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ScarySai

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Everything posted by ScarySai

  1. I'd like to see zero compromises on rune, personally. There is no logic behind singling it out as it is.
  2. Well, that was the only appealing thing sentinel bio had for me, lol. Least I don't have to make one now.
  3. The mobility by itself makes it far more useful than afterburner ever was in a combat scenario. and keeping the LOTG is a nice bonus.
  4. It goes into evasive since it's the same power slot and you're all set.
  5. I take it the fly poses can't be included as a selectable default stance while moving, while we're on topic?
  6. If someone using amps is enjoying the game, what's the problem? Full group content is steamroll, anyway.
  7. I always assume mids is lying to me until I field test a given build.
  8. Replace serum with an ability to summon a helicopter that instantly crashes and explodes into a fireball on my target.
  9. That's interesting, but I've gotten the master badge on a few characters without anyone having to do that.
  10. If you get caught with your pants down, you don't get instantly deleted.
  11. I'd personally be a fan of some Revolver Ocelot gun spinning. Just twirl them like an idiot for three seconds before firing an instant shot.
  12. I don't mind the animation speed, dp was already sped up from it's original incarnation, doing it more is arguably something some of its powers still need. (Coughpiercingrounds)
  13. Would a slight reduction to base end cost for evasive maneuvers be possible? It's my only issue with the power.
  14. The builds that take rune of power? I don't really understand the question. If people take the power, it's reasonable to come to the conclusion that they wanted it's effects for one reason or another.
  15. I'll try to keep this brief so as to not flood the next 20 pages with debate, as what often happens on these boards. Just this post and a reply to the reply. Could you give an example of this 'chaining? This point of yours never made much sense to me. What powers am I chaining? My toggles? A t9? What's wrong with me doing that as part of my build? How is this an improvement to basic IO users in any way? The break free change isn't ignored, it's just not important relative to the duration hit. You could prevent getting mezzed before activating it. I'm a former virtue and a current everlasting player. I'm quite familiar with the thematic argument, and while it could have merits elsewhere, it doesn't really justify the change. Most of my roster aren't speedsters, they take hasten anyway. My brute's no leader unless you consider unholy shrieking to be inspiring, still take leadership on it. My mastermind couldn't dodge a wrench or a ball, still takes weave. Thematics are important, but it's not a problem unique to rune by any stretch. Imagination will have to suffice for now. I think everyone wants that. Nobody likes the fact that most power pools are absolute ass except a handful, but actively slapping down things that break the tired mold is pointless and damaging to the game. Would buffing bolt and enflame make the nerf easier to swallow? Maybe, I have some reservations just due to how weird the sorcery set is, but the thing is that Rune was taken, rune was liked, but it broke some imaginary rule and was slapped down.
  16. I'm personally a fan of more options than less. The reality of the situation is that most pools are mediocre and have a gem or two in them. Fighting/leadership/speed all offer something tangible and powerful to a character who invests into them. In the case of fighting, you take one useless melee attack for two universally good toggles. In the case of speed, you get hasten right off the bat. CJ and flying offer mobility control with a defensive toggle. None of the leadership powers are dead picks. Do these pools need to be nerfed for not being total trash? I don't think so, I think more pools should feel as useful as these. The rune change takes a mediocre pool set and just kinda stomps on it for no real discernable reason.
  17. I don't think that's what he meant, but it's kind of a non-issue either way.
  18. Lord Winter should get a bug hunter title for his diligence.
  19. Being able to instantly start at 50 with random power picks would be amazing and save me like 20 mins per test character. A command to clear the enhancement tray would also be really nice.
  20. Don't know why you got a confused emote from that, that's the actual logic behind it, lol.
  21. I don't believe it has, though I have noticed that one is abnormally long.
  22. You keep afterburner and make zero slotting compromises with the new power in the process. It's frankly a nonsensical complaint.
  23. I see experimentation more often than the others on the discord and boards. You get speed of sound, a ranged set mule, proc vial and adrenal out of it. Corrosive with procs can be a big boost by itself, so you aren't sacrificing much for it. Adrenal is a one slot wonder and is decent, not amazing but decent. I just don't understand pool balancing, generally. From weaken resolve to poison dart, it seems that when a pool power becomes decent it gets slapped down hard. I'd like to break the hasten/travel/leadership/fighting mold a little - without nerfing any if those things.
  24. I like pretty much all of this. My efforts to break the game and get stuck in geometry have proven unsuccessful so far, so we're looking good.
  25. I only have a few minor complaints that center around Rune, otherwise it's a pretty great patch. Not much to discuss. The testing process is pretty straightforward this time. I'm just hunting for bugs at this point.
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