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aethereal

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Everything posted by aethereal

  1. Yes, including Super Reflexes. Including Invulnerability. Including every other set that doesn't have a damage aura. They all have taunt auras. Here are the Taunt auras for all Tanker Armor sets: Bio: Evolving Armor Dark Armor: Death Shroud Electric Armor: Lightning Field Fiery Aura: Blazing Aura Ice Armor: Icicles Invulnerability: Invincibility Radiation Armor: Beta Decay Shield: Against All Odds Stone Armor: Mud Pots Super Reflexes: Evasion Willpower: Rise to the Challenge
  2. By the way, you'll generally find it more efficient to buy the sets by turning your merits into enhancement converters, selling the enhancement converters on the Auction House, and then buying the sets from the Auction House than to buy them with merits directly. Or other, more complicated and profitable, schemes to turn merits into inf, but just that basic one will usually be require you to have significantly fewer merits before being able to afford one of the enhancements from those sets. (You can find the sets in the AH by going to enhancements > attuned > name of your AT. You want the ones that are not called "superior." So Stalker's Guile, not Superior Stalker's Guile. If you're level 50, you can then separately get an Enhancement Catalyst and turn it to Superior.)
  3. You need to complete the mission arcs for any one of the patrons (which you now should have a contact for). Or, actually, just the last mission in the arc, if you can find someone to join with. EDIT: (Arbiter Rein is the contact that starts you on the patron powers arcs. Black Scorpion is generally considered the fastest of the patrons.)
  4. The game generally refers to amounts, descriptively, in absolute, not relative terms. For example, set bonuses are a "small" resistance bonus or whatever. Doesn't matter if that's your whole entire resist attribute, and thus taking it away takes away 100% of your resist, it's still small. Or if a power does "moderate" damage, it's still moderate if it's your very best damaging attack that you have. In any case, I don't think it makes sense for you to think of this as "20% of my resistance." Here's the deal: If you get attacked by a Smashing attack that does 100 base damage while adaptation is off, you take 71.93 damage. If you get attacked by a Smashing attack that does 100 base damage while offensive adaptation is on, you take 77.33 damage. That seems like a pretty small difference to me.
  5. Note that you can make your alpha with threads, not just shards. Scroll down on the creation menu to see the threads-based recipe.
  6. aethereal

    Staff

    I mean, I run plenty of characters who don't overinvest in AoE at x8 difficulty settings. I think that having a good mix of AoE and ST generally makes for a more satisfying character than one who overspecializes in either, and think that people get over-focused on quantity over quality. A staff stalker has a PBAoE and a cone. Does getting a second, somewhat higher-damage cone justify losing both an excellent ST attack and build up? I mean, the sad truth of Staff is that all of its AoEs have long enough animation times that they're mediocre. But I'd generally suggest that if you want to AoE down a spawn, Build-Up, Ball Lightning, Eye of the Storm, Guarded Spin is at least as good as Eye of the Storm, Innocuous Strike, Guarded Spin. Stalkers and Tankers are different enough that it's probably not actually the difference in the melee set that will sell you on one or the other -- and the Tanker bonus to AoEs is significant. But if you compare stalkers to something closer to them, like Scrappers or even Brutes, I think Stalkers have the better set here. If you do find that your two in-set AoEs aren't enough for you, rather than add a third one from the set, I'd suggest Ball Lightning or Fireball.
  7. aethereal

    Staff

    If what you care about is AoE and only AoE, tanks are generally your best melee option. But staff on stalker compared to scrapper is 2 AoE vs 3 AoE, and you get build-up for the stalker if you want to burst down groups with said AoE (and the build up comes back quickly). Plus you can finish off the boss more quickly.
  8. On the other hand, is farming at 0x4, like... useful? I mean, if people enjoy farming for its own sake, far be it from me to criticize. But if you are farming in the traditional sense, you're trying to get rewards rapidly. And when you farm, you're giving up on the (substantially lucrative) merit rewards that you could get from TFs or story arcs. Now, it seems clear that the increased efficiency of getting the "defeat an enemy" rewards more than compensates for the lack of merit rewards that you'd get... if you are farming at 50 +4/x8. But if you're farming at 0x4, and especially below level 50... could you get better rewards just by doing ordinary content? It's not clear to me that you're "farming" per se, rather than just, you know, "doing a fire-based map because I happen to enjoy this content" at that point. If someone is looking to get rewards efficiently (and hates marketeering), then farming in the sense of +4/x8 extremely rapid kills (or AFK farming where you trade clock speed for amount of attention) is more efficient than other solo content, and probably also somewhat more efficient than team content. I'd guess that +0/x4 farming is no more efficient than doing ordinary content, and less efficient than doing conventional team content.
  9. ITYM Moonbeam, not Gloom.
  10. Savage leap doesn't. It's not ground-targeted.
  11. Honestly, with the place your build is right now, I'd suggest that farming just isn't very good for you. Do arcs or TFs, get merits, turn the merits into enhancement converters, and either sell them or play enhancement roulette. The point of farming is that you can kill substantially more enemies per second in a farm than in regular content. If that's not true, then there's no point to farming.
  12. I don't mean common IOs, I mean set IOs.
  13. You're just not going to get where you want to be with SO enhancements.
  14. They're on SOs, they are guaranteed not to have a high enough defense to do a conventional fire farm. OP, you'll need to use IOs to drastically increase your fire defense in order to fire farm the way that people who do a lot of fire farming talk about it.
  15. The game does not need to make it even easier to hit softcap defense with even less investment. You have 20 inspiration slots at 50th level. Being able to buy 20 minutes of capped defenses for a trivial inf cost is bad.
  16. Fiery Embrace does three things. Here's the CoD link (for scrappers): https://cod.uberguy.net/html/power.html?power=scrapper_defense.fiery_aura.fiery_embrace&at=scrapper It gives +125% damage for fire-component damage for 20 seconds. It gives +100% damage for non-fire-component damage for 10 seconds. It gives you the fiery embrace tag for 10 seconds. Melee damage powersets will have each damaging power have a special effect they do only while the fiery embrace tag is active. Here's the Claws T1 as an example: https://cod.uberguy.net/html/power.html?power=scrapper_melee.claws.swipe&at=scrapper So it does 21 fire damage, plus another 8.4 fire damage 0.5 seconds later, if you have the fiery embrace tag (it's the last entry in effects on that page). This works kind of like a scrapper crit -- it's an additional damage number that's affected by enhancement and strength to damage. I've never actually played fiery aura to a high enough level to get Fiery Embrace, but how I believe it works would be, if you attacked with an unslotted Swipe as a level 50, with Fiery Embrace having been activated less than 10 seconds ago, you'd do this: 47.5 normal lethal damage is affected by +100% damage, so 95 lethal damage 21.4 fire damage is affected by +125% fire damage, so 48.15 fire damage 8.4 fire damage also affected by +125% fire damage, so 18.9 fire damage after 0.5 seconds If you attacked with Swipe 12 seconds after you activated fiery embrace, you'd get nothing. Because the bonus to damage for non-fire components have worn off, and the tag has worn off so you won't do the special fire damage. But if you made a fire attack, you'd get the +125% damage.
  17. It works differently from the actual procs, though! Importantly, it is affected by damage enhancement of the attack power, and by global damage bonuses/penalties. It also "knows" what the power is that activates it, so they applied a Fiery Embrace number that makes sense to each power, rather than a deal like Hybrid Doublehit where the proc guesses the damage it should apply based on the cooldown time.
  18. Fiery Embrace damage is not added as a proc. It's a conditional effect on every power in melee primaries. Things like Interface or Hybrid Assault or Sentinel Opportunity are added as procs.
  19. aethereal

    SR a trap?

    The big thing that Tankers get out of SR is lower slot/set/pool power commitments to attain a given level of defense. Like, it really must be seen to be believed how early you can softcap defenses with an SR tanker, and how few resources you must commit to it.
  20. Marketing gives the best rewards in the game. Farmers prefer to farm because they dislike marketing, not because farming gives better rewards than marketing. (In much the same way, I don't farm because it doesn't appeal to me, not because I think that running solo mission arcs is more efficient than farming). That said, the market would be vastly different if it weren't for farmers, and it's not clear that marketing doesn't depend on farming in some way.
  21. I think it's just a sort of mistake. Radio missions choose a random boss-class enemy from the appropriate faction and apply a name from a list of names to it. I don't think that we ever see a robot from any of those factions as a character with personality or any impression of true sentience at points in the game that are actually authored, rather than procedurally generated.
  22. Gauntlet is applied by some weird global technology, it's not an attribute of the powers themselves. So, I believe it will work with pool powers. It's possible that going through a pseudopet (which Enflame is) might break that, and so it specifically might not work with Enflame? But my confidence in any of these answers is low. I definitely don't understand how Gauntlet works in any detail.
  23. I see someone replied "confused" to my earlier post, so: little known fact about the Vahz. The zombies are blind, or nearly so. Without a human in their spawn, they'll only notice you if you directly attack them. If there's an unaggroed group of zombies (and only zombies), you can kill them one-at-a-time, and only the one you directly attack will notice you and fight back. If there's a mixed group of zombies and humans, you can kill all the humans, then retreat and let them unaggro, at which point you can go and kill the zombies one-at-a-time. If you actually damage (or, affect with a power that draws aggro) multiple zombies (with an AoE or aura, for example), then they'll wake up and notice you. And if you're standing RIGHT next to one , like literally right on it, and you attack another one, it might notice you. And if there's a human in the spawn, they'll all aggro as normal, and won't revert to their blind status unless they un-aggro (so you need to run and break LOS, mostly). But if you're having trouble with a group, it's a pretty good way to safely take them all out. EDIT: I note here that when I say "zombies," what I really mean are Cadavers, Embalmed Cadavers, Abominations, Embalmed Abominations, and Diseased Abominations. Not Eidolons, and I assume probably not Zoombies either.
  24. Also the zombies are blind if you kill all the humans.
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