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LQT

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Everything posted by LQT

  1. LQT

    LGTF with sub 50s.

    That doesn't seem to track with other runs. Did another LGTF last night with mostly/all 50s and the buds still spawned after we had cleared all the mitos before taking out the core. Something interesting was 2 sets of buds spawned. A yellow conning set at level 50, and a purple conning set at level 54.
  2. Forum post of this issue as requested by GM_Miss: Ran a WST LGTF last night [19/Feb/2020]. Leader +3 others were 43 ish. Others ranged from 38 to 48/49. No issues until Hami when all Rikti mobs spawned at 43 [mission set as +0] except Hami mitos and the core which were level 50. +7 to the entire group. May have forgotten this is a holdover from live where Hami always spawned at a minimum of 50. Since the LGTF can be run from 35+ this can lead to problems if there are no 50s present to lead. Unable to land attacks to progress and ended up being assisted by GM_Miss with an auto kill/complete of the core to continue the TF. Of note the auto kill then caused level 54 buds to spawn, +11 to the group. Perhaps a consequence of GM_Miss being present or something else? Not enough data to check for that part but mostly inconsequential to the issue anyway. Many thanks again to GM_Miss for helping us get past this.
  3. There's also a difference between multiboxing during an itrial map versus a zone as can be the case with MSRs and Hami, yet myself and others I know have done both when needed as was the point of the post I made in this thread 2 weeks ago about low pop Hami/MSRs: https://forums.homecomingservers.com/topic/14893-multiboxing-policy-update/?do=findComment&comment=158112 Additionally I've never had issues with server performance running itrial content or the rest of the game [bar draw distance during an MSR in the bowl] and that's with Ultra settings running since last May. I know a player on Reunion that can bring 3 accounts to an MSR when the numbers are low and they've never had an issue with performance/crashing from leaving Point du Hoc to downing the Drop Ship. Same person brings those 3 accounts to Hami when again numbers are low which is more of an issue than MSRs due to complexity. I myself have a spare tank set up on another account specifically to act as a dedicated mito taunter that has minimal management beyond auto taunting a target because in the past there have been issues getting a taunter for each yellow. Yes, Hami raids can be that difficult to organise on Reunion because the server just doesn't get the numbers/roles needed. This sometimes lead to multiple taunters running back and forth between 2 yellows or worse if one of the few taunters then dies, which has happened and was the main reason I made the spare tank rather than have to deal with solo taunting half the mitos myself while also help lead the league.
  4. Very much so. I've run 2 accounts at the same time to help get the V-day event stuff out the way quicker. Have a 2nd account with a stalker I use to ghost the 2nd mission from both contacts after using the 1st account to clear up to the named npc with the key. By inviting after the key is found it means no boss mobs and a fairly quick clear when doing this for multiple alts. Also know quite a few that have either farmer toons running their own thing while playing a main/other account or even running 3 accounts at the same time in their own mini team.
  5. Blue Steel is literally the reason Clockwork King almost died and now exists as a brain in a floating jar. He almost killed a young psychic who couldn't control his powers which resulted in the deaths of several law enforcers. He's the closest ingame example there is of a renowned/big name character that's a Vigilante almost Rogue. New version is easier because of the changes. Dom's can mez Penelope Yin and then let her solo the rest of the FP because of her abilities. Probably doesn't work as well if trying to use Shalice.
  6. While street sweeping in Bricks for Crey mobs for a tailor mission some of the yellow/neutral npcs had this dialogue: [NPC] Crey Public Relations Representative: Quickly! Take it down beofre its too late! Typos of "before" and "it's".
  7. Echoing this. Freebies placed in c/GAME/data/test/English/menus, both macros created and used. Nothing. Client very much restarted several times over since the rig I'm using has been turned off a few times since first trying to get this to work.
  8. Still getting this on one of the Sent ATOs [Opportunity Strikes ACC/DAM] when retrieving from Character Items.
  9. Much appreciated for the sake of clarity under [rare] circumstances like these.
  10. Sincere question: What about low activity raids where having the extra bodies can help? Have had that happen a few times on Reunion in the past few months [when the raids even happened] when we've only had 20-30 players on and still needed a taunter or two for yellows or more mez powers for greens.
  11. As others have mentioned the only things needing taken out are the 2 minions guarding Sam at the end. At 0/1, or even -1/0, both these mobs can be one shot depending on the AT and powersets you use for the trial. My main being a fire/dev/flame blaster means I have more than enough stealth with Field Operative + Super Speed, and for any Obelisk with guards I just Smoke Grenade them and click the Obelisk without needing to hide as the -perception from Smoke Grenade plus the stealth from Field Operative and SS means I can literally have mobs collide into me while I'm clicking a glowie. When I get to the 2 minions I pop AIM [+Guassian proc] then Blaze to one shot the first minion then swap to the next and use Taser. Alpha strike + AIM + Guassian means Blaze will easily take out an even con minion and with AIM+Guass still running the followup attack will also have Defiance empowering it. If I'm really paying attention I can get the whole thing done from start to rescue in under 3 minutes: Mission TP from contact, SS+CJ the 8 obelisks in clockwise direction, run past everything and only take out the 2 minions at Sam. Otherwise it's in the 3-3.5 minute range. Without mission TP it's an extra 30 seconds on top of that so even when farming this as Ukase did for the repeat WST badge I could get a run done every 5 minutes easily, returning to the contact by solo queuing for the trial through LFG. Have done the same thing with a Kin/EA stalker I have with SJ for easy movement and again it takes about 3 minutes from start to finish with Mission TP.
  12. 3. NCSoft need to retain the trademark. There's a Reddit thread discussing this: https://www.reddit.com/r/Cityofheroes/comments/ej3yu4/ncsoft_filed_a_trademark_application_for_city_of/ This post in particular explains the renewal issue: https://www.reddit.com/r/Cityofheroes/comments/ej3yu4/ncsoft_filed_a_trademark_application_for_city_of/fcvjory/
  13. Except my earlier post was made at 8:18 PM on the 31st, and according to an online check I'm in the UTC. So it was 4 hours before 2020 at that point yet still most parts of the event were no longer active. Since many systems can turn events on/off without patches these days I have no idea if the fireworks patch did this, especially since Atlas Park is still frozen, but then at this point it's a bit late for clarity.
  14. Did it include the changes to the Winter Event or was that done in the last few days? Atlas is still covered in snow but the zone gifts are gone, and Winter Packs are back up to 25 mil inf.
  15. Don't have those showing on my 50 redside Praetorian, either.
  16. Getting this issue as well. Have dropped and picked up the mission several times, waited until several temp power disguises were gone in case those were causing issues, but still can't progress past the part requiring talking to Ashley McKnight as no temp power given.
  17. Decided to look at what the drop rates of the Winter, Hero, and Villain packs from the AH were on Pineapple and any Very Rare [purple] IO cards were not awarding IOs of the correct quality when claimed through the Character Item tab. All IOs were only Rare [orange] quality. As shown in attached images Rare Kheldian and VRare Controller IOs were in pack. Set bonuses of both IOs are of Rare quality [5 set: 8.75% recharge bonus compared with VRare value of 10%], which is correct for the Kheldian card but not for the Controller card.
  18. Update, I've also lost costume configurations since the patch on some power customisations.
  19. Anyone else had their characters rearranged since the update? Minor quibble, but it did undone some previous organising based upon regular use and importance of alts.
  20. Similar issue using KoV Radial Superior Ally. Was standing near Numina in Talos because I was customising complete powersets [1', 2', PPs, Incarnates] to save so I didn't have to bother with it when leveling properly and when I tried summoning the pets the game froze. Forced shutdown, tried again, logged into toon and game CTD'd without even getting past 50% of the loading bar. Tried another time, can't log in to them. Tried another toon that had incarnates. Summoned the pets, but one was completely invisible to me and summoning them rooted me in place somehow that required using /stuck to fix. Pet remained invisible afterwards and I only realised it had been summoned when it killed something for me.
  21. Having experienced this issue myself, a warning tip and/or alert about catalyst use while inside a base would be an extremely helpful QoL matter.
  22. At least issue 13. Auction House didn't exist in CoX before then.
  23. Technically she is there. Her Praetorian counterpart is Ricochet. https://paragonwiki.com/wiki/Ricochet
  24. LQT

    (Re)Union!

    Only 2? What about all the others? :P
  25. The only mention of Defiance is regarding the Time Bomb change, but I've noticed the difference between OOC and IC snipes on my blaster which give a buff of 24% damage and 200% range for OOC and 11% damage and 0% range for IC. Are IC snipes no longer meant to grant range through Defiance?
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