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Sovera

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Everything posted by Sovera

  1. You need this for the builds: https://www.midsreborn.com/ For your endurance problems you need A) to slot endurance reduction in your attacks (more than in the toggles), B) slot endurance modification/procs (Panaceia proc, Performance Shifter proc, Miracle Unique), C) Buy as many Recovery Serums from the START vendor as you can. Check the newbie guide in my signature for more stuff.
  2. Brutes/Tankers will depend on when they have an AoE that opens. Sometimes it's at 18, and then there's no point in doing more than 0x1 until then since I have to kill everything one at a time anyway. There's the stuff that gets early AoE like Ice Melee or Claws, or Fire Melee (on a Tanker) and I usually crank it to 0x6 by level 10 when the ATOs open though if I have early AoE I have it at 0x4 at what ever time the AoE is obtained since 5 slotted with the prestige enhancements makes it a killer. For example most my runs on a Fire Armor Tankers start at 0x6 (if the AoE rule of thumb applies) to solo Posi 1 (which depending on the armor sets can be fine to a pain at the end with the 6 boss shadow clones. It continues being 0x6 for Posi 2 and then moves to 1x8 from Synapse onwards and doesn't move. High difficulties just make killing things slower which is not the fastest on a Tanker as it is. My last Stone Armor/Fire Melee was doing the same but it felt like on easy mode compared to my Fire Armor runs. I find Brutes/Scrappers too squishy for this early life style and one of the reasons I gravitate to Tankers since I lack the early bloom. But by level 40-ish the Tanker damage starts falling off while the Scrappers/Brutes get their slotting in place and their damage is now better so they can handle bigger spawns. I don't solo on other ATs since the bad mechanic of mobs running away is too much of a pain, but the few times I tried soloing with my Sentinel I found it too squishy same as the Brutes/Scrappers and mostly stuck to 1x4 mostly until the nuke opened which made me go back to 1x8.
  3. UltraAlt is one of the very few persons I have on ignore in this forum, so you might be on to something 😄
  4. Yeah, sneering at the devs for fixing it when we had people posting how multiple leagues worth of players were farming Adamastors so fast it had become APS (Adamastors Per Second) is funny.
  5. Paradoxically doing Posi 1 at level 8 turns it into a breeze. CoT that spawn don't have the huge +defense bubble nor do Earthquakes which are the main reason of death in Posi 1. Unfortunately for Posi 2 we have the bubbles and the Earthquakes. And you'll always be level 8 until finishing the TF because your level does not budge after having started, nothing to be done there. Doc Buzzsaw has been (thankfully) fixed a long time back to spawn at the appropriate level.
  6. Leveling and meeting the new Council left me with that sense too. They were not harder, I now just had to kill a respawned boss. Since I was soloing I just dragged it to the next spawn and went back to AoEing. But at some point I had four transformed bosses and sat down to finish whittling them since they had been softened by all the AoEs.
  7. Whatever character I play I consider myself the glue of the team. Most of the time not needed, but when needed if it goes south I consider it my fault. Either a Surgeon that needed killing and I'm bouncing and doing it instead of expecting others to, or trying to time a CC/KD on a PP so its T9 does not go off, checking the HP of team mates and bouncing to one who has gone to half HP to help clearing whatever they are fighting with, etc.
  8. Sovera

    Yup...it was me

    Whatever you need. Not being facetious. Need Melee defense? Kinetic Combat. Need resistances? Touch of Death. Need more resistances? 3 Sciroco. Need more E/N defense? Three Eradication. Slotting at random works, but it's smarter to slot for what you need. Either way your attacks get the stats.
  9. ... what's the connection with a Stone/Fire Tanker thread in the Tanker forums?
  10. The Performance shifters are not for the speed bonus. It's just the Performance Shifter proc + a +5 endurance mod IO which is the best bang for the buck. Not sure why you'd bother slotting for heal procs when you already have Radiation Siphon on an already very defensive build.
  11. I can't seem to get into Scrappers though I try lured as I am after spending 20 minutes killing an AV. But I always feel squishy, and when I build for survival the damage stops being impressive. I thrive surrounded by an ocean of enemies and for most of the game being a Tanker suits me but then I get those 20 minutes fight and my eye strays. Edit: It also doesn't help half the armor sets don't have agro auras and I'm long past any interest in chasing runners at every single spawn I come across.
  12. Was soloing Numina when I had to face CoT and got ToHit debuffed. Fortunately Focused Accuracy was there to rescue my butt, but then I thought how it is really not needed to always have it on, and checking on the numbers, there really isn't. It is used when mobs have extra defense or when a mob debuffs. So some painless minor slotting changes (acc/dmg/end instead of dmg/end) and the build has the hardcap to hitting +3 enemies without FA being turned on, which, at this point, means the endurance woes are licked at 1.6 consumption and 4.6 EPS leaving 3 EPS without accounting for the 4 endurance procs from Performance Shifters and Panaceia. That does not really change my original plans for Incarnates. I'll still take Musculature with the endurance boost and then decide whether I want Barrier for a buffer towards defense debuffs or Vigor to replace a heal. The gut says Barrier since no heals help once defense is in the negatives and the extra 5% will slow down cascading failures. Devouring Earth continue being a pain that I can't facetank, but it's a matter of going to a spawn, unload both AoEs, float away from the stacked buffs/debuff fields they lay down, then when they rejoin me BU + AoEs again. No biggie. Play smart 😛 Dat Jurassik must be resistant to fire because chrissakes it was a good 15 minutes to whittle it down.
  13. The first thing to consider is if those winter event IOs are REALLY needed. The biggest reason to slot them is for the defense, the second for the slow resist. If not chasing slow resist then a humble Kinetic Combat is almost the same defensive value for a laughable price difference. As I pointed above most of the time purples are not even the best in slot and are just more recharge than any other option, but at the cost of having no particularly useful bonuses (there is an argument to be made for the 15% accuracy and the recovery).
  14. Soloed Manticore in 1:36 minutes, of which 20+ were spent on the three AV fights 😄 Had to use three Recovery Serums during that time but was in literally no danger since what few hits landed were regenerated before another landed, so no inspirations used. The damage is very Tanker like with GFS hitting for 146 damage (not accounting for Fire Melee DoTs, Brimstone, or procs), but both got whittled down.
  15. I understand. A second account who is in the SG with the tables can grab the stuff and then do the trade. An unified base where we pool all the account's resources is better than having stuff scattered, in my opinion. Personally I'd explain I'm grabbing some stuff from my other SG and will quit for a couple minutes and please re-invite afterwards.
  16. By the gods, mailing them one at a time. I remember way back doing that when I discovered Merits and went through my already abundant stash of alts to mail those 9-12 Merits each had 😄 Use SG bases and tables, plz.
  17. You seem to have found it, but just in case it's the enhancement table. How DO you transfer IOs without tables, Carni??
  18. Yeah, like defense debuffs that can go as low as -50. 'Oh sure, you ate two lucks and got 30%, that's cute, but it's still -20%' 😄
  19. Not particularly radical. Not even particularly original. We've had this conversation a number of times and your point was one I and others already mentioned in the Focused Feedback threads during the testing of the new CoT and Council when players complained it was too difficult compared to the old CoT and Council: 'If it's too hard then lower the difficulty since you're literally fighting content meant for 8 people at max difficulty'.
  20. Not to mention Tactics does not even protect against -Tohit. All it does is add a buffer that gets whittled down each time a -ToHit lands. Same as having a buff AT throwing a +defense shield and then we fight something like the romans who gleefully debuff defense with each time. Even 8 persons with Maneuvers (roughly 28% defense) would not stop catastrophic cascade failures. Stacking Tactics is a full team tactic, but the truth is that in full teams the -tohit or even the -defense is not as problematic as it is for a soloer. Did the tank get its accuracy debuffed to oblivion? So what, the other 7 are raining nukes and AoEs. But is that same tank solo? Now it is unable to hurt the enemies other than the small window where BU + Gaussian is active. There are ways around this. Focused Accuracy as mentioned (Tsoo Sorc hurricanes, CoT big ghost -ToHit aura), sometimes counter-intuitively a few purples if the debuffs are carried in hits (CoT ghosts, Vampyr, etc). I haven't found yellows that useful because they are not useful in normal play so who is going to carry several of them for the niche moment of being ToHit debuffed?
  21. Ah, the PvP level 10! That makes a lot more sense now.
  22. Why 1-10? I've had a devil of a time converting level 10 IOs to anything useful. At most there is the +3% defense Steadfast but nothing else at that level is useful. Even Kinetic Combat or Preventive Medicine only opens at level 17 which would be my minimum cut-off for me. I usually stick to level 31 to stay off the useless low level recipes.
  23. Same. Tsoo Sorcerers were so kind as to turn off Hurricane so that I could hit them, otherwise it would not happen. Good guy Tsoo Sorcerer!
  24. You don't need to 'boost everything you can'. Attuned is better for exemplaring and boosts run across ED which nerfs boosting. Purples aren't even the best in slot half of the time and just the one that gives more recharge. The number of times I catch people slotting Ragnoroks instead of Bombardments... So yeah, it can cost 1b, but as @tidge it's just massive overspending for the sake of spending. A 'normal' expensive min-maxed build should cost between 600 to 800 million. And it takes 10 minutes to transfer that amount of gear to a new character via a respec avoiding having to re-earn 600-800 million, or even 1b. Not wanting to spend those 10 minutes is sheer laziness and up to the player.
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