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Everything posted by jack_nomind
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Pines for macs. Brute build, but it mostly ports. Sweep and Weaken are kind of... bad, so this build skips them. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dual Blades Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Nimble Slash -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(42), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42) Level 1: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx(7) Level 2: Ablating Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36) Level 4: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(5) Level 6: Kick -- Empty(A) Level 8: Reconstruction -- Prv-Absorb%(A), Prv-Heal(9), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(31) Level 10: Blinding Feint -- GssSynFr--Build%(A), SprBlsCol-Rchg/HoldProc(37), SprBlsCol-Dmg/EndRdx(37), CrsImp-Dmg/Rchg(37) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), Rct-ResDam%(45), WntGif-ResSlow(50) Level 14: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(27) Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21) Level 18: Vengeful Slice -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Dmg/Rchg(43) Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), StdPrt-ResDam/Def+(33) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), ShlWal-ResDam/Re TP(45) Level 24: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), DctWnd-Heal/Rchg(31) Level 26: Sweeping Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury(46) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 30: Instant Healing -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(33), Prv-Heal(33), RechRdx-I(34) Level 32: One Thousand Cuts -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Gloom -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48) Level 38: Moment of Glory -- LucoftheG-Rchg+(A), RechRdx-I(50) Level 41: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A) Level 44: Revive -- RechRdx-I(A) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(3), Pnc-Heal(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(3) Level 50: Spiritual Core Paragon ------------
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Rewrite Lt Harris's arc redside so it's not so offensive
jack_nomind replied to GamerKate's topic in Suggestions & Feedback
I promise that rewriting dialogue won't impact any of those things. -
Paragonwiki lists contacts by level, and individual contact pages will list who introduces them and who they introduce -- functionally acting as a tree mapping of all the 'mega-arcs.'
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Yes, you can Ouro the arcs in Homecoming servers, and I have.
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Rewrite Lt Harris's arc redside so it's not so offensive
jack_nomind replied to GamerKate's topic in Suggestions & Feedback
The storyline isn't killing her off -- we are, as players, and I feel like I've got no agency in that. I'm gonna betray Harris in like, five seconds anyway, so why can't I do it a few minutes early? It's one of those "shout at the screen" moments. As I mentioned it also bothers me that she's listed as "Harris' GF" rather than "Lt. Page" or etc. It makes it seem like rather than a worthy foe (which, given the conceit of the storyline, she pretty much ought to be) she's just a prop with boobs. -
Rewrite Lt Harris's arc redside so it's not so offensive
jack_nomind replied to GamerKate's topic in Suggestions & Feedback
I'm a second person over-reacting to this story line. It genuinely bothers me. -
Rewrite Lt Harris's arc redside so it's not so offensive
jack_nomind replied to GamerKate's topic in Suggestions & Feedback
Playing a villain is all about personal satisfaction, imposing your own code (or lack thereof) on the world. So I get what you're saying, but I actively want the satisfaction of betraying Harris to his stupid face. -
Nul the gull kheldian toggle please.
jack_nomind replied to Gauntlet_Prime's topic in Suggestions & Feedback
Cysts were originally the response to this. You'd still get quants, but the variety and difficulty of spawns would increase. I'm not playing any Kheldians right now but the high-level ones I've teamed with or spoken to report Cysts are not spawning (outside of ITF). Certainly agreed. Kheldians were introduced under Emmert's (more or less) original CoH paradigm. The combination of range and armor supposedly made them close enough to indestructible as to warrant kryptonite. We know that isn't the case, but Kheldians (while not totally abandoned) never really got the pass they deserved to bring them to their original vision. -
Well... sure, I agree all the T9s should be crashless and have a significant offensive component. Shield, Radiation, Fiery Aura and Dark Aura already do (in conjunction with their other powers). Bio's off the hook (it's an all-nine set and distributes the offensive effects) and Stone (and Regen, if proliferated) can't reasonably change much. That leaves SR, WP, Invuln, Ice, and Electric. Stone: Even though Granite can't change *much* it probably can lose its -dmg component. SR: Elude should probably be cottaged. It doesn't really add anything to the set. I've proposed "speed echoes/duplicates" for SR generally before. A less-significant change would be to make it like Speed Boost or Adrenalin Boost, a Hasten-like power with move speed, regen (or Absorb), recovery, recharge, and maybe a bit of +dmg. WP: The "tier nine" of comic book "willpower" heroes like The Punisher is always an implacable rampage that leaves a visible swath of destruction. I'd love to see this (in addition to making the character virtually debuff-proof and... how about a fear aura?) add an AoE proc to the character's attacks somehow. Invuln: It should be the Juggernaut Charge. C'mon. Long cone attack that teleports the character to the endpoint. Ice: Ice is terrible for Tankers and needs attention generally. Having a Hibernate effect might be fine as long as it forced enemies in range to continue attacking the undamageable character -- and then, you know, exploded at the end or something. Fairly traditional "tanky" power from action RPGs. I don't like the 'damage at the end' effect so much in CoH, so maybe ease the back-loading of the damage with a DoT during the effect? Electric: Technically this has an offensive component but it's terrible. Exploding at the end is bad, actually damaging only robots is bad, and the damage that it does even under those constraints is miserable. Can't we have like a thunderstorm pet follow the character around, or give them a new teleport-shock power (mini-Lightning Rod) that only works during Surge like the teleport from Arcane Flight does? But... as fun as all of these might be, they'd still scale on Tanker damage and existing AoE caps. They'd make the AT more interesting, but wouldn't solve any of the issues discussed in this thread -- making a Tanker do more damage once in a while is making them "like a Brute, but with less uptime" and going the other route and making them even more tanky wouldn't help them in any way at all. So rather than a "one stop shop," this is more like, "and ice cream on the way home."
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Rewrite Lt Harris's arc redside so it's not so offensive
jack_nomind replied to GamerKate's topic in Suggestions & Feedback
+1 to changing Mariska Page's display name. +10 to an option at the beginning of the fight to betray Harris a few minutes early and help her, either letting her leave (a "rogue" style ending) or sending her back to Arachnos for processing/ransoming/etc (the "villain" style ending). I don't like the Longbow multi-arc specifically because of the Harris portion. I wouldn't call it fridging because this isn't Harris' story (he "grows" into a potted plant), but whatever it's called, it's distasteful even as a villain. 'Neither elegant nor creative,' nor is specifically Page's death required for our objectives. -
So long as it's a power you use often and that benefits from full slotting, it doesn't matter very much. They're a little more reliable if you put them in slower, heavier attacks, but they should average out to the same activations per minute regardless.
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Man, I thought'd be pointless, but look at the totals when I tried it on a defender! It's like some kind of super saiyajin!
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That formula is i23. One of the significant i24 changes was to update it and apply it universally to all procs. As far as I know, we're using the i24 formula; if we aren't, then PPM aren't even relevant to non-Attuned sets anyway. I dunno, man, I didn't do it. If the formula's not right the results aren't, and I haven't actually tested the formula. For what it's worth, that sounds in the ballpark to me; the total time for the power is nearly a minute (you're .2 off on the cast time, but w/e), it's got a target cap of 10, the game doesn't linearly discount by target cap, and it's telling you it'll affect ~4.5 targets per minute on a ~3.5ppm baseline proc.
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That was never entirely true, and I think is less so now. Hilarious example I noticed yesterday: Radiation Armor on Tankers has pretty meh baseline S/L resistance, even triple-slotted with IOs. It's better with Tough, but still only in the 70s. However, with both Tanker sets slotted and the proc active, it hits 90.00001 S/L resist. I'm pretty sure that behavior isn't an accident here. But even on Live, Synapse and Castle mentioned being conscious of things like permahasten when balancing sets.
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We're pretty much doing this inside those specific AT forums. The overlapping principles are addressed in the Guides forum. Adding another forum (that people would probably still not check) probably wouldn't centralize the search so much as... add another forum to it. I mean I heartily wish otherwise (it'd be great not to have to explain the same thing three to ten times to different groups), but.
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Sorry -- I just watch streams, I don't make them. No one wants to hear me stutter through this stuff. I do see Twitch has a list, FWIW?
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A small suggestion for additional content
jack_nomind replied to Darkredwing's topic in Suggestions & Feedback
Good point, good point... on the other hand, why don't we have an interact-able Tuatha v Fir Bolg zone? Hmm. -
Nul the gull kheldian toggle please.
jack_nomind replied to Gauntlet_Prime's topic in Suggestions & Feedback
I hear your point, but in counter-argument, I present . but i mean if we're talking about supply-chain problems i honestly don't even know how they keep up with daily requirements of regular bullets in Paragon City. -
A small suggestion for additional content
jack_nomind replied to Darkredwing's topic in Suggestions & Feedback
Contextually, I think they either mean things like the Warburg Nuke acquisition, or non-deathmatch-objective PvP ("capture the flag") or the like. The comment works for either in essence. -
Here's a Wolfram Alpha converter for AoE PPM (based on the formula here). You can set T-> to the Recharge Time, C-> to Cast Time, and R-> to Radius for circular AoEs.
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New pets ATs based off the mastermind
jack_nomind replied to Neowulf's topic in Suggestions & Feedback
I didn't mean the costumes. -
You're gonna learn a lot more trying one or two Brutes and one or two Scrappers than you will from us. SD prohibits any two handed or dual wield weapon sets (Claws, Dual Blades, Titan Weapon, Katana, and Staff). Anything else is fair game. For looks, I like it with Martial Arts, Street Justice, Dark Melee, or Kinetic Melee. I think the best AoE out of those is Street Justice.
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New pets ATs based off the mastermind
jack_nomind replied to Neowulf's topic in Suggestions & Feedback
Pets are not a good thing to proliferate. They're tons of fun but create tons of problems as well; developing them, balancing them, and just the resources to run them are all significantly more work than other types of set. They were pretty ambitious even for a reasonably well-funded studio like Paragon. I don't think we're likely to see (m)any new Pet powersets, much less any (non-Epic) Pet ATs.