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ScarySai

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Everything posted by ScarySai

  1. Control is more valuable the harder of a time your team is having. -res is always valuable. The rest are situational.
  2. If they ever do, I expect them to be treated as loadouts and not added on top of the current kit. Such as swapping out lore, destiny and such for a different set of effects.
  3. Depends on the character. My khelds typically laugh at quantums, so my priority would be on something like a ring mistress or a gunslinger.
  4. Darkest night and that one rad debuff (I forget which one took forever) have pretty ridiculous cast times. Rad moreso, especially when compared to how fast the other one is. Darkest night is very good when the situation calls for it, though. Dark miasma gives you enough tools where you don't need it every pull. Problem with rad's is it's an extremely important part of your kit.
  5. Energy was so good that people used air superiority, apparently.
  6. I thought we put this to bed years ago, but here we are again. Energy is better than it ever was, this is not a debate.
  7. I don't particularly care as long as burn's patch damage is buffed for non-brutes/tanks. It's pitiful even on damage capped blasters, and they don't have taunt keeping things in it. IG's definitely something I couldn't really argue against if it got hit, though I'm not sure of it's performance without procs. I don't really play rad melee. In both cases, if they just nerf it and don't touch anything else, then I'm opposed to it. At the end of the day, burn being broken does not really impact the overall balance of the game, nor does it harm my experience when I team with some fire triad. In a game with as many disfunctrional powersets as CoH, priority should be on bringing the lowest sets up rather than wasting dev time on overhauls they are not prepared for. Anyone who sets out to 'balance CoH' is embarking on a fool's errand, whether procs exist or not. The best possible course is to make every existing powerset not feel like garbage, and add more, harder content. Relentless ASF has been a resounding success, I'd say, in terms of introducing difficulty to the current meta.
  8. The only complaint I have about scrapper/tank/brute STJ is the lack of a two point builder. Makes the flow of an attack chain awkward. Compare to the stalker variant just feels infinitely better to play.
  9. Hasten on auto, domination bound to tilde ( ` ).
  10. I'm pretty confident it is getting the buff. Though I'm an advocate for putting SCS in bone smasher over TF. Much more versatile, and if you get a crit TF, that's a much larger DPS swing than anything else.
  11. Skip bitter freeze ray, rotate Freeze ray>Bitter Ice Blast>Ice Blast Proceed to laugh and demolish everyone on single target.
  12. I pop build up and aim before blowing them up as my opener. Or for something like my dp/martial, burst>hail>exe>eagles claw and that's a dead carnie. Sprinkle in reds to your overkill preference. Apparently, some people don't know this, but mezzing them stops them from shifting, if your build allows for it.
  13. 4x8 or the build is a failure in my eyes. None of my blasters have failed this benchmark, though.
  14. Your opinion is wrong, then. /shrug
  15. Well, feel free to bother me when they do that. Energy's better than it ever was even if you ignore focus altogether.
  16. I replaced the sound files for Dual Pistols and now I can't put the set down, lol. Some mix of the ambassador from TF2 and some other bits.
  17. I liked the idea of being able to full auto a whole pack from across the room and have capped defenses, but energy is annoying with the clickies, and I forgot FA was a 10 target cap at the time. Oof.
  18. I really doubt this, you would have to assume the worst of the HC devs to come to this conclusion. The idea that something like rad blast can't be buffed because it can be heavily procced is nonsensical at best. Fire blast, war mace, energy melee and ice blast can use procs too, and are the actual best sets in the game.
  19. I'm assuming they meant something like controllers/doms, but you are correct, yee.
  20. As a general rule, most 'selfish' builds that excel in solo are just as good if not better in teams, unless you skipped something important.
  21. I'd actually have to think about that, assuming we are discounting the failed ideas. I had a max range ar/energy that looked a lot better on paper than in practice and hated the end result. Maybe the grav/storm, but I don't think that counts since wormhole is kinda kneecapped on that diff, and the combo is all about porting things to the killzone.
  22. MA for wire fu, stj for something like Cap and Batman.
  23. All of my characters are 4x8 solo characters, but I'm currently playing around with a dp/martial badge hunting blaster. Depends on the mood. Did you want inspiration?
  24. At 50 I'm always running +4x8. For exemping I go down to 1x8. If you go below that on a fully purpled out character, there is no threat.
  25. Savage is a rare case where it outperforms scrapper on a brute. This is largely because there isn't really a good rotational spot for the ATO. Nothing quite like shatter or follow up. Both options being vicious slash and leap having significant downsides to them.
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