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Everything posted by Sovera
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Let me flyyyyyyyyyyyyyyyyy!
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It's also funny that it kind of implies that there are no lethal injuries. Bullet through the brain? Np bro. Head chopped off? We can staple it. But we also play a game where people fly and can toss tanks around while shooting lasers from their eyes. In those we have people with terrific healing abilities. What we lack is in-depth lore of the limits of what they can achieve. When we have power descriptions how it turns back time to heal wounds then yeah, a bullet through the brain ought to be fixable since they are not healing the person but deleting the injury. If you're RPing you have all the power in your hands. Maybe all the meta medics are busy handling a big disaster and none were available to heal you. Maybe its the reverse and you were tagged as on the line of duty and a meta healer patched you up so you could get back to it. I am not a super fan of RPing with randoms during missions since they tend to just make a bit of mockery about it. Get downed? "Ow, that stung" while laying 'dead' on the floor is the most common thing. No hurties, no debilitation, no worries. My own rules with friends (not pugs of course) is that when 'dead' we can only be brought back when combat ends, and if we wipe then we failed, no rspawn at hospital and resume fighting. And failure is good! It's RP! It's actually, in my opinion, MORE RP than victory since we deal with the aftermath of failure, of wanting to become better, or trying to find a way to salvage whatever failed to happen.
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I'm not a dev and I have no influence on devs (other than threatening Cobalt to make elemental axes appear) so take this as someone not involved in the creative process of powermaking/tweaking. Devs spend a couple months tweaking and sometimes inventing things from scratch before whatever appears in the beta server and people can respond to their request for feedback. Players then, instead of providing feedback on the topic proceed to re-invent the wheel and provide a full list on how to re-do everything from scratch. Sometimes just numbers, sometimes full blown new mechanics. Players get annoyed at their advice being ignored. Now lets imagine the advice was -not- ignored. Devs pull the whatever (FF rework for example) from the beta testing and get back to tweaking and inventing. Couple months later the new FF is out to be tested again. Player that offered the idea is happy. A different player now chimes with their own idea. Player B gets annoyed at their advice being ignored. This can be repeat to eternity and back. No one is going to be happy every time all the time. There will always be someone discontent and feeling their idea is better. How is this addressed? A popularity contest? The suggestion that has more Likes and Thumbs-up is the one that goes ahead? Aren't those that did not vote going to be annoyed? Is the already small % of the population of the game who goes to the forums, which is then further reduced by those who care enough to check the Beta forums, who is then further reduced by those who actually log into the beta server and actually test things, a representative of the population? Because out of average-ish 2k players we may get 20 that log into the test server. And this does not even account for those who don't even log into the server to test the changes but just read the patch notes and start re-inventing the wheel from a cold start.
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Doesn't even need to download an app. My Discord is a tab on Firefox and I get the toast window and the warning when beeped same as regular app Discord. Where are my elemental axes, Cobalt?!
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Eesh. I am goi g to screenshot this and post it on the next righteously angry thread asking the devs why they nerfed farming.
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Tankers do more damage if you load on procs and play specific sets. Unfortunately a tanker build to tank and not playing those sets and not loading on procs is behind a Brute by a noticeable margin. Either abandon building like a tank because Tanker baseline is sturdier than anything else and will survive 90% of the game, or play a Brute. It really depends on what you intend to do with the character. If you're going to tank for teams you should build a certain way, if you're going to solo you should build another way, if you're going to team the new hardmodes you definitely ought to build yet another way. If you're going to play with a static group and do the Hardmodes you can go back to 'normal' builds since it relies more on cycling incarnates. My infamous fire armor builds could and did tank most 'normal' content (normal ITFs, Lord Recluse, etc) and even some 801 content but I would not trust them on a Hardmode, but they are great to solo and team for normal content since they avoid that slow whittling of enemies pitfall you mention since I purposefully build as sturdy as I can and then dedicate everything else to do damage. That said they have been completely outclassed by the 'new' builds that load on procs and clear tests in half the time my best Tankers took to do it. By the way, your endurance problems should not be as dire as you put it. It sounds a lot like you're playing with generic IOs and not slotting appropriately. This is a build problem and not so much a character problem but fortunately not a difficult thing to fix. Try posting them on the appropriate forums, and while at it check Infinitum's thread on the Tanker forums for SS and Invuln builds. Heck, you mention Martial Arts and one of my best builds is still a Fire/MA Tanker with 45% defense to melee/ranged/AoE while also having 90% resists to most.
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It's a discord bot who uses an algorithm based on social media usage, forum posts, predictive behavior based on toilet paper used per year and a few other conditions. I am not privy on the details but it runs on CoH's spaghetti code so you can imagine the decisions made are not always... hinged.
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The simplest way to see why drama occurs is that everyone is the protagonist. Some people will make an effort at -not- being the protagonist, but it's safe to say that the majority acts as being the star of the show, the hero, the main man. I don't say this as a put down, it's just how it is. As someone who reads a lot it's easy to notice how a book has a hierarchy and a cast of supporting characters. I usually take the series Malazan as an example. Each character is usually pretty hyped up. Paraphrasing since it's been a while I read it, but omg, super assassin who took out an entire assassin guild! Watch him being cool, watch him fight and beat unsurmountable odds! Then he goes against a demi god and can't scratch her. Later on that demi god fights against one of the big characters of the book and is trounced. Later on that big character fights against super good swordsmen and gives up by the time he fights the third best. In roleplay it would not be uncommon to see the first example of the cool assassin still want to go toe to toe with the big character or even the third best swordsman and then refuse to back down or throw a hissy fit if not allowed to have a 'fair' chance. This is just an example of competitive RP (the worst kind tbh, RP ought to be like writing a book which is to spin a good story, not to exert a winner) but the desire to be noticed, to be interacted with, is at the center. I know it, I want to be noticed, I want to be interacted with, so I understand it.
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I'm not part of an inner circle. I don't 'know' Faultline since we have the most bare briefest interaction at the most surface level. But since I'm on that Gold Discord and devs talk a lot more there (so many complaints about code and servers going up in flame when something is tweaked in code) Faultline mentioned the extensive incoming AFK (I don't even know the reason for it). When the forum people noticed and started asking a couple of us did mention to Faultline he ought to say something before rampant rumors spread but he just said he was going to change his signature. That's when I mentioned it on the forums. But it's not secret information. It's just something that came up in banter.
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The thing is, obviously you will not be jumping into +4x8 intensive farming with a 200 mill build, but if you check the thread I mentioned they have baby farmer builds to begin with (+1x8) and the money earned goes into making it better. Farming is a self feeding activity. Once all geared up it's all profit from there on.
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Been wanting one of these since I first discovered Kheldians. But I can see how difficult it would be to create something worthworthy when squids don't have a nuke and are meant to be in and out forms. Making it at least passably viable might involve the double Eclipse stuff and then back to squid to blast which is not longer in the spirit of the idea.
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I advise you to look at the Guides section and look for the Farming Fresh post. Rad took a heavy hit in the last patch so perhaps something else, but the people in that thread have farming down to a science and I am sure they already calculated the next best thing.
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While I still advise Sentinels for new players I am not sure if it is my experience as a CoH player or the lack of soloing on my side, but the last Blaster I played must have had one death to its name and I built for 33% defense figuring if I took agro I'd gobble a small purple, but only if and when, not something I'd expect to live under 24/7. This is, of course, not so much the AT or the build as choosing a ranged only Blaster, not being eager and blast without a Tank. But at some point I would solo the cysts and the surrounding bosses in the ITF and still be fine.
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My own posts with 'normal' builds (though Fire Armor focused and only some with Stone Armor) showed pylon times as one minute faster with Brutes. Trap door I have a list and Tankers always ended in the 6 minute range. Brutes, depending on sets, could go between six minutes to five minutes. I can't argue with results though, and, in fact, I've bailed from much of this arguing nowadays since Ston has shown without doubt that the scenario the devs built for (Brutes more damage, Tankers more durable) is skewed completely out of wack by abusing procs. Which is great for the player but messing with the intents, calculations, and, in fact, difficult to even balance around. Neuter Tanker's damage even more because a small % of players load up on procs? What about the rest who do normal builds? What about those who actually builds as Tankers and for defense? Nerf them too in the process because of the 0.5% proc bombing? Once page 6 arrives and the procalypse is done with we can once sift the ashes and once more balance ATs, not how many procs can be fit in a build.
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Cobalt's post underlines how much of the behaviour and aggressive (not necessarily rude in terms of using insults) conversation directed at devs is similar to a situation most of are horrified at witnessing: people screaming at retail workers/food servers/waiters.
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The P R O C A L Y P S E! We don't know what it will be since Captain Powerhouse has 100% refused so much as hint about what it will be about. But procs are on the chopping block.
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Yeah, and as Ston said once making a normal build that adds 1-2 procs per attack both Tanker and Brute follow the model of Brute doing more damage and Tanker being more durable. But you're both right and it is what it is until page 6.
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Leadership does not add much either way. Even on a tanker it is something like 3-4% def and 4-5% actual damage. While this is nice its value comes from stacking with other players who also took them. Rule of thumb is brutes do more damage and tankers are more survivable, but until page 6 next spring (some) tankers get away with also doing more damage than the brute by loading on procs. I would say stick to the tanker depending on what content you intend to do.
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On a lark after reading a bit on the VEAT channel on Discord I started tinkering and came up with this: - Psinado every 6 seconds before FF procs (lasts 20 seconds so we should be able to have multiples on the field), regular Tornado every 17 seconds (same on the FF front). - Softcapped to range. - Five seconds for Hasten to become perma. - FF procs removed from the pseudo pets and placed on psinado and TK Blast. - As low as Posi 1 the character can start flinging (psi) tornadoes (the whole reason I went Corruptor otherwise I'd need to wait for Synapse. It may be flimsy for a reasoning though but I'll shoulder it) and Freezing Rain. Also full ST rotation though it looks like it will be gap-y, but Storm's a busy set. - Psi nados and psi attacks colored as close as possible to Storm to be RPed as wind blasts (what do you mean this is not important to the list?? It's my list and I say it is!). - One slot and three powers left to do whatever with. Maybe an epic shield or taking Hurricane? Build is only in the first stages of development but so far minimal damage procs in the ST attacks makes me sad. The snipe in particular.
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Sounds like we need more GMs who are willing to undertake this with the community, wink wink nudge nudge.
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Page 5 Robotics question: Upgrade Robot, Healing enhancement does what?
Sovera replied to tidge's topic in Mastermind
It buffs the Protector's heal. The end mod seems to be a leftover. -
Tbh nowadays it's all about loading up on procs, minimal nod towards defenses, then take Gloom and Dark Obliteration.