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Sovera

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Everything posted by Sovera

  1. Ugh... The Stone/Fire did it in 58 minutes while in complete immunity. I can't guide myself with the old times with the changes to council (sometimes 2 bosses transform per spawn, nearly always one, and it adds up), but only 4 minutes slower than the Fire/Elec despite the big nuke in Lightning Rod. So sad... ... I might become a Stone Armor guru instead 😛
  2. I'm making a Stone/Fire Melee since the Fire/Elec melee was not making me happy. And, ugh, it's annoying how I'm immortal and still doing good damage. I'm reached Yin and will try to get a time but I feel it will be on the ballpark of my Fire Armor builds while also casually immortal. Seriously, I had 40% defenses by Posi 2 (level 20, exemped to 16, with amplifiers). The poor mobs barely touched me. By Yin I've 43% and not finished slotting and the only time the HP dipped was when I pulled two spawns.... and the kill speed is about the same. UGH.
  3. I've incorporated that into the keybind I made, though I'll be honest that I did not notice a difference other than the visscale, but since my FPS were not complaining I left it in.
  4. 54 minutes, boo. Slow. But the new Council makes the old times moot now. So... many... bosses... having to be killed a second time... It was bad enough with Freaks but now the Council do it too (more than before that is). So I have no idea if it's really slow compared to my other builds or if it's just slow. I should run the old builds again, but ach, who has the patience for that.
  5. And the statement for the CoH devs applies: Mids' devs are unpaid volunteers doing a thankless job. With the addendum that if they DO stop we'll all be in shitcreek because I sure am not going to do anything on paper.
  6. Holy necromancer. I had read about visscale reseting but never paid attention to it. Now that I decided I want it always on I googled if it did reset and this thread confirms it. I quickly made a bind for it: /bind w "+forward$$visscale 5" I'll leave it here in case others google it like I did and find this thread.
  7. There aren't. The ones who do not like it are niche cases (dozens of alts played frequently rotated so they build a lot of rested XP), dislikers of the concept of rested XP, and some X-treme min-maxing who felt they should now save their badging for level 50 so it would help them get vet levels more efficiently. Not to downplay their issues but it's pretty subjective. As a whole it's a better system, in my opinion. Might be funny considering how Sentinels are sneered at but would I be wrong in saying that it feels like Storm Blast was tailored for them? Every other AT who gets Storm Blasting has to juggle their secondary, be it throwing melee attacks, or spraying buffs/debuffs. In the meanwhile the Sentinel is pewpewing with no shits given and focused solely pn their primary. But, regarding 'Is is continuous intense focus that can't stand any interrupts? (Like old Brute's Rage.) Or is it tolerant to some interrupts? (Like current Brute's Rage.)' the lightning procs from Storm Cell and Cat 5 have a 2 second ICD which makes it seem like that the intention is to throw a Storm Blast power, throw a buff, throw a Storm Blast power, throw an attack from the secondary, etc. Viable, maybe, but intensive with intensive secondaries. But that's the sort of thinking done when creating a character. A Forcefield buffer will have plenty of time to throw their Storm powers, but a Kin might want something they can be more chill about.
  8. C'mon bro, this is me you're talking to 😄
  9. My current page 7 Tanker is coming along nicely (only 32-ish atm). Not as easy as some of the stuff I've done and it did Yin's TF in one hour and a half which is incredibly bad (my best is 40 minutes to give context). But at 32 I'm at the point I don't really need to tank much when I'm throwing so much AoE down that I've a spawn killed in the first seconds of combat. I'm sort of tempted to re-do Yin's TF now I'm at 32 and got the whole 'kill the spawn in seconds' down pat with the accumulated slots from the last levels just to get a real benchmark since doing it at max level while all geared is just not the same.... Hmm, yes, I'll do it tomorrow, it'll be all XP and merits anyway.
  10. EE heals very little. About 250 HP-ish even fully slotted, every 40-ish seconds. It's a HP buff more than a heal, which makes sense since with more HP we regen more which is what Stone Armor does.
  11. No need to be on the ground for more than activating the power then it stays on and giving the expected bonuses. Signed: someone who always picks Fly.
  12. For regular +4x8 any Tanker will do. Heck, a Brute or a Scrapper could replace a Tanker for 90% of the content. So just play whatever you'd like. I stick to Fire Armor and it's considered a squishy set. Now, if we're talking hardmodes then more specialized advice will be needed.
  13. It's a good chunk of money for a new player/alt, but I just hope you're not actually doing a loop of making new alts for this purpose alone, then delete and start over. 800-900k is not worth the time. Either keep leveling and doing storylines or reach level 50 and that sum is peanuts. Simply being 50 and doing a Tinpex a day takes 30 minutes and earns 80 merits, plus whatever may drop, plus whatever raw inf obtained, plus the needed incarnate salvage.
  14. We can get a good chunk of healing out of Radioactive Siphon since Fusion makes the Contaminated mechanic a 100% chance. Roughly 3 times in a row every 30 seconds if planned around. But it's true that there is little need with Dark Regeneration. That said Dark Regeneration is heavy on the endurance, which is already lacking, so having fewer times needed to press that button will help with the blue bar. There is not a lot of synergy between both sets. If you feel like it consider a Stone/Radioactive Melee if you really want to stick to Rad. Stone is uber but lacks an actual heal since it relies on regen. With the Fusion trick above the HPS goes through the roof especially with Stone Armor's large defenses AND resistances AND regen. Who needs 90% resist to Psi when you got 45% defense to psi instead 😄
  15. ...are we making a big fuss out... what was it... 800-900k? A level 50 can spend one minute in a farm and make that much. No hyperbole.
  16. I'm lost by now. Are people in favour of fire farms or playing the game? Because I swear it looks like the argument fits both camps when presented like that. 😄
  17. You're looking at the current iteration as if it was the end all. Not too long ago people would laugh if we said we can have an 'AI' do a complete program by itself. Not too long ago the most context GPT had was 4k. It then went up to 8k. Currently we are at 128k. There are others with 200k now. And a new one is/has been released with 10 million context. And that's with tech not even geared (seriously, using GPUs and graphic cards) where the tech is now catching up with GPUs tailor made for AIs being sold to the public. A lot of these improvements are even being made by the open source models so anyone can download them and run them in their PC instead of having to rely on GPT and big companies. So yeah, it's not driving cars yet, but poo pooing at the progress made as 'just' repeating brings back what I said earlier on how every book and song has been 'just' recombining the same alphabet over and over.
  18. No bio (or unrelated to the Matrix), Neopatch as the name and trenchcoat and sunglasses should be fine, but I'm not a reputable source to be quoted.
  19. Perma EE is easy. Heck, the built I dropped had perma EE with just two slots. It's not a big bar to pass.
  20. Neopatch doesn't mean anything. You'd have to make a Neo knockoff (though tbf that's just sunglasses and a trenchcoat) and maybe a bio related to the Matrix.
  21. Squeezing all the juice is fun! ...it may not be necessary, but it's fun. Like playing Tetris and fitting all the blocks!
  22. FF procs are a nice little bonus but should be kept turned off and not depended on. As for the blue bar being fine, it's never fine if you're Dark Armor. You'll be wanting Cardiac with it and if everything is properly slotted you'll get it contained at least. Tbh, and not to put a damper on your desire to play it, but Rad Melee needs a tune up since irradiated Ground got 'fixed' since that power propped it up. A fix done in vacuum means the set is now undertuned. There are only two real reasons to pick Radiation Melee and they are: - Radiation Siphon. Only Dark Melee too has a heal. So it's a HP tool that also does damage and that allows things like picking up Super Reflexes or Shield, or Invulnerability, or any other strong armor set that lacks a heal. But you didn't rake Radiation Siphon. - Irradiated Ground. It used to go off every 5 seconds which allowed shenanigans with procs and -res. It pushed the single target and AoE damage so it's loss crippled visibly the set. As Plushot above mentioned you might as well take Oppressive Gloom instead of Cloak of Fear. You're already hurting for endurance and don't need one extra toggle. Frankly both are crap in the sense that both will only work on minions (which are inconsequential and the first to die in the first seconds of combat anyway) but at least Oppressive Gloom costs a negligible amount of HP per second. Otherwise things are mostly alright with the build though it could do with a minmax pass. No reason to slot Stamina that much, Gauntled Fist should be in Death Shroud (and use the superior version of Gauntled Fist and Might of the Tanker), you forgot one of the +3% defense uniques, Spring Attack is really really bad as an attack but if you like it it's fine to use it, but that said you didn't take Devastating Blow that is the set's heavy hitter so you have neither the heal nor the heavy hitting skill, etc etc. You can make an easy attack rotation with Radiation Siphon, Contaminated Strike, Radioactive Smash, Contaminated Strike. It won't win prizes but it's easy to make gapless and decently fast. The other attack rotation that is also easy is Devastating Blow, Radioactive Smash, Radiation Siphon, Radioactive Smash. Since you have neither Radioactive Smash nor Devastating Blow things will be slow. But it's not difficult to change since you have extraneous powers such as two travel powers and extra slots such as from Stamina that can be scrounged. I won't offer to make a pass until you're a bit more sure of what you'd like to do.
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