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dtj714

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Everything posted by dtj714

  1. @Bopper already hinted that there could be at least one major exploit with its current effects. So it’s more than just the fact that the implementation has been acknowledged as being broken. Sorry if it would be inconvenient for those who took Infiltration, but it’s equal and opposite for those who didn’t and just want an effective invis power (which, based on what was disclosed prior to the changes going live, was reasonable to expect is what we were going to get).
  2. In the patch notes thread it’s been indicated that activating the power itself suppresses the extra stealth, and Faultline acknowledged this is not WAI. So clearly there have been some errors in implementation. I asked there that the changes be reverted until they fully figure out what is and isn’t WAI.
  3. Please revert the Stealth/Invisibility changes (idk what you do with Infiltration) until what is and isn’t WAI is figured out and clearly communicated to the players.
  4. If this is the intended functionality, then Stealth is the better name, since it’s really just enhanced Stealth. On the other hand, if this is a bug and the stealth suppression is only supposed to occur as it did with the old Invisibility, then Invisibility is better. So depends?
  5. This is completely messed-up. So if you’re standing in the middle of a pack of enemies with Stealth on you’re “invisible”, but pop an inspiration, or toggle on a shield, or do anything else even though it is only self-effecting, you become just “stealthed” and therefore will be detected? Then invis is functionally gone.
  6. Thanks for the clarification. But my point about renaming stands - there is no longer a power that grants “stealth”, there is a power that grants “invisibility”, so call it such. I understand it’s not exactly the same as the old Invisibility, but neither is it the same as the old Stealth. So as between the two, using the name that no longer describes what it does is puzzling.
  7. Wait, is there no longer an “invisibility” power? Or is the new Stealth effectively invisibility? If so, then why not rename it “Invisibility”? If it makes you invisible, then it’s not really just stealth - renaming would seem to better match what it actually does and potentially avoid confusion. On the other hand, if there is no longer any invisibility power, then just ...*boggle*
  8. Other than adding two minor arcs in the mid-game, how have they advanced the narrative/content up to this point? To the contrary, they’ve been almost exclusively focused on changing game systems/mechanics. Yes, between the two, I would prefer they leave those alone and add more content, at all levels, since new content doesn’t fundamentally impact game play.
  9. You present the “slippery slope” problem well. Start messing with things that aren’t purely cosmetic and/or strictly necessary to change (e.g., the Paragon market), and where does it stop? Inter-zone travel is the perfect example. It wasn’t exactly hard before, but for whatever reasons they decided to make it even easier. So now the tram, ships, subs, choppers, TUNNEL, and even Ouro (for non-Ouro content) are basically obsolete. Given this, it’s logical to now ask, why not allow open-access to all zones? Why require travel to contacts/trainers/vendors? What’s a “core component” of the game and what’s just a grindy hassle? The line becomes more and more arbitrary with each departure. Personally, I wish the project were just a faithful re-creation of live (and there are other servers out there like that), but this is where the people are, and I don’t play an MMO to solo...
  10. dtj714

    Cable concept

    BR/WP with Psi mastery and probably Fighting/Leadership/Speed/Teleport to shore-up WP and other utility? Gonna be a *bleep”-ton of toggles... Never played a Sentinel so any feedback/tips appreciated.
  11. You know things have gone too far when a post entitled “guide to modern teleport powers” doesn’t cover any powers from the actual Teleport power pool. They’ve made the tram, TUNNEL, and even Ouro (to a lesser extent, for non-Ouro content) obsolete. These were basic game elements. I was going to rant on further, but I don’t want to post-hijack (any more than I already have) so I’ll go post it in general.
  12. I did not mean to or actually say WS > blaster, tanker, etc. The basic point is that WS can fill many roles well (especially through leveling content - endgame just about any AT is equally useful/useless). If all you do is focus on one aspect/element at a time, then yes the calculus becomes much different. But that’s not a valid comparison given the very nature of the AT (inherently multi-faceted).
  13. I’ll have to go find one of your macro posts then. I literally see you change forms once (nova to fly in lol). I knew form attacks in “human” were possible, but not on such a rapid, consistent basis. Do you have ultra-fast internet?
  14. Doom, what’s your sequence in that vid? Following the icons it looks like Eclipse > Mire > Quasar > Gravitic, but there seem to be (FX at least) for multiple mires and back-to-back Gravitics.
  15. Well, let's see - 1. A ranged form with a better damage scale than a blaster and inherent fly. Yea, that sucks. 2. A melee form that can tank well up to end-game with inherent status protection and TP. Yea, that sucks. 3. The ability to routinely buff yourself to damage, hit, and resist caps; and refill your HP and End. Yea, that sucks. 4. The ability to do all of these things in conjunction with one another. Yea, that really sucks. Yes, you need bodies (both alive and dead). So go get (make) some. Always try to leave yourself something to eat... I don't recommend leveling as human-only (tried it, hated it). But human-only at 50 can also be pretty bad-ass, IMHO.
  16. Out of curiosity, what are you missing? I can only think of 3 “core” tri-form powers that need KD slotting - Nova Detonation, Gravitic, and Quasar. Personally, I have those slotted with Kheld Grace, boosted IOs (only 4 slotted), and Oblit, respectively. As a tri, the 6th bonus from Grace is nothing, yea the loss of Def from Oblit sucks, but I’m satisfied with what I have. Obviously I’m not a purple-set min/maxer though, so I’m sure your build specifics make a big difference.
  17. I’m not actually trying to get it to execute multiple powers, just one, depending on the conditions. What I posted works, unless you’re in human, have a target, and it’s out of range of Starless Step, in which case it gives the “out of range” error message. And that seems to be the real root of the problem. If that power simply didn’t (even try) to execute when out of range, then I think a target version of Shadow Step could be included, which would fire instead (provided the target was in range of that power). But since all targeted powers have that behavior, and more definitive “if/then” conditions don’t exist for slash commands (afaik), I tend to agree it’s not possible. Just curious what others were doing though.
  18. So the best/most effective thing I’ve been able to come up with thus far is: powexec_location camera:max Shadow Step$$powexec_location camera:max Black Dwarf Step$$powexec_location target Black Dwarf Step$$powexec_location target Starless Step To you macro-magicians, what it does should be evident, as should be the problem - that because both Shadow and Starless are available in human, equivalent functions for those can’t be included in the same string. But maybe I’m wrong? Have any of you figured out how to do target and non-target versions of all 3 powers in the same macro? Or what other creative solutions have you come up with?
  19. Ironically, you NEED to get a badge in Echo FL to unlock FL. It's a known bug they said will be fixed next patch.
  20. Some specific feedback - 1. The activation times indicated in the tooltips are generally wrong (say 12 sec instead of 2). 2. Some (most?) of the animations in the Costume Creator are off (show long activations). 3. The actual activation times seem even shorter than what they should be (2 seconds). They seem virtually instant. It takes longer to cast regular TP than LRT (hard to test for sure at under 2 seconds)? 4. Can Warshades get their custom TP FX back for at least LRT? Now, in general, I'm going to say something that's probably controversial and/or contrarian, but I just want to put it out there and I'm not going to belabor it or get into a back and forth so hopefully this doesn't just get deleted. All of these changes were made to compensate for the fact that a known hack/exploit/unintended use of a slash command was removed after being left in for over a year, and none of them should have been. The prestige powers had long recharges for a reason. LRT was not universally available for a reason. Trial/hazard zones were hard to get to for a reason. With these changes, every mode of transport other than bases and LRT (and Ouro) has been made irrelevant. No more trams, TUNNEL, boats, helicopters, or plain old hoofing it. People may whine about it, but they will get LRT for virtually every zone because it is simply the most direct, fastest way to get just about anywhere. After that, base travel is the de-facto method (as it has been over the past year while the command was being exploited). It is fundamentally different from COH. That is the reality. Obviously the devs are entitled to do whatever they want, and they have. But I think the lesson here is don't let something that isn't supposed to be there lay around for long. Otherwise, the devs may again find themselves bending over backwards and radically altering core game systems. Maybe that's the game some want. Maybe for others it isn't.
  21. First, the activation times of many of the zone travel powers are incorrectly listed in their info boxes as 12 seconds (their animation times in the costume creator are also off). Second, although the activations times are supposed to be 2 seconds, they seem to be virtually instant. It seems to take longer to cast regular TP (activation time 1.67) than LRT. Third, not a bug but a request - can WS’s get their unique TP FX as their base FX for the travel powers? At least LRT, which is the functional replacement for Shadow Slip.
  22. I didn't realize TT (or Group Fly) had any viable use any longer. My apologies, carry on...
  23. Fold Space was created to fill the place left by the removal of LRTP, which was so removed because it was a “waste” as a pool power. Now, with the improvements bestowed upon the accolade, it’s bar-none the best inter-zone travel option (anyone who says otherwise is clueless or lying), instead of a “nice little bonus”. LRTP is a universally useful travel power in a travel power pool - everyone needs to travel between zones. Not everyone needs or wants to herd mobs (and have fun playing mob ping-pong with those who do). If all these other travel options exist and are so great, then why make he accolade so desirable, or have it at all? LRTP existed as a pool power from Issue 21. Yes it was horribly anemic at what it was meant to do, but they’ve shown that it can be vastly improved, and in so doing have eliminated the reason for taking it out of the pool to begin with. So let everyone else use their P2W Base ports, Ouro ports, tram and tunnel slogging, etc. I want to go “BAMPH!” between any 2 zones every two minutes. Anyone who says that isn’t worthy of consideration as a regular power in the overall scheme is just kidding themselves (and/or others).
  24. As it was maybe. As it would be if equal to the new accolade - nope. What other power, temp or otherwise, provides direct inter-zone travel on short CD (besides mission specific)? Again, as it was, it could be argued that lots of alternatives were just as good if not better. As they’ve shown it could be, there is no equivalent. Not anymore. The accolade will be the go-to inter-zone power, only being bypassed when on CD or a door power is applicable and ready.
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