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Solarverse

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Everything posted by Solarverse

  1. Anyone who says that is obviously a noob, regardless of how long they have been playing the game. In the early days, Debuffs and Buffs were every bit as important as Heals.
  2. I used to love that game until the DoT nerf (long before the Cartel Market thing started and the nerf to the trees and how you could mix and match abilities from those trees) to Annihilation Sentinels came along. After that, I was gone. I played Fatman, the PvP server, so those DoTs meant a lot to me, heh.
  3. So is having your head flushed down a toilet. 😉
  4. I figured as much, which was why I went on to clarify. I simply was trying to use the term in the same way that I have seen others use it on these forums. I had never even heard the term until these forums, so then there is that, heh. You know me, Macskull...I am completely against anything forced in this game, I have been on the receiving end of forced changes quite a few times in this game, I understand full well how that feels, so I do not advocate for anything forced on anyway, not now, not ever. As far as raising the difficulty goes, it may still be easy for certain teams, especially teams with Kins, however, If it were me and I were in charge, I would give mobs at higher difficulty much more staying power by upping their hit points by a huge margarine. I would also adjust the xp/influence accordingly. That gives the mobs a bit of extra staying power and gives the illusion (at least) that the mobs are more difficult. At least mobs won't be dead before you can even hit them with at least...something. We don't have to make them more powerful per-say, but...we can sure make them last a lot longer. At -1 through say, +1, mobs stay the same. At +2 and above, mobs get quadruple the amount of Hit Points and their XP and Influence/Infamy reflect this. Theoretical mind you, if I were in charge. As far as minority, I'm honestly not so sure. When I advertise a Citadel at +2 and get bombarded with Tells, it sure doesn't feel like a minority. Players will often even comment things like, "Finally...a player with balls" (which is a direct quote) and other such comments. I never have an issue filling my teams. So if it is a minority, I don't suspect it is by much. It's honestly hard to say for 100% certain though since we have no way to datamine this.
  5. Since two of those powers (both Immobilize powers) use the same SFX file, having anything that had Brass in it just became a headache to listen to during trial runs of previous versions of the Mod, since those sounds would often overlap each other due to fast recharge. So those were changed to Rondo Alla Turca by Mozart to soften the blow so-to-speak. Carmina Burana seemed to be the obvious and logical choice for a Fear power, since that composition in of itself has a dark tone with a feeling of evil lurking through the music alone, let alone the Dark tone of the lyrics. The Sprach Zarathustra Op. 30 (AKA the 2001/2010 theme) seemed logical for an AoE Hold because...well, that is the most powerful ability in any Controller's tool-set, I wanted that one to have an attention getting boom. 😉
  6. Hahaha, funny funny, lol. However, I don't think anyone means "Healers" when they say "healers" but rather a character in which has powers with the capability to Heal. It's more of a Blanketed statement since we all already know that Healers can contribute to a team in so many more ways than just Heal.
  7. Perfect for me as well, it forces order whether people want to or not. To play with chaos ends in chaos.
  8. Regen on a Sent from what I keep hearing isn't that bad. I have yet to try it because I don't play Sents, but, let me ask you, in your opinion, how would Regen play if that was proliferated over to Scrappers...theoretically of course?
  9. Hyperbole, eh? It's all that? Sure thing, guess we will just have to agree to disagree, I stand by my statement, the set is complete shit.
  10. No, that is not what I want. I'm not looking for a Tank to say, "Wait here while I go herd..." most teams in those days didn't need to be told anything at all, they just knew to let the Tank gain the aggro and let the mobs come to him first before they all jumped in. It was common sense back then. The speed in which teams moved was very affective. The speed does not diminish with this type of gameplay, that is an illusion because everyone plays at +0 these days on average. When you crank up the difficulty to meet your teams max capabilities, suddenly that face rolling technique falls apart. This is where order excels far beyond the "face rolling easy mode mobs."
  11. Only you and anyone else who had the mod. Yes, they can be changed to anything you desire.
  12. I agree, IO's where the final nail in the coffin that ended strategic gameplay. And that was my point with this thread, I miss the days when players used to play strategically. Today, it's a lot of time every man/woman/child for themselves, full speed ahead and be damned the torpedoes. Anyway, it was a long haul tonight, gonna get some game time in before bed. Take care and thanks for the support.
  13. We each handle our issues in our own way, some, like myself, this battle with Regen is more personal than it is for others. I played the set when it was actually good...granted, too good, but going from too good to completely useless was an extreme that was dealt like a punishment rather than a balancing action. To each their own though.
  14. I found a way to keep my interest by cranking up mobs to what I think my team can handle, but with caution. You can kind of do that when you create your own PUG groups. No Speedies at +0 here, somebody joins my teams, we will run it at +2, +3 or even +4. I won't crank it up to impossible (each team can handle different levels of difficulty) but I'll be damned if my wife tries to hit something with a blaster and the mobs are already dead before she can even hit one...it's mission cranking time, heh.
  15. I'm used to it. If they gave a reward for the most thumbs down, I am sure I would be a top 10 contender, lol.
  16. Don't worry, Regen used to be my jive, I played the living hell out of it. So when people say things like, "It is a set that is not for everybody" I eye roll at that statement, and that is putting it extremely kindly. It doesn't take rocket science to play the set. I explained the reason why I think players are talking the set up and I have seen no reason to change my mind. Using +4 x8 Council to talk up Regen's survival is like me saying that I am a great fighter because I can whoop little kids at the playground...when I am a grown adult. The talking point doesn't hold it's own very well. The set is not rocket science what-so-ever, so don't think it takes some type of mystical understanding of the set to play the set like some will have you believe. The set is complete and utter garbage, end of story.
  17. To be fair, Brutes did not even exist back then, so it's perfectly okay, Snarky, lol.
  18. But it did have it, see above. Maybe for whatever reason there is a selective definition being applied to the word Holy Trinity. When ever a player asks for something in the suggestion forums something that sounds like it is geared toward bringing back the old ways of playing this game, players on this board are extremely quick to say, "We don't want the Holy Trinity back in this game." So I fail to understand how now suddenly it never existed? This is why I say it is selective definition, much like selective hearing or selective memory. Also, that is what Healers have turned in to...that was not always the case. And I stand by that 100%.
  19. Okay, I can see a lot of you aren't understanding what I am saying by Holy Trinity. Holy Trinity in this game goes beyond just Tank, Healer and DPS. In this game, the Holy Trinity is just a phrase used to describe a well balanced team who plays by a set of rules to keep the team running smoothly so that the team can get through difficult content. What this means, is Tank gathers mobs, Controllers lock those mobs down once they are stacked on Tank, Debuffers do their Debuffing and then DPS launch their assault and healers healed, be it Kin, Dark or Emp Defenders. A well balanced team could consist of a few different combinations. Let's take Positron's Task Force (the original) for an example. In the days of the old, you couldn't set mission levels and Clockwork King did not die so easily. You couldn't take him down in mere seconds like you can today. Not just any Tank could Tank him either. Fire Tanks fell hard against Clockwork King for example, however not limited to. Some of you are saying that the Holy Trinity never existed, well built teams were never needed...well, I remember it very differently than you do. I remember Stone Tanks in those days were really the only Tanks that could main Tank Clockwork King because Stone Tanks were the only ones who had Defense to Psionics. Any other Tank would crumble in seconds. If you could not find a Stone Tank, then you covered that hole by having buffers on the team to buff the living hell out of whatever Tank you had available. That team would often require Rad Defenders, HEALERS (not sure why that word would even bother somebody...) Controllers and DPS. A typical team in those days would be 1 Tank, 1 Scrapper, 1 Controller, 2 Blasters, 1 Healer, 1 Debuffer and 1 Buffer. That was your Holy Trinity. You all thinking Holy Trinity in reference to this game meaning Tank, Heals and DPS only are mistaken. Also, I am not the one who started using this word to describe the old ways of City of Heroes, many of you are the ones who started to use that in reference to the game...I simply adopted the word since it has been used on these forums more times than I can count. I find it odd how none of you remember such game play in this game, as if it just never happened. I'm wondering, selective memory? In my experience, it was the absolute most common game play. Now, this did not apply to Story Arcs, in Story Arcs you could pretty much build whatever type of a team, this Holy Trinity style game play primarily applied to TF's, since you could not adjust the level of the TF's in those days. It wasn't an option. You didn't get to set it to +0 and just face roll through the mobs. You had to build a good team. I question the validity or memory of those who are saying otherwise because it goes completely against my experience of this game back then. Those were the days when you either played by the rules or you were kicked from the team. I can't imagine the way people play this game today ever flying in those days...it just wouldn't happen. People preferred order, people HATED knock back and people would kick Controllers who insta locked mobs before the Tank could stack them. Remember when people were actually extremely grateful for a Healer and actually thanked them for their heals? I do... Now, perhaps you are remembering times from like-minded players in your SG's? I don't think it is a server thing because I played on Justice, Protector and Freedom in those days and it was the same on all three of those servers. I also primarily PUGed, I had an SG, played with them whenever possible, but primarily PUGed in those days just as I do today. When you say the Holy Trinity never existed, I guess we will just have to agree to disagree because I know damn well it existed and it was the norm of game play style. I'm not comprehending how your experience could be different than mine if you PUGed at all. So it must be because you only teamed with friends or something? I'm sure there is some logical explanation as to why I remember this but you do not. Maybe it was because over the years I watched it crumble due to power creep and changes to the game and hated it, where most of you welcomed those changes that I hated so much...so from your perspective, it didn't matter as much to you as it did to me? Hell, your guess is as good as mine. However, I know it existed and I know it was what was expected of you if you joined somebody's team. People who did not play in this way were often kicked from the teams...PUG teams. So who knows.
  20. The Enemies folder. They were the TOV files. I would have never even thought to check those...and I scanned with my eye those very files, but never bothered playing them to see.
  21. P.S. I have to head to work for a while, so it may take some time to respond to questions or comments. I drive Simi these days as my retirement job (it's easy and laid back work, you simply can't beat it and it pays well) so I won't be able to respond until I get to the dock that my load is going to...I drive locally so it won't take more than a few hours. Just an FYI.
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