Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

ScarySai

Members
  • Posts

    2114
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by ScarySai

  1. No synergies are present this time.
  2. I don't care for the per-target lockout on storm cell. It's not strong enough to really warrant it, especially since you have a 1/3 chance of getting the bolt you actually need, most of the time. Critical mass moments for Storm cell would make it feel powerful, something it currently lacks.
  3. Cool idea as a thematic choice, awful idea as a gameplay choice.
  4. I think Storm could use some minor tweaks and buffs in certain areas, for sure. Category five feels awesome, storm cell feels...inconsequential to me. I think the earlier idea with Storm Cell just scared the piss out of most people to the point of being apprehensive to further major changes. Just don't do... that again, jesus.
  5. It does work like that, the way the blasts are rigged has the power grant come from you, not the cell. So intensify works properly there.
  6. I would personally like it if combat flags could be utilized to have a freshly summoned c5/Storm Cell fire off an initial volley of procs if the caster is in combat at the time of summoning. It would be a very minor, but nice way to help it feel impactful while you're setting things up.
  7. The set's got some RNG to it, but the good rolls get you results.
  8. Can't say I agree with claims the damage is weak, I'm sure a properly built cold corruptor could demolish this time, too. This is good for a corruptor.
  9. From what I understand, ignite is supposed to make up for not having aim and is tuned higher than they otherwise would have. Not sure if I'd say it's that good, though. A known issue is the flame patch is spawning at an incorrect level and is basically cosmetic until that's fixed. Second: the fear is obnoxious. I can mitigate it because I'm playing tac arrow, but good luck to any blokes without a slow or heavy knock tax.
  10. Agreed, but they seem to shoot down every alternative solution presented, this included.
  11. Can we talk about the fact that whoever is handling the visuals for this set is an absolute legend?
  12. Most seasoned AR players will tell you that beanbag has always been bad, and many more will tell you they stopped playing AR because of all of the problems with it, beanbag included. There isn't a silent majority of AR players who are cheering in victory over this, quite the opposite. The good news, is that the new ignite kinda slaps. So the set is in a pretty good place considering it's bean-laden problem.
  13. AR/TA after the latest BS update. 3:30 without level up 3:23 with level up. defense + survival amplifiers on. No video just because I want to save that for an even better run, pretty sure I can get better, anyway. That's pretty good for a character that's missing aim.
  14. Treat storm cell more like a rain power that moves than a power you need to have following you from pack-to-pack, and the set plays a lot better.
  15. Storm's pretty great for the situations you can set up for, and still fine when it has to play catch-up. Seeing the same people harp on it not being the next fire blast isn't productive feedback.
  16. I think the amount of people who take beanbag and like it would not even equate to a fraction of the people who would rather have a different, useful power. I can at least see people taking it while leveling/experimenting, because they don't know better. Even the forums, which are but a vocal minority of the community, has made it abundantly clear that they don't like beanbag. Even the people that liked old ignite are going "oh god, get it away from me!"
  17. New ignite change has my AR character going from a near 3m average pylon to around a 2m average, playing around with various rotations. I'm pretty convinced beanbag is still garbage compared to your other options. Pretty big, but I'd like to get some times below 2m with tac arrow. Interested to see what you guys come up with, I have to head out. Edit: Got a much faster storm time now that I think I got a bit of a good rhythm for my rotation, swapping hailstones for tornado/ls when they're up. I'd like to see what a cold character could do with storm blast.
  18. I love the direction of the new chain lightning animation way more than the ball. The initial bolts and the chain damage look really wimpy, though. Something about the ball added some 'weight' to the power that doesn't really exist anymore when fighting large groups. Suggestion: Thicken the bolts or whatever other means you have to make the chain bolts more noticeable in a large fight.
  19. Cool idea, but unreasonable at this stage. I'd stick to minor changes.
  20. Storm/storm is probably going to be really funny on the 4* hero-1 fight.
  21. If the fabled aprocalypse of legend ever happens, Storm's AOE isn't really that bad. The main issue is just that the set doesn't have a really good, proccable AoE. It still holds up well with that in mind.
  22. This is technically not a problem. Jet stream only knocks things that are in storm cell by design, so when you remove the repel for whatever reason, there's nothing to convert to a knockdown. I wouldn't bet on it changing, either way. I bet the deadline is soon.
  23. Real and true. If they ditch that borderline memeworthy proposal they made last night and ship the set, it will be in a pretty good spot.
  24. Here's an idea that would actually help: Reduce the cast time of category five and storm cell. If you do that without adding some weird unnecessary nerf, because in your minds every buff has to warrant a nerf to counteract it for some reason, a lot of problems people have with setup will be dealt with.
×
×
  • Create New...