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Sovera

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Everything posted by Sovera

  1. Apparently already happening with the whole book banning debacle I hear going on over there.
  2. It now hits for only slightly less than Total Focus, so it's a big upgrade for Elec Melee's miserable ST damage, but yeah, not sure what the point of it being classed as AoE since it barely tickles even Gears. At least it makes for a beast of a FF proc carrier.
  3. I still refer to 'min maxed low level geared characters' as twinked out. Let that offend whomever it will. Probably an american. It's the term for it so I'm going to use it. We had a good laff at someone whose name I forgot sparking a debacle over the Market side of the forums over how we should not use the term 'niggardly'. Several of us explaining it may have an N, an I, and two Gs, did not mean what they thought it meant. To no use. Pasted a Webster link to the word. To no use. We got hit with a 'it doesn't matter what it used to mean, only what it means now'. 😄 An american again I guess. Forum GMs deleted everything with a warning not to do it again (I hope not because they too thought the word meant something else than it does) which for a short while was fun as we went ought of our way to spell miserly with great care.
  4. This sounds like something that should still be in that character's binds or other text files. I just have no idea where this might be found, but a bit like the show HP bars that could only be accessed via commands prior to this next RC. Or I could be speaking out of my ass, but it seems useful if you could find it. If it can be found at all.
  5. Despite Luminara's naysaying lets keep in mind we have had tests done for several ATs and proc bombing has invariably been a damage increase from pylon tests to Trapdoors. It's not just silly people throwing procs without knowing what they are doing. It's popular because it's been tested and it works. It's not a build philosophy I approve (it skews intended balance) or use (since I like bonuses more) but I won't deny it does bring results.
  6. Stone Armor is a darn hard fit for pairing thematicaly. Oh you throw storms and lightning? You're encrusted in stone. Oh you've got two guns you're firing akimbo? You're encased in stone. Oh radiation blasts? Stone armor. The FX options do have some flexibility though. The 'crystal' has been shamelessly used to simulate ice for my Storm Blast-ers and the lava option marries well for Fire Blast (which is still the strongest blast set for Sentinels though I'd go with Elec Blast). Bio, other than Ablative, still allows to faff around with glows instead of the native carapaces the set has.
  7. Much appreciated, Numberino Sixo. Doesn't matter to me since I have it already set, but it'll be a great addition for newcomers. Kudos.
  8. This is in all games. I'm surprised you even have general chat on.
  9. Bio will always have a E/N hole since it is the designated weakness of the armour. That said you do have some minor tweaks to improve on the build: - Armageddon in Genetic Contamination is a waste, toggles don't do well with procs so the heavy hitting Armageddon proc is not doing much. - Fire Sword Circle is where Armageddon would do the most good. - You're slotting 5 Frozen Fists and a fourth Reactive Armor in Hardened Carapace but not chasing S/L defenses. You can use 6 Touch of death and grab more resists instead, or that fourth Reactive in Weave to achieve the same effect but for all defenses. - If you ARE chasing S/L then one extra Obliteation in Combustion - Might of the Tanker is your godly ATO and you want it on a power you're hitting on CD to get those stacks up. I doubt you're using Breath of Fire on CD in all situations. - You didn't slot Environmental Modification which is why your E/N defense is only at 38%. - You already got three AoEs from Fire Melee, do you really need a fourth in Dark Obliteration? Just like you have a functional ST rotation without Gloom, so do you really need Gloom? If you think so then carry on because it's valid, but if you look at your gameplay and decide no then that's a ton of slots you can recover and slot (dare I say) more important powers, like DNA Siphon (for heals, or for extra endurance, or both), push your defense to 40-45% (it's what makes up for your weakness to E/N since Bio has E/N defenses). The build is otherwise solid, kudos. Without messing with your powerpicks these are the small improvements made. A second stack from Might of the Tanker in Greater Fire Sword puts your S/L resistances at 90%. The V2 build is if you'd decide to drop Gloom and Dark Obliteration. 40% to all defenses and S/L resistances at 80%. Use Barrier on CD to be at 45% to all and 85% to S/L and a second ATO stack puts it over 90%. Even if not's something you'd like to go it gives some ideas on slotting. Sahr'Manos - Tanker (Bio Armor - Fiery Melee).mbd Sahr'Manos - Tanker (Bio Armor - Fiery Melee) V2.mbd
  10. Fire armour. Wait, nvm, you speak of Sentinels. Then it's Bio all the way. The only reason not to go Bio is if you absolutely hate the aesthetics, otherwise it's sturdy AND increases damage AND has a heal AND has an endurance tool. One you didn't mention is Stone Armour. Also zero clicks, very strong defenses AND resistances, comes with built-in recharge, a damage boost, regeneration (instead of a heal) and recovery (instead of an endurance clicky). That's the second best in my opinion. It only sins for being hefty in endurance demands due to being so toggle heavy. SR is good and easy to softcap early. I remember being softcapped by level 20 which means you're just unkillable. It does not bring heals or endurance to the table though (it does have an absorb), and when you later on fight enemies with defense piercing powers you're basically naked. WP is a good allrounder. Instead of a heal it has regen and it brings more recovery. It works, it just lacks a bit of oomph for those times when its needed, but inspirations can take the place of the oomph if you see that you're in trouble. Regen for a Sentinel is the best version you will find, and it's apparently good but I've never played it myself.
  11. Reiterating, no one spends billions, plural on a build. There is a hard limit on how many things can be slotted and procs, despite what you might have been led to believe, are not particularly extra extra expensive. Spending between half to three quarter of a billion is the average for a min maxed top end build. But, remember it can be transferred to another character. 5 minutes and a 2 million respec recipe are worthy trade-offs for 800 million worth of gear being passed around. As for how much procs increase damage it's not a 100% damage boost. Super procced builds can have a 20-30% damage boost and whomever did it traded recharged, defense etc. Most of the time they are specialized builds to either farm (face only one time of harmless enemy) or hitting a pylon for bragging rights (which defeats the point IMO as testing against a pylon should be to test the build, not build around it). I usually sneak one proc into all attacks and when possible two. There are some rare instances where I'll do three or rare, but so rare that they can be counted on the fingers of one hand (Sentinel nukes since slotting that way is a much needed 30% damage boost the AT needs since it only needs recharge and damage./Energy Transfer from Energy Melee since it only needs damage and accuracy). As much as I don't like nerfs I do want the devs to nerf procs. They have skewed the results of balance too much. Even now we have heated arguments about ATs that conveniently ignore how results are only there thanks to specialized proc builds which the average player is not indulging in since they would rather have their robust build. Hopefully it will be something simple such as procs activating an ICD for the power that used it allowing to maintain the intended use of having one or two as small damage boosts, but lets see.
  12. Someone didn't read my guide 😄 I sisn't even know it was possible but dug up the interwebs and found it. Fortunately since I dislike playing any game without always on HP bars.
  13. 'If people can hate with no reason I can love with no reason'.
  14. I love you Flea, but our complaints are about prep time and annoyances like Storm Cell or Cloudburst travel + DoT (either travel, or DoT, but not both please. Incidentally it would not make a difference against a pylon) in actual gameplay, not fighting a stationary target for 3 minutes.
  15. That and, of course, Fire Armor 😆 Fire/Ice Melee is a great starter. I'm waiting on Page 7 to come out to do a Fire/Elec Melee that will nuke the game from playing in the test server.
  16. Someone else brought it up but I was thinking the same yesterday: should not the options to see the mob's names and HP be turned on by default? I believe that the option is only(?) found hidden in a slash command.
  17. Save the keybinds once you have it set. All new alts will be created with that option by default. Same with UI and chat tabs if you save window positioning and chat options, all three being found in the options.
  18. I'd say Tankers. Surviving comes first, not damage. If we survive we can whittle an enemy. If we die we are travelling to the hospital. Brutes and Sentinels are good starters too. As others have pointed anything will work since you can tweak the difficulty settings. Tankers just get a lot of options to boost their resilience early on which allows to pump the difficulty up earlier. The P2W vendor has a host of goodies that you can grab such as free gear, free travel powers, double XP (buy the double version and ignore not getting influence for defeating mobs since you should be selling Merits for cash), and, above all, the Amplifiers. Amplifiers will turn you into a demigod so buy all three and stack them eight times while at level 1 when they are cheap since they get super expensive later on. Try to get a teleporter as soon as you can (costs 1 million) because you can use it between missions to pop to a base and fill up on inspirations. Having several rows of greens and purples (Lucks) will do a lot to make the early poverty stricken game palatable. Eat one or two purples if in trouble, use teleporter after the mission to buy more inspirations. Yes, inspirations drop but are random and even if you can combine them it's best to start prepared. Don't waste too much time playing with generic slotting though. Try to stick to storylines to the end to get the Merits reward, sell the merits, make money, start buying stuff. If you go to the respective forums you can ask for a starter build once you want to meddle with IO gear. You can use Ouroborous to have an uninterrupted playthrough of a storyline without leveling too far that the contact stops giving missions before you reach the end. Don't try to solo Taskforces right away since you will have a hard time with the Arch-villain end bosses which can brick a run if you can't defeat it by yourself. Selling Merits is extremely easy so don't recoil even if you don't want to craft and sell, and remember anything you buy as IOs can later be sold or transferred to an alt so it's not wasted money. Teaming is the bread and butter of the game and it is incentivized by only having benefits. Can do straight from level 1 too. But soloing is a perfectly fine option as well. Check the guide in my signature for many tips you might need to refresh your memory or new things that were added.
  19. Lots of non-answers in this thread. I appreciate the levity like anyone else but lets try to answer the question at the same time. Gravity was 'recently' introduced for a change in Super-Jump, I believe, where 'gravity' would kick in and change the height/arc of the jump. It has no practical use that I know of (someone correct me) and thus no need to track or worry about it.
  20. That would be great tbh. Not to take away from all we've been graciously gifted but players are a greedy bunch. Being able to throw down 4-6 different buildings instead of laboriously throw walls, doors and windows to fake buildings would be *fabulous*.
  21. Have a bit over 6 seconds of prep time at every fight is also silly. Only after 2.6 + 2.2 + 1.3 seconds do we first start doing damage. It's great in long fights, it generates a decent bit of debuffs (my Sentinel fighting true +4 in DA without much danger), but it sucks for 90% of the game that's about nuke&mop.
  22. Instead of macros use binds. It'll be annoying to rebind your whole tray, but you get to see the cooldowns. Something like /bind lshift+1 "powexeclocation target Tear Gas"
  23. Not to take away from your observation since the complaint about Bonfire is real and has been echoed, but Cimemorians are a bad test subject for that particular power since their shouts make them resistant to CC and KD.
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