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Sovera

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Everything posted by Sovera

  1. I don't get the concept of having someone else play for you, but if you're happy carry on.
  2. Can we get a lil X for these? This morning we had a FOURTH warning, but that one could be closed.
  3. The alphabet is a limited number of letters. Everything after that is just recombining them.
  4. Sovera

    ENERGY MELEE

    As long as people keep testing against +0 pylons then -res procs will keep winning by a landslide making some sets 'the best' because they can slot both. People who don't know or care will just parrot the results until it becomes a 'truth'. Trapdoor type tests are still the best. We don't usually spend 2 minutes hitting a target, but we do usually mow through an ocean of relatively low HP mobs. At that point the small improvement the -res brings is washed out if the mobs die in three hits regardless and its the set itself being judged on its merits.
  5. A lot of boils down to using Mids and keeping the control + T window open. Then try to max out your goals while still properly slotting your powers (not slotting stuns or taunts in your attack powers for example). You also learn a lot about checking other people's builds and seeing nifty tricks, for example 3 Eradications giving a chunk of E/N defense can be a build changer.
  6. Roll a new Fire/Elec Melee Tanker and probably add it to the Fire Armor guide. I gots a good feeling about it with the new Thunderstrike. Then roll a new Storm/Bio Sentinel. I love Storm to bits despite its many flaws and not only have there been some tweaks but it seems the devs are receptive to add some more.
  7. It's kinda realistic. I can get there with three stacks from the ATO (the least realistic since upkeeping two stacks is the average) plus 5% from Barrier. I posted a Stone/Elec in these forums not too long ago that was there. There is no real point in Granite since it may not detoggle the other armors but it stops their effects, so you lost a lot plus get penalties, and it's just for some DDR and resists which you're already nearly capped that a small orange will finish hardcapping. Took a gander at it and it's as close as I can make it. You will want Cardiac since Stone Armor is end heavy and so is Axe. I suggest Barrier as a panic button and for the extra 5% resistances (and defenses, I guess). Might of the Tanker might not be in the right place in Chop since you want to spam it on CD to get more ATO stacks so move it around if you don't use Chop enough for that goal. Swoop is your heavy hitting ability so I took it back. Not enough dividends for Conserve Power and Physical Perfection when you were ailing for S/L resistances. I ended up taking and using Weave unlike what I do with my other Stone Armor Tankers where Weave is just a LotG slot because you've taken so many powers that I was check-mate-ed on IO sets. If you ditch Super Speed and travel with a mix of Teleport and Combat Jumping you can take Conserve Power again but CP is basically just a Recovery Serum but on a long CD. I understand not wanting to take Hasten since having no clickies but it does smooth out the attack chain. I didn't bother finishing to slot Earth's Embrace or taking the Unbreakable Guard 100HP unique because if you take an afternoon to slog through the 4 accolades you'll have your HP a soupçon under the cap (32 HP). 76% S/L with one ATO stack, if you use Barrier it goes to 81%, a second ATO stack and it's 87% and change. If you keep spaming which ever attack has the ATO procs you should get a third stack at least some of the time which will hardcap you. E/N is always the sad one since it has no Tough to help. 71% with one stack, 76% with Barrier, 82% with a second stack and then hey, if you manage a third stack it's 88% and change. Current Build - Tanker (Stone Armor - Battle Axe).mbd
  8. The IOs are not removed and continue to do whatever it says in the can. One dev said the bonuses remain active, but we did get a player who tested that and reported that they did not. Makes sense to respec tbh, it's just 5 minutes.
  9. Don't quote me but i think someone tested that and Cell contributed a chunk of damage. If you do quote me I'll have to see if I can find it, so plz no.
  10. So, what's being asked is something like, procs do half damage that they currently do, but instead of happening every 2 seconds they happen every 1 second? Keep the damage where it is at but make it look even flashier?
  11. Fire Armor. Dull Pain is from Invulnerability which is a nice sturdy power set, but not particularly helping towards damage if looking for damage. Aiming for 'perma powers' is a bit vague tbh. All builds aim for recharge so it's already a generic goal most characters have. SR and Stone Armor have built-in recharge to help in that though, and you can pick a melee set with KD in it to put Force Feedback procs to further help.
  12. It won't be able to. It knows what City of Heroes is, and I even made a roleplay card with City of Heroes as a VRMMO, but though it will quote part of the lore (like Atlas Park, Blasters, etc) it will get a lot of it wrong like trying to have my Fire Armor/Ice Melee Tanker use ice blasts or how there are hovercars and etc. To understand Mids or to understand the idea of builds you'd need at least to use Turbo for it's 128k context (even though it is dumber than vanilla GPT 4 but that one only has 8k) in order to throw wiki pages of all the information about set bonuses and where they go, then wiki pages or stating yourself that the build has X melee attacks, Z ranged attacks, Y AoEs. It's too complicated IMO because it's not information it already has in its database. Maybe by the end of this year or the next. There is already talk of a model with one million context and other talks of GPT 5 and even an open source model (Mistral Medium) with rumoured near GPT 4 capabilities (which is ridiculous if we consider GPT is trained on a trillion tokens compared to a 70 billion model, but that's how fast the tech is advancing).
  13. Snarky is actually someone who regularly does challenges of this sort. And no, Snarky is snarky, but he's not a troll. I looked at these rules and found them pretty farfetched. But heck, if you're having fun then I say go for it. Seems like it would be a very slow slog though. Once in a while I also do ironman challenges where I don't transfer IOs or money and start from scratch, but they are several rungs easier than your challenge since I just level normally and use the AH and all. I did decide my next one I will not make money out of crafting (excepting what drops) since I was spending more time in front of the AH than playing the game. IMO the only-one-life is what limits you the most since all you need to do is take it slow and easy which will only slow you even further. Removing that rule lets you go a bit more ham and push the envelope. With it it'll be impossible to do x8 missions as you pondered. Without the one life limiter you can at least stock up on inspirations and keep brute forcing dying rinse and repeat until you get to the end of the mission. If you DON'T do x8 then it's back at what I said of taking it easy with 0x2 or 0x4 (realistically what someone using SOs can handle in the low levels). As long as you stick to Ouroboros you will have enough XP to reach level 50 without repeating content AND receive a steady supply of merits which you will need to purchase the recipes from the ATM since no Wentsworth. You will definitely want a brand new SG with all the storage bins you can fit to save all the salvage you find since you won't be able to buy some random bits of whatever crap is needed. Just because of the above I'd probably ease up on no Wentsworth. Sure, use only IOs from recipes you need to get Merits to buy off the ATM, but having to worry about finding an Alchemical Silver in 10 storage bins to craft one IO seems dull as heck. So perhaps white and yellow salvage can be bought but orange is saved preciously in one bin (instead of 10). But, it's your challenge. Not sure if you'll be able to get full incarnates without repeating missions. Dark Astoria is a bunch of repeatable missions after the initial intro and story, and there is only so much you get from veteran levels (they only give incarnate materials up to 99 plus whatever threads drop from mobs) without a steady supply of Tinpexes to actually max out everything.
  14. You're not going to get perma much while leveling though. Even at max level and with expensive builds it is not all that achieve perma Hasten for example. Most of mine fall short by 15 or more seconds despite sinking more than half a billion. I'm not sure yet what is the concept you're trying for other than getting perma powers running. Perma dom and perma Dull Pain are exclusive for example (I don't think Doms get Dull Pain in their epic pools).
  15. I went ahead and tweaked it for a leveling build. Most of the new IOs will be something you won't give use to later on, but you can either re-sell them or you can make your own SG and stash them so that the next alt has the leveling IOs to use when it is their turn to climb up the leveling. Until then you can also use generic IOs: one accuracy, three damage, one recharge, one endurance reduction. Then move to the cheap version, then climb to the expensive. Orcinus v2.0 - Tanker (Bio Armor - Dark Melee) Leveling.mbd
  16. You're welcome 😄 Use the slots from Brawl to spread the love a bit and add one extra slot to Hasten and two to Parasitic Aura. Later on you might not find much use for Parasitic but early on and without money for the expensive IOs the extra recharge will help in having it up.
  17. Hello again and you're welcome. Do try to stick to storylines if you can instead of radio missions since if you're using double XP you're getting no money from defeating enemies and Radios give no merits which means your only money is selling loot. You can either use the Contacts tab, or instead go to Ouroboros and explore the storylines all in neat rows. Completing each of those stories gives a varying amount of Merits and each merit can be sold for around-ish 210k. Brawl is just a mule for that sweet 3.75% defense. It is not meant to be used and tbh neither should Punch/Kick even if slotted, but if you do wish to use Kick then take the slots from Brawl and put them there so it at least has some oomph to it. There is no true defensive rotation a la games such as WoW. Since Ablative does a small heal (and amps your regen for 30 seconds) you can wade in and only use it after you get hurt in order to have that little heal push your HP back up. You can also try being in Defensive Adaptation if you want a bit extra defensive values, and there are tricks such as going into Defensive Adaptation to use Ablative since it amps up Ablative, and then go back to Offensive Adaptation for the perma 25% damage. Even if you don't need endurance you can use DNA Siphon on the corpses of the enemies before they despawn. Using DNA Siphon on living enemies gives HP and endurance, but using it on corpses gives regen and recovery. Properly slotted DNA should be up less than 30 seconds so there is no reason not to use at each fight and it will top up your HP. If you save it after having defeated a few enemies like minions it will mix giving both heal and regen from those living and endurance and recovery from the corpses. Parasitic Aura is 'just' a panic button. In practice I've stopped picking it since a Tanker is rarely in trouble, but all it really needs is to hit 2-3 mobs (or as many as you can fit in) and you'll be an unkillable demi god. The downside is that you might get used to that status but it only has 45 seconds duration and at best Parasitic takes 70-ish seconds to recharge so roughly 30 seconds downtime (accounting for the times when Hasten is down). Until level 30 and obtaining Midnight Grasp I'd suggest picking Shadow Punch instead of the prestige powers. You can have a really early really easy rotation with Life Siphon, Shadow Punch, Smite, Shadow Punch. You have free respecs every 10 levels so once reaching level 30 you can /respec and take out Shadow Punch. Take a gander at the newbie guide in my signature for more tips.
  18. You can always turn off the taunting auras if you intend to sneak, but it's not really the game for it. We thrive on a large volume of mobs and bashing their faces in. Now if you want to be really really hard to kill Bio isn't really it though it can be built to be sturdy. Bio is for damage. A stupidly hard to defeat combo is for example Radiation Armor/Dark Melee. But there is a lot to be said about defeating stuff before it defeats you, and for that a good damage is required. I've hard runs with sturdier characters than my Fire Armor usuals and they ended up dying the same since they took longer to kill stuff. Anyway. Stealth is not a travel power. You can use Infiltration for that instead which does both stealth and gives a boost to run and jump speed. Or put a Celerity +Stealth in Sprint. I would not recommend School of Sharks or Arctic Breath since they are narrow cones and the closer you are the harder it is to hit several enemies at once with those. But I can see how they would fit your theme so I didn't touch your powers too much. There is a bit too much S/L resistances still since a second stack from Might of the Tanker in Smite will put S/L at 93%, and anything above 90% is wasted. Your ST rotation should be Midnight Grasp, Smite, Siphon Life, Smite. Repeat. Take Barrier at 50 as a panic button and it will also finish pushing your defenses to 45%. Assuming you would want to drop the sharks it frees slots to drop a few procs here and there to increase your damage a bit more. But the AoE of Dark Melee is no big shakes so having two extra cones might be something you appreciate. Time will tell, respecs are cheap, so test and see what fits you. Neither of these are leveling builds though the powers are in their correct places, but obviously the sets cannot be used while leveling. If you want a cheaper leveling build I can cook something. Orcinus v2.0 - Tanker (Bio Armor - Dark Melee) V2.mbd Orcinus v2.0 - Tanker (Bio Armor - Dark Melee).mbd
  19. My Tankers doing it in 4 minutes (without -res): o_o;
  20. GPT's great at these little blurbs though Claude usually has more verve:
  21. SO MANY NICE CHANGES! And Storm Blast got buffed?? *runs around in circles!* I mean, it was buffed, right? Right...?
  22. But they already did. Conveniently it was ignored. People also overwhelmingly prefer the path of least resistance. Check how many use double XP to how many do not. Give them sextuple XP and see how many would refuse to take it. Give them a button to be insta level 50 and see how many would not take it. It'ss not a valid take for unchanging status quo.
  23. I personally prefer Scorch to Incinerate. Better for leveling and exemplaring and easier to make an attack chain out of. But any build that uses both T1 and T2 will do subpar ST damage. But Incinerate is a long-ish DoT which does not play well with the fast paced game of CoH so I end up hitting things a second time to make sure that they die. At that point I end up going for the Scorch option. But harder targets that take longer to defeat make Incinerate better. It depends if you exemplar a lot or not and how you personally feel about the DoT.
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