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ScarySai

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Everything posted by ScarySai

  1. They are good at different things and it depends on the combos. I'd put money on the fire/fire blaster every time, but if we're talking like a rad/devices vs a claws/elec, I'm probably going with the brute.
  2. Lots of people trying to re-invent the wheel with square bricks, it's humorous to think about - but generally unwanted.
  3. Words can't describe how awful this would be.
  4. Seems like people just forgot how good corruptors and brutes are, lately. It's honestly entertaining, see people claim they are both bad. Let's me know who's opinion isn't worth humoring in the future.
  5. Brute has the best variant of savage, is the strongest base melee AT (no ATO reliance), and when fully buffed up via insps or teammates, is essentially just as beefy as a tank, while meeting scrappers on dps. They don't specialize in anything and lack the godlike ATOs that scrappers, tanks and stalkers have, but they still have the capacity to be one of the scariest things in the game. Pylon tests and the parameters of said tests do not favor how brutes actually work.
  6. Going past +5 for incarnates really wouldn't be much of a test outside survival benchmarks. At that point, you're just so outscaled that no amount of IOs will really allow you to do anything impressive, after a point.
  7. I'd be for future content being added being made more difficult, so as to force teaming if you don't bother IOing/optimizing your build. I'm a big fan of the Freaklok arc. As for balancing around IOs? You pretty much can't. Even if we ignore procs, even if we ignore insane high-performers, it's just so wildly inconsistent what IOs actually give you. My 500 mil blaster build may not be as roided out by IOs as say, my 500 mil corruptor build. It all depends, so balancing around the IOs conceptually would be hard to actually do in practice. I'm not against a new difficulty mode for some of the people to test their mettle on, but that's pretty much the most you could do there. There's not really much HC could do to the invention system without either adding to it, or making the game worse, either.
  8. I don't think it's a ridiculous request to buff the council to at least reflect their lower level variants. I think shapeshifting, robots and dark vampiri making a return would spice things up a bit. They'd still get rolled by most builds, but it'd be more fun. Also, the rocket launching bosses need a bug fix. They REFUSE to drop the rocket launcher and kick you in the face. Fifth column bosses don't have that problem, for some reason. They'll gladly go crouching tiger on your ass if you get too close.
  9. We already have a beta server, you know.
  10. People who ask for help with a build, then get defensive when you suggest they take different powers/slotting options.
  11. At least Peacebringers are fun. 😛
  12. Very few things in the game can actually outdamage a scourged blizzard. I'm aware that defenders can do some scary things to a mob's stats, especially if you get into the really overkill things like heatloss>burnout>heat loss, but there is no world where a competent corruptor is outblasted by a defender. Maybe with procs you could get a slight edge due to the extra power behind the -res debuffs, but once the corruptor is scourging rain powers, there is no comparison, the corruptor wins every time. It's obviously very dependent on the powerset, though. If we're talking something like sonic blast + cold dom, I'd definitely want to be a defender for that. For anything with fire or ice blast, corruptor. For a combo like water/storm, I've heard arguments for defenders, but the reality is that the combo works a lot better on corruptors.
  13. Water/storm, fire/dark and ice/time are pretty godlike and make effective use of scourge. People seriously undervalue corruptors, currently. Their lack of presence in speed runs is inconsequential, they can do really good damage.
  14. Maybe you should take the hint, sherlock.
  15. Both, but if I had to pick one, its new content. I love the freaklok stuff and I love the Battalion that we never got. Remember: Incarnates were basically balanced with these insanely strong factions in mind, without them - we just roflstomp non-incarnates for the most part. Having a foe that could challenge us on that level would be fun. Especially for solo min/max types like myself. Another thing I'd like to see is a slight rework of the paper mission system to essentially let you pick what faction you want to fight, scaled up to you. I dislike how Council lose all the things that made them interesting in the 20s-30s when you hit the 40s, and occasionally miss beating up the family, Lost or Vahzilok, at times.
  16. Why does a tanker need an immob when all mobs they are capable of hitting by frozen aura will likely all be huddling to them? If anything, the immob will make things awkward at times. There's a stronger argument there for stalkers/scrappers, but again, I find the sleep to be surprisingly useful even there.
  17. A hold that's reduced by level and mob resists. I'm aware IOs exist, that doesn't justify this weird change at all, though. By giving it a longer animation and worse DPA. The immob is largely useless on a tank, and we have ice patch on top of that. I would go so far as to say the immob would be even more useless and potentially more frustrating than the sleep.
  18. No. I can't support a random nerf to the best power in the entire set, sorry. Why are we making this awful power worse for no reason? Again, no. These changes serve no purposes other than to make ice melee a worse set, I think these ideas are terrible. Ice Melee could use some minor tweaks, especially with GIS and Frozen Fists, but these suggestions do nothing but introduce more problems, rather than fix what exists currently.
  19. Target cap went down on SM, but they have ToF now. It kinda sucks, but it's still really good.
  20. I'd say the need to IO or incarn for it is the only thing keeping them in check, at this point. I'm all for adding power over removing it almost all the time, but I don't think this needs to be changed. Blasters are crazy strong finally after essentially being floor decorations for a majority of the game's lifespan. They're fine for the most part, many blast primaries need some work of course - like elec and AR.
  21. The great one will be hearing about this heresy on the next blood moon. Remember to bring your goat bones, everyone.
  22. Thing with the incarnate system is the game kinda died before we got harder mobs that would really start kicking our godly asses via the Battalion. Personally, I'd like to see the stuff we never got be added without caveats. As for adding to what we already have, I'd love it if we could get Statesman/Tyrant's lightning smash attack as a judgement power.
  23. There are if you want your feedback to be taken seriously. If you have no idea what you are talking about, yet decide to open your mouth anyway, then you shouldn't be surprised when people don't take you seriously. Like your performance in the PVP threads? 😛
  24. Pretty much every sound a warshade makes. Bending space to beat people up is fun.
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