Bmbdmt-+FireDmg(11), TraoftheH-Dam%(11), CldSns-%Dam(13) Level 10: Temporal Selection -- Prv-Absorb%(A) Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), Ksm-ToHit+(27) Level 14: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(19) Level 18: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg+(43) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 26: Life Drain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33) Level 28: Farsight -- HO:Cyto(A), HO:Cyto(29), LucoftheG-Def/Rchg+(29) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 32: Blackstar -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(34), Obl-%Dam(34), Erd-%Dam(43), CldSns-%Dam(46) Level 35: Slowed Response -- RechRdx-I(A), AchHee-ResDeb%(43) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 41: Dark Consumption -- EndMod-I(A) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dam%(50), FuroftheG-ResDeb%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;704;1408;HEX;| |78DA65944B4F135114C7EF9D4E8181965286A7D0765A1E850285FA8A8F1812408D9| |41AA2C66DD3C80013B16D4A9BE84EFC086E5CB8F599280226CAD64FA05177FA01DC| |80263EA20B331EEEFF504C3AC9E437F33FCF7BEE9DC9DC9CF1AD9F5F9B143230BD9| |25B5DCD4E174AA54AB15C2835642AE55CD929E43D82AE7ABA7BAAB6ECA55C7EC95E| |48CEE44AD7B3531457B60E6C5395C5C5E415E7869DCDE4F24EB1B2A2B288C07CA1B| |0929CB3730B766975D929FAD5FB396769B9ECE4971AD5DBE5A26D2FF8F61D8BA407| |CF169D6BA893A13276E956177512A7DBA709BE5C4DF4EB42A474111F028787C18DB| 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|-------------------------------------------------------------------|
  4. Oh, then corr. Dark blast is fine, its just not fire or water. I personally don't like it because it is weak on aoe dmg, It doesn't have a pbaoe or targeted aoe except its T9, and it doesn't get aim. You'll still have a heal in life drain though and that's important for cold's survival.
  5. I'd go defender for a dark/ice/soul build due to the nerfs to corruptor /dark
  6. From a min/max perspective I think any storm toon should be a storm/water defender, but here is this build from Darkir's build vault.
  7. This is a build I put together to help out. I realized I posted the wrong version. I realized later that I could take charged brawl and havoc punch instead of electric shackles to get more recharge, while keeping energy def just under softcap. I think the ST attack chain is zapp>charged brawl>havoc punch>assassin's shock>chain induction. Zapp is on bit longer cd, so just throw it in anytime before assassin's strike>chain induction. Should be smooth anytime after lvl 23 (you need hasten to make the chain smooth) No, procs cannot crit and receive no bonus from hide. Putting procs here simply maximizes the damage it does in and out of hide (but mainly out of hide). Electric shackles was a mule, but now boxing has replaced it as the mule. Lightning rod should proc force feedback very often and thunder strike will proc it often enough to be worth the slot. Right click the enhancement slot you want to +5 and press the + key 5 times and then left click.
  8. I'd consider this instead:
  9. I think I'd do something like this instead: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Staff Fighting Secondary Power Set: Electric Armor Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Precise Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(25), SprAssMar-Acc/Dmg/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(27), SprAssMar-Acc/Dmg/EndRdx/Rchg(27), SprAssMar-Rchg/Rchg Build Up(33) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Rct-ResDam%(3) Level 2: Guarded Spin -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(39), SprStlGl-Dmg/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(40) Level 4: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(42) Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Rchg/Hide%(9), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dam%(23), TchofDth-Dam%(23) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Conductive Shield -- ResDam-I(A) Level 12: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(19) Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15) Level 16: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FrcFdb-Rechg%(37) Level 20: Lightning Reflexes -- Run-I(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 26: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(42), Apc-Dam%(42) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45), FrcFdb-Rechg%(45) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Power Sink -- PrfShf-EndMod/Acc(A) Level 41: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(48), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dmg/EndRdx/Rchg(50), StnoftheM-Dam%(50), Dcm-Build%(50) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A) Level 1: Assassination Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1561;730;1460;HEX;| |78DA65944B4F135114C7EF74A6424BCB43A005794E7914FA1828A01104C108BA802| |6200B8D9BA6810B3454DAB425011F0B17EE7D45377E01377E151170E5D684878026| |6AD0553DCCFFD04EEC2493DFB9E79EC7FF3E66A21B93AE0FB79F8E0BC57D3319CF6| |663F3B978725566CAA3EBB9782E915A53053D65F436F34C2C2A93521A345A5A8ADD| 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  10. The savage leap procs are there because they have a 77-90% chance to proc in that power as long as no other recharge is slotted. It makes savage leap a beast. For exemplaring, just use attuned IOs.
  11. Just sell stuff back and buy what you need instead. You only lose 10% by selling on the AH. That patch might be a week away or a month. I'd rather play my room now and deal with changes as they come.
  12. Yeah, I double checked and ice storm/blizzard does scourge, but sleet and freezing rain do not.
  13. I checked in game and you are right about the power transfer proc. So I'd do this:
  14. I think I would do something like this. This has high recharge and proc'd out attacks in assassin's strike and midnights grasp. The hide proc in assassin's strike has the maximium chance to proc and then you can follow it up with a midnight's grasp crit. The ST attack chain is smite>siphon life>assassin's eclipse>midnight's grasp, allowing your midnight's grasp to almost always crit. Your regen with the heal procs and panacea will be at about 35 hp/sec and you have siphon life to help out. Endurance shouldn't be an issue with all the performance shifters. Hasten should be perma as long as you use shield charge twice in two minutes giving you the +100% FF recharge proc. Overall, this build has a lot less s/l resistance than Omega's build, but it has much more damage and recharge. I think the overall survivability of the build will be a bit better than Omega's build due to the heal procs and the One With Shield 'oh crap' button.
  15. 1. Would the Sudden Acceleration KB->KD in Psionic Tornado have much of an effect, given PT's knock-up? Yeah, just switch that out with a +damage one I was only looking at the things in mids and not reading descriptions.
  16. I'd do something like this instead:
  17. There is no difference in xp per mob or mission. I'm pretty sure he is referring to the speed you can kill mobs and complete missions. So xp is slower on a per hour basis.
  18. I assume the problem is things like cimorrea at +4x8 when multiple bosses are around you.
  19. I'd bet this is due to endurance de-toggle before any kind of mez detoggling you.
  20. Yeah, you pretty much want to focus on buffing yourself and the scrappers/brutes/blappers otherwise you end up hurting the teams overall effectiveness. And yes, play it fast and very aggressive. So its nice for the team, especially if you exemplar. It also gives some recharge and the ranged def bonus we need. You could take another hold and use basilisks gaze and then some other slotting changes to make up for the ranged def, but I think its best just to have it for the team. Just fire it off on someone when you refresh hasten and hope you can hit several people with it.
  21. It does not, but you could take soul mastery to get power boost in order to do that. You'd just have to build around it.
  22. Yes, it will work just fine. It may not be the best pairing, but kin will do its job and boost elecs dmg to fantastic levels.
  23. So, from looking at the numbers in mids it seems like concentrated strike is unnecessary, but you could construct a constant build up ST chain with it. For example build up>body blow>smashing blow>assassin's strike>concentrated strike>build up. Continuing that chain would have 2x build ups and the gaussian proc, that should beat out the more traditional chain. You'd need a lot of recharge to do it, but it can be done while proccing out AS. This should work, but I haven't tested it. Possible build:
  24. This maybe? You don't have a self heal though with that pairing. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Radiation Blast Secondary Power Set: Force Field Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Neutrino Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Irradiate -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7) Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(5), Ksm-ToHit+(34) Level 6: Boxing -- Empty(A) Level 8: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(13) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(17) Level 14: Tactics -- HO:Cyto(A) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Cosmic Burst -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(29) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(34) Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(23), GldArm-RechEnd(23), GldArm-Res/Rech/End(27), GldArm-ResDam(27), GldArm-3defTpProc(50) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25) Level 26: Neutron Bomb -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37) Level 28: Repulsion Field -- EndRdx-I(A), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(39) Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(39) Level 32: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), AchHee-ResDeb%(36) Level 35: Repulsion Bomb -- JvlVll-Dam%(A), PstBls-Dam%(43), Bmbdmt-+FireDmg(46), ExpStr-Dam%(48), FrcFdb-Rechg%(48) Level 38: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46) Level 47: Vengeance -- ShlWal-ResDam/Re TP(A) Level 49: Deflection Shield -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48) Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;707;1414;HEX;| |78DA95944B4F534114C7E7BEC016B0D4F2860AAD50A0481F023E10C400621448082| |66E9B1B7A293712DA9492C84E4CFC026E5CF94A7C268ABA73EB27D0A83BDDB995B7| |261AC5EBE9FC8F85A42B27B9F965FE731E73CECCDCC9ABA3E5ABE7578684E219993| |717171323E96C7629934B678D493365CF688246297D2D8585C4B4B990B292916933| |699B393BBD901826CF5CC39EC1F0D2EC6C642C9D9DB11263B6359F149EA9747A3E3| |26199492BBB3867672AE47CCC4ECDE5EC85945BCE2E652C2B59FECF3043BAF75CC6| |9E898C9AD92B89494A606597EB682331FA4EAA8287A38A565D88B82ED4766627F83| 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|-------------------------------------------------------------------|
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