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Everything posted by ScarySai
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Fire's higher due to AoE, and KM probably should be down there too for brute, yeah. Martial's #1 problem is aoe, so it has terrible clear speed. Shame that eagle claw change got reverted.
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For brute specifically: Primaries S. Savage, Claws, Ice Melee, Rad Melee* (* - for farming only, A+ otherwise) A. Katana, War Mace B. Dark Melee, Energy C. Stone Melee, Super Strength, STJ, Dual Blades, Titan Weapons, Elec melee D. Staff, Psionic, Fiery Melee F. Spines, Axe, Broadsword, Martial arts, KM A lot of these sets place higher on other ATs due to scaling, but brutes are weird in that regard. Dark melee would be S tier on my scrapper list, because soul drain + crits are wild. I also believe that brutes have the best version of Savage by far. Secondaries: S: Dark Armor, Fire Armor, Rad armor, Electric armor, Bio. A: Shield, Stone, Invuln, Willpower, Energy B: Ice Armor. C. SR, Regen. Due to brute's defensive caps and scaling, nothing really in D/F territory if built properly. Additionally, brutes are by far the strongest characters to start out as, they crush the game early on and have less issues and IO dependencies there for the most part.
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[Staging] Patch Notes for November 30th, 2021
ScarySai replied to The Curator's topic in [Staging] Patch Notes
I don't normally use amps, but seeing this get fixed is very nice. -
It has potential due to brimstone, but I think energy will remain the top dog, even if we factor out procs. Ice armor is already essentially a tankier energy aura, yet falls behind still. So It'll mostly fall on earth's + recharge and brimstone to make the difference without sapping endurance to the point of being unsustainable without ageless. I've seen some impressive scrapper stats for stone arm, but would have to look into stalkers closer.
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KM stalker is a bit slept on. It's limited by it's later attacks being so poor, so it'll likely never touch db's POTENTIAL at max recharge on a single target, barring a buff. Still, autocrit burst from hide and having your entire, very fast attack chain by level eight makes it not only competitive, but probably the best exemping stalker. Try KM/Energy if you haven't yet. Optimal KM Chain before epics: AS>Smashing>Body>Quick AoE by slapping burst from hide or when you get a proc.
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Were I to make a list, it'd look something more like this. I find it strange to omit the obvious candidates for S tier in a tier list, that's the entire point of a tier list. DB is top tier when built well, but is rougher before that point. KM is actually quite good for stalker, but limited by lacking a consistently hard hitting chain. Energy aura is just the best stalker secondary set, hands down. There isn't much debating this, it lets you get away with so much nonsense, and only gets better with IOs. Shield is also very strong once you tame it's endurance. Stalker bio isn't the same beast that scrapper bio is, I'd honestly put invuln over it if it wasn't for the raw potential of a buffed bio stalker.
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Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
Getting a little off topic, dudes. -
Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
If the damage either built up faster, or just flatly hit hard instead of building up to it in the chain, the aoe would be okay. As it stands, you only really hit the last three targets notably hard. In line with the aoe static change though, Thunder Strike should probably grant it now. -
Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
Honestly, if the single target damage on tesla cage gets bumped up a lot, be it a hilariously roided out shock proc or a base damage buff, I'd call the set perfect. Though, aoe proccing static would also be very nice. Hey, one down. -
Currently, It's like pulling a slot machine fifty times, and you win a quarter back as the jackpot. Meanwhile, elec blast is over cleaning house at the blackjack table.
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Yeah, but he's saying it shouldn't lock out to begin with, which I kinda agree with. But that's not really related. The seismic empowered abilities need to either be mega-buffed, or the entire mechanic needs to be reworked to not be a one-cast thing.
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Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
It's okay if you pop reds or bu+aim before firing it off, but it could use some improvement, yeah. 1: Stacks should last longer. 2: Stacks should generate in a limited way on aoe, rather than not at all. 3: Damage should ramp up way faster or be a big flat damage hit based on charge #, if you fire off a full charge it's basically a roll of the dice which mobs get the big hits on them. 4: Voltaic should generate charges. 5: It should consume all stacks on hit, BUT, The main target should take damage based on stack #. This also solves the problem of elec lacking a short ranged burst attack. As it stands, if the set launched as-is, I'd be thrilled still. But I think the static thing could use some small tweaks to make elec blast actually just perfect. -
Focused Feedback: Various Power Changes
ScarySai replied to Booper's topic in [Open Beta] Focused Feedback
Oh, my mistake. I skimmed over barrier being active in my morning rush. -
Focused Feedback: Various Power Changes
ScarySai replied to Booper's topic in [Open Beta] Focused Feedback
Your pets are already softcapped, I'm pretty sure the call to arms thing is a display issue. Edict used to bug out like that a few patches ago, I'll see if I can make a bug report for call to arms. -
Three suggestions for seismic, they are mutually exclusive. 1: Remove the whole idea of only being able to use one empowered ability per proc, and make it a mode that lasts X amount of time where you can use empowered abilities until it ends. 2: CONSIDERABLY buff the empowered abilities to be godlike. These abilities have to be strong. The set is limited not only by rng and ground proximity, but when your shockwaves actually proc, you're essentially blowing your nose on a crowd of people rather than doing anything noteworthy. Meanwhile, I could do better aoe as rad blast or archery without these mechanics getting in my way. 3: Add more empowered abilities.
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Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
I think you guys did a great job here. The core problem with single target that's being highlighted is just the fact that there aren't a lot of attacks to cycle through on elec. Lightning bolt isn't ideal as-is, and tesla cage not really doing anything on the main target in terms of damage means you have to find other ways around it. Blasters have blaps, so that's not really an issue for them. For corruptors and fenders it will be more noticeable. Buffing Tesla's main target damage would encourage using it more often. As it stands, even with full charges I don't really go out of my way to use it on aoe, it needs to hit a little harder there, but it actually hurting the main target would definitely have me using it more, regardless of aoe changes. You might say tesla's sapping capability indirectly boosts damage, and to an extent that is true, but if my target is already zero'd, then that gain drops considerably. Either way, this is damn near perfect and only needs some small adjustments, at this point. I love what was done here. -
Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
Consider me a fan. I only have two gripes with the set, so that's already a good sign for the set. 1: Tesla cage's chain mechanic feels kind of weak. Perhaps consider bumping up the damage so that a fully charged tesla wrecks things pretty hard - including the main target, or allow it to repeat-jump to shred smaller packs. 2: Perhaps buff lightning bolt to be more desirable of a power in terms of DPA, it would help the non-blasters figure out ST attack chains a lot easier. While it's not a problem exclusive to electric, electric would benefit more from both of it's starting powers being great, as there are a lot of rotational gaps due to how fast the set is while having so few single target attacks that can be rotated without help from a secondary. Other than that, no real complaints. I love the rework, I really really do. -
I love this one so much, this is a godsend to all cold dom/storm/tac/trick/devices users.
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I like the idea of the mechanic a lot, but I feel like there's too few powers that benefit from it, and the empowered powers themselves (especially rock shards) aren't very impressive. Outside of those empowered windows, I still feel like the set could stand to hit a bit harder. I really want this set to be good, a few buffs and changes are still needed.
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Seismic blast has some interesting experimental mechanics that are strong in theme, but weak in usability/practice. Buffing it considerably would at least make it not a dud, but I for once wouldn't mind it being rolled back to be redesigned from the ground up.
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Focused Feedback: Earth Manipulation
ScarySai replied to Booper's topic in [Open Beta] Focused Feedback
I dislike salt crystals for a blaster powerset. While the changes to sleeps that make it autohit are nice, and while for leveling it could potentially be somewhat useful at times, a sleep power in a powerset that exclusively belongs to the "hit everything in the room to death!" AT just seems to doom the power to being useless past level twelve. At least Fracture won't break from the mob being tagged, and has synergy with seismic. The blaps in this set have some very satisfying cronch to them, though. Big fan of that. -
Once I finalize the build I'll give it it's own post. Might even do a guide.
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Fire/mental will be the overall strongest based on its own capabilities. Fire/fire won't really do much until you get burn + hot feet, and has more reliance on insps. Beam/ta is also pretty strong early on and only gets better as it goes. It's also the only blaster where your whole toolkit encourages pure ranged play.
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I get two oil slicks per bonfire on my beam/ta. It's my favorite blaster by far. Fire paired with /fire or /mental is still the king, but beam/ta offers a unique playstyle for blasters that I'd by no means slow.
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Mind Control/Mass Confusion recharge needs a buff
ScarySai replied to Kaballah's topic in Suggestions & Feedback
So what? I must have missed the memo where faceroll on trash in this game is a bad thing. I don't even take hurricane on mine. >_>