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Everything posted by Ruin Mage
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Master of the Eden Trial is Extremely Melee Unfriendly
Ruin Mage replied to Astralock's topic in Suggestions & Feedback
Also newsflash: Master of isn't a prestigious achievement. Stop being a gatekeeping fart sniffer over a badge. I would have edited it in but I know Astralock's thread here is about to attract the people who got carried on their master runs. -
Master of the Eden Trial is Extremely Melee Unfriendly
Ruin Mage replied to Astralock's topic in Suggestions & Feedback
please tell me you're shitposting. please. no one in their right mind would want a mob that does insane amounts of unresistable damage + a nerfed inspiration against said damage during a badge run. -
Can We Get a Version of AE Farms "Legitimized"
Ruin Mage replied to Zeraphia's topic in Suggestions & Feedback
I hope you know what sort of Pandora's Box you opened up by making a farm thread. I'm not against this idea. -
The balls harden.
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It'd be better saved for when they can figure out how to make settings for teams apply outside of TFs/Trials, but thats IMO.
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Using the no temp/no travel power as a basis would still require some work I imagine. But the main hold up, or so my guess-work tells me, is finding a way to make that setting appear outside of TFs. That window only appears for TFs/Trials.
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Let people make their topics and speak.
Ruin Mage replied to Relvinian's topic in General Discussion
I once had a full grown cactus thrown at my face. -
Devs please explain why you are nerfing Regen?
Ruin Mage replied to Snarky's topic in General Discussion
bait set. time to watch from afar to see how this goes. -
Quite a few of those devs only appeared after that statement was made. A good example of this would be Cobalt - who was around prior to being a Dev under the name Nayreia. They were brought on in 2021 if I tracked it right. Booper only really appeared in the last year or two. Caretaker appeared this year. You don't really have anything besides a two year old statement to work off of when evidence shows otherwise. As said, the on-boarding process is likely a lengthy thing.
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If that was true, We'd not have Cobalt, Caretaker, Booper, and I believe Player-1. Also I believe Piecemeal was brought on in 2021 too, or 2022. Bringing on devs is just probably a very long process.
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Farming was a thing since Issue 1. Dumpster Diving in the werewolf ruined city map (Think Unai) or the demon map of Harvey Maylor. AE just centralized it all to Atlas Park (for the most part) for the longest time. Until my bomb went off after 10 long years and destroyed the Atlas AE building. (that is a joke)
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Expand the world in time and place - Egypt/desert maps
Ruin Mage replied to Greycat's topic in Suggestions & Feedback
As someone who RPs an immortal mage from Egypt? My [redacted] is HARD. LETS GOOOOOOO. -
Not quite. Live had exp because of the backlash - unfortunate or fortunate depending on your views. The rewards thing I'm not sure about but AE Babies is very much a Live term to refer to those whose entire 1-50 journey is AE-based upon joining the game. As in its a character who lived and breathed the AE. usually also came with people who didn't quite know how to build a character, but not always. The anti-farm vs pro-farm mentalities were way way worse on Live now that I think about it.
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The intention of the AE was for it to be used to create missions and ideally 5-mission story arcs. It's called the Mission Architect. This is proven by the fact that Paragon Studios did try to take a bat to farming during Live. However, the farming ability stayed in AE for reasons. Be it that the farming population on live lost their shit (which was likely larger/more vocal on live versus here), or the blanket removing EXP also sort-of hurt mission makers. It's a bug because it was THREE times the exp rather than two. That was the bug. Instead of double (as per the name of the buff setting thing) it was giving triple. That's not some feature, but something no one took notice of until last minute. Its original intent was that you earned tickets. You spent those tickets to get things.
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Not exactly something needed if we (I say we and I mean I at this moment) have provided open links to the area where upcoming changes first hit a initial testing stage (albeit in a form of 'hey dont talk about this until we're sure we're going to commit to it' aka the "Closed" Beta -> Brainstorm pipeline) Nor has it really ever been done in the history of testing things across games to my knowledge.
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I love all the Task Forces / Strike Forces barring Justin Augustine. Augustine is just plain boring. I'd love to see that one get way less boring/more...unique? I guess. I think the most egregious zone-hopping ones are Q and Numina. Both of those could use some overhaul in that regard. My guilty pleasure is the Faathim Task Force.
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If you're looking to influence what changes are done to this game? No one but the devs SHOULD dictate that. It's their time and effort and ultimately their server. We're not paying customers, most of us aren't the developers, and none of us are really the reason why HC exists. I say that in a general sense, not as a whole all out sense. We can suggest all we want, but that's about as far it goes besides feedback through testing. Cobalt also laid out SOME of the questions they ask themselves for changes:
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https://discord.gg/DptUBzh This is the Gold Standard Tester Discord. It is an unofficial-official Discord that serves as the place for the Alpha / "Closed Beta" section of testing. It also allows for those who WISH to test to engage with the Devs in a better format than the forums, but that's personal opinion. Either way, the point of me dropping the invite is this: Any one of you can help test the changes that MAY be coming or may just be experiments. What sort of stuff is coming is left into that Discord until it hits Brainstorm - where it is considered Open Beta. Notably, anything not openly posted on the Brainstorm section needs to stay within the Discord. Unless openly stated by the devs. There are 20+ people on average testing each page or experimental changes. It would be nice for that to grow! However, as N6 has said in other threads, the process is opt-in. It's entirely optional if you want to test these things before the wider audience gets their hands on them. So it is on you at this point to join up or not. Likely answer: Become a dev yourself.
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I think it is time to get rid of Reward Merits and PAPs
Ruin Mage replied to kelika2's topic in Suggestions & Feedback
Oh so the suggestion that makes no sense is trolling. Got it. -
what is this thread even about.
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Hm, this thread got interesting.