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JayboH

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Everything posted by JayboH

  1. I know you had a disclaimer at the bottom but I think you might be sleeping on Thugs/Traps. That combo is ridiculous.
  2. Yep. Limit it to 1 summon at a time but make the recharge vastly shorter. 300% regen DOES affect tier 1 pets. Change the time bomb in other ATs to gun drone and keep trip mine.
  3. This is it right here. You can't play around it really. It's just random extra damage that's super inconsistent.
  4. JayboH

    Necro/Sonic

    Yeah I don't get the misses, isn't it supposed to be autohit? is it pulsing too fast?
  5. Specs: 7700K no o/c GTX 1080 no o/c 16 gigs DDR4 Win 10 64 version 2004 940/35 mbit internet connection from WI, USA Game and OS are both on separate/different SATA SSDs Just recently I notice on Excelsior I have been getting weird random stuttering - if I load the game and super jump there will occasionally be a split second freeze frame mid-jump, and I am not sure what is causing it. I do not know if it is network-related hiccups, or if it is grabbing assets as I am going, or what is going on. I have only recently been getting these weird random occasional hiccups within the last few weeks, and I never noticed it ever in the history of the game, and I was an early beta tester. As you can guess, the game runs liquid smooth normally with these specs - but something has happened. Where can I start? Has there been a server migration or something? I would appreciate some help and I can answer any questions as needed. EDIT: I wonder if it is from me pushing World Detail beyond 100. I was messing with that because pop-in is really distracting compared to games from the current era.
  6. You can always make an instant level 50 on the test server
  7. Odd, stalkers play exactly like scrappers nowadays only with more critting. Do you rehide and placate and all that still?
  8. It's also not common to have end-granting abilities in most secondaries
  9. Well, you can make what is it, 5000 characters on Homecoming alone if you don't count the beta server? Could have kept them I'm sure
  10. It doesn't say anything, it has a graphic effect. There are no words that appear to answer your question.
  11. Devs have stated Trick Arrow is getting buffs in the next major patch
  12. Is it just me or has there been patches to live recently? Just today it took awhile and I have it on an SSD
  13. If you aren't into your SR/DM tank, may I suggest SR/Ice. Lots of mitigation there until you can get softcapped with SR (which doesn't take much for tankers.) I have a SR/Ice prior to the shutdown and he was incarnate softcapped - he could handle anything the other tanks could during trials. Just go for the healing destiny and in my case I went with the confuse interface for even more and also the melee hybrid just because. Ice melee was buffed awhile back so frost and freezing touch hit like trucks. Frozen Aura does footstomp damage in a smaller radius.
  14. Ah true, still I didn't notice at first glance
  15. Yeah I can't imagine they would want it to stack.
  16. Wow that's pretty bad.
  17. It shouldn't stack right? It should refresh instead, no?
  18. We've addressed this in the thread, and secondaries and so on cost more than any other AT in the game with access to the same secondaries, and we've addressed why the IO argument isn't valid
  19. Do you have a finalized build you could share?
  20. Never really heard too much bad about bots, but I understand they would be vastly worse if they didn't have their regen debuff or something like that
  21. ...I mean, they have to be the absolute worst primary right?
  22. I have my hands into a little bit of everything the last couple of days so I will check it out in a day or two; I can only imagine the mountain of discussion that is Mercenaries...
  23. Oh wow, I have some reading to do. Cool.
  24. Whip attacks debuff resistance by less than 9.4% each by the way. Corruption costs 6.5 end, 1.23 seconds Lash is 10.66 end, 1.8 seconds Crack Whip is 17.94 end, 2.33 seconds That's 35.1 endurance out of 100 to debuff a target's resistance by 28.125% which takes 5.36 seconds to cast if done back to back allowing 4.64 seconds for other incoming damage to take advantage before the resist debuff gets weaker. Naturally 35.1 endurance isn't going to recover naturally during that 4.64 seconds and of course we are doing it in a vacuum by dismissing tohit checks and end cost enhancements (and recharge) and also dismissing the damage the attacks do to the target. I guess primaries can keep their end cost penalties, but why does everything else have to have it too? The leadership discussion is an interesting one. It would be kind of neat to allow MMs to have defender-strength leadership IMO - their secondary sets would stay weaker than defender's, they don't get the cool inherent properties defender's do with increased damage and end cost reduction that vary depending on team size and health. Leadership you would think should be amazing lore-wise on MMs.
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