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JayboH

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Everything posted by JayboH

  1. Defense buffs has been confirmed to never get increased with powers like this by design. This was discussed at length during the beta period.
  2. I mentioned this on the closed forums also - there are 3 different values being given for the passive endurance reduction on this ability - two on the left and one on the right. What is going on here? Support Core Embodiment
  3. Not sure how you made the links above so I will do it this way. Here is one of Flea's builds I am using as a guide
  4. Yes.
  5. JayboH

    Poison Guide

    He had a whole powerset change plan being shown and discussed in the closed beta forums for Poison so it would be great to see some of that implemented on the beta server here at some point as time allows.
  6. JayboH

    Poison Guide

    That set needs a revamp/tweaks/retooling - Powerhouse knows this too.
  7. I wouldn't be surprised if it's an oversight. Surely it should be draining more when the other sets he mentioned DO obey AT modifiers for debuffs, right?
  8. Can you craft a new icon for either Acid Arrow or Disruption Arrow to go with the changes? They are identical in the same set which is confusing.
  9. I told you it's dice-based PVP (and PVE of course.)
  10. If true, yeah, that seems like an oversight that should have been fixed many years ago. Like you said, you can point to other sets that work properly - Sonic is probably the most well-known in that regard.
  11. They shouldn't; aren't they for powers that deal damage only?
  12. Yeah, it's kinda weird right
  13. That's completely false. That's why blasts curve around corners and all that.
  14. For those discussing ice swords, what about other formed objects outside of the fists, like say mallets as in stone melee - ice mallets would hurt - and what else would you like? etc. My focus was on the activation time of ice patch because it really doesn't even 'feel' right let alone actual performance metrics. As far as accepting other enhancement sets, that's not unique at all sadly to several powers in the game. I could see slow, but disagree on knockback enhancements. That would just enrage the casual player as most enhancements would just cause the knockdown to become knockback by enriching its mag level - so no, I don't think that's a good idea. I assume this is for proc reasons?
  15. I think the idea there is the manipulation of those elements into whatever you want such as edged weapons, fists, elemental breath, etc. Mine is more real-play performance-related. It's like the mitigation it brings requires I get hit multiple times over and over first just because the activation is so long.
  16. I know there are other sets needing attention (hello Poison, Energy Melee, Trick Arrow) and honestly Ice Melee is so much better since it got its revisions. My only request is to speed up the activation of ice patch. When you run up to mobs, you are locked in that animation for just shy of 4 seconds. That is really, really long in practice. Please give it a try in development testing and you might see what I mean. Thanks!
  17. Note they are unlisted.
  18. Here is Bionic_Flea's take on the combo.
  19. Also want to chime in and thank you for all your continuing work on this! I noticed something when toying with elec affinity on the weekly release: alpha doesn't seem to affect their hover numbers
  20. I noticed that when I am hit with Amp Up from another person, if I throw Ball Lightning, it only says 'Discharge' in orange letters above the main target I threw it at. It was difficult to tell if other targets were getting a gray discharge popup or if that was someone else, or if it is affecting everyone in the AOE. I did this several times and the only orange Discharge would always be the main target. As far as the Sentinel goes, I think it's been mentioned many times how it seems to have trouble going up elevators, so I am tossing that in here also.
  21. Well, even if you don't, they are still damage debuffed. I kind of wish damage debuffing had a more noticeable graphical effect. That would help other sets like kin melee and kin and trick arrow and so on.
  22. This is working exactly as intended, yes. You are expected to go to the stores and the management screen is just for updating what you currently have.
  23. I would be willing to test a 10 ft range on it, if that's even an option.
  24. To those who are playing: do you actually end up using Shock all the time? EDIT: good catch on that Vengeance issue - yeah that's no good. I totally missed it was active.
  25. Looking good. I wonder if I would mourn the loss of lightning bolt. If you want more recharge you could take the damage enhancements out of the purple sets since you will be hitting ED caps for damage without them and move one to Hasten, one to empowering, could always move the panacea proc to health and go with Spiritual alpha to get more healing and recharge. I dunno, just thinking out loud. EDIT: Nemu brought attention to the numbers without Vengeance running
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