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Everything posted by JayboH
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Wouldn't Poison make a decent secondary/primary for DP?
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God I hope you are wrong. If this ever becomes the case, they could invent anything and everything in some varying levels of implementation to paint all other servers into a corner. Fearing accusations from those guys is not the way to go, it could ruin everything.
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Ehh... don't know about concept, Beam Rifle, Energy Blast, etc. I could see a possible argument for a light/holy type set since we have dark abilities but even that is a stretch. If it was holy (which definitely has some comic origins) then I would make it a combo of energy/fire damage instead of always making everything a combo of lethal or smashing with something else. Side effects besides dots could be fear and/or disorient.
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Support Core boost doesn't double for pets
JayboH replied to Bierfuizl's topic in [Open Beta] Bug Report Archive
If this is true, I'm curious why Core is weaker. It offers less buffs, is smaller radius and it's weaker to boot? It's stating other than not offering the pet doubling, it's going to give more defense, more damage, more accuracy, plus add in healing and mez buffs plus it is an additional 30 ft bigger? That's only a 4% difference for pets for all that if the chart is right. wut -
Will that still make Mercs the bottom of the barrel when all the other primaries use those same investments, incarnates, and clever abuses of game mechanics? I couldn't believe how bad they were when I would make instant 50s with all the bells and whistles on the closed beta test server. I had been toying with a Mercs/FF and would only go back to him every few months if that because it was so painful to level. Now sure, part of it is the secondary choice, but I had no idea just how bad Mercs were until I started playing with them on test.
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Threads like this make me sad. How to get around a terrible imbalance basically. 😩
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Excellent! Thank you
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If EM is getting fixes, it would be a really good time to incorporate changes required to port it to Scrappers, even if that includes nerfs for that particular AT version.
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That's an easy port fix of course...
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So what have you settled on as far as a completed build - or are you waiting to feel things out at 50 first? I tend to save your completed builds.
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So what are we guessing the Tactical Arrow nerfs will be? I know they mentioned it is getting nerfs officially - I think it was during Page 5 beta that the main powers dev confirmed it
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It's not like they don't have some resists, they just don't have inherent resists, then again I don't know if you even bothered to look at it. I would still like to see how you would create a build with that combo anyways even knowing full well your stance on it.
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I've mentioned this elsewhere: I had (and have) an SR/Ice tank that can handle the incarnate trials as well as any other - now sure, Ice has a lot of mitigation, and I use Rebirth Destiny, and just in case I have Melee Hybrid but I really never use it. You can use regular IOs to reach incarnate softcap and since there is zero fear of cascade failure with SR I just thought I would mention it as a reply to your comment about "It's a lot of power without having to work hard to get it" ...oh, also, it's not like SR has no resists
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Reminder that tanks have SR
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If it's ever brought back to its former glory or buffed in general, it will still likely be inferior to many others simply because it gets hit with every debuff with very little resist - at least electric armor (which also gets hit with everything) resists some debuffs by comparison EDIT: actually I don't think regen has any resists to debuffs at all
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Let's see your build version with the same combo. I want to improve it; I said right in the beginning I was messing around with it.
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They did mention publicly during the forum posts for Page 5 that Trick Arrow is getting buffs in the next major patch.
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I mean, it softcaps your men, it's got massive -regen, Acid Mortar fires 10 times each summon and can be loaded up with 5 procs and a purple for acc/rech, Poison Trap can slot at least 4 procs, grab web envelope to keep mobs in the pyro patches, etc. I was messing around with this before shutdown: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Super Punx: Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Traps Power Pool: Leadership Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/EndRdx(5), SprMarofS-Acc/Dmg/EndRdx(5), SprMarofS-EndRdx/+Resist/+Regen(7) Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A) Level 2: Caltrops -- RechRdx-I(A) Level 4: Triage Beacon -- DctWnd-Heal/Rchg(A), Pnc-Heal/+End(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal/Rchg(9), Pnc-EndRdx/Rchg(11), Pnc-Heal/EndRedux(11) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), RedFrt-Def/EndRdx(17), LucoftheG-Def/Rchg+(19) Level 10: Acid Mortar -- JvlVll-Dam%(A), AchHee-ResDeb%(19), Rgn-Acc/Rchg(21), ShlBrk-%Dam(21), TchofLadG-%Dam(23), PstBls-Dam%(23) Level 12: Call Enforcer -- BldMnd-Acc/Dmg(A), DefBuff-I(27), BldMnd-Dmg/EndRdx(25), BldMnd-Acc/EndRdx(25), BldMnd-Dmg(15), DefBuff-I(27) Level 14: Super Jump -- Jump-I(A) Level 16: Force Field Generator -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 18: Gang War -- RechRdx-I(A), SprCmmoft-Rchg/PetAoEDef(31), CaltoArm-+Def(Pets)(39), EdcoftheM-PetDef(43), SvrRgh-PetResDam(45), ExpRnf-+Res(Pets)(50) Level 20: Poison Trap -- RechRdx-I(A), Lck-Rchg/Hold(33), NrnSht-Dam%(33), Lck-%Hold(33), GhsWdwEmb-Dam%(34), UnbCns-Dam%(34) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36) Level 24: Aid Other -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(37), DctWnd-EndRdx/Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(39) Level 26: Call Bruiser -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(29), SprCmmoft-Acc/Dmg/Rchg(39), SprCmmoft-Dmg/EndRdx/Rchg(40), SprCmmoft-Acc/Dmg/EndRdx/Rchg(40), SlbAll-Build%(42) Level 28: Seeker Drones -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(43) Level 30: Assault -- EndRdx-I(A), EndRdx-I(40) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46) Level 41: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/Rchg(48), GrvAnc-Hold%(48), GrvAnc-Immob/EndRdx(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(48) Level 49: Trip Mine -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 4: Swift -- Run-I(A) Level 4: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 4: Hurdle -- Jump-I(A) Level 4: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(15) Level 50: Agility Core Paragon Level 50: Spectral Radial Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Barrier Core Epiphany Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 12: Enforcer ------------
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I know you had a disclaimer at the bottom but I think you might be sleeping on Thugs/Traps. That combo is ridiculous.
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Yep. Limit it to 1 summon at a time but make the recharge vastly shorter. 300% regen DOES affect tier 1 pets. Change the time bomb in other ATs to gun drone and keep trip mine.
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This is it right here. You can't play around it really. It's just random extra damage that's super inconsistent.
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Yeah I don't get the misses, isn't it supposed to be autohit? is it pulsing too fast?
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Specs: 7700K no o/c GTX 1080 no o/c 16 gigs DDR4 Win 10 64 version 2004 940/35 mbit internet connection from WI, USA Game and OS are both on separate/different SATA SSDs Just recently I notice on Excelsior I have been getting weird random stuttering - if I load the game and super jump there will occasionally be a split second freeze frame mid-jump, and I am not sure what is causing it. I do not know if it is network-related hiccups, or if it is grabbing assets as I am going, or what is going on. I have only recently been getting these weird random occasional hiccups within the last few weeks, and I never noticed it ever in the history of the game, and I was an early beta tester. As you can guess, the game runs liquid smooth normally with these specs - but something has happened. Where can I start? Has there been a server migration or something? I would appreciate some help and I can answer any questions as needed. EDIT: I wonder if it is from me pushing World Detail beyond 100. I was messing with that because pop-in is really distracting compared to games from the current era.
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You can always make an instant level 50 on the test server
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Odd, stalkers play exactly like scrappers nowadays only with more critting. Do you rehide and placate and all that still?