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Lockpick

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  1. Can you add a spoiler tag with details? I am now officially curious, but not curious enough to do the arc again.
  2. Here is my AR/DEV build. The build design was to get to softcap Range defense (current planned is 46.5%) and then focus on Recharge with the intent to use the Sorcery pool (Rune of Protection) and eventually Clarion to help fill the Mez protection gap. I am thinking that between Rune of Protection and Clarion I should be able to get close to 100% Mez protection uptime if I have enough Recharge. The build adds the Spiritual incarnate for the Alpha slot to help with Recharge and I will also leverage the Force Feedback proc. I am level 43 now and over time I decided to also focus on survivability, so planning on going with Force Mastery. Since I am building for Recharge anyway for the Mez protection it seems like the Recharge would also help the uptime of Force of Nature. I have never used Force of Nature before, but it looks pretty good in Mids Reborn. Any suggestions are welcome and appreciated. Some questions / thoughts: I currently have Trap of the Hunter for 3.13% Ranged in Toxic Web Grenade, but realized it took damage and am planning to switch to Thunderstrike for 3.75% Ranged. I was surprised that TWG is almost the same damage as Burst, so it seemed damage might be better than the Immobilize. I am not sure it matters much either way. Any thoughts? Will the Forced Feedback proc in Trip Mine go off enough to help with Recharge? Are there more optimal sets / slotting I could do? Example: I am thinking about moving the Ragnarok set to M30 Grenade and adding a Force Feedback proc and moving the Blaster Wrath set to Full Auto. BTW, I did look at this adjustment in Mids Reborn and probably going to do it since it gives me 2 choices to get the FF proc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Burke: Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(17) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 6: M30 Grenade -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(36) Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50) Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(25) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 16: Smoke Grenade -- ToHitDeb-I(A) Level 18: Flamethrower -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(23) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45), PrfShf-End%(46) Level 22: Spirit Ward -- DctWnd-Heal/Rchg(A) Level 24: Rune of Protection -- RechRdx-I(A), RechRdx-I(31) Level 26: Ignite -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36) Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(34), FrcFdb-Rechg%(46) Level 30: Caltrops -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Rng/Slow(39), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT--Rchg%(42) Level 32: Full Auto -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), PstBls-Dam%(36) Level 35: Kick -- Acc-I(A) Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A) Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Dmg-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48), Prv-Absorb%(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Clarion Partial Core Invocation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1571;704;1408;HEX;| |78DA8593594F1361148667DAA9954265AD6547CAD2B2B450418D5B8CA8902818856| |BD38C742C8D0D6DA66D2257AEFC0035D14405D4284A0CB85C79EFFA1FC4E50FA026| |5E79550FF3BED0C69A3849FB9CBEE77BBF73BED3F9C62E1C2D5B19B97C4851DD471| 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  3. Agreed. DrQ is not like it was back on Live. The first time I id it on Live it took 7+ hours. Now, with all the temp power (ATT, Mission TP, etc.) it is pretty quick to knock out DrQ (~1 hour).
  4. Same with me. The first few months I played like crazy because I was worried there would be another shutdown. I am still playing, but nowhere near the hours I was playing initially.
  5. The responsiveness is very slow for me. Windows 10, 64 Bit. I get not responding errors between adding slots or powers. I am using 2.6.0.5 version. Any thoughts? Probably going to uninstall and reinstall to see if it helps.
  6. I haven't leveled Temporal to a high level, so can't say much about it. I do have a level 50 DP/MC, which I find really fun to play, survivable, and does very well solo or teamed. Here is my build if you are interested, although I am sure there are better builds out there. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Boxing -- RzzDzz-Immob%(A) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment Level 50: Vorpal Judgement ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;719;1438;HEX;| |78DA95944B4F135114C7EF3CA032A5D216DA524A299442A140A1E8DE44111201D34| |8E2CE90116A19193B4D3B9512572EFC026E4C78AA0B636274E3EBCBF8155013376E| |4C399DF39719D39593C0EFDCF3BAFF7B666ED79B4BBD1F569E5E1352E086A9D7EB9| 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  7. Would you be able to do Lady Grey TF with a scrapper? Seems like the Hami couldn't be done without some holds.
  8. Back then I used Local Man's guide for the build. http://guidescroll.com/2011/07/city-of-heroes-illusionradiation-controller-guide/
  9. What are currently the best builds to solo hard content? I would like to build one character to solo TFs, AVs, and GMs. I expect to sink a ton of inf into this build, so would like to get the highest performance build to do content I have not been able to do previously. I played predominately scrappers on live and on Homecoming I have leveled a SOA (Huntsman), 2 Blasters (DP/MC & DP/EM), a Sentinel (DP/Ninjitsu), and a Stalker (SJ/SR) to 50. I have read that Dominators are good for solo, but have never leveled one. I had a level 50 Illusion / Radiation Controller on live, but even though he was IO'ed I couldn't solo TFs, AVs, and GMs back then. Basically I need the easy mode build to be able to do the TF/AV/GM content, so I can start doing it and then I can try more challenging builds once I gone through solo with the easy mode build. I appreciate the feedback!
  10. I've read this thread and the defender thread, but not really getting my head around it. Has there been a ranking of the builds based on procs? I'm lazy, so I was hoping someone could tell me which build ranks at the top, so I could test it on the test server.
  11. Can it solo TFs? Sounds like it should be able to do so if it can take down AVs and GMs. Anyone got a good build?
  12. Never played Corrupter, but looking at starting a Beam / Traps. Any guidance or thoughts? Doesn't seem like Traps is very popular in the FotM thread...
  13. Me. He might be a celebrity, but he is just a person just like the rest of us. I would treat him the same way I try to treat everyone (with respect).
  14. Lockpick

    Stealth

    In PVE there are some enemies with decent perception that can see through Stealth, but I don't know any will see through Hide. With a stealth IO and SS you are practically invisible the vast majority of enemies will not see through it. The link StrikerFox provided gives great details on stealth and perception.
  15. There is a thread somewhere around here that recommends doing the 1st story arc in Dark Astoria (https://paragonwiki.com/wiki/Heather_Townshend). This arc takes 15 minutes and can be done repeatedly. I basically get the mission from my Oro Pillar in my base and then run the mission. You get 1 EMP for completing and can choose another one or a random incarnate component.
  16. 50 merits equals 150 converters that you can sell for 90K Inf each. 150 converters times 90K Inf equals 13,500,000 (minus fees) You can buy 2 LoTGs for this amount If you use 50 merits to buy one LoTG recipe you will be losing money It seems to me you are better off with using merits for converters to either sell or use on enhancements
  17. Interesting topic. I would suggest building an AE mission that you personally find challenging. I think a lot of people forget that we have a great opportunity for player created content and there is tons of it. I have played some AE missions while leveling that are extremely difficult for me (or the particular build I was using). I haven't really played any AE missions at level 50 with incarnate powers, but I would guess there are some challenging AE missions out there.
  18. So, I found my build and comments in another thread. The build is in the previous post, but here were my comments: These IOs are my actual IOs, but most are attuned and I have Hasten at 50+5. This build was setup to softcap Range, Melee, and AOE. The actual in game numbers for these defenses are higher than the numbers in Pine's. The slotting levels are probably not accurate and I am still working on my incarnates as I am only tier 4 on Alpha. The rest are tier 3. Some thoughts: Hasten is not perma, but it comes up pretty quick for me and the powers recharge fast enough that sometimes I don't even use it. Ninja Run, Sprint, and Shinobi-Iri stack for a solid travel power, so if you don't want to invest in a travel power there is no need to do so. That being said, I like Fly and Afterburner and took them. They are probably not optimal. You could probably get rid of everything in the Fly pool and pick up something else if you are min/max. I very rarely use Blinding Power and it has basically become a purple mule. Probably something better to take out there. End was a problem while leveling until I slotted health and stamina with the procs and now I have zero endurance issues even when I have fly, ninja run, sprint, and all my other toggles on. As a matter of fact, Seishinteki Kyoyo is probably redundant as I rarely use it. This build is very survivable and I very rarely get into trouble. When I do get hit Kuji-In Sha provides a good amount of healing. The DP damage seems low to me, but the ability to sustain damage is very good. I tend to eat accuracy and damage inspirations to help out the damage. I tend to slot Health, Stamina, and Combat jumping (here Ninja Reflexes instead of Combat Jumping) this way on my builds, which I am sure people might think is overkill. I think the procs are very helpful and particularly like the combination of the Scaling Resist Damage proc and the Chance for Absorb proc for survivability. I tried the Ninja Tool pool and very rarely used any of the powers. It would be good to get a pool power that has some martial arts as I love the way DP and the kicks from Martial Combat look on my blaster. In this build I would love to move Recall Friend earlier to exemplar and be able to stealth missions with teams, but I wanted Fly earlier so I could have an easier time be able to blast out of range while my defenses were lower.
  19. I have done the DP/Nin to 50 and have a DP/SR at 22. I really like the DP/Nin because of the ability to Heal and get Endurance when needed. That being, said I rarely need to use either power because I rarely get hit or run low on endurance. I had posted a build with some brief comments, but cannot find it right now. Here is the DP/Nin build I use: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Gunfighter: Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Teleportation Hero Profile: Level 1: Pistols -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(17), SprOppStr-Acc/Dmg/EndRdx/Rchg(25), SprOppStr-Rchg/+Opportunity(36) Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), Rct-ResDam%(48), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48) Level 2: Dual Wield -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(36) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(37) Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(37) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(43), PrfShf-End%(46) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 20: Kuji-In Sha -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45) Level 22: Swap Ammo Level 24: Danger Sense -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(50) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(34) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 30: Kick -- Acc-I(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(43) Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Recall Friend -- WntGif-ResSlow(A) Level 47: Air Superiority -- Acc-I(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(9) Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 50: Ageless Total Radial Invocation Level 50: Assault Core Embodiment Level 22: Chemical Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;748;1496;HEX;| |78DA6593D94F135114C6EFB4838596A540595BB602B62CAD14501F7D1021525A1A3| |13E89759401C74CA684B6893EFA2F68222EAC3EF9E493EBFFE0FAE40268DC1E5113| |35D107524FE73BB6937492E677E69B7BEEF9EEE93DB14B6395F726AE1C1152F5515| |D49A79333AA91D10C5577C4954C7649D1053DCE89AC31AF2D5CC8A84B0E7AF5FD5F| |933CA1180BEA5C782CABE8C98496CEA4F4744BE1E3983AAF1A69351CD78C8B5A269| |D15CE442AA58767165575CE6586E37A7ED32AC4F9503316EACCB793AAAE2EA69632| |4A464B19DE638BDAF97061DFFC7E4A32A6A4C9CEE566F2334CBF9D80E0275726DEC| |8424464617B0BEE7B07BAB7C0E66DB07B073C1EA43489731B2453737A986EF0C04F| |3B1865EED1F23659BC0F702AE54ACB8400D5BD01EEBB09BA6F81EDB7C1EE15F003E| |5DA39D77E1F5EE40760F943B0F111D8FE18EC790246C973193CDBCAD873843D47D8| |B39FFE2C07D6488E01616A21E614E55748F98F3951C1DA27F2E3623FAEA7A853F98| |CF91CF4BC603F2FD9CF2BD045B5AA902BAAB66DA616A31A35D06C3557A1F55F0343| |CBE067AA59CB356B57E1A36E8DB90E7A36C0E64DB0FB0E18A7FDEB912BD74771E6C| |618D81F0707A79909F023D56B404F729394DF84D8DEC43DECE11E0E720F23F5E017| |CA6BE15A2D23F0DE3ACA3C08FA0E815D87C169DADFCBFDF7E60BD17DF10DE3FED8A| |85F6DDCAFB6569CE72BD5E8E05E74ACA0AF9DABCC35E63AD8B5C1DC041354CBCFB9| |FED3A81F98659E6126C1BEB3FC5F28A09DBCF4721F7AFFC2DFFE5FCCDFCC3FA04C6| |B837CEF82DCB33EEE591FF7AC97D60CF0D906BCC8739216662DCCE7158D420CB136| |C47BF9E4C21C0BC1EBFAAD5A8E1E3154A2444A94911265B44499920B934FE3806E2| |4E4C2440B8927A3C25D98D4DCAE93BE738E14C2F7EF45CD2E75E1C4D5939239E5D5| |A770B2D02EF46FD6FC20F27F14359BC49321F3C4947762CD56FEE6B2876D4B6C3E0| |9A779045398B5C48A253E6789A33437111E03BFA7188F3715E3BD9E627CDDB2FEAE| |BF18BFB618F90781AB09E5| |-------------------------------------------------------------------|
  20. He is using Mids Reborn. Link is several posts up, but have copied/pasted here as well.
  21. Lockpick

    IO advice?

    I'm probably not the right person to discuss optimized builds. I am pretty meticulous in making my builds, but do not have the theory crafting or testing numbers to state what is good/bad definitively. I go by what I like and the issues I face. I generally slot heath as follows, mainly to help with endurance: Panacea: + HP / + End (I am slotting this for the End and I usually slot it at level 10) Miracle: + End (I am slotting this for the End and I usually slot it as early as possible) Numina: + Regeneration / + End (I am slotting this for the End and I usually slot it in the mid-30s or early 40s) Preventative Medicine: + Abdorb (I am slotting this for the Absorb and I usually slot it in the late build) I also try to find a way to slot Reactive Defense: Scaling Resist Damage because I think it synergizes well with the Absorb proc for survivability. That being said, I do not know that a DP/SR will need this slotting. Enduring (according to Mids) provides 30% recovery and stamina has 25% recovery, so despite all the toggles the endurance management might be okay. I would start my DP/SR build by adding the Panacea proc to Health at level 10, I would slot Stamina and Enduring with a Performance Shifter Proc and a Performance Shifter End Mod. Then I would gauge how well it plays and maybe add another End Mod to Enduring, then an End Mod to Stamina, then maybe a Miracle. It all depends on how it plays as you level. I start my my characters generally with a full level 50 build and I adjust that build multiple times as I level until I get to a point where it performs to my satisfaction. Hope this helps...
  22. Great, great post. I have to rethink my DP builds now because you have given so many points to consider.
  23. I have not played /Electric, but I have played a bunch of DP. I have a DP/MC blaster, DP/EM blaster, and a DP/Ninjitsu sentinel at 50. I also have started DP/WP, DP/Bio, and DP/SR characters that I have put on hold while leveling a few stalkers. I love the visuals of DP (with the exception of Piercing Round), but overall I think the damage is probably mid-tier. I think DP suffers from not having a build-up mechanic. I generally use the incendiary version of Swap Ammo for the extra damage. I have used all the versions of Swap Ammo and always come back to incendiary. The base version provides KB, which can be good, but I find myself using this only after I get detoggled and I forget to go back to incendiary. Seems there a various views on swap ammo, so your mileage may vary. I believe the first 2 powers are mandatory, although you will hear feedback that only one is required. I like both for blasters because of the ability to use the powers while mezzed and on Sentinels for the opportunity strikes mechanic. I pretty much take all the powers from DP, except Suppressive Fire. I like Suppressive Fire, but critters get defeated fast enough that I was rarely using it, so eventually dropped it from most of my builds. I love the look of my DP/MC and DP/Ninjitsu characters. These are builds that fit the natural theme very well. Hope this helps a bit. Enjoy the coolness of DP.
  24. Lockpick

    IO advice?

    Agreed, I try to include the Preventive Medicine: Absorb Proc and the Reactive Defenses scaling damage resistance in all my builds because they lead to great survivability when living on the edge. I am 4 slotting health on a lot of my builds to include the key health procs (Numina, Miracle, Preventive, and Panacea).
  25. Lockpick

    IO advice?

    Preventive Medicine: Absorb Proc Celerity: Stealth IO in Sprint (Coupled with SS you get full stealth, so can stealth missions) Also, with attuned IOs now you can fill full sets to help you as you level, so it is not just the procs that we have all mentioned at this point. I will start playing the market at level 1 and generally by level 27 I will have many of the IOs sets my character will need for my planned build. Some sets I use on sentinels are Thunderstrike for Ranged defense and Decimation for some recharge and Build-Up proc. You can also slot the AT specific IOs (or ATOs) early and they have good set bonuses and good procs. For any melee powers you might have there are a few sets that can help with defense (Mako's Bike, Touch of Death, Obliteration, etc.).
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