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Rathulfr

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Everything posted by Rathulfr

  1. Done: level 50. I'm not going to bother slotting this one. It's simply more trouble that it's worth. At least I can say I did it. I might not be the first/only AR/Dark Blaster, but I'm one of them. That's all I have to say about that.
  2. Because CO utilizes more "realistic" human proportions found in many standard game engines, instead of the highly-stylized super-heroic proportions employed by comic books. My characters in CO always seemed like "shlubs": too short, too slouchy, too paunchy, too pudgy, by default. I had to really tweak the body sliders to get them to look more heroic. The human models in CoH represent the "idealized" human form, and are reminiscent of Silver Age comic books (circa 1960-1990), which I love. I often just leave the body sliders alone when I created characters in CoH, because they don't usually need much tweaking at all, IMO.
  3. You just explained why I loathe Champions Online. I prefer tab-targeting, and despise blocking systems.
  4. If you're talking about adding slots to powers beyond the current maximum, I vote "NO, thanks." If you're talking about adding another inventory tray to hold Enhancements, I vote "YES, please." 7 trays of 10 Enhancements each is not enough for high-level characters. I hate that I don't have enough Enhancement slot trays to hold all of my Enhancements when I do a complete respec on a character, if I want to take ALL of the Enhancements off a high-level character and give them to another one. I have to burn two re-specs to completely strip a level 50 alt: that's annoying.
  5. Originally, Hover was meant to be "combat flight", which is why it sacrifices speed for defense, and why it can be slotted for both flight speed and defense. Fly was meant to be the out of combat travel power, and it sacrifices speed for mobility (all 3 spatial axes). In fact, Fly used to have a movement suppression effect if you attacked while Fly was active: they took that out only recently. Afterburner was added much later, towards the end of the original game's life, and it's sole purpose is to boost the travel speed, which is why it suppresses combat powers entirely. Super Jump and Super Speed also used to have suppression features to discourage their use in combat, so it's only a recent development that these could be used in combat. They are faster than Fly because they sacrifice some mobility. SJ gives you the Z-axis, but with limited control over trajectory, SS gives you horizontal speed, but no Z-axis (unless combined with CJ, SJ, or one of the prestige sprints). These kinds of trade-offs are "by design" -- they're features, not bugs. *shrug*
  6. Follow melee on foot works all the time, every time, as long as the target isn't moving. I do it all the time, and have since Issue 2. I target a mob, press F (my default bind for /follow) to start running towards the target, press an attack key to queue up the attack, and when I reach the target, that queued attack fires as expected. Yes, if the target moves before I reach it, it doesn't fire until the target stops and I catch up, but that's normal, and I don't have a problem with that. Follow melee in the air does not work that way. Same exact process: target, F, trigger, move... then I stop just 1 foot shy of the stationary target and the queued attack does not fire. I have to press the forward arrow (or W key) to scoot forward that 1 remaining foot for the queued attack to fire. It's aggravating as hell, and makes playing a flying melee fighter almost impossible.
  7. Follow melee doesn't work when flying/hovering. If I'm on the ground running and I /follow a target, I can queue a melee attack while I'm moving, and it fires when I close to melee range. But if I'm in the air flying/hovering and I /follow a target, I can queue a melee attack while I'm moving, but it does not fire when I close to melee range. I have a scoot forward another foot manually for the queued attack to actually fire. Why?
  8. My AR/Dark Blaster just hit 35. I'm going to run the Black Scorpion patron arc for the Mace Master Epic. (edit) Done.
  9. I'm struggling with this AR/Dark build. Just got to 27 and want to respec with level 30 common IOs. So far, I've taken only Penumbral Grasp (mandatory T1) and Touch of the Beyond (T6 sustain) from the secondary, because everything else in the secondary is melee. Everything in the primary is ranged, so there just isn't good synergy here. Now I understand why nobody is playing AR/Dark: they just don't mesh well.
  10. Feel the Bern?
  11. I heard a rumor that they're going to nerf TW/Bio and switch all KB to KD?
  12. Made it up to 23 before I called it a night. I got on a couple of good PUGs.
  13. Allow me to introduce Dustin Dewindt (on Excelsior).
  14. Welcome home, hero!
  15. I doubt they've been intentionally nerfed: it might just be a side-effect of some other bug. Either way, the devs should at least acknowledge the problem and let us know if/when they plan to address it.
  16. Ooh, this triggers memories: I vaguely remember a discussion like this back in the day (but I admit that could be Mandela Effect).
  17. The best thing for a new player is just to pick whatever looks/sounds cool at first and try it out for a few dozen levels. If you don't like it, then roll another one that's different and try that out, instead. I learned more about this game and what was good and bad by simple trial and error, and had a blast doing so.
  18. If we do this, I'll need to actively re-post the weekly "nerf Brutes" and "nerf Knockback" threads myself, then.
  19. There's no such thing as a negative /jranger, just as there's no such thing as a negative zero. Consequently, your action is invalid. 🤣
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