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Everything posted by Ruin Mage
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I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
Well, it got into hard modes after a broadstroke of "game being made harder." was dropped. Was a fun derailing though! -
I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
I've seen Masterminds do just fine in those as well. The only one that they might be an issue in is Underground (due to aggro radius shenanigans) and TPN (Because civilians) but I've never seem them denied or underperform. -
I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
I am. I'm playing a cool Early Access Dungeon Crawler called The Slormancer! My entire point was missed by you, in that I would wish those who only post negatively (and I don't mean those who criticize, to clear the air) to find something that brings joy to them. Homecoming clearly isn't making them happy, and that's what I meant. Perhaps I over-did it in my thesaurus'ing. -
Christ, what'd they do to the Crystal Titan?
Ruin Mage replied to Vanden's topic in General Discussion
Blame Jack Emmert. Always black Jack. -
I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
World record? Sure. My main issue and the reason I brought up looking around is that there's a fair few posters / forumites that seem to be all about negativity. It's one thing to criticize and desire different things. It's another to make one's entire forum personality be about being negative. This is primarily seen around those posting things about how one crowd is driving the game or some inner circle sort of stuff. Those people seem, to me, to live and breathe off negativity rather than finding balance. Being negative all the time is unhealthy. It's natural to disagree with the changes going on, but I've seen people hold onto things with a death grip (so to speak/metaphorically speaking) and continue with it. Personally, I wish those posters would find some joy in their life. I think calling them whiners is fair play if all they bring to a thread is grumbling and bemoaning decisions. They're not offering anything concrete to a thread or to feedback. Let's take the original topic: The Elite Bosses of the Halloween Event are tough, but reward more XP/influence and are limited to Level 25+. They can be hard for soloers and that's not fun. However, as Number Six pointed out? It's going to get fixed. It had to do with spawn coding. Now, you would think that would be the end of that. However, then people began to respond to this: Which is derailing the topic, because it sets the stage for people to go "????" rather than focusing on the EB topic or that of what N6 said. All in all, maybe generalizing a broad stroke of folks was a bad idea. However, the idea behind the intent is not far off from how certain posters make others feel. It would swing the other way to any other poster if all they had was negativity, for the record - at least for me. I cannot speak for every poster despite being a forum cop.- 187 replies
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I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
Boo on those team leaders, really. Masterminds have some great Secondary sets - even if you can get them on Corruptors, Controllers, and Defenders too. Truthfully, my preference is just figuring out what they dislike so much and why they haven't looked at other servers? Not meant to be a dig, but like...if Homecoming is agitating someone so much then why stay? Causing the self to suffer for one reason or another is odd to me. I genuinely mean this because some people are so unhappy that all I see from them are negative posts. They are in their full right to throw out posts going 'game getting harder' or 'a certain crowd getting what they want', but they're only inflicting more upon themselves if it gets them this distraught. No one has said that or implied that. Putting words in other's mouth is not something anyone should do. -
I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
The only reason I've griped about a mastermind being on HM TFs is Group Fly, but that's on me for not going to Null about that. Masterminds happen to also be getting buffs in Page 5. More reason for me to take them. The only time I might go 'maybe not' is a 4-Star ASF run that's going for the Vanguard challenge. That is a 'maybe' not a 'nope no masterminds period'. Obviously, mileage may vary based on other team leaders. -
I don't like the Elite Bosses added to trick-or-treating
Ruin Mage replied to MrSnottyPants's topic in General Discussion
Masterminds do fine on Hard Modes. I've taken brutes, Dominators, and even at least 1 Invul to HMs. And I was spamming the shit out of the HMs when they came out respectively. Dominators AND controllers are key to lessening the pain of 3/4 stars. -
Easier said than done, I imagine. It'd require its own window set up or some hard codewrangling.
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Focused Feedback: Costume & Pet Reward Updates
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
I find it relatively easier to spam 2-3 stars rather than a 4 star (especially for PUGs) - though throw in an occasional ASF 4-star with successful Vanguard Fight thrown in? You'll be making lots of Aether. It's not a fast path, but this is a chase sort of deal if you REALLY want T2 to T4. -
Focused Feedback: Costume & Pet Reward Updates
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
Good thing PAPs can't be bought for reward merits. -
Focused Feedback: Costume & Pet Reward Updates
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
You get 10 from the Halloween event. You get 13 from a 3-Star ITF or ASF - which while not easy also isn't terribly hard if a team plays together. Though, some measure of team-making is needed for the AVs. -
Focused Feedback: Costume & Pet Reward Updates
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
If they were hardlocked to a character, I'd agree with lower prices. However, aether is a sellable thing. While RPers who might want this may not want to do Hard Mode/Advanced Difficulty TFs, lowering the prices does not seem like the best idea to me unless Aether was to change. You get free ones from the EB badges during the Halloween event. It stands to reason that they will repeat this measure for Winter and maybe other seasonal/holiday events. Making things be in demand is, while it does suck for some, healthy. It also stands to reason that more sources outside of HM TFs, mission completion (chances), the Market, and seasonal events will come in time. Putting in the work to get a cosmetic reward isn't that (to me, specifically) big of a deal. -
Focused Feedback: Costume & Pet Reward Updates
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
This game does not track & handle account-based things all too well without being hacky, as far as I've heard. That's why there's not much that IS account-tracked/based. -
Focused Feedback: Costume & Pet Reward Updates
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
These are an optional chase cosmetic. Having high prices when there's only two hard mode TFs in-game is perfectly fine. There's also the 2% chance per mission completion and the fact these can be sold on the market. Having everything be easy-to-get/easy-to-access isn't sustainable forever. Though I'm not against the addition of Empyrean Merit prices, but not quite as low as Lemming put them. -
Christ, what'd they do to the Crystal Titan?
Ruin Mage replied to Vanden's topic in General Discussion
I solo'd it just fine on my scrapper. In my dreams. -
Not against it, just don't see a point in it. This isn't an Early Access Game - which is where a lot of this stems from, or so I'd like to believe. Also the fact that things can end up being up in the air means it'd be kinda weird. Imagine a dev blog talking about potential changes coming in the next page, and someone runs with it as a promise of next page having those things. Only for things to not be there, for whatever reason. It sort of forces them into a possible scenario in having to explain it every time that happens. That and I think something something about a pipeline so maybe they'll do it anyway when its settled. I'll (not actually) eat a sock if that happens. EDIT: I also do not believe for a second that certain forum posters wouldn't lose their minds if something the devs were considering doing DIDN'T end up in the next page. So personally? I'd rather not risk those sort of posters even if they're really just unavoidable.
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What? He's pointing out that HC never advertised itself as City of Heroes Issue 24. It's been clear from the get-go that they were going to do things differently. There's been no reason to believe that it'd remain dev-locked to Paragon Studios' designs (I point at the AMAs for why this would be a bad thing.) or whatever. Maybe I missed something, but how does this prove a point?
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Six already apologized on a previous page.
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No, just "mostly" stepped away. He renamed himself to Nope and initially nuked the CoH modder. Later he released the source code. He still reacts to posts though.
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White Knights are the best class in any game.
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Irradiated Ground. They meant IG.
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If that was true, then all of the Pages and Issues would look massively different.
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Not a clue, I have no dog in that fight.