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aethereal
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Everything posted by aethereal
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Super Reflexes is a very low-click set. People get obsessed with putting Practiced Brawler on auto-fire, but you don't actually need to do that, and in fact it's likely significant overkill in most situations -- double or triple-stacking your mez protection and cutting into your attack chain. I currently main a DB/Ninj scrapper, and I just hit my mez protection between spawns outside of rare circumstancess. Certainly, I'd regard SR as necesssitating MUCH less clicking that Dark Armor, especially on scrappers or stalkers, when you'll be looking to have a 10s or so recharge on your heal and be using it a LOT.
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The streakbreaker mechanic will functionally never say so. If you have softcapped defense, an enemy would have to miss you 100 times in a row to get a streakbreaker. That single enemy, not 100 attacks coming at you from a variety of enemies. The odds of 100 misses in a row with a 5% hit chance are 0.6%. So, functionally, you'd need to have an enemy attack you several thousand times before we'd expect to have streakbreaker step in, if you're at softcap. Damage that you take when your defense is at softcap comes from enemies simply getting lucky and hitting you at their 5-10% hit rate, +to-hit, defense debuff, and auto-hit, not from streakbreaker.
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Yeah, I don't have much experience, but I think that common wisdom is that it's Stalker. You give up a cone attack for assassin's strike, you get build-up, and you also just get Perfection of Body for free.
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I've been using a DB/Nin scrapper recently, and yeah, barrier is very nice while soloing incarnate content, especially defense debuffers. I don't miss the ddr from ageless compared to the additional defense buffer and large resist bonuses that give me plenty of time to kill defense debuffers before the barrier bonuses decay.
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I don't know if you're asking for theme or for convenience, but if it's the latter, note that you can teleport directly to Cimerora from wherever by going to the LFG tab, locking group, and selecting ITF as the TF you want to start.
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When I played on Live -- which was not "the entire duration of Live" or anything -- a LotG global recharge cost north of 200M inf. I remember, because my money-making strategy was to do tip missions until I got two alignment merits, then turn them in for a LotG, then sell it for north of 200M inf.
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Can we convert threads into Empyrean merits? Please?
aethereal replied to TheLeprechaun89's topic in Suggestions & Feedback
...this is all about level 50 stuff, we're talking about incarnate components. The proposed change would have nearly no effect below level 50. What it would do, given that everyone is already level 50, is discourage more complicated and challenging content such as iTrials and the Dark Astoria arcs, and encourage farming and PI Radios and such that do not currently grant emp merits, but can grant threads. -
Can we convert threads into Empyrean merits? Please?
aethereal replied to TheLeprechaun89's topic in Suggestions & Feedback
"Exploit" isn't the right term: if implemented, or wouldn't be an exploit. But @arcane is right that it's not simply a convenience. Right now you can get 20 threads much now easily than 1 emp, and changing things to allow 20 threads to become 1 empyrean would make high level incarnate powers much more available through doing much easier content. The 20:1 ratio is not the only implicit conversion ratio, either. Making a rare incarnate component costs 8 emps or else 100 threads, 1 of each uncommon component (60 threads each, 240 threads altogether), and 25 million inf. That suggests that an emp is "worth" 42 threads and 3 million inf, not 20 threads. -
I'm aware of at least one Peacebringer AT character who is roleplayed as Not A Kheldian who uses it as their badge title.
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You could imagine /p2w and /null commands being added to allow access to those vendors everywhere.
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An entire new set, not a new component in an existing set. As @srmalloy said, it's extremely unlikely that they'll break the rules and make the enhancements in this set give more total enhancement than other set IOs.
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What stat are you suggesting they have lowered/removed? I assume that any adding of end redx into Taunt IO sets would piss off someone when some other stat was removed. A suggestion that might be more generally palatable would be to add new Taunt IO sets that included end redx.
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You can make the barbed wire pretty low-key by matching its color to the wraps. But yeah, it's always been a strange omission.
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A few problematic power-related things-- for me, anyway.
aethereal replied to Globalize's topic in Suggestions & Feedback
Not how that works. Scourge chance is calculated once at application of effect. It's not like a rain, which has a pseudo-pet that applies powers that happen over and over again. -
Having a backstory is different from having a bio. Bios ought, in my view, to either communicate a little elevator pitch teaser for what this character is like, or else to communicate public or non-visual information that's really apparent to people interacting with them but awkward to for into RP.
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Well, it's slottable, so you can make it faster and/or jump higher than Athletic Run. I think it also has a lower end cost? Though I'm not sure. This doesn't seem like enough to me, but it's at least something.
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Preventive Medicine: Absorb Proc... In "Rest?"
aethereal replied to Vulpoid's topic in General Discussion
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A background cast of costumed villains/heroes
aethereal replied to aethereal's topic in Suggestions & Feedback
Yeah, I know. It's a small number of characters who appear in a small number of missions. And I like those missions! But just 17 characters would, I think, get over-exposed if they were in massively more missions. It'd start to feel like, "Jesus, fuckin' Blast Furnace is everywhere, man." So I'm proposing considerably more characters to cycle through the world, but to break out of "just tip missions and one or two other places." The Rogues Gallery and the Shining Stars can be the B-listers, as opposed to the C-listers that I'm proposing. The C-listers don't get an arc or the same importance as the B-listers -- they're basically there to make the world more colorful. -
I think it would be neat if Paragon had more of a presence of a population of actual costumed villains (not just gang members), and the Rogue Isles had a mixed group of heroes/villains who operated out of it. These wouldn't be big important, central figures, just people where you'd be like, "Oh, yeah, I saw that guy before." Here's how I'd do this: 1. First generate a fairly large population of these characters. Crowd-source it on the forums. Tell people to post costume files, level ranges, powersets, and one paragraph info blocks for characters, with the understanding that they were assigning the copyright for such characters as were selected to Homecoming. Encourage people not to use their best material here, these people are supposed to be C-listers. Ask players to police each other on making sure there are no IP violations, and to vote for characters they think are cool with reactions. Then harvest the thread for let's say 50ish villains for Paragon, and maybe 25 characters for the Rogue Isles. 2. These characters would be ordinary Bosses, not EBs or AVs, with probably level ranges that are something around 15 levels. I'd omit most of them from the very low levels, since in modern play people spend so little time below level 10 or 20. 3. Now, get those characters into the game. a. For Radio/Newspaper missions that involve a named boss, make it be a 50% chance that the named boss is, instead of a generic member of the gangs, one of these C-listers. Yes, they work with the existing gangs -- the lore is that like Darkmaster The Darklord is temporarily working with the Council this week, and then next week he's hired by the Outcasts. If feasible, we can make it so that each character has a list of groups they will/won't work with, but it's not really a big deal if they'll all work with everyone. b. Make them a possible, if rare, street-spawn in zones in their appropriate level range. c. Then in a slow-but-sure way, take an opportunity each page to see if there's a place to put them into various arcs in non-starring roles, just as like a random boss spawned in certain missions. And obviously they'd be available for considered placement in any new content developed. d. Maybe make them show up randomly in Safeguard/Mayhem missions, not as the robber/hero, but as a spawn somewhere on the map. The idea here is to create more of a sense of, like, "Oh, yeah! That guy! I put him in jail one time!" Generate some of that grist that you get in classic superhero comics where people say, "The Lady Frog! I remember she showed up in the X-Men! Kinda a fun character!" Just add a little bit of personality that we don't get with the generic gangmembers.
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Preventive Medicine: Absorb Proc... In "Rest?"
aethereal replied to Vulpoid's topic in General Discussion
Can rest actually be meaningfully enhanced at all? It should probably be unslottable. It has no recharge time or endurance cost, and I believe it hardcaps your regeneration, doesn't it? If so, it can't have its healing meaningfully enhanced. Edit:. It can have its interrupt time reduced. It takes endmod and healing enhancements, too, though I'm not sure that they do literally anything and I am sure that they don't do anything meaningful. -
Preventive Medicine: Absorb Proc... In "Rest?"
aethereal replied to Vulpoid's topic in General Discussion
Given powers take enumerated lists of types of sets (including, potentially, no sets). This generally works like "this power takes heal sets if it provides healing bonuses," but there's not actually a reason it has to. You could make a bog-standard melee attack power and have it not take Melee Damage sets, but it does take, I dunno, Sleep sets, even if the power doesn't cause Sleeps. Like, they wouldn't, but you could. No part of the CoH code examines a power and says, "Well, this power 'should' take this set category." So specifically for Rest, they don't want you to be able to slot Healing enhancement sets in it, presumably so that you don't have another essentially "free" slot to stuff procs into. -
That bothers me, but Boomtown also just kind disappears in my experience in the game. You're reminded that Boomtown exists at all maybe once every three months of playtime. Pretty much the same, maybe it's a little more prominent than Boomtown. This definitely bothers me! It'd be on my list to fix, albeit below the RWZ. However, Arachnos just seems like more of a credible threat than the Rikti to me. I mean, just to start with, Arachnos mobs are much more dangerous than Rikti mobs. We also see the many, developed Arachnos supervillains backing up their armed forces. But I think more so, again, the Arachnos bases can kinda disappear into the game experience. Like, you don't really have to think about the Faultline base once you're no longer dealing with the Faultline arcs. Siren's Call is like probably the least important zone in the game. But MSRs happen all the time. Vanguard is a very prominent organization in the end-game, and its raison d'etre is dealing with the Rikti. You are personally invited to try (apparently fruitlessly, for decades) to win the war against the Rikti and beat the mothership. The RWZ zone is just vastly more prominent than Siren's Call. And at least some of the Arachnos activity is more recent than the Mothership's interminable liminal state.
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That doesn't stretch my suspension of disbelief at all? I mean, what does it mean " clear all that out" for gangs? Presumably they get put into the justice system, some of them get back out immediately, some of them serve relatively short sentences and get back out, and they continue to recruit new recruits. Obviously there's a level of artifice necessary for an MMO in how ominipresent the gangs are and how there are multiple violent crimes going on every block of the city 24/7, but the idea of it being impossible to stamp out gangs that can offer their recruits supernatural powers doesn't bother me. And, to be clear, having some Rikti around doesn't bother me either. It's having this downed mothership in the middle of a US city for 20 years that feels kinda ridiculous.
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I probably should have. I was thinking of, I dunno, enemy groups where some of their global threat come into gameplay in ways other than instanced missions (with the acknowledgement that the Praetorian threat doesn't, really -- but it's SO pervasive that it feels different, to me, than say "that Arc where a Fifth Column person is trying to change history to create a Nazi win in WWII."). But Hamidon raids seem like they count as that. To me, it feels more naturalistic that the Hamidon is an undying threat that can be contained and stalemated but never truly beaten. The Rikti aren't that.
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That's not how CoH worked when it was live. The city changed and developed. Galaxy City was destroyed. Faultline was partially rebuilt. Praetoria fell. Dark Astoria was changed by Mot. Yes, the old content stayed available, but there was a clear sense of an advancing now. That's what HC should do as well, within the limits of their resources.