I remade Chet's build in Mids for others to see the real numbers:
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer
Click this DataLink to open the build!
Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Dual Pistols Power Pool: Leaping Power Pool: Experimentation Power Pool: Speed Ancillary Pool: Psychic Mastery
Hero Profile: Level 1: Envenom -- AnlWkn-%ToHit(A), AnlWkn-Acc/DefDeb(5), ShlBrk-Acc/Rchg(7), ShlBrk-Acc/DefDeb(7), TchofLadG-%Dam(9) Level 1: Pistols -- GldJvl-Dam%(A), GldJvl-Acc/Dmg(9), Dvs-Acc/Dmg/EndRdx/Rchg(11), Dvs-Acc/Dmg(11) Level 2: Weaken -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(13), SphIns-Acc/EndRdx/Rchg(13), SphIns-Acc/Rchg(15), CldSns-%Dam(15) Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(19) Level 6: Combat Jumping -- UnbLea-Stlth(A) Level 8: Neurotoxic Breath -- ImpSwf-Dam%(A), PcnoftheT--Rchg%(21), TmpRdn-Acc/Slow(21), TmpRdn-EndRdx/Rchg/Slow(23) Level 10: Swap Ammo Level 12: Speed of Sound -- Run-I(A) Level 14: Alkaloid -- HO:Golgi(A), Prv-Absorb%(23) Level 16: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(27) Level 18: Toxic Dart -- Empty(A) Level 20: Elixir of Life -- StdPrt-ResKB(A) Level 22: Paralytic Poison -- Lck-%Hold(A), GhsWdwEmb-Dam%(29), Lck-Acc/Rchg(29), Lck-Acc/EndRdx/Rchg/Hold(31) Level 24: Suppressive Fire -- Acc-I(A), GhsWdwEmb-Dam%(31), NrnSht-Dam%(31) Level 26: Poison Trap -- Erd-Acc/Rchg(A), Erd-%Dam(33), GhsWdwEmb-Acc/Hold/Rchg(33), GhsWdwEmb-Acc/Rchg(33), GhsWdwEmb-Dam%(34), Ent-Rchg/AbsorbProc(34) Level 28: Corrosive Vial -- UndDfn-DefDeb(A), UndDfn-Rchg(34), TchofLadG-%Dam(36), Bmbdmt-+FireDmg(36), Ann-ResDeb%(36) Level 30: Executioner's Shot -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(37), Dcm-Acc/Dmg/Rchg(37), Dcm-Dmg/Rchg(37), Dcm-Build%(39) Level 32: Venomous Gas -- TchofLadG-DefDeb/EndRdx(A), TchofLadG-%Dam(39), AchHee-ResDeb%(39), DmpSpr-ToHitDeb/EndRdx(40), DflEgo-ToHitDeb(40), DflEgo-RecDeb%(40) Level 35: Adrenal Booster -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), ToHit-I(42) Level 38: Hail of Bullets -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(43), SprVglAss-Acc/Dmg/EndRdx(43), SprVglAss-Acc/Dmg/EndRdx/Rchg(43), SprVglAss-Dmg/EndRdx/Rchg(45) Level 41: Dominate -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46), Thn-Dmg/EndRdx(46) Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(46), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50) Level 49: Dual Wield -- Dvs-Hold%(A), Dvs-Acc/Dmg(50), Dvs-Acc/Dmg/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(5) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------