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Everything posted by ScarySai
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issue 27 Focused Feedback: Sonic Assault
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Quite easily the best new set to come out of HC. Chunky melee hits, -res and some good AOE. Not one bad power in the set, that's what you like to see. -
Evaluating the sets after that whole attack type thing gets through should be interesting.
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Of the three, I'd go for ninja. Though, I definitely prefer a taunt aura for katana. The dot on lotus tends to freak out the ai out with nothing to tether them to you.
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What is even being discussed in this train wreck of a thread now?
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Fire, DP, Water and Archery.
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Not really, it's better in every way for a scrapper. Objective advantages aren't an opinion. But I'll refrain from further derailing this hot mess of a thread. #buffregen
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That's nice, but that's not what I did. I appreciate the insults though, which I assume stem from you being memed on in discord earlier. You can't really deny that regen and bio have similar playstyles - certainly more in common than regen has with willpower. Though, to your SR comparison, I could very easily call shield the perfected form of SR and you can't really argue with that.
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Have you played bio? Regen on it is fairly strong. Bio is much closer to regen's playstyle than willpower is. Nothing else really comes close. They even share the same general weaknesses, but bio has more layers to it's mitigation to fall back on.
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Before I start spending massive inf on purples...
ScarySai replied to Stormwalker's topic in Scrapper
I see, shame. -
I'd dispute this by saying bio is regen perfected, and willpower was merely the prototype.
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Before I start spending massive inf on purples...
ScarySai replied to Stormwalker's topic in Scrapper
@Doomguide2005 What's stopping you from grabbing mids? -
Wolvie's an example of giving a regen player resist cap and tanker values. Was getting his ass whooped until that adamantium infusion. Also, yeah - the time for your nerf idea was roughly a decade ago, BJ. Right now it would just be stupid to even humor making that a reality.
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If my goal was to uberstomp the game, I could just play my tank or the fire blaster, the former is surprisingly fine even without procs and will endure a proc rework unless tanks are nerfed. Fun characters break the monotony...also it's good in pvp if I ever feel like kicking you or Bill's ass. :3
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It's more fun, for one, and the survival is generally better. Missing ball lightning is less noticable in less robot-intensive maps, as well as better positioning in a more open map. Running no ball-lightning leads to pretty similar times on the katana/energy. A one minute difference when not rocking a procced ball lightning is pretty good to me. I also make it a point to not make redundant characters. I'd rather have a db/energy and a kat/regen than make both rock energy armor. Regen needs buffs, especially for stalkers/scrappers - anyone who denies that is a fool, but I thought it'd be nice to show that you can make it work rather well without leaning hard on insps. Amps were active for consistency's sake with the others, but you'll have to take my word that they aren't a large swing factor.
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Ran some sword characters, despite having the worst trapdoor time, I like the regen the most, lol. Next two will probably be kat/regen and DB/energy. You do notice the lack of ball lightning and a taunt aura with the regen, though.
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I remember what it is now, regen resist actually resists Rebirth Radial's regen buff. So if you're playing a set like regen or rad, or someone near you pops ageless, not great.
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Couldn't tell you, it's only something I've heard about and haven't experienced, since I don't really use rebirth ever. Something about it is broken and makes it not useful/a detriment.
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I missed their post, thanks for that. Main things I changed since are moving cross punch to fourteen and some light experimentation with rage's slotting (like moving two to obliteration), but the build in the video is a beta character that should be exactly the same.
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Yeah, I ran my kat/energy through since it has ball lightning and got about 6:10ish, largely because of the taunt aura and having a big source of energy damage to cycle through. I could probably proc ball out and get a lot faster, but I only did it to compare with my regen averaging 7:30+ (have to take meld for it :\)
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Isn't rebirth's regen still bugged?
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Keep dreaming, pal.
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I guess it depends on what you would define as 'overpowered' in the current age of the game. I don't think anything will really touch the old titan/bio pairing. Even fire blasters can't solo itrials, to my knowledge. I'd argue that if any set deserves to be maybe intentionally uptuned a bit, it's regen. It's much more active than it's peers, and requires a bit more attention from it's pilot. I can't think of a set that's had buff requests more than regen. Maybe energy melee? That rework was a banger.
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Has anyone gotten a good time with DB or katana yet? I've been trying for a good while to get a good one with the db/energy and the kat/regen, I really can't break 7m on either. I assume it's combination of factors, including the fact most of the foes are robotic/high lethal resists like war wolves, and the limited area coverage on their aoes relative to say, claws. But I'm a little surprised by how poorly it's doing here. Though, the robotic thing does explain why the claw/bio performs worse than the energy/rad here. Edit: Best time was just shy of 6:58 with a level up, trapdoor isn't great for kat. 😕 To vent my frustrations, I blew the place up again.
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Some ideas I had, some are mutually exclusive, others are not. -regen immunity/drain resist/more recharge resist + 20% recharge on one of the passives. Regen characters get a higher max HP limit than their peers of the same AT. Front-loaded heals casts. Turn revive into unrelenting - I mean unrelenting just fits the idea of regen so well.