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ScarySai

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Everything posted by ScarySai

  1. What exactly is the point of this thread?
  2. 100% agree, informed opinions and opinions of gameplay feel are valid, don't need to be a chef to know the food is burned. Sadly, many opinions posted from certain people are just blatant knee-jerk reactions informed only by the poster's ass.
  3. Bad luck on the pylon, eh? I'm half convinced at this point that every time I get close to a potential record-breaking time, an invisible -tohit buff kicks my character in the balls and causes my next five heavy hitters to whiff.
  4. Also here to confirm aforementioned issues with the custom variant of Starless.
  5. So far from initial testing, I can confirm that Starless is at least working in areas it wasn't for me when I made that post. Still unsure about traversing the Z-axis, but it's a notable improvement. I'll keep trying to break it and report on my findings.
  6. Good to hear, I liked the idea behind that a lot, especially considering teleport's shortcomings. I'll report back tonight.
  7. Not yet, but I can do so when I get home in about four hours(ish.) I heard the LoS ignoring functionality was being rolled back, so I moved efforts elsewhere. Did I mishear?
  8. Definitely a difference when it came to Starless vs CT, I can affirm that much at the time I made that post.
  9. Last time I tested they had issues with certain walls on certain tech/office maps at times, though. So I'll test again to be sure.
  10. CT works, Shadow Step (Shade teleport) works, Jaunt works, (but sometimes has issues with Z-axis), haven't tested regular teleport.
  11. Extend whatever fix this gets to any given ranged pet such as gun drone or Warshade essences and I'll be a happy guy.
  12. TP is only the fastest in a straight line with zero turns or obstacles, and only when fully slotted. Having no limit to its range gives it the unmatched potential for sure, but super speed and afterburner will demolish it in practically every other scenario, especially indoors. It's also the only travel power that animation locks you, and is capable of bugging out so you teleport in place for some reason at random intervals. It's a chunky mess, hence why the lack of attention is awful.
  13. Quoting for emphasis, I was hyped for these things to be added to my new shade build, but now that I got my hands on it, it's just underwhelming. I understand not making our new toys OP, but we didn't even get the new teleport intangibility that could have been situationally useful for a tri-form build. I think people are very enamored with their new toy and aren't being as harsh as they probably should be, combat teleport itself is pretty fun and I like it, but it doesn't offer me anything that hover and CJ can't, while also giving me the benefit of 1: an actually useful defense buff and 2: a LOTG slot and 3: Immob protection and/or making getting melee'd functionally impossible (barring a web nade.) The to-hit on CT is so crap, but that goes double for a class that has soul drain and another mini soul drain. Fold space is the singular saving grace for this, I love it, combat teleport is close to perfect, but needs a better buff and teleport itself is just laughably underwhelming.
  14. I would agree if energy melee weren't the worst possible thing to make this case with. Dark Consumption as an AoE DoT nuke? Sure. Dramatic nerfs to mid-tier sets? Sure. Energy melee? No shot. You're going to have to log into beta before I even think about respecting your opinion, as I know for a fact you weren't playing and mastering EM before this year. You need experience, be it with the old version of the set or the new one to make a case, here you don't have either.
  15. Well, wormhole can't teleport friendly things, isn't that long-ranged and additionally - teleporting things we are to destroy would usually not break the game. So unless there's some extreme examples outside of the scope of that initial post, I think letting just wormhole (not recall/tp foe/fold) get a buff like that would be a safe bet.
  16. Perhaps, but practically speaking, we can easily rule out every AV, gm, hamidon and trial bosses, no? Besides that, would it even be that big of a deal? If anything were to crop up in testing or even post-launch, it shouldn't be that hard to hotfix, surely?
  17. It wasn't ever skippable unless you were building a bad character.
  18. Balderdash. No offense, but TF was not a skippable power if you cared about performance. While slow and chunky to use in today's meta, there is no denying that it had some hurt behind it. Pip-pip, tea and crumpets.
  19. Kind of. If I play STJ by spamming sweeping cross, I expect someone to come in and tell me I'm playing it wrong, I don't take offense to it. If someone is not making the full use out of power crash despite having an increased target cap and radius for an already tremendous cone, they are playing it wrong and I am going to suggest working to improve it. You don't even have to jump as a tanker, again, it's a tremendous cone. I agree, and you wouldn't have reached this point if nobody challenged the earliest iterations of the spec. When a suggestion is made, it must be challenged at some point, so as to ensure the suggestion is worth consideration. That is why people should be vocal about what they like, vocal about what they don't like, and vocal about suggestions that fall into either category - with data and concerns to back them up.
  20. 1: Not happening, you're just straight up not getting this. I'm pretty confident in that. 2: Adapt your playstyle. The tanker radius and knowing how to use cone attacks should make making full use of power crash pretty easy for a tanker. 3: Not seeing how this is necessary. It already stuns things.
  21. It's called Issue 27, though.
  22. WoC isn't that big of a deal at low levels, unless we're talking a level 50 with Coercive Persuasion six-slotted into it going back to exemp. Then it can do funny things, but I'd hardly call it OP.
  23. My only real complaint is that we can't separate the idle animation from the running animation.
  24. Yes, because you're never going to get that without major compromises elsewhere. You're out of your mind if you think they'll ever add that.
  25. Speak for yourself. ET was strong before it crit at all, now it's very, VERY nice. I disagree with Powerhouse on a lot of things, but I will say it here: He absolutely nailed energy melee's overhaul and should get praise for it.
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