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Everything posted by Bionic_Flea
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Patch Notes for July 23rd, 2024 - Issue 28, Page 1
Bionic_Flea replied to The Curator's topic in Patch Notes Discussion
Not Maxi-Taur? -
The only visible thing, at the moment and as far as I know, is the combat spam that says you made "name of critter" wet. Hmm . . . I wonder if you are hit with that in PvP you get an icon. . . . BRB Edit: Apparently not. At least I am not seeing an icon OR combat spam for wetness on the target character. I see combat spam for wet on the attacker. WAIT!!: There is a short lived graphic of water falling off the target for a second after hitting with a water blast attack other than dehydrate. It's like the water dripping aura you can get in the character creator.
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*Goes to Ouroborus and mucks with time* What are you talking about? The servers never went down.
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Everything in Water Blast but Tidal Forces and Dehydrate adds a +wet flag regardless of what the Wiki says or doesn't say. In questions of what powers do, City of Data (CoD) is second to none. https://cod.uberguy.net/html/powerset.html?pset=blaster_ranged.water_blast&at=blaster
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Wet was briefly linked to Arsenal Control where something having the wet tag triggered additional effects when using Arsenal, including immobilization that many wanted included in the set. It was ultimately removed as a trigger from Arsenal. It's possible that wet flag is still there as a vestigial thing or there may be some future combos with wetness. I have skipped either the T1 (Aqua Bolt) or the T2 (Hydro Blast, and Steam Spray. I used to hate cones but I'm starting to like them more but only when I have several. I don't like having to juggle range for just one attack. I only "save" tidal power for Geyser and Water Jet, otherwise I generally ignore it and just fire whatever is next in the rotation.
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Whitecap why? (aint nuthin but a heart break...)
Bionic_Flea replied to luxlorica's topic in General Discussion
Whitecap why? I never want to hear you say, I jump in that way. -
Allow me to suggest the Marinated Marine. You're welcome. 😎
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Mercenaries, duh! They're Marines. Semper Fi! or Necro are dead pirates! or Beasts and be a master of land, air, and sea!
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I have heard several people mention MMs, especially for soloists, as you have a built in group to pump up your tide bonuses. Give it a few days, we'll know more.
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Keep trying and click all the way through, even if it says unavailable. Sometimes it's blocking the use of name because it knows someone had that name (you) and it may be cached somewhere. But I have done the same, had the same error, and then clicked through and got the desired name. GO NOW! Hopefully it hasn't been stolen.
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ATC's Badge List PopMenu
Bionic_Flea replied to AboveTheChemist's topic in Tools, Utilities & Downloads
*Waits patiently for new update* -
Focused Feedback: Marine Affinity
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
SoonTM -
Focused Feedback: Marine Affinity
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Correct. The resist and -dam help me last longer, but if I get hit by just about every mez and debuff I am still a piñata -- just a sturdier one. -
Focused Feedback: Marine Affinity
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I've been slow leveling a Marine/Water corrupter on Open Beta on mostly SOs (I have the Panacea and the +def & +res uniques slotted). It's been fine on low settings until about level 20 and I am dying several times per mission, mostly due to mezzes and debuffs. Most other support sets have a tool to avoid or mitigate debuffs, either through significant defense, -tohit, mez protection or resistance, or otherwise has protection against debuffs or some mez of it's own to mitigate. Marine's toolkit, while impressive, doesn't really have any of that. Specifically: no significant defense (It has minor defense in Barrier Reef), no -tohit, and no mez resistance or protection. I have found myself several times chain held and debuffed to death. Not fun. Yes, I know that I can fill those holes at higher levels with incarnate powers, IO builds, and an assortment of temp powers. My point is that at at these low levels on an SO build, Marine doesn't stack up to other sets. Without being able to avoid some mez and debuffs I think you will find many players get frustrated and give up. Dark has a ton of -tohit (plus defense from Fade if controller); Electric has Faraday cage; Force Field and Sonic have Dispersion bubbles for def or res AND mez protection; Nature has Spore Cloud for -tohit and Entangling Aura hold; Poison has Weaken and Venomous for -tohit and two holds; Rad has HUGE -tohit in Radiation Infection, Mez resist in Accelerate Metabolism, and 2 holds; Storm has +def in Steamy Mist, -tohit in Hurricane, a ton of KB and a stun; Time has HUGE self and team defense in Farsight, -tohit in Time's Juncture, and a hold; Traps has Defense AND mez protection in FFG, -tohit in seeker drones, a hold in Poison Gas, and some of the pets draw aggro; and finally, Trick Arrow has Flash Arrow for -tohit, a sleep in Poison Gas Arrow, Team Mez resistance and a hold in Emp Arrow, another hold in Ice Arrow, and KB in Oil Slick. The only sets left over are Marine, Cold, Empathy, Pain, and Thermal. You don't see many Empathy, Pain, and Thermal running around, not as many as those other sets. At least I don't see as many. Colds are everywhere, but I mostly see them in 4* and other hard content usually in pairs so that they are covering each other, and the rest of the team, in significant defense. I would suggest adding mez resistance to Torroidal Bubble and some -tohit to Shoal Rush to address the problem of mez and debuffs and to give better parity with other support sets. -
Focused Feedback: Marine Affinity
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I would think it might be an able alternate to Nature. But we won't know until we know. And we won't know until enough folks try it out with those settings. -
I tend to level up my characters mostly solo, except for an occasional TF, trial or raid and have made a few ice armor characters and haven't noticed any bigger problems than other sets. Things always tend to get harder in the 20s as you lose your beginner's luck (https://homecoming.wiki/wiki/Attack_Mechanics#Beginner.27s_Luck) and the proc damage from the freebie prestige sets. At the same time you start fighting critters that do more exotic damage, debuffs, and mezzes but still don't have enough slots for all your powers. I agree with Googly that you should slot the uniques ASAP. Some can be slotted as soon as level 10. I also start slotting ATOs and attuned sets that will grow with me as I level up. You will have less enhancement value at the lower levels vs SOs, but the set bonuses and the convenience of not have to upgrade constantly is worth it to me.
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Focused Feedback: The Labyrinth of Fog
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Just to make sure, I made a level 1 throw away character and tried to get into the Labyrinth. As predicted, I couldn't get in and got a little error message UI, basically saying 45+ only. What I did not predict it that the Map icon would not even be visible until I trained to level 45. Once I was trained to 45, the marker became visible and I could enter. This concludes this test of the Emergency Flea System. -
Focused Feedback: Marine Affinity
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I have to agree with Ultra Alt on the Whitecap Icon. What he is suggesting matches Shield Charge, Lightning Rod, Jaunt, and Spring Attack. But maybe with the short line on the bottom indicating it is also a debuff. -
Focused Feedback: The Labyrinth of Fog
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I have no idea if such a thing is possible, but can a critter be granted a power based on number of enemies around? I'm not talking about something like invincibility, against all odds, rise to the challenge, etc., where you get a stat boost for each enemy in range. I am talking about giving the Minotaur something like Dull Pain, Phase Shift, or his own incarnate judgment but only when facing a large number of players. That could be set at 20, 30, 50, whatever works. If you really want to be mean, give him Dull Pain at 20, Phase Shift at 30, and Judgment at 50! PS - Bonus points if having X mag of control stacked eliminated one or more of those powers (or others), even if the Mino is still active and not fully mezzed. I know, I know . . . no major changes as release date approaches. Just tossing out ideas. -
Focused Feedback: The Labyrinth of Fog
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Just make costumes squeak! -
Focused Feedback: The Labyrinth of Fog
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I can see people being REALLY upset if they were one hit away from defeating a piñata and get pulled away. Giving players agency as to whether to be teleported or not is the way to go, IMO. -
Focused Feedback: The Labyrinth of Fog
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Thanks for the response. Understood that it's late in the development so unlikely to change soon. But at least . . . -
Congrats to America's Angel for winning the Flea Cup! Five emails of 200k each sent! More people should set up bounties. I'm down a billion, but I had fun watching and learned some stuff. Worth it.
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