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aethereal

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Everything posted by aethereal

  1. It will act as though it has a recharge time of 10 seconds.
  2. You can't just command-tab? That works for me, though when in full screen mode it also does something weird with the screen's alignment, that i can fix by going into windowed mode and out again.
  3. Yeah, with my stalker, it was like, "a few purples because I was bio armor and wasn't quite softcapped to neg energy, then lots of reds (and I think Lore) and just hope." I didn't take 50 shots at her, but it feels like it would have been de facto impossible to do a pure no-insp, no-lore, no nothing run. Needless to say, if she did land a spin on me, it was game over, I had no ability to survive it solo. She's one of the more interesting AVs to fight.
  4. Nice! Having almost 70% neg energy resist detoggled is probably the key.
  5. Yeah, though of course your toggles are suppressed because you're held. I just thought that the damage from it was above any AT's max hp.
  6. Huh, can tanks survive the spin? When I did her as my stalker (using insps), I just burned her down before she landed one on me. Figured tanks would have a problem with that.
  7. Here's the question: has anyone soloed Ghost Widow as a Tanker.
  8. Kismet, interestingly, is not a global. It only applies when the power it's in is on or has been clicked.
  9. Or the stun-fire that you can shoot from your hands.
  10. 100 merits = 300 converters, let's say you sell them at 65k each, -10% market fee for AH = 17.5M inf. So I wouldn't say that 100 merits are worth "at least" 20M inf (though you can get 20M inf from 100 merits by doing more than "turning them to converters and selling the converters on the AH priced to sell immediately"), but Dazl's overall point that they're worth a lot more than the roughly 8M inf that it costs to buy ATOs is solid.
  11. Yes, including Super Reflexes. Including Invulnerability. Including every other set that doesn't have a damage aura. They all have taunt auras. Here are the Taunt auras for all Tanker Armor sets: Bio: Evolving Armor Dark Armor: Death Shroud Electric Armor: Lightning Field Fiery Aura: Blazing Aura Ice Armor: Icicles Invulnerability: Invincibility Radiation Armor: Beta Decay Shield: Against All Odds Stone Armor: Mud Pots Super Reflexes: Evasion Willpower: Rise to the Challenge
  12. By the way, you'll generally find it more efficient to buy the sets by turning your merits into enhancement converters, selling the enhancement converters on the Auction House, and then buying the sets from the Auction House than to buy them with merits directly. Or other, more complicated and profitable, schemes to turn merits into inf, but just that basic one will usually be require you to have significantly fewer merits before being able to afford one of the enhancements from those sets. (You can find the sets in the AH by going to enhancements > attuned > name of your AT. You want the ones that are not called "superior." So Stalker's Guile, not Superior Stalker's Guile. If you're level 50, you can then separately get an Enhancement Catalyst and turn it to Superior.)
  13. You need to complete the mission arcs for any one of the patrons (which you now should have a contact for). Or, actually, just the last mission in the arc, if you can find someone to join with. EDIT: (Arbiter Rein is the contact that starts you on the patron powers arcs. Black Scorpion is generally considered the fastest of the patrons.)
  14. The game generally refers to amounts, descriptively, in absolute, not relative terms. For example, set bonuses are a "small" resistance bonus or whatever. Doesn't matter if that's your whole entire resist attribute, and thus taking it away takes away 100% of your resist, it's still small. Or if a power does "moderate" damage, it's still moderate if it's your very best damaging attack that you have. In any case, I don't think it makes sense for you to think of this as "20% of my resistance." Here's the deal: If you get attacked by a Smashing attack that does 100 base damage while adaptation is off, you take 71.93 damage. If you get attacked by a Smashing attack that does 100 base damage while offensive adaptation is on, you take 77.33 damage. That seems like a pretty small difference to me.
  15. Note that you can make your alpha with threads, not just shards. Scroll down on the creation menu to see the threads-based recipe.
  16. aethereal

    Staff

    I mean, I run plenty of characters who don't overinvest in AoE at x8 difficulty settings. I think that having a good mix of AoE and ST generally makes for a more satisfying character than one who overspecializes in either, and think that people get over-focused on quantity over quality. A staff stalker has a PBAoE and a cone. Does getting a second, somewhat higher-damage cone justify losing both an excellent ST attack and build up? I mean, the sad truth of Staff is that all of its AoEs have long enough animation times that they're mediocre. But I'd generally suggest that if you want to AoE down a spawn, Build-Up, Ball Lightning, Eye of the Storm, Guarded Spin is at least as good as Eye of the Storm, Innocuous Strike, Guarded Spin. Stalkers and Tankers are different enough that it's probably not actually the difference in the melee set that will sell you on one or the other -- and the Tanker bonus to AoEs is significant. But if you compare stalkers to something closer to them, like Scrappers or even Brutes, I think Stalkers have the better set here. If you do find that your two in-set AoEs aren't enough for you, rather than add a third one from the set, I'd suggest Ball Lightning or Fireball.
  17. aethereal

    Staff

    If what you care about is AoE and only AoE, tanks are generally your best melee option. But staff on stalker compared to scrapper is 2 AoE vs 3 AoE, and you get build-up for the stalker if you want to burst down groups with said AoE (and the build up comes back quickly). Plus you can finish off the boss more quickly.
  18. On the other hand, is farming at 0x4, like... useful? I mean, if people enjoy farming for its own sake, far be it from me to criticize. But if you are farming in the traditional sense, you're trying to get rewards rapidly. And when you farm, you're giving up on the (substantially lucrative) merit rewards that you could get from TFs or story arcs. Now, it seems clear that the increased efficiency of getting the "defeat an enemy" rewards more than compensates for the lack of merit rewards that you'd get... if you are farming at 50 +4/x8. But if you're farming at 0x4, and especially below level 50... could you get better rewards just by doing ordinary content? It's not clear to me that you're "farming" per se, rather than just, you know, "doing a fire-based map because I happen to enjoy this content" at that point. If someone is looking to get rewards efficiently (and hates marketeering), then farming in the sense of +4/x8 extremely rapid kills (or AFK farming where you trade clock speed for amount of attention) is more efficient than other solo content, and probably also somewhat more efficient than team content. I'd guess that +0/x4 farming is no more efficient than doing ordinary content, and less efficient than doing conventional team content.
  19. ITYM Moonbeam, not Gloom.
  20. Savage leap doesn't. It's not ground-targeted.
  21. Honestly, with the place your build is right now, I'd suggest that farming just isn't very good for you. Do arcs or TFs, get merits, turn the merits into enhancement converters, and either sell them or play enhancement roulette. The point of farming is that you can kill substantially more enemies per second in a farm than in regular content. If that's not true, then there's no point to farming.
  22. I don't mean common IOs, I mean set IOs.
  23. You're just not going to get where you want to be with SO enhancements.
  24. They're on SOs, they are guaranteed not to have a high enough defense to do a conventional fire farm. OP, you'll need to use IOs to drastically increase your fire defense in order to fire farm the way that people who do a lot of fire farming talk about it.
  25. The game does not need to make it even easier to hit softcap defense with even less investment. You have 20 inspiration slots at 50th level. Being able to buy 20 minutes of capped defenses for a trivial inf cost is bad.
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