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dtj714

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Everything posted by dtj714

  1. So I have a Broadsword/Dark Armor scrapper that I really like. Not 50 yet, but in anticipation I’m curious to know peoples’ opinions on the best slotting for Death Shroud. Was thinking of doing 3 slots for acc/dmg/end, then 3 slots of procs, but if I understand the proc rules right that would give each proc a 30% chance to go off every 10 seconds. Not much survives 10 seconds in this game though, so I’m wondering if it’s better to just slot for pure dmg? Any other key slotting advice for this AT and power combo would also be appreciated.
  2. So I got my human-only PB to 50 and built out to the point of having perma-hasten (and hence perma-everything), good psi resist, good solo damage (only gets better with CB stacks), and I’m starting to wonder, will I ever want to play a different AT? The combination of survivability, ranged damage, melee damage, aoe damage, and just general awesomeness makes me think everything else will feel “meh” in comparison. For those who have gotten their PB’s to this point, what have you found to be the most rewarding to play after?
  3. Was it like this on live, or is it just with these private servers? Pretty silly that you can’t see accurate, all-inclusive recharge times.
  4. Yea, what’s the deal with this? The global haste value shows correctly in Combat Attributes, but the recharge values displayed for the powers are wrong using either of the methods mentioned above. Is there some hidden way to show accurate, all-inclusive recharge values for powers!
  5. Can you share the build? including which powers are on/off at the time? and what the in-game shows for that same combo? Edit: Never mind, I did some testing and apparently what is wrong is the in game displayed values. Actual timed values seem to match up with what is in the builder. Not exactly sure where you’re supposed to see accurate, all inclusive values in game then - the differences can be substantial.
  6. 1. Run DFB until 20. DFB is unique in that it drops level appropriate SOs from level 1. So even if you don't slot as many, you're better off than TOs or DOs. 2. At 22, take your merits and buy boosters. Yes, you can buy converters, but in my boosters get you about the same inf/merit, but involve far fewer transactions because of the much higher value. You can list them for 1 inf and will still get the going rate, generally 1.2 to 1.5 mill. 3. Use the money from 2 above to buy lvl 25 IOs, and continue the process as you level from there. Then at 47 you can look at getting lvl 50 IOs or sets.
  7. Can anyone confirm a problem with recharge times? That’s obviously a pretty significant bug if true.
  8. Something is off with recharge calculations. I recreated my in-game toon, and all the recharge times in the builder are significantly faster. Also, what's the deal with all these names and versions? Is the link on the first page of this post still the correct one? When you go there is says Hero Builder 2.22.0.8 but the program says Pines 2.23 and has an update date of 5/16/19. Is this the correct/latest version?
  9. So I finally got around to downloading Pines and created a theoretical build. Wasn't as difficult as I expected. Anyway, here it is below, would appreciate any feedback. Please note that the Sorcery powers are just placeholders for Recall Friend Teleport, and LR Teleport, since Pines still doesn't allow PB's to take that pool. Edit - One particular concern I have with this build is Endurance. Even with the recovery rate, given the very short recharge rates, I wonder if it will be able to keep up. You can see that I've 3 slotted Performance Shifter. How good is the proc from that, and how does it work? Is it a chance for it it every tic of recovery? Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Test: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Leadership Power Pool: Sorcery Power Pool: Speed Power Pool: Concealment Hero Profile: Level 1: Glinting Eye -- EssTrn-Acc/Dmg(A), EssTrn-Dmg/Rchg(5), EssTrn-Acc/Dmg/Rchg(11), EssTrn-Dmg/EndRdx/Rchg(15), EssTrn-Acc/Dmg/EndRdx/Rchg(21), EssTrn-Rchg/Global Heal(21) Level 1: Incandescence -- ResDam-I(A) Level 2: Gleaming Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(46), Apc-Dam%(50) Level 4: Shining Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(5), ImpSki-EndRdx/Rchg(37), ImpSki-ResDam/EndRdx/Rchg(39), ImpSki-Status(46), UnbGrd-Max HP%(46) Level 6: Radiant Strike -- KhlGrc-Acc/Dmg(A), KhlGrc-Dmg/Rchg(7), KhlGrc-Acc/Dmg/Rchg(17), KhlGrc-Dmg/EndRdx/Rchg(25), KhlGrc-Acc/Dmg/EndRdx/Rchg(31), KhlGrc-Rchg/FormBuff(34) Level 8: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 10: Thermal Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResDam(48), ImpArm-ResPsi(48) Level 12: Inner Light -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13) Level 14: Luminous Detonation -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/EndRdx(25), Rgn-Knock%(33), Rgn-Acc/Rchg(36) Level 16: Quantum Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), Ags-Psi/Status(50) Level 18: Incandescent Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(33), Hct-Dam%(36) Level 20: Assault -- EndRdx-I(A) Level 22: Reform Essence -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45), Pnc-Heal/+End(45) Level 24: Quantum Acceleration -- Flight-I(A), Flight-I(31), LucoftheG-Rchg+(31) Level 26: Solar Flare -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(33), Arm-Dam%(36) Level 28: Spirit Ward -- Empty(A) Level 30: Arcane Bolt -- Empty(A) Level 32: Mystic Flight -- Empty(A) Level 35: Restore Essence -- RechRdx-I(A) Level 38: Light Form -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(39), ImpSki-EndRdx/Rchg(39), ImpSki-ResDam/EndRdx/Rchg(40), ImpSki-Status(45) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42) Level 44: Maneuvers -- LucoftheG-Rchg+(A) Level 47: Vengeance -- LucoftheG-Rchg+(A) Level 49: Stealth -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- Flight-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Rchg+(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3) ------------ ------------
  10. I'd like to accomplish something similar myself - perma lightform and perma hasten for basically a perma wrecking-ball :) However, I never played a PB before (my current is 31 and I love it), and I have no experience at all with set IOs and bonuses. So, I'm hoping some of you knowledgeable people can point me in the right direction. Here are the power choices and slotting that I would prefer/presume: Luminous Blast - Note: all attacks 6 slotted for max acc/dmg then rech/endred Glinting Eye Gleaming Blast Radiant Strike Inner Light - 3 slot for max rech Incandescent Strike Solar Flare Luminous Aura Incandescence - 1 slot def Energy Flight - 3 slot for max fly speed Shining Shield - 4 slot for max res then endred Essence Boost - 3 slot for max rech Thermal Shield - 4 slot for max res then endred Combat Flight - 1 slot Quantum Shield - 3 slot for max res (2 res here plus res from Inc.) then endred Reform Essence - 3 slot for max heal Quantum Acceleration - 3 slot for max fly cap Conserve Energy - 3 slot for max rech Light Form - 6 slot for max rech then ? Restore Essence - 4 slot for max heal then rech (or other way around) Quantum Flight - 4 slot for max fly then rech or endred (not sure how this power works - does it give you max flight speed right off the bat? Does it even need fly enh?) Power Pools/Inherents Stamina - 3 slot for max recovery (maybe not strictly necessary with boost from LF, but want to make sure no End issues so can have on all toggles and sustain continuous attacks) Assault - 1 slot Tactics - 3 slot for max tohit Hasten - 3 slot for max rech Recall Friend - 1 slot Teleport - 1 slot Long Range TP - 1 slot All others as normal with 1 slot So, do you think I could get to perma hasten and perma LF given the above powers and slotting (along with decent psi/mez resists)? Or where would adjustments need to be made? Also, if I understand correctly, you need about 95% global recharge in order to get perma hasten. Given the duration/recharge ratios on hasten and lightform, I assume that achieving perma status on the former gets you to perma status on the later. Finally, if you have 95% global recharge, plus 70% from hasten, then you have 165%, which stacks on top of whatever you have slotted in the powers? There's no total haste cap?
  11. Where are you getting these numbers from? 2 slotting AB with SO’s at 50 gets the cap to 82.5. 1 slotting Fly gets the speed to 73.17, plus 2.93 from Swift makes it about 76. You could 1 slot AB and still be under the cap, which would then be 77.7. This is all per the Paragon wiki, which nobody yet has said is wrong. Edit - nevermind, I see now that both you and Eryandus are talking about using lvl 50 IOs not SOs, the later being what the wiki is based on. Assuming Eryandus’ numbers are correct, then using 50 IOs yes 2AB and 1 Fly seems to be best for both speed and efficiency.
  12. I mean that the net effect is that, with nothing slotted and no Afterburner, you’re at the basic cap of 58.63. 1 slot Fly and Afterburner with SO’s and you’re at about 76, a roughly 30% increase over the “base” value of 58.63. 2 slot each and you’re at 82.5, a further increase of 8%, or 40% over “base”. 3 slot each and you’re at 86.5 an increase of 4% or 47% over base. In any other “Schedule A” power, slotting 1 SO gets you a 33.3% increase, 2 gets you 66.6%, and 3 gets you an additional ~29.4? (I forget what the actual DR/ED number is.). For Fly the results are nothing close to that, AND you have to slot another power to reach the maximum potential. It may very well be that the “enhanceable” portion is getting increased appropriately, but again the net result of all the dynamics is that you see a significant increase in speed with 1 slot in each power (Fly and Afterburner), and much less after that - about 17 mph, then about 6 mph, and finally 4 mph.
  13. For Run, yes. For Fly, no. If you slot Fly speed in Swift, it also increases your Hover speed, which is useful in combat. But wouldn’t it be better to just put the enhancement into Hover? No, it doesn’t end up benefiting both, but the increase from Swift is so minute - 3 slotting it goes from 2.93 to 5.71. I don’t know what Hover’s base value is, but assume that increasing it by 33% is much greater than increasing 2.93 by 33%. As to slotting Fly and Afterburner, I think I see the point of people who say it’s not worth adding any additional slots to either. At 50 using SO’s in just the 1 slot that comes with the powers, the Afterburner cap is 77.7, and Fly + Swift is about 76 - about a 30% increase over the base cap. 2 slotting gets you an additional 8% increase, and 3 slotting an addition 4%. So unlike just about any other power, there are great diminishing returns after just 1 slot.
  14. I created a toon on the test server too, and the raw Fly values I got (using the free lvl 50 SO’s you can get from the merit vendor) were very close to those on the wiki - 66.58 with nothing slotted, 73.02 with 1 SO, 79.61 with 2, and 85.19 with 3. Assuming an additional 2.93 from Swift, those still don’t match Erydanus’ values. And I don’t see how you get the Afterburner cap values, as that information doesn’t seem to be displayed - not that I could find anywhere with just the basic interface anyway. That said, I guess I now see the point of those who say it’s not worth it to add slots to Fly. Putting SO’s in just the single slots that come with the powers, Afterburner gets the cap to 77.7, and Fly + Swift gets you to about 76 - roughly a 30% increase over the base cap. 2 slotting gets you to 82.5, roughly an 8% increase, and 3 gets you to 86.5, or around a 4% increase. So clearly there are great diminishing returns after 1 slot, which is different from (all?) other powers.
  15. Clearly these values are different from what is on the wiki, and I don’t know if they are the same values as on the regular servers (the test server has beta code?). Not sure what would be the reason for the discrepancy.
  16. 3 slotting Afterburner gets the cap to 86.5. 2 slotting Fly gets you to 82.61 (including Swift), so you’re not reaching the cap. 3 slotting Fly gets you to 88.13, so you’re over a bit. Personally, my take-away is that the most practical thing to do is 2 slot both, which get the cap to 82.5, and your speed to 82.61, so just barely over. You lose about 4 mph on your speed, but gain 2 slots to use elsewhere. Edit - In another post somebody said they tried it on the test server, and the result was 3 slotting Afterburner and 2 slotting Fly got you to the cap, but the values indicated were different from what is indicated in the wiki, so unless the code is wrong I’m not sure why.
  17. Exactly that. Uh, I don’t think you’re reading that right. At 50 with 3 SO’s slotted, Afterburner increases the cap to 86.5 mph. At 50 with 3 SO’s slotted, Fly’s speed is 85.2 mph. Add to that 2.93 mph for Swift (unslotted), which takes you to 88.13, or just over the cap So, for maximum fly speed, you need to 3 slot Afterburner with SO’s to max out the cap, but then you also need to 3 slot Fly with SO’s in order to actually reach that cap. Tell me how I’m wrong? Edit - Upon further consideration, it seems like the most practical thing to do is to 2 slot both Fly and Afterburner with SO’s. The cap with Afterburner would then be 82.5 mph, and Fly speed (including Swift) would be 82.61. So you’re sacrificing a few mph, but gaining 2 slots to use elsewhere.
  18. I use a logitech controller with Pinnacle Profiler (yes it's no longer actively supported, but it looks like you can still get the software, or there is a successor, Padstarr). There are basically 12 "buttons" on the controller (not including stick clicks) plus the 2 triggers. Each button can be programmed with 2 functions based on single/double press or press/hold. So that's 24 binds in one set. The triggers can then be programmed to "shift" to a new set, giving you 3 x 24 or 72 raw binds. So, I don't think the people who say that controllers don't have enough binds know what they're talking about. Now, are there some functions that may be difficult/impossible to bind on a controller? Probably, but you can certainly do just about everything basic.
  19. Could you expand on what you mean by “assumes you’re lvl 50 and exemplar down for TF and trials?” Is this to “farm” the IO sets because you still get lvl 50 drops but the content is easier and faster? Or is it just a play style preference type thing? Personally I like running TF’s and trials to level up, but maybe I’m missing something.
  20. Ok, more newbie questions ;D 1. I read in an admittedly dated guide that light form had a duration of 120s and a recharge of 1000. This post seems to imply other values. Is that the case now? Edit - nm, I found the patch where it was changed to 90/300. 2. I’d like to take luminous detonation and solar flare, but the issue with them is the knockback, which I understand is something of a no-no. However, from what I understand you can slot an enhancement to convert knockback to knockdown? Would it be possible to do that and still accomplish near permanent light form? 3. Is this viable when you can first get light form at 38, or is it purely a lvl 50 thing? When I last played on live, I don’t think IOs and set bonuses were even a thing, so I need to do a decent amount of research on that.
  21. I hate crafting. I also hate playing the auction house. So, for a person like me, my take-away from this is that the most straightforward way to make decent influence is to earn merits (in whatever fashion), use those to buy enhancement boosters/converters (which is better?) from the merit vendor, then sell those on the AH, potentially for millions of inf. Does that sound about right? As far as enhancements go, my plan would be to use the influence to buy level 25 IOs (which are roughly 95% as effective as an even level SO) and not worry about enhancements again until level 50. I’m guessing a few million inf should be enough to fill up on lvl 25 IOs at level 22, then it would just be a matter of buying more to fill new slots while leveling. Does that sound both both simple and effective?
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