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Bionic_Flea

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Everything posted by Bionic_Flea

  1. LF Crumpet farm in pocket D. I can be sitter, hitter, or tasty fritter.
  2. Number Six had to break it before he could fix it! Duh!
  3. I think you could add a quick comment on the mission load screens that have all sorts of advice, jokes, and comments.
  4. I have a Force Field/Dark Blast defender on another sever that specializes in Hellion skeet shooting. PULL! [Force Bolt] + [Moonbeam]! Critter goes flying and you snipe him in the air. great fun.
  5. Maybe it was the -tohit combined with all the negative resistance. Even when I got a lucky hit on my dark melee, it was just a tickle to the Master.
  6. Did they always have the same suite of powers then as now? Do the Masters of Death have better, stronger powers?
  7. Since the topic title is "High Level Enemy Group Revamps" not just nuCouncil, let me submit a rant for nuCoT. I've been running some tests in an AE arc I made and one of the missions has high level CoT. OMG. One Death Mage is pretty bad and can quickly drop your tohit where you are missing the majority of the time, which makes it difficult to get rid of them and stop the debuffs, especially on melee characters. If you get more than one, and it happens more than i think it should, you now have hit chances in the teens or single digits. At that point you have to run or have a counter for -tohit . . . or die . . . especially on dark melee who needs to hit to get the benefits of [Soul Drain]. Being a stubborn bug, I died a few times before I started running and trying to split up the mages so that I didn't have stacking overlapping [Chill of the Night] auras, which I think are auto hit. And sometimes you get whole groups of ghosts, although they didn't seem to be as problematic as boss Death Mages. (Anyone know how much a +4 Death Mage boss's Chill will do? I think base it's -30 tohit) And yes, I was playing at +4/x8 and I know that I can turn it down, or get Ageless, or have different inspirations, or get teammates. But none of that is the point. The point is that I could solo them at +4/x8 previously on these same characters and now I can't or have to work a lot harder for it. Some folks like that old stuff is getting harder. I don't. Make new stuff as hard as you like but please stop making me change the way I've been playing for years and years. I'm old, stubborn, and crotchety. I don't want to learn new tricks, or respec, or whatever to run the same stuff I've been running for 20 years. I think you are more likely to lose me for changing too much than changing too little. I am all for more hardmode/advanced mode content and adding the TF/Ouro difficulty settings to regular arcs (with reasonable increased rewards). But please, leave the old stuff alone.
  8. Something ic Flea. Eg.: Bionic Flea, Symbiotic Flea, Robotic Flea, etc.
  9. I'd like to see more bugs in the game and swarms would be a great way to do that. We already have Devouring Earth Swarms. It wouldn't have to be everywhere or added to every group. In fact, it shouldn't be added everywhere. But a new group with say ants or bees coming at you in a huge swarm would be cool, IMO. MOAR BUGS!
  10. Now that you mention it, I think FREEEM KB was also toned down based on feedback from her and others.
  11. There is absolutely no issue with you raising problems in the forums at any time. Even if the Devs do not make changes to nuCouncil (I like that name), they might take note of your concerns when making future changes. I have also done beta testing over the years both here and even live. I have had some of my concerns directly addressed leading to modifications and sometimes my concerns are noted but they move on with their announced plan anyway. While you can complain anytime about anything, the further out you are from implementation, the less likely you are to influence change. And that makes sense. It takes dozens if not hundreds of hours to learn this game's code and then dozens if not hundreds of hours to add changes. And even more time to calibrate and fix any bugs. So you might understand if by the time it gets to the live servers the dev or devs that created that new content think of it as their newborn baby. But even at that, they sometimes do make changes after going live. It doesn't happen often, nor is it easy. But it does happen if you provide evidence of a problem. I can also attest that beta testers play a variety of characters at multiple levels. I will make something new, play it from 1 to 10 or so, and then play a mission and bump up a level or two so that it doesn't take forever. I can also attest that America's Angel, who posted on the last page of this thread, specifically posted feedback on the difficultly of the new Council and CoT on MMs in particular during beta testing. I don't recall if any changes were made based on that feedback. But it was given. Finally, I renew my suggestion made upthread that may have been buried in the comments: I think you may want to consider team inspirations, specifically defense and break frees, to help you take out those Nazis!
  12. I never liked the "must be on the ground" powers but Seismic makes less sense than usual. Blasters and other squishies use fly much more often then melee characters because staying out of melee range is almost standard survival technique.
  13. Oh! I had a thought. Load up on some team inspirations and neutralize those Nazis with extreme prejudice! Some mez resistance and defense and your pets will eat them up!
  14. Yes, I am. I am one of the few people against the proposal in the thread. Again, did anyone name me? No, absolutely not. Were those statements directed at me and a few other detractors? Yes, absolutely. But this is just becoming an argument over an argument. So I'll leave it at that before Googly or Crumpet close the thread. Enjoy your weekend.
  15. No post contained the quote above, but both yours and Oklahoman's sure implied it.
  16. I don't appreciate being called "sus" by Oklahoman and Peregrine Falcon. I'm just stating my preferences like you are stating yours. There's no need to cast aspersions. And I expected better from both of you.
  17. Yeah, what Greycat said. Players can currently make a chat macro that can append their global to their chats if they wish to be known. I don't think an option where others can decide whether MY global is shown or not works for me or for and probably no for anyone that likes to be even slightly anonymous for whatever reason.
  18. While Kaizen doesn't need me to speak for him, I'm going to anyway. 😛 He has spent A LOT of time on the test server and creating a parser to help evaluate powers. He's too busy to make inf! And he works really hard to find bugs before they make it to the live game.
  19. No, thank you. I would not like this.
  20. That would be REALLY nice, except I don't think the code will let us do it. Anytime they have messed with slots and levels the game has violently rebelled.
  21. Yeah, that makes total sense. World of Pain gives you (and pets) +tohit +dam and +resist, and Enforced Morale gives perception and mez protection but not KB protection. So I can see you cruising through Arachnos but having problems with new Council. As you say, incarnates will fix that for you. But I understand the frustration.
  22. I argued during beta that they should not change Council and CoT. I did not and do not want changes to the existing base game but absolutely want new challenging content like they made with the new hard mode stuff. Others thought differently, including the devs. However, now that it's been in game for a bit, I find it more of a speed bump than a wall. It's a bit slower and inconvenient, but I can still get past it easy enough. I hope you don't take this the wrong way, but what AT and powersets are you having a hard time with Council x8. It may be that new Council is particularly strong against what you are bringing. For example, SR laughs at Malta sappers, but resistance armor melees better take them out fast or risk being left naked.
  23. You're against a proposal that will not effect you at all and want to toss more work at volunteer GMs? Of course, you should report players that are misbehaving but there's also nothing wrong with players not associating with other players that are misbehaving. That's what the rating system, the kick button, and the /ignore feature are for.
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