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Everything posted by Sovera
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Agreed. Just like Neverwinter Nights had Improved Invisibility be an important buff because it had a 50% chance of making enemies miss so does Confuse have room to be an important power. But as it is Confused is more like Mind Controlled with mobs 100% hitting each other and 100% ignoring players. Things that would/may make Confuse less cheese might be: - Friendly fire is turned on. Enemies now hit themselves with AoE, or, players get hit by AoEs from NPCs but NPCs also will be affected. - 50% (numbers to be tuned) chance of enemies hitting their allies instead of players (true confusion either because they are blinded by a fog or spores increased their paranoia). I'm just rehashing what Enjoy said but it does seem like a better version for Confuse, though not the current OP one. In particular a single Plant player makes a mockery of the game with Seeds of Confusion in a 15 second cooldown that affects a whole spawn.
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issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The major argument appears to be from AFK farmers. There is nothing I can add to this. Wanting to not play the game but get rewards is a very weird demand. For anything else, well, Market Crash first mission, no super stunners but the end boss, 100% XP, no pre-requisites other than being 50 (but AE still works for that), an ocean of Freakshow, vet levels, rewards, woo. It's not an AFK farm though, but once having logged out and back in to reset the map and having got the veteran levels and incarnate XP the AE awaits. -
issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Nailed it. Testing done (for a blaster) showed a remarkable improvement for the set. Raw damage counts too but it is not being accepted in practical terms. Like the reasoning behind certain things being the mythical 'damage cap' because in a spreadsheet a Kin can fully buff a team. But in practice people are exploding the minions most of the time before the kin has even gone close to the spawn. The extra damage is bound to help more for 95% of the game and still be a damage boost for the team when finding a hard target. -
issue 27 Focused Feedback: Toggle Suspension and Suppression
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
This is very well explained. It is the 'I-have-just-been-ressurected-and-am-toggling-up' scenario. My toggle row slots are always in the same position no matter the AT or combo set: 1st is my anti mez toggle. GO UP FIRST NAO!! Then my secondary (or primary) armor toggles since they are the beefiest. Then Tough, then Weave, then damage auras, then Combat Jumping, then Focused Accuracy. I do not start with CJ or Focused accuracy. -
issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Wow, a week end to be level 50 and fully geared? Okay, I don't think we will be able to agree on that. -
issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Counter it then. I don't know what you're not agreeing with so I can't try to argue it. Is the argument about my estimate of two weeks to be fully geared and from 0 to 50? -
issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
That's assumption not backed by anything. You don't know the % of farmers playing the game or their contribution in terms of %. The way you phrased it farmers provide 70% of the market. Everyone online is going to be doing something (except roleplayers, we love to stand around just chatting). At the moment I type this there are 290 players online. If everyone is playing they are all generating recipes out of thin air. -
issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Er... Two weeks from zero to fully geared with purples is what now? I don't speak out of my ass. I started a character with no inf and no IOs and in one day was level 40 with 46 million liquid cash and several uniques bought. No playing with the market and only selling merits from doing the TFs while I leveled. Ridiculous is indeed a good work, but perhaps not for that claim. When you want a fully leveld and geared character in three days then yes. Seriously, use the test server and just click to be level 50 and print IOs if your goal is to be max level and geared but not play the game. -
Her brother gave me the news that a car accident happened and everyone in the car lost their lives. She had disappeared for a month now and I was worried sick as the days happened and someone I spoke to nearly every day gave no sign of life. Squeakie was my best friend. I had known her for close to ten years through thick and thin. She was one of the best persons I knew capable of juggling a RL relationship, volunteering at a home for the elderly, having a social group of RL friends, do D&D sessions, donating blood, donating time, be part of the red cross first response effort, battle against the world injustices. I have done my share of ugly crying today and typing this it is happening again. She was my best friend and sole confident with whom memes were shared, jokes, with who I would vent about bad days. My life now has a hole that will never be filled again and I see the days as a succession of no-Squeakie-to-share-my-life-with. I have many acquaintances, but friends? There was that one. I bring this here because though she did not use the forums much she was active in the game and had many friends. Friends that I cannot easily reach and let them of what happened. Perhaps word of mouth will reach them so that there is closure.
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That's a holdover from playing Fire Armor. The Blessing is not needed, and melee radial would too.
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issue 27 Issue 27, Page 4: General Feedback
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
It seems disingenuous. A 'newbie' does not just wander into a random building, knock their elbow on a console and open a mission, then wander in like the ape in 2001 Space Odyssey. A 'newbie' that somehow discovered the AE or has been lured into it will just log in post patch, ask in /b where the AE building went, be answered, be told where it is now, and then walk there by crossing a zone. The idea that it alleviates start zone lag seems more logical, though it apparently hits the game so much I wonder why the AE(s) don't get their own zone like the previous Luau. -
issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I suppose we can look at it under the prism that once an AT has used their Aim + Gaussian and their nuke most minions will be dead-ish leaving, in fact, 5-6 mobs left in the form of a few lieuts and bosses. -
Scrappers are not that far ahead of Brutes. They are if certain combos are taken but it means being locked into those choices. But once the casual player wanders from that path? No, not really. Pylons just skew things so much that even Brutes (and not just certain power set combos) are sneered at. In the meanwhile Trapdoor tests between Scrappers and Brutes are 30 seconds apart.
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issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
People throwing fire from their hands and a magical well granting divine powers is fine, but people using a Danger Room to practice their powers and train is a no no? Lets not bring roleplay decisions into gameplay. -
issue 27 Focused Feedback: Stance & Walk Customization
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The real problem is that we want to use the same animation to all speeds. In RL no one does the movements of top speed sprint when we jog. Our arms don't swing and our feet barely leave the ground. This is an animation/coding problem too deep to be easily touched for an old game (DC online does it though). In a perfect world we would move with Sprint's animation up to X km and then change to Super Speed/Parkour/Ninja animations once reaching Y km. Animating usually involves cheating in some way that is masked by motion much like the Dragon Ball Super animations with players spazzing at the 'quality of the animation' in stills despite being fight/fast scenes and not meant to be viewed for longer than a second. Which they obviously did not bother animating perfectly because one second glance and gone. With all of this said if there are no files allowing editing then it's a moot point. We either take it or discard it. Not that I feel we -really- lacked another temp power run considering beast, ninja and athletic are already in. -
issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The problem here is simple though it might also be minor. Those who did not want to engage in content did farming. Now those who do not want to engage in content are told to do it or miss out. This is no different from other games when they put appealing prizes in PvP in order to get the PvE crowd to do it, which they do because appealing prizes, but not enjoying it, not having fun, and most often spoiling the fun of the PvP crowd to find a bunch of wet eared players with PvE builds and no clue. But this is minor for a few reasons: - Those who already farmed are already set. - The number of people who -only- farm and never do other PvE content might be a small statistic. Or it might not. What do I know? So the only affected people are new players who ONLY want to farm. -
issue 27 Focused Feedback: Enemy Aggro Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
As said. And even then I like it for regular PvE as well. Mobs just loitering while we fought the target cap was dumb and as explained we can taunt off mobs. The sliding agro means there will be more chaos with mobs changing targets and running around. I like it. Not saying everyone has to like it though. -
issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
A Sonic Sentinel was my first level 50 in HC. Though I trust you have no malice and your formulas are correct I also dropped the Sonic thanks to the double digit cone damage. Plus all the problems that cones have such as our target being knocked away as we are pressing the button, or the lengthy animations couple with the poor damage making hitting 3-4 mobs not worth it. This is double digits on +1 mobs, not +3 or +4. And now they also hit 6 mobs only. Heh. -
issue 27 Focused Feedback: Toggle Suspension and Suppression
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
As a meleer (who is most of the time immune to CC anyway, but not always since I tend to solo more) at most I have two offense toggles. -
issue 27 Focused Feedback: New Commands
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
As the pink haired above said. I'm not sure if all that freedom in fine tuning the listening and sending range is absolutely necessary. Perhaps just three toggles (I.E /speak_range 1, /speak_range 2, /speak_range 3) with 1 for normal, 2 for medium range, and 3 for close? I lean in no particular way in this, though adding to the patch notes the normal distance might be good. -
issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Nerfing Sentinels is a bold move though. -
I may be in the minority here, but with the diminishing returns on repeating content in a 18h (or whatever it was) period I don't do two of the same content in the same day. Is it that common to repeat an ITF/whatever knowing it impacts the final reward? Not that the ITF is a great example since it gives poor merits and the real appeal are the thousands of mobs arrested along the way.
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issue 27 Focused Feedback: Stance & Walk Customization
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Finally, I'll be able to have a social costume to do the slinky walk, but a normal walk when in hero mode. Top notch. -
issue 27 Focused Feedback: Enemy Aggro Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
What does 'you can still farm' mean in this context? The agro change is a buff, the fire farming is untouched since fire uses mostly fire instead of /smash or /lethal. The real nerf seems to be no longer obtaining incarnate XP for those not lucky enough to already have their farmer. -
issue 27 Focused Feedback: Architect Entertainment
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I don't see why this felt like a thing that code hours had to be spent on. We can already level to 50 in the AE, so, what's the reasoning in preventing players from continuing to grind levels after 50? Forcing people to leave the AE at 50 to grind max incarnates to go back to farming? I speak as someone who neither farms nor PLs, or even uses the AE at all.