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ScarySai

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Everything posted by ScarySai

  1. I play mastermind quite a bit, and I can't say I'd be overly bothered if controllers were allowed to...you know, CONTROL their own creations, especially if it's a general benefit to the team.
  2. Keep in mind, stalkers are missing a roughly 31% crit buff from teaming, for the purposes of pylons.
  3. My only complaint is moving so much of the speed from evma to fly means more of that speed surpresses after an attack. I think build 3 overcorrects and should probably go back to something closer to what the earlier builds were doing with evma, but if it stays this way for the purposes of pure travel, it's really no big deal. Rather not see such a cool power be relegated to garbage status like acrobatics.
  4. @Keleko Wormhole on top of singy, failing that, resummon. This change has made my grav/storm much more effective. Any team that complains about it when KD IOs are in use is nuts and should be ignored.
  5. I have always wanted a vortex power, but singy having it Is good enough for me. Especially if this build gets a few tweaks. Wormhole makes relocation trivial.
  6. Ideally, every power pool would have something compelling and useful in some capacity, but it's simply not the case. Fighting/leadership/hasten/leaping/flying/experimentation all offer something useful, but you can only have four of them. So naturally, sorcery - which is really just rune and mystic flight - if this passes, it will be weighed and found wanting.
  7. I would consider venomous gas the absolute worst example, since if that falls off there goes more than half your debuffs, and probably your life bar if you aren't IO'd out or quick on the break free.
  8. Luckily we have wormhole, which is easily in my top three powers in the entire game. It'd be #1 if it affected higher level bosses.
  9. It does feel awesome, shame we have to devote a slot to dealing with that, over say, some kind of switch we could flip on the side. We control gravity! We could feasibly decide where our cosmic monstrosity sends things flying.
  10. I think this is a case where dimensional shift gains a ton of value. Drop it on the tank and he can keep doing his thing without the singy interfering, unless singy joins in on the bubble. As for people who group without the knockback to KD IO, first of all - WHY? ( I get it for solo messing around)
  11. Add my name to the hat, then. I liked it better when I had full control and high speed after an attack. Suppresses way too much now. The speed shift overall just adds legitimacy to the awful arguments made in past threads. It was fine.
  12. Invuln's in a pretty good spot right now, especially if a t9 buff ever comes for the armor sets.
  13. There's no real reason to touch emotes, we're kinda getting off track here.
  14. Clarion already provides full-time mez protection if you go core. It's a weak argument.
  15. I don't agree at all, I think if the range took a slight reduction it would be fine. It gathers things up for the team to destroy, that's incredibly useful, and not annoying like say, mass knock back or improperly used phased shifts.
  16. I like dimension shift after the rework, black hole - however... 🙂
  17. Right, so from my initial testing, two concerns. 1: My gravity character is /storm, so this hurts it more than it likely would for other secondaries, but if my singy doesn't charge in and only hangs out at range, he actively pulls things out of my storm killzones. I can wormhole on singularity, which solves the problem altogether, but the problem with that is I mostly solo higher difficulties, so that leaves bosses behind. Wormhole also randomly decides to just not move anything at all, despite connecting. Proposed solution: Allow singy to be given commands, or reduce his CD so he can be remotely placed more often. 2: The pull-in tends to ninja pull things I'm a fair distance from, a SLIGHT reduction in range should help a bit. This might also help a bit with the first issue above.
  18. Stance change is awesome, about to hop on beta to try out all the new stuff.
  19. Gravity Control > Singularity Singularity will now slowly pull enemies towards it, allowing it to make much greater use of the Repel effect You maniacs made the strongest pet even stronger. I approve. You can't buy me off from criticizing the rune change that easily though, Powerhouse! *shakes fist*
  20. I personally love the changes, especially for a stalker. My only criticisms are tied to how perfect focus is for stalkers, and how unreliable it is for everyone else, as well as how wimpy the aoe feels for non-stalkers but that aside, it's now a very good performer.
  21. I didn't say that, I said this won't stop them from being on top of the food chain. I was speaking more to speed runs and that ultra min/max kind of thing in the writing. Often, fire/fire blasters, at least one kinetic and at least one cold dom are used. No kin, but they're eating tons of reds. Whatever the intent of the change was, all it accomplishes is reducing diversity. It will not impact the meta, that was the point I was making.
  22. I'd like to see Full Auto get a similar treatment to Hail. If you don't touch anything it plays the 'full' animation, but you can basically cut it off whenever you want once the actual back-end activation time is over.
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