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Hopeling

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Everything posted by Hopeling

  1. "Capped" as in the server generated millions of rare salvage listed for 1m apiece. You can bid more than that if for some reason you want to, but the going rate will never exceed 1m, because at that price point, supply becomes effectively unlimited.
  2. Any SF or AV fight is a pretty reasonable place to start. Sub-50 SFs work fine too, and still give good bragging rights since you can't use Incarnate powers. One classic test of a character's solo abilities was to run through the Maria Jenkins arc with AVs turned on, and see how many you can handle.
  3. Yeah, that happens every so often. It's why I try to avoid refreshing Secondary Mutation during a fight, haha.
  4. Power info never includes buffs, just enhancements. Since Domination can't be slotted, it will always display its base recharge.
  5. Some of the content from later in the game's run works through the LFG queue directly, rather than through a contact. So yes, the only way to get it in is by using the "Queue" button. But there are two ways to do that: Queue up by yourself, and hope that enough other people also do that to fill a group. When enough people queue, the game will put you all in together. Form a group, then all queue up. Unfortunately, with so many different things you can queue up for, and considering Homecoming's relatively small population, option 1 almost never works except for things that are very popular and require only a few players, like Summer Blockbuster. There just aren't enough players queuing up to fill a group. So yes, you form it just like any other TF or trial. But rather than forming and then talking to a contact, you form and then press 'Queue'.
  6. Queuing and waiting is not a reliable way to find trials. Most leagues are formed manually, by recruiting in the LFG channel and/or global channels. If your goal for the day is to run a specific trial, the most reliable way to do that is to form the group yourself.
  7. What interests me is that there are 151 entries for Sentinel combos ranked by popularity at 50. Sentinels have 13 primaries and 12 secondaries, so there are 156 possible powerset combos. That means there are five combinations that literally nobody has ever played to 50 before. I haven't made a grid to figure out which five combos those are, but if you're looking to try something new...
  8. Shadow Meld is a miniature version of Moment of Glory, very useful for mitigating alpha strikes. A snipe or an extra AoE is useful for some builds, although TW tends to not need any more attacks than it already has. The pet summons in patron pools can be fun. I haven't used Water Spout mysefl, but with a KB to KD IO, it shouldn't be any more disruptive for a scrapper than any other AT.
  9. The Sentinel version of /Regen is significantly different from the Scrapper version, and arguably more appealing, or at least easier to use.
  10. /regen was the original Scrapper-only secondary, and you don't see many people playing it anymore. I know some people think that turning IH into a click power ruined the set, but even after that it offered high performance. IIRC, @Werner's Kat/Regen was soloing AVs quite well for years.
  11. There's no option for this at P2W currently. For common and uncommon salvage, I just sort by quantity and delete the largest few stacks when I'm running short on space. It's not even worth the time it takes to list or sell.
  12. Sure. I'm just saying, if you want to compare it to -res, it's as good as -res alone, not -res and -regen bolted together.
  13. I mean, Mu is perfectly workable too. I was answering the question of why people might take body mastery.
  14. For what it's worth, if you're comparing it to -res, it's equivalent to just -res and nothing else: making the enemy take twice as much damage has exactly the same end result as shrinking their health bar in half. Or for the actual numbers on Degenerative, reducing their max HP to 9/10 is equivalent to making them take 10/9 as much damage. This can be made rigorous; -hp is exactly functionally equivalent to -res(all), except that it stacks multiplicatively with other resist debuffs instead of additively. Regeneration occurs in ticks of 5% of max hp. -regen debuffs leave those ticks the same size, but make them less frequent. -hp debuffs leave the frequency the same, but make each tick restore a smaller amount of HP. This does still make it easier to overcome the target's regeneration, sure... but so does -res. Either way, you need fewer hits to undo each tick. I mean, it's not wrong to say that -hp reduces the target's regeneration, because it literally does make them regenerate fewer hit points per second. But if you want to compare it to another kind of debuff, it's functionally most analogous to -res alone, rather than -res and -regen together.
  15. Body Mastery offers endurance management tools, which WM/SD otherwise lacks. Between the mace attacks and Shield Charge, you already have a solid variety of ST and AoE attacks, so there are no obvious holes for epic attacks to fill.
  16. FA also gives debuff resistance against -tohit and -perception. Since -tohit in particular seems to be a lot more common in PvE than confuse or fear, that's the one I prefer.
  17. My first character back in 2005 and longtime main was a BS/Inv scrapper. I'd love it if what other people have said wasn't accurate, but it is. Broadsword is... serviceable, I guess. It's not crippled, but it doesn't offer any particular strengths over other sets besides Parry. Katana is almost directly superior; you used to at least be able to say that Broadsword had unusually large single hits even if its DPS was lower overall, but with so many sets that now have a Knockout Blow equivalent, Head Splitter is no longer exceptional. Broadsword is supposed to be pretty great on a Stalker, which at least play well to the "I want to deliver huge crits" Broadsword fantasy. On a scrapper, eh, I'd rather play War Mace or Titan Weapons at this point.
  18. I'm seeing the same thing.
  19. Achilles' Heel does not stack. It's worth slotting one, probably in Disembowel, and you can also put a Fury of the Gladiator proc in Head Splitter. I wouldn't slot multiple of either. I'm not sure about the Analyze Weakness proc, but I doubt it would be worth slotting multiple of them even if it can stack. If you need +tohit for the accuracy, I'd rather use a Kismet, but if you want it to pair with a snipe, putting one in a regular attack seems fine. Enhancement values are more important, especially acc/end. No amount of procs will help if the attack misses or is too expensive to use. Procs vs damage is a trickier question, but usually damage slotting is better than damage procs up to the ED cap. Typically you slot an attack with 4-6 pieces for the enhancement values, then 1-2 procs if they can fit after getting all the acc/dam/end/rech you need for that attack.
  20. Yes, damage type is also a consideration.
  21. I'm really happy about the Disintegrate spread thing. Looking forward to seeing how that works in play. Also, Barracuda and the Kheldians now know we exist:
  22. Stone offers strong ST with fast animations, mediocre AoE, and lots of hard and soft control for mitigation. This means it pairs well with a secondary that provides endurance and some extra AoE, and can get away with being a little squishy. That's an exact description of /Fire. That's certainly not the ONLY set it could pair well with, and if your primary goal is tanking, /Fire may not be the greatest choice.
  23. I got Apex down to 44 minutes. I don't think I can get 25 minutes with this character, but there's still some room to improve. Then I attemped to solo Dr. Kahn, because I don't recall anyone saying they'd done so, even though I couldn't remember why it would be impossible. (But I haven't run it in about seven years, so what do I know?) Mission 1 was easy of course. Schadenfraude was annoying to solo because he seems to have Siphon Life AND Twilight Grasp, both of which heal for about 8k, so he bounced around in the 10-50% range for several minutes. He also runs a lot, which is an issue in those caves due to LoS. Fortunately, two Chain Fences were enough to keep him in place, and he eventually went down. In the second mission, during the very short encounter with Reichsman, I noticed a problem which would also crop up in the final fight: his Fist of Tyranny is a mag 100 stun, which also deals about 75% of my health bar, and he's easily able to finish me off with my toggles suppressed. That's okay, though: Chain Fences has a -fly component, so I can just hoverblast him while out of danger. Fast forward to the big fight, and this plan works, if slowly. I was barely making headway except when my Lore pets were up. In the final mission, I got him to 75%. Nemesis came out, I tried to pull Nemesis into the hallway, Reichsman reset to full, bah. Killed Nemesis, fought until Lore came back, got Reichsman to 50%, Countess Crey came out. Started fighting her... wait, why is Reichsman suddenly back at 90%? ...he has Dull Pain. Okay, time to abort. It took me almost an hour to deal 25% then 50% of his health; I can't beat a 40% heal on what is ostensibly a 6-minute recharge, especially not once Unstoppable comes into play later. So! I can't solo this fight. To do it, you'd need two things: Very high ST damage. If Dull Pain heals 40% of his ~226k HP on a 6-minute recharge, that's about 250 HPS. This is in addition to his 113 hp/s regeneration, or 158 during Dull Pain. So overall he's recovering about 136k health every 360 seconds, which is about 380 hp/sec. Even with 600 DPS, you're looking at something like a 20-minute fight. And even then, Unstoppable might throw a wrench in things; ideally you'd deal psi damage so you can ignore it. An immobilize or -fly power to keep him and his stun away (Unstoppable probably gives him immob protection, so -fly might be the only option), and the ability to do that DPS from range, OR the ability to somehow tank his stun (eg Shadow Meld when he starts the animation) So you need a character in the upper echelons of pylon performance, dealing psi damage, and attacking from range. Even if you have people continuously fill your mailbox with Super! red inspirations, that seems like a high bar to clear... but I think it might be possible.
  24. I noticed today that the Dr. Kahn TF has four Rogue Isles Villains EBs in a row right at the start, so it's probably not a bad way to get Villain Disruptor either. Kill the four bosses, log out to reset, repeat. Very soloable.
  25. The Defiler has a Rain Of Fire-style power on a short recharge that deals decent damage, despite being untouchable. This adds more damage than any of the support buffs do. Enemies will indeed run out of Rain effects if not taunted, but I'm pretty sure damage patches have target caps anyway, so it's not a big deal.
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