
schrodingercat
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Everything posted by schrodingercat
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The homecoming of Sandolphan's MM Numpad binds!
schrodingercat replied to Warlawk's topic in Mastermind
thank you, i couldnt even use the equip hotkeys and this fixed it! -
My journey and a bit troubled by my Storm/Elec Defender
schrodingercat replied to grooAm's topic in Defender
just a tip, if something is drained and running around, it isn't hitting anyone. It won't pull other mobs back to your team unless it has a debuff anchor (like snow storm) on it. You can use your other tools like tornado (with a kb->kd enhancement) to keep them bouncing around instead of running around, or gale them and knock them down with kb->kd. Many things ignore speed debuffs, but very few things ignore knockup/knock back. Hurricane should never be used in the middle of mobs. It should be used for area denial and ranged attacker protection. I generally (on live) would jump in, end drain, then hop back out and have tornado/hurricane running after dropping freezing rain. This is significantly easier to pull off on homecoming since they made changes to the sapper mechanics. Remember also hurricane provides significant protection by debuffing range. That means touching a dark ringmistress or a fortunata with hurricane effectively neuters their entire attack set. -
yea, kin is indeed awesome! I had a kin/elec on live. This is elec/elec though and does its own thing, which is why i asked for feedback :)
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Sorry to necro a thread, but I started this combo today and love it so far. I got to 27 in one day just taskforcing and felt like a Rockstar. Does anyone have a good build they can share? I tried for this one with an eye towards maximizing personal defense, defense debuffs, and took +regen incarnates, but I don't know if barrier wouldn't be better to just lean into maximizing defense. I can't get AOE defense up to soft cap. Endurance will be a perpetual struggle and I am light on accuracy. Defender (Force Field - Radiation Blast).mbd
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if you stand under the cage, you passively develop charges that increase the number of bounces a power makes. Generally, standing next to your initial target will get you the first bounce, as it bounces typically to the nearest target. With cage, there is never a reason to not be in melee, so I just typically follow the tank in melee and chain buff myself with my abilities. This is from a defender's perspective, but I don't think the mechanics are different for masterminds.
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This is my Elec/Elec defender, currently sitting at vet level 50. It does not have anything min-maxed, but it performs exceptionally well. I can absorb the alpha and "tank" by using tricks inherent in the toolkit, including AV's, as long as I have a body next to me for self-healing/buffing. I am not setting any land speed records for clearing things solo, but that's fine, I don't really expect to do that. That's what minions (teammates) are for. I will die taking the alpha on arachnos with a lucky fortunata mistress shot, but that's what I get for not being a tank! The goal of this build is a flexible, well-rounded character that provides excellent buffs and has opportunity for self-buffing by proc-fishing to get the most out of electric's shocked mechanic. I'm looking for any feedback or missed slotting opportunities. I haven't added the soul mastery pool yet and I am currently running around with just electric armor for looks. This build subs out the shock debuff and defibrillate. Galvanic sentinel + envenomed daggers are more than enough for 4/8 AV's. Defibrillate is annoying and slow to use and honestly just use an awaken when my p2w rez is down while you're under the faraday cage, it blocks stun and I get them up and back in action fast enough. Defender (Electrical Affinity - Electrical Blast).mbd
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Hey! Thank you, some cool ideas in here!
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I made a blaster build that's Psychic/Energy. I usually do ranged because the aoe's are good and usually wipe an entire mob out with three casts, but sometimes I will blap after doing psychic wail on the stunned enemies since I am already in melee and use psy tornado + scramble minds + repulsion field to keep stuff busy. My method of play usually involves spamming power boost and fishing for force feedback procs. I have the influence to waste on these purples, but maybe there is something better that I could use instead! Blaster (Psychic Blast - Energy Manipulation).mbd
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the heck would Dresden be doing running around with a bow and arrow? :D
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I can't figure out how to do a mids export. Do you LOVE clicking buttons compulsively? I DO! So I present my ridiculously expensive attempt at making a Fortunata/Sentinel hybrid but as a blaster. I have the enhancements already, so I am not really concerned with the cost. I rely on Force Feedback procs to get me close to perma hasten. This gives me almost (but not quite) perma coverage of defensive abilities by alternating between Force of Nature, Rune of Protection, and power boosted Barrier. If I can keep the recharge uptime I want, I have perma power boost on as well. I could swap out mystic flight for CJ/Super Jump/Acrobatics and probably get the same effect with a little better maneuverability and then take maneuvers for the LOTG mule instead of hover. Power boosted Psychic Wail is on a 30 second cooldown. Running into the middle of a pack of mobs with Personal Force Field up to soak the alpha, power boost, built up, drop PFF and then Psychic Wail is enough to shut down everything with little risk. If things are left alive, they are definitely stunned, flopping around, and recharge debuffed, so I go ham with melee attacks and Tornado/Scramble them to death. The beauty of this build even at 34 is that it feels like a combo based scrapper. The single target primary chain of tk blast/lance/punch/punch/punch with whatever is on cooldown is extremely crunchy and satisfying. Of course, this sucks against certain types of Psychic resistant enemies, which is why the crowd control effects are so handy. Procced out Tornado and Darts plus energy melee attacks are what I have to rely on then. If they aren't psychic resistant, however, I shred them. Here are the stats without any of the defensive abilities cycled in. It isn't defense capped in the downtime. Even with lucky procs, I still have a sizeable gap in status effect protection coverage, which is annoying! it also won't outdamage a sufficiently built fire/fire/fire, of course, but I have one of those already! Any thoughts on how I can improve this build?
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/electric is great because you can macro all your abilities to bounce off the sentinel and get faraday cage, which gives you status resistance and damage resistance on demand. My elec/ defender tanks, so it should be faster with a corrupter's dps.
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Looking for a primary to go together with Rad Melee
schrodingercat replied to Kabal's topic in Tanker
What's weird is I remember that change too, but I think it was just a change to contaminated not getting secondary procs and my brain retconned it to all radiation stuff. I know rad melee is not the most exciting, but I can stand in the middle of mobs and eat a sandwich and they're all dead with no work from me. It keeps my team safe and provides some minor debuffs, to boot, so it's fine! I want to try something more exciting for my next tank though 😄 -
Looking for a primary to go together with Rad Melee
schrodingercat replied to Kabal's topic in Tanker
So I turned on pet damage to get this. My irradiated ground doesn't have a fire proc. So it seems that brimstone is carrying through to irradiated ground. I can't confirm it working on contamination procs because the combat log goes brrrrrr -
Looking for a primary to go together with Rad Melee
schrodingercat replied to Kabal's topic in Tanker
I run a stone/rad tank with no granite. I am unkillable since I focused on +regen and have max hit points at all times. I never run out of endurance since granite-less stone has a recovery shield that can be slotted for endurance and heal procs. I have built in recharge and no psi hole. Brimstone procs damage on the radiation damage aura in as well as radiation contamination procs. I am a giant walking burn patch, basically. Nifty procs can be slotted in your rad powers as well. Now, if I get a bunch of toxic -regen spamming mobs, I will have to use some inspires sometimes. As a bonus, the effects look thematically similar when you run all the stone armors with minimal FX now. No poo suit! -
I should clarify that my perspective is that of a HP capped non-granite tank. The heal bursts are pretty nice, but I agree once your build gels and has defenses in place they may be better used elsewhere.
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Hey thabks Hey! Thank you so much! I do believe I can make all these work together to make something super beautiful now. Non granite stone really is so easy to work with.
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Did Theft of the Essence +End get "fixed?"
schrodingercat replied to ninja surprise's topic in Scrapper
Yes, they changed it quite some time ago. -
FWIW you can put the "chance to heal" proc in any power that takes endurance modifications, including the stone armor that provides energy/negative energy/recovery. As a tank (so ymmv) I have one in stamina, that armor that i forget the name of, and body mastery. I get a lot of healspam from it and im generally topping off my health before it even needs to regen, should something manage to actually hit me (non-granite). Try it - it should fire off enough in stamina and that armor to be a pretty steady supply of green. Since its a % of your hitpoints, perma-ing earths embrace gives even beefier returns.
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These all manage to do different things and yet are all great builds! Stone is so versatile now. I really "dig" it. 😁
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Hi all! I got my Stone/Rad to 50 and got some incarnates. It's super fun since the synergy between contamination and brimstone is really pretty. I make clouds of numbers, and I find it amusing. However, now that I'm here, I want to make a few builds. The build im running around on is literally some uniques with mostly lvl 35 invention IO's so it's time. BTW she is relatively sturdy with just this setup, so anything extra I can squeeze out of it would be lovely. I plan to eventually run with multiple builds. This is my non-granite which is my every day tank. I would like to have a granite build for times when granite is necessary (I haven't had anything flatten me in non-granite yet, but I know it's out there!). I would also like to have a build that does more damage for soloing. I probably don't need extreme tankiness for that build. But I'm not there yet, so I'll focus on just the non-granite. My goals are to have typed defense at 45 or higher (ofc) and then boost my resists, especially S/L and energy. My secondary goal is to cap my HP and get as much regen as possible, since stone armor really plays towards regen as a strength. My third goal is to make sure I have enough blue and slow resist and recharge to keep everything fun. This build probably has a lot of nonsense in it. That's where I am hoping someone can help! Here is the long form build: and here is the data chunk:
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i actually did go ahead and build it on test and swapped parasitic for evasive maneuvers. evasive is great for debuff diving or someone who can do aoe control as their alpha strike since the defense lasts right up until you do something - hopefully long enough for all the nasty first attacks to fire off and miss. but fire has none of that fun stuff! just smashy burning. i love parasitic too, not the least because it lets me contribute to av fights a little more than just big dps by debuffing regen a little. I was able to do arachnos at 3/6 before it just got too slow. Even if i nearly one shot each mob, thats a lot of mobs to one shot in order to clear a spawn. Is it satisfying still? Yes! But I worry I'll be killing one mob at a time while the rest of the team evaporates the entire spawn.
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thanks! I had come up with this and it was nice to have something to compare to.
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I have never made a farmer and usually fund my habits by running task forces - which are a great way to see if i like a character. So I usually run around in level 35 invention origins with the various uniques slotted (performance shifter, miracle, the 3% defs). I did run it on test with fairly basic slotting and it did fairly well. its just hard to clear a big spawn one mob at a time and survive sometimes!
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Thanks for the idea! I know my ST chain is devastating, so I wasn't considering using a snipe. I may just go fire for theme 🙂 was also considering proc bombed caltrops for the soft aoe terror and breathing room
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Definitely not high enough because I need a respec and don't do any IO'ing until 50. I made a mids build cobbled off another bio build. I should post that!