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Everything posted by ScarySai
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Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
The other powers in the same 'class' are garbage and should be brought up, I would argue. -
If I'm absolutely stomping a given Tf, I get it, but if it's just done without warning then I agree that it's a bit sketchy.
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Focused Feedback: Travel Power Updates (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
But you won't be, though. -
Suggestion: Add a "neck/collar" category...
ScarySai replied to biostem's topic in Suggestions & Feedback
Would love this, personally. -
If pools continue to be balanced as mediocre outside of 'the untouchables', then I don't really see a reason to be against this. Some builds need the extra lotg.
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We just fixed energy to be actually pretty good, why make this suggestion now?
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Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I'd like to see zero compromises on rune, personally. There is no logic behind singling it out as it is. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
Well, that was the only appealing thing sentinel bio had for me, lol. Least I don't have to make one now. -
Focused Feedback: Travel Power Updates (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
The mobility by itself makes it far more useful than afterburner ever was in a combat scenario. and keeping the LOTG is a nice bonus. -
Focused Feedback: Travel Power Updates (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
It goes into evasive since it's the same power slot and you're all set. -
Focused Feedback: Travel Power Updates (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I take it the fly poses can't be included as a selectable default stance while moving, while we're on topic? -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
If someone using amps is enjoying the game, what's the problem? Full group content is steamroll, anyway. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I always assume mids is lying to me until I field test a given build. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
Replace serum with an ability to summon a helicopter that instantly crashes and explodes into a fireball on my target. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
That's interesting, but I've gotten the master badge on a few characters without anyone having to do that. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
If you get caught with your pants down, you don't get instantly deleted. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I'd personally be a fan of some Revolver Ocelot gun spinning. Just twirl them like an idiot for three seconds before firing an instant shot. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I don't mind the animation speed, dp was already sped up from it's original incarnation, doing it more is arguably something some of its powers still need. (Coughpiercingrounds) -
Focused Feedback: Travel Power Updates (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
Would a slight reduction to base end cost for evasive maneuvers be possible? It's my only issue with the power. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
The builds that take rune of power? I don't really understand the question. If people take the power, it's reasonable to come to the conclusion that they wanted it's effects for one reason or another. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I'll try to keep this brief so as to not flood the next 20 pages with debate, as what often happens on these boards. Just this post and a reply to the reply. Could you give an example of this 'chaining? This point of yours never made much sense to me. What powers am I chaining? My toggles? A t9? What's wrong with me doing that as part of my build? How is this an improvement to basic IO users in any way? The break free change isn't ignored, it's just not important relative to the duration hit. You could prevent getting mezzed before activating it. I'm a former virtue and a current everlasting player. I'm quite familiar with the thematic argument, and while it could have merits elsewhere, it doesn't really justify the change. Most of my roster aren't speedsters, they take hasten anyway. My brute's no leader unless you consider unholy shrieking to be inspiring, still take leadership on it. My mastermind couldn't dodge a wrench or a ball, still takes weave. Thematics are important, but it's not a problem unique to rune by any stretch. Imagination will have to suffice for now. I think everyone wants that. Nobody likes the fact that most power pools are absolute ass except a handful, but actively slapping down things that break the tired mold is pointless and damaging to the game. Would buffing bolt and enflame make the nerf easier to swallow? Maybe, I have some reservations just due to how weird the sorcery set is, but the thing is that Rune was taken, rune was liked, but it broke some imaginary rule and was slapped down. -
Focused Feedback: Power Changes (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm personally a fan of more options than less. The reality of the situation is that most pools are mediocre and have a gem or two in them. Fighting/leadership/speed all offer something tangible and powerful to a character who invests into them. In the case of fighting, you take one useless melee attack for two universally good toggles. In the case of speed, you get hasten right off the bat. CJ and flying offer mobility control with a defensive toggle. None of the leadership powers are dead picks. Do these pools need to be nerfed for not being total trash? I don't think so, I think more pools should feel as useful as these. The rune change takes a mediocre pool set and just kinda stomps on it for no real discernable reason.- 310 replies
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Focused Feedback: Travel Power Updates (Build 1)
ScarySai replied to Arcanum's topic in [Open Beta] Focused Feedback
I don't think that's what he meant, but it's kind of a non-issue either way. -
Lord Winter should get a bug hunter title for his diligence.
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Being able to instantly start at 50 with random power picks would be amazing and save me like 20 mins per test character. A command to clear the enhancement tray would also be really nice.