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Sovera

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Everything posted by Sovera

  1. At this point with Page 5 on the bring of coming out there will be no more power changes, just tests nothing is broken and nothing will break. Suggestions to re-do the whole set are a thing for the past. I keep seeing suggestions to lower Consume's recharge but I haven't seen any examples of characters unable to keep their endurance up with it. I know I can take a pylon down (no Focused Accuracy) and have blue bar by the end of 5 minutes thanks to Consume. I also know I can toggle Focused Accuracy and then take on Trapdoor and not run out of endurance even with Mu and the whole thing taking close to 6 minutes. So why do we need a shorter Consume? Is it not being slotted? My only problem with endurance is when I find -recovery mobs (super stunners for example), not even sappers which terrorize half of CoH but to which Fire Armor is simply immune to. Even while leveling it requires only being slotted to always be up when needed (leveled several dozens of Fire Armor characters so I have an inkling on what I am talking about). The auto-hit change was huge since we no longer have a 5% miss against a single target or be debuffed to a point it does not its job. Someone post the build they are having endurance problems and against which faction, please.
  2. The endurance (and APM) is a problem, but tests (not math) showed that using the attack powers along side the minions was a 20% DPS. Personally I found that my time on a MM was mostly spent desperately trying to keep my minions alive through heals, buffs, debuffs, resummoning, reupgrading. Who has time to attack on top of that?
  3. How about you do you and I do me without telling the others that they are weak for not doing you? Er.. doing it your way? Cutting toxic exes or toxic family members or toxic friends is not a weak move from a weak person. And I would have more attachments to those three than rando forums people I don't want in my life.
  4. Got rid of a few like that, no need to mention names. Remember to then add what content from them you no longer wish to see (posts, DMs, etc),
  5. The devs are aware of the problem the original design of MM pets has in the current game. It is not a lack of desire to fix this. Unfortunately it is not as simple as locating the pets in the code and find the 'pets = -1' and replace with 'pets = 0'. The same reason we could not have a choice of powers in secondaries until now (and yes, even the original devs tried to have the secondaries able to choose between their T1 and T2 power and gave up, the current devs tried it a good while back and the game went down in flames forcing them to revert their attempts). It is a big ball of yarn with a castle of cards prepped on top where the players are living and whenever one of the threads is gently tugged something gets undone somewhere else. Unrelated to MMs but Cobalt has -tales- of simply trying to make the current holstered weapons system and this seemingly innocuous FX thing setting the servers on fire. So yeah, they know this is a problem, and they are chipping at it, but there is no ETA and there are no promises because maybe at some point the knot will come undone much to the relief (and surprise, and probably weary happiness, and also wary scepticism) of the dev involved in it, or they will keep on Sisyphus-ing at it for all eternity despite all the good will in the world.
  6. I tested both a Fire/Axe and a Stone/Axe. Though I don't have Mids with numbers yet I did replace Chop with Burn when Burn was up. Also replaced Chop with Hasten if it was up, Build-up, Fiery Embrace, Consume if endurance was down. Chop is the weak link and needed when none of the above are available or just endure the gap. With the Stone version this plays better since Chop gets a much better slotting and the extra recharge tightens up things.
  7. I may have missed those. My focus has been on Fire Armor (who wouldda guess it??). Do you have something close to a % of how worse beta is behaving opposed to live?
  8. Bit late now for changes with Page 5 nearing exit, but nothing says the power can't be tweaked after that while Page 6 is being worked on. There are mini patches for power tweaks between page releases. But I think that your argument would hold more weight if you let the math go (let it gooooooooooooooo) and just brought numbers of having tested. Whatever test you feel like, it does not need to be trapdoors or pylons. Only thing it needs to be is something you can do on live with current procced out IG and the IG on the beta server. It is also a lot harder to refute if you slap the results down as any argument that 'it is ok' will have a clear rebuttal and it is now up to the person to show their own tests proving it is, as they claim, fine as is.
  9. I do feel that there is a bit of bad faith in the argument(s). I've posted a couple of times in this thread and it's been pretty much on both sides of it so it's not like I'm defending or argumenting that the current system is perfect, but... First of all, not white knighting (intentionally at least) or brown nosing, but this is a system that did not exist and now does so instead of growling at the devs it should be a matter of thanking them for having something that did not exist now being available. Second, using pseudo-OCD excuses like 'I gotta have them ALL' is not a valid argument and the whole system should not revolve around it. Like in most things there will be favorites either because of theme or because pretty and people will aim for them. Afterwards there will be less interesting ones but still up for grabs for the lolz. People who will want them all are like badgers who want them all and are prepared for the (very) long haul. The ultra high cost for that one outfit is not that high. It just looks high. Someone said something like close to five billion if I recall correctly. When we have marketeers doing casual challenges 'can I earn a billion in 24h with a new character and no injection of inf?' (spoiler, they did), and then post a step by step explaining what they did and how to duplicate it. Now don't growl at me for saying things as they are. Of course not all have the patience to market and of course not all have the understanding of the nuances, but the 'ebil' marketeers will trip over themselves wanting to teach the secrets of the trade to anyone who wants to make money, their section of the forum is all about tips and things they found and are sharing. It puts things in perspective. And the perspective is that everything done helps in getting prismatics. Today do half an hour of marketing because it's dull, tomorrow do a WST, day after that do 10 minutes of farming (because it's even more dull than marketing), level a new alt, sell merits or use them in the marketing. Traditionally simply doing one repeated Hami a day and one Tinpex grants 320 merits, and these are not high skill ultra spec elite territory like 4 star HMs. Simply turning them into converters and selling would make about 65 million. Two days ought to be enough for a basic outfit. Do a two star HM as well if having the time and/or energy and one costume a day can be done.
  10. Having different ways to obtain what is needed is still a good approach. One day someone feels like playing a two star ITF and they get some prismatics. The next day they just do regular TFs but the merits and raw info go into buying prismatic. Heck, that +2 HM will also have rewarded merits and raw info that will earn more prismatics. The day after they don't feel like much but choose to run an arc, level an alt, or even farm for ten minutes, and can all go towards prismatics. We are a -little- bit spoiled in that we can go from level 1 with no IO or inf transfers and two weeks later without having set foot in the AE or marketing we can be T4 incarnate (perhaps not all slots though) and purpled out so saying it takes a month to earn a top cost outfit feels like a lot. Just because are on a private server not run by a company who profits by gatekeeping and keeping players online while making us pay for a sub should not mean we have everything handed for free. My opinion. Running HM themselves (not really 4 stars I suppose) only gets easier as well as people gain experience. Gone are the days of three hours and a hundred deaths for a four star. With all said if the token was a physical item (as physical as an IO is) that goes into an enhance/salvage bin and the character that earned it can transfer it to another alt would certainly help the worry of putting so many days/weeks earning something that now needs to be earned all over again if they decide to change mains.
  11. I'm tempted at making an illusion Dom and play it like a ranged Sentinel (yes, fully ranged doms miss out, but, I mean, people do play petless MMS...). After looking at the different choices logically it would be better to pick a secondary that allows for KBs in order to have FF procs to help PA return faster. This narrows things a great deal. Savage was definitely something I felt had potential in terms of theme (ignore the name of the sets for a moment) with more constructs/illusions in the form of hawks, bees and ravens being that the Hawk power does KD. But only two ranged powers in Savage, but since Savage is (apparently) good this is still something to consider for those not gimping themselves. There is Energy, but that KB tax... I mean, I did want KB, but too much is too much. Thorn has the KB and enough ranged powers to stay at range. The cone animates faster than cones usually do and also recharges faster. Icy Assault has no KBs but the ranged attacks are blistering fast and it can do a gatling gun build. Fire is... fire. Still going to be the thing to go for in pure damage. The AoE is the crummy Fire Breath though and crummier Combustion (I don't think it even got the animation shaving that Fire Melee got). I'm thinking that I will go with Dark though even despite not having any KB to its name. It has enough ranged attacks to be at range and the small heal helps with recouping HP lost even staying hovering.
  12. But will they spit or swallow?
  13. Speaking as a Tanker at least for slotting it remains counterintuitive but Powerhouse will bring out his spreadsheets if +max HP was added to a heal. In terms of slotting I only lose 6.5% recharge, 10% slow resist and 1% E/N resist with frankenslotting Consume to have both endurance and heal stats. Probably worth it since when I just slotted 5 Panaceia my Tanker went up to 3.1k HP. It still would have made more sense to keep the endurance clickie slotted for endurance and the heal clickie slotted for heals.
  14. Don't make it a City of Heroes con. Make is a Homecoming con. Simplest way seems like not making it a con though. That has a lot of expectations and lots of extra activities. Rather make it a simple meet n' greet, agree on meeting the X in the park of Z city and bring lunch with you. *park is overwhelmed by 500 people showing up*
  15. Not for this page, but prices like these are only okay when account wide unlocks are on the table. I don't have a glib answer though, but, dunno, purchasing a costume flags the character for a different vendor who 'sells' tokens that can be mailed or bin-ed for other alts to pick up?
  16. Yes, but, take those posts with a spoonful of salt. It's rather people lamenting we are not longer in the City of Brutes era. Now there are choices. For the sets you've mentioned I'd go with Brute but as a rule of thumb: Scrapper for more damage, Brute for better survival. That said the 7.5% defense in Storm kick helps survival even more (easier to build to 40% defense when 7.5% are accounted for) and WP plays a lot on regen, and regen is based on total HP of which Brutes have more than Scrappers.
  17. Sovera

    War Mace

    TW's popularity went down since it was tuned to no longer be an AK-47 in a world of bow and arrows. But I'll let someone else answer that since TW is not a set I play and I'm not into the details of its current ranking.
  18. Re-tested after the bug fix to Burn. - 4:46 on a pylon. -4:46 on a pylon (yes, again, on the dot) On live: - 4:56 - 4:37 - 4:55 - 4:34 Looks like ST has been tweaked back to how it is on live even with the procs no longer firing multiple times. Trapdoor test: - 5:35 - 6:12 Times on live: 6 minutes. AoE is still the same as on live as well. This was tested on a Fire/MA Tanker.
  19. Sovera

    War Mace

    Straight up comparisons I don't think so. You can search the Pylon thread in this section of the forums and look for any of those three. I can save you the time and say EM is the strongest ST of the three, WM is (currently) second, the new page 5 BA may just be the second though, and in AoE the new BA will beat handily WM and EM.
  20. Sovera

    War Mace

    Also, maybe wait a lil bit because once page 5 hits live servers the new and improved Axe is a smexy beast.
  21. No, but, does liking a combo and leveling a new one count? Because I have like 2-3 Fire/MA Tankers among others and was about to start a new one when page 5 hit the beta servers.
  22. Take it with a grain of salt because you should, but I happened to be testing this at the same time. Musculature 33% coupled with accolades and Consume made my blue bar hold for the duration of pylon testing (average of 5 minutes beating up something). I did turn off Focused Accuracy though both both MA and Axe made it through. In the past this would work until the 5% miss chance crept up and messed the cycle, but that is no longer the case. I'm not downplaying your concerns or testing though, just reporting what I got. (And yes, I never say no to more buffs)
  23. I never ever ever ever ever saw rare salvage for 100k. I've seen it start at 1 mill right after HC came out (price limit), seen it go down to 700k, eventually settle at 400k for a brief period then go back to 500-600k and stay there. This claim alone makes the rest difficult to follow.
  24. -res procs are an easy answer to up damage, but it overinflates results and too many choose to ignore it. On a Tanker two -res shaves a whole minute from a pylon, but is not indicative of the set's power in regular play (and has no impact I could find in clearing missions which is what we do 99% of the time). So slotting a -res for these tests and hitting a pylon of all things is a disservice. I'd not slot any, then compare times from live to beta and stick to those numbers when presenting results.
  25. I'm actually pretty specific in numbers and I got all of them posted in this thread. Start by the newest since it's the latest. It's about three posts above yours. It has pylon tests. The one before that has pylons and Trapdoor tests. Also yes, you've missed the new patch notes: This power should no longer summon multiple burn patches. This power should now hit 5 enemies instead of 4. Radius reverted back to 8ft. Procs should no longer trigger multiple times per target when using this power. Burn Flames should now inherit the power Accuracy enhancements. Burn Flames now inherit AT classes, caps, and modifiers. Cast time reverted back to 2.03s. Recharge reverted back to 25s. Fixed a bug where the power was not inheriting damage buffs.
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