Jump to content

Lockpick

Members
  • Posts

    728
  • Joined

  • Last visited

Everything posted by Lockpick

  1. I have started a Mind/Psy/Psy and plan to use the following build as a guide. I found this build on the forums, so thank you to the build creator. The challenge I have is that I have no idea how to play this build. I am now 20 through DFB and DIB, but I am just pressing buttons as they come off cooldown. How the heck do you play a Dominator? Should I follow a specific attack chain, how do you set up Containment, etc.? Any tips would be great. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mathematician: Level 50 Mutation Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Psionic Dart -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(34), Apc-Dam%(36) Level 2: Dominate -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/Hold(11) Level 4: Mind Probe -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15) Level 6: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(17), CrcPrs-Acc/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Conf/Rchg(19), CrcPrs-Conf(21) Level 8: Mass Hypnosis -- FrtHyp-Plct%(A) Level 10: Boxing -- Acc-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25) Level 18: Total Domination -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 20: Drain Psyche -- EffAdp-EndMod/Rchg(A), TchoftheN-Acc/Heal(31), TchoftheN-Heal/HP/Regen/Rchg(31), NmnCnv-Heal/Rchg(33) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 26: Terrify -- GlmoftheA-Dam%(A), PstBls-Dam%(36), JvlVll-Dam%(37) Level 28: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(45) Level 32: Mass Confusion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprAscoft-EndRdx/Rchg(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprAscoft-Rchg/+Dmg%(42) Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43) Level 38: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(50), LucoftheG-EndRdx/Rchg(50) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(46) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(45), RechRdx-I(45) Level 47: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 49: Telekinetic Thrust -- FrcFdb-Rechg%(A) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 1: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Radial Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;727;1454;HEX;| |78DA65944B4F135114C7EF74064B4B4B297DF1863E80D2D2D222EA4679049005346| |9C2521147686012689BCE90E8D2854B3F828A7E00D7F85AF901D448D4850BF70635| |51138D8BF174FEA79D269DA4F99DFB3F8F7BEE9D332DDC5EF13C5DBBBB2024DFF28| |1AAEBDB2B9543ADAC1A955A67E1C8500DAD5216F4780BAAB15F3AA4F58EA6969DA4| |8C3403B7972B65A35639C816B4F26E6311B5DD4BBAAE1E1D18D9A24EC5B49DC65A7| |88B154ABAAAEDED1B5A79CF6DAD36ABA5D2AECF32374AEA6EA9A6EF6B554F635DA5| |B8D1D5AAB6D3AC555075A354BB83AEF7EADBF5516F39FACDCB821FB3433C20E415E| |178C87C042AC7CCC7E0B927A0D3CE5544C6015F16EC9C01A339309E07172847428E| |2C7D226D98623F80EE8FCC53D62956E6FAF224F23D49E614D89D62A6C1454AE8E0F| |374A8D07A6E32B7C1DE1BCC2D30781D5CA25C277285F31A348904176BAE019C3B46| |5A97750853EA4AD735970832E3E4F3C227BC9F51A38BEAFAF81CBE5968E13987151| |FBE8075DF45E625709972FC7C0EFF65C5D206AE30E7C1A105E62238B2047A283760| |DDB22907EE639F91908C982038B6295994A9DF109F251491AC7B8FCE2246215F043| |E472484F8B120B3075CA1D07EF4E9E8FF022D7E827B4AC450C74B18E4B30CF28C25| |78C6123C63133C63133C63133C637EEA61987B18E61EA2DCC334F7B04AF547B9FEE| |809F69C7CC67CCE7C014EBD64BE02BB09317E37B137D873EA144CBD67BE65BEE3F7| |4F2F661C3DC9E3DC532600E6FDCC5E304CFD27B9FF6423761D7B677E8271AA97E63| |B4C73CC34CF5383098AC9F29ED9BFC89BF9C5FCCDFC03BA647CDBF519CCDDC33C0D| |29CD6F5588C61CD735D43453AD7E931E916B53F26DCAF93665AE4DD9B077A14F09D| |D1495E6BF8090D2E8C6D5D3FCDACD3337F93947CAC0FFDDD62429CA3777067E6B8D| |4F22FE476BFC18B43C733DD5ECD22CBAADCE2C7BABC5565BEC5B2DF6BF3095E05B9| |B0EDAF65AC4B6BF266CFB384036E7BE8ED9F67FB4D2F902| |-------------------------------------------------------------------|
  2. I have serious alt-itis and once I get to 50, finish my IO build, and finish my Incarnate abilities I start a new character. I now have 8 level 50 characters, so the ones I have at 50 seldom get played as I play alts to try and get them to 50. I was thinking today that it might be nice to have the multiple builds that we have today to allow players to select different ATs and/or power sets to new builds. For example: A player could have a Blaster on Build 1 and a Tank as Build 2, so they could play multiple roles. A player could build an Illusion/Rad Controller on Build 1, an Illusion/Ice Controller on Build 2, etc. I'm sure there is probably good reasons not to do this change, but when thinking about pros and cons this is what I see: Cons: It might impact the number of new characters a player might create The player may not have experience with the build if they are able to just select a new AT or power set for a new build Pros: It might free up some names as players create fewer characters It might allow a character to become more familiar to the community as the player plays that character for a longer time frame in game A player would not have to get the accolades and badges for as many characters and in fact might spend more time badging because they have a main character that they put their time into for badges My suggestion: Allow players to have the ability to select multiple ATs and/or power sets for their 3 builds Ideally you would want a player to select Build 2 and then have to level that build as the player did the main build, but not sure if this would be feasible. The ability to add an AT and/or power set to Build 2 would start at Vet Level 50 The ability to add an AT and/or power set to Build 3 would start at Vet Level 150 The ability to add ATs and/or power sets to builds could only be allowed for one character per account BTW, I'm not talking about the feasibility of doing this change as it may not be feasible. I am interested in other players thoughts / feedback on this topic. I think FF XIV allows the character to level various aspects, so there is some precedence.
  3. Can someone help me figure out how to do enhancement boosts for specific IOs in a build? I basically want to make my recharge IOs in Hasten + 5, but I only see the ability to make all enhancements + 5.
  4. This sounds reasonable to me as a starting point. Otherwise, if you buff Swap Ammo and people don't take it they don't get the benefit. I also think DP is light from a DPS standpoint and don't like a combo idea system.
  5. I would suggest reading this guide (http://guidescroll.com/2011/07/city-of-heroes-illusionradiation-controller-guide/), although you may have read it based on your Deceive comment. It is old, but some of it is still relevant today. I had built my Illusion/Radiation Controller on Live using this guide and I could not solo AVs, but I think that was my tactics. I am now building on HC using a similar model, but making some adjustments. Here is my current planned build. I am at level 33, so everything could change by the time I hit 50. Here I have perma-Hasten, perma-AM, and close to perma-PA. I took the Sorcery pool for thematic purposes and Rune of Protection, but saw a thread on Enflame with procs, so thought I would test it out. While leveling I am using SW-Blind-AB as my primary attack chain and I usually start my combat with Deceive. I am barely using Flash or Spectral Terror, so not sure if they will stick in the final build. This is a weird build because I am not building for defense like normal. I had started another thread about useful temporary powers, so I decided to see if a build could rely on a temp power, Here I am planning to use Wedding Band to help Resistance. When Rune of Protection is available my S/L resistance is 71.9%. When it is not available I can use Wedding Band and it will cap S/L/Fire. When Wedding Band runs out I can go get it again through flashback. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Archmagus: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(11), Dcm-Build%(11) Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(50) Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(45) Level 4: Deceive -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(5), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(29), Empty(37) Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), EndMod-I(7), EndMod-I(29) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 10: Superior Invisibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37) Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), AchHee-ResDeb%(15) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(34) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), SlbAll-Dmg/EndRdx(21), SlbAll-Acc/Rchg(23) Level 20: Enervating Field -- EndRdx-I(A) Level 22: Lingering Radiation -- PcnoftheT-Acc/Slow(A) Level 24: Enflame -- PstBls-Dam%(A), JvlVll-Dam%(31), Ann-ResDeb%(31), Rgn-Dmg(36) Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40) Level 28: Rune of Protection -- RechRdx-I(A), RechRdx-I(36) Level 30: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), HO:Nucle(46) Level 35: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dam%(48) Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39) Level 41: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Knock%(43), JvlVll-Dam%(48) Level 44: Fire Shield -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45) Level 47: Consume -- ScrDrv-Dam%(A), Obl-%Dam(50), Arm-Dam%(50) Level 49: Rise of the Phoenix -- Obl-%Dam(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34), Pnc-Heal/+End(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Banished Pantheon Core Superior Ally Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Clarion Total Radial Invocation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;720;1440;HEX;| |78DA6593594F135114C7EF6DA7424B59CB5284423716590646505E5C02084605453| |1BC218E65C02685926949343EF915308A5BE2822C4AF4D957BF831A1F7C575104E5| |03D4D3F91F98C64E20BFD3FF3DE7DEB3DC3B7AEB8CF7DDD9BBA7852C1B4CE8A9D4D| |460723E6D261309C3748DEAB3F198A0CFDD6FC66ECEE9B38BA902FA15B15DF6BDD5| |7389C4622A9E9CDF17C2393E038B3333EA157D3AAEA7B31E4373F154D65578C6921| |439BE6018D35E9849336698B72BAC1F578D84B19034D35690281F5A88C7D4E1B869| |4C8DEAA93479F9291395FE9F49C15F4611CB841645381E82858F40CF63E653F0A21| |DE312DF9D42688A507E80DE2DB0EC27D8F20BD4B6C1E7142B3956AE4173AC83851B| |E0E1D7CC3760C726F882029D1CEB9C74E0DC6B60C91458761DACD7C168863E31469| |12EEBD88CD3D52EAC9543FB0C82F5CC300DA900BEB2807D1A982BA4BBB1E6705749| |4B8B5C4076D13DF012C945C8D251D447509CC2CB2CF94059F91471AF498862F888E| |2AFC87489B4529E44294FA29A27E1E749F87912A127E02A9D55CE1D29DFC13E15BB| |CCBF60E51E7300ACEE072F53AC8F73F08550DF386955AC55BD457DF729AF1A68CE9| |AF7DC8F306A6DF806468E62CF350AA985AFAC0D28B8017EF001ED53C76B75DCCF08| |F325C505F88CC047DA8B62439FC096CF60DB17709D7C1BB94F8D5C73906B0E72CDC| |13F60E709F47D85D20C734CB883D73A992AD8D5C5D4C0093AA789736AE29C9A39A7| |66CEA999737A45FBB7F21C5A8F23FE480FB397790C6CEBE373B887AB8476BE53EDA| |7906FC77FCC3E14D57A3719877A073DD304BFAC93D86F932E5437CFAE9BD7EA9583| |974A7FD99710B0954C5BDE6A779EA2E5293D794A6F9E329255242B6EE437A61CBC7| |C212DAF6D0F29EC253B51D58EAD39E47989DB3E819B180DA1AADFB971AD88DBB535| |2997B9D34B7CB2C7CAC3AA7932C7D673EC1B39F6305D778DED0DBA361AF6CD6C456| |D7BC467DBE14ADBDEC8D1FF011A300410| |-------------------------------------------------------------------|
  6. Been looking a this build for awhile and have decided to replicate it. Some questions / comments: You don't take Time's Crawl. I saw another thread where you mentioned you couldn't take down an AV. Would this help with AVs? I was thinking of replacing Grant Invisibility with it. You lose 7.5% recharge, but not sure how much impact that has on the overall build. Any thoughts? I'm not a fan of Hover, so replacing with Maneuvers. I assume this has no impact on the build, just slightly higher defense and helps the team a bit? I'm playing this build from level 1, so will see how it performs during the leveling process. I generally use DFBs to about 16 or 17, then some story arcs and some AE to 26, Oro missions to get to 30 to 32, and then generally TFs for 32+. Interested in how this performs in those scenarios. I don't slot IOs until 22, although here with procs I might be able to slot earlier. It is obvious you have put a lot of time into this build, so wanted to thank you for sharing and also thank you for your work on testing procs and recharge times.
  7. Any updates to the build since all the PPM threads? Could you post the latest?
  8. I'm starting another character (Archery / Ninja Blaster). This character is a reformed Tsoo, who uses his skills for justice. The challenge is I cannot come up with a good costume, so thought I would ask if anyone has a good costume for this concept. I am currently using the tattooed tank top with the Tech Quiver, the martial arts belt, headband, face wrap, and wrapped feet and hands. Just seems kind of basic. If anyone has some ideas on how to spice it up, please let me know.
  9. I don't want to open another thread, although my question is not about AOE specifically. I'm trying to understand what happens if FF procs. The tool tip states, "Gives a chance to boost the recharge time of all your powers by 100% for 5 seconds. This effect will trigger roughly 2 times per minute". For example, how much time does it reduce Hasten if it procs? Hasten base recharge is 7 minutes and 30 seconds. I have FF in 3 seperate powers. I assume I have an option to get it to proc twice per minute with each power. Is this the case? I understand it doesn't stack. Does FF effect Incarnate powers? Basically, I am trying to figure out how much value I am getting out of the 3 FF procs. I was hoping to shave a few seconds recharge off Hasten and Rune of Protection.
  10. Great idea! I have the Supercollider in my base but have never used it. Time to check it out!
  11. I just did the missions for the Wedding Band and Electromagnetic Grenades. I could see the Wedding Band as useful for many characters. Not sure my AR/Dev will get much use out of it because I have Force of Nature. The mission arc took me about 30 minutes, but did reward 25 merits. I could see me getting this on another character and running the Oro missions to keep it full time, but probably won't get much use on this Blaster. The Electromagnetic Grenades are easy to get as you only need to do one mission with 5 clickies. TBD if I actually use them on a regular basis.
  12. I just hit 50 and gotten to level 3 on all incarnate powers on my AR/Devices Blaster. My Ranged defense is short of softcap in combat by ~1%, so I decided to see if there were some temporary powers I could use to close the gap as opposed to adjusting my build again. I added the Combat Drone from the P2W vendor and that closed the gap for me, although if the drone is destroyed the defense goes away. Anyway, I started looking at the temp powers and have decided to do some Oro missions to get some powers that fit my theme like Electromagnetic Grenades. It looks like you can continuously replenish these grenades as needed through Oro. It led me to a couple of questions I thought I would pose to the community to generate some conversation and insight in temp powers: What are some of the most useful temp powers that can be obtained multiple times? Do you find these temp powers useful enough that you will do the missions to get the powers when they expire and, if so, which power is it and how does it for your character or build? https://paragonwiki.com/wiki/Temporary_Powers
  13. My buddy just started playing and he has not played since before the shut down, so is not aware of things like attuned IOs, sets, etc. He rolled an Ice / Plant because he wanted to stack holds. He didn't research the build and I haven't played Ice or Plant, so cannot provide good advice. Any thoughts on whether it is a strong combo? Any things he should know? Powers to skip, etc.?
  14. I am on the other end of the extreme. I plan my build out and adjust it multiple times while I level. I also market to get the IO sets I need as I level, so that at 50 I usually have 90% of my sets complete. At 50, I finish the build while working on my Incarnates. Once Incarnates are done I ask myself: what do I do now? I then roll another character.
  15. I very rarely use Ignite as well, so maybe should look at something else. I very rarely use Trip Mine, but I do occasionally use it right before I hit some mobs, so if they come after me they run through the mine. I tend to use Rune of Protection right before combat with a mob that will Mez me or if I get hit with a Mez in combat. It does seem like getting rezzed is rare for me at range, but I have found it pretty useful while leveling and in team combat. I didn't think about a FF in Snip and that is a good idea, but I would lose 3.75% defense I would have to make up somewhere else. Would you mind sharing your build? I'll move some sets around on my build to see if I can figure out how to move a FF in Snipe. Maybe I can drop Ignite and take Maneuvers or Combat Jumping to make up for the lost defense.
  16. Can you add a spoiler tag with details? I am now officially curious, but not curious enough to do the arc again.
  17. Here is my AR/DEV build. The build design was to get to softcap Range defense (current planned is 46.5%) and then focus on Recharge with the intent to use the Sorcery pool (Rune of Protection) and eventually Clarion to help fill the Mez protection gap. I am thinking that between Rune of Protection and Clarion I should be able to get close to 100% Mez protection uptime if I have enough Recharge. The build adds the Spiritual incarnate for the Alpha slot to help with Recharge and I will also leverage the Force Feedback proc. I am level 43 now and over time I decided to also focus on survivability, so planning on going with Force Mastery. Since I am building for Recharge anyway for the Mez protection it seems like the Recharge would also help the uptime of Force of Nature. I have never used Force of Nature before, but it looks pretty good in Mids Reborn. Any suggestions are welcome and appreciated. Some questions / thoughts: I currently have Trap of the Hunter for 3.13% Ranged in Toxic Web Grenade, but realized it took damage and am planning to switch to Thunderstrike for 3.75% Ranged. I was surprised that TWG is almost the same damage as Burst, so it seemed damage might be better than the Immobilize. I am not sure it matters much either way. Any thoughts? Will the Forced Feedback proc in Trip Mine go off enough to help with Recharge? Are there more optimal sets / slotting I could do? Example: I am thinking about moving the Ragnarok set to M30 Grenade and adding a Force Feedback proc and moving the Blaster Wrath set to Full Auto. BTW, I did look at this adjustment in Mids Reborn and probably going to do it since it gives me 2 choices to get the FF proc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Burke: Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(17) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 6: M30 Grenade -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(36) Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50) Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(25) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 16: Smoke Grenade -- ToHitDeb-I(A) Level 18: Flamethrower -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(23) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45), PrfShf-End%(46) Level 22: Spirit Ward -- DctWnd-Heal/Rchg(A) Level 24: Rune of Protection -- RechRdx-I(A), RechRdx-I(31) Level 26: Ignite -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36) Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(34), FrcFdb-Rechg%(46) Level 30: Caltrops -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Rng/Slow(39), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT--Rchg%(42) Level 32: Full Auto -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), PstBls-Dam%(36) Level 35: Kick -- Acc-I(A) Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A) Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Dmg-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48), Prv-Absorb%(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Clarion Partial Core Invocation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1571;704;1408;HEX;| |78DA8593594F1361148667DAA9954265AD6547CAD2B2B450418D5B8CA8902818856| |BD38C742C8D0D6DA66D2257AEFC0035D14405D4284A0CB85C79EFFA1FC4E50FA026| |5E79550FF3BED0C69A3849FB9CBEE77BBF73BED3F9C62E1C2D5B19B97C4851DD471| |27A3A1D1992EF8C613A4FEA99ACA92714791C4359F3BCE194A891D9C8B83E1D33A2| |A1C3E9B49E4D6422E3F17309C3BB919CC8A6524933131AD1A3312393565CA792C94| |468226518D132844973D23067DCD68FE1786C2A139F8E955BBF460D3D6A98E9A978| |AAEA582A3E191A5E5F1A19B3369EA99516FAE4D3A16C3C39873227086B8A6D1ED41| |6C0ADF741D703B0E22178F11FDE767ADBE9F5D3EBA7D74F6FA740A557FD4FDD6D7F| |D5F5C9FCEC9639A7DA7BA0D59281F521735FC71DBBA56DB94BDE035D73E0F679B06| |D81947D9DDCD7B96AB3B4F027F08AA825DCB7E411B4EEC760EF22F9040C3EA57789| |EBC4554A6FE91BF459F6967CC733BE076B3EF03C1FC19BF207B9E155DDECA98F3D5| |D15B51C39A57C00EBD7C750094DAB5CC5B9AA3E935FC09AAF3CFF37F09AACAEC6B9| |EDD51E153D9F40AEF71718BC8D9AD7A51F0F6B7AC6B0F696685EF6E8E5FFD04CF60| |AEA78F63A45B3B47A95B481CD76B05503DB1CE0ACB81AE86DD88BFA8DFBC8FD60F3| |01B0F520673F0B5E125713BD4DCBE8B37D05EC7C4EBE00BB5E92AFC0A0B85AE86D1| |9C07E3B06C95DE46ED6DD03B6BDE63B2CEF908FF3F1D543B38BD6C1F7AAC32B4193| |D4DE89B96A920B3017E0ECBB2AC067B2A4877BF530B72C5A08EB95D06FECB122E8E| |7FCFB39F730D9A86DDE510CC49AF3C6E5CBE5BA0BF3397994FE22255CA40C142983| |45CA68BE8A5C574CE994B679EB15951D9654481A5A6ECD25797AD420F23FF29A4D3| |D2E815F6E402B4EDEB7067E2FF405E0FB99D754956F6FF70DF6E1B2BAB26A9E2988| |F582F86C417CBA5A6C8C7D3512737AC3DEBC5EE5C9EB4BBEBCBE58E0FD031C6DF2F| |2| |-------------------------------------------------------------------|
  18. Agreed. DrQ is not like it was back on Live. The first time I id it on Live it took 7+ hours. Now, with all the temp power (ATT, Mission TP, etc.) it is pretty quick to knock out DrQ (~1 hour).
  19. Same with me. The first few months I played like crazy because I was worried there would be another shutdown. I am still playing, but nowhere near the hours I was playing initially.
  20. The responsiveness is very slow for me. Windows 10, 64 Bit. I get not responding errors between adding slots or powers. I am using 2.6.0.5 version. Any thoughts? Probably going to uninstall and reinstall to see if it helps.
  21. I haven't leveled Temporal to a high level, so can't say much about it. I do have a level 50 DP/MC, which I find really fun to play, survivable, and does very well solo or teamed. Here is my build if you are interested, although I am sure there are better builds out there. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Boxing -- RzzDzz-Immob%(A) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment Level 50: Vorpal Judgement ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;719;1438;HEX;| |78DA95944B4F135114C7EF3CA032A5D216DA524A299442A140A1E8DE44111201D34| |8E2CE90116A19193B4D3B9512572EFC026E4C78AA0B636274E3EBCBF8155013376E| |4C399DF39719D39593C0EFDCF3BAFF7B666ED79B4BBD1F569E5E1352E086A9D7EB9| |BD7E9BF5DAAF96EEB76A3A69B829EEE25EB9151B17C642610DEBCA357CAA5EDFC52| |4337378B46DDB6CC7AE66F6CA351AD5A353BBFAED76C83E2EB7AC5A8364CDD36AC8| |AE82D5A96995F2BE955A352D69CC546B554DA0E38E6B251DEB129E0E795D95E866F| |568DADFCB255DB2A51ABF60EFB83246591FEE24181A7D5258E090555C827CCEE536| |6EF4BE6E557CCE86B663073512B8B3D59887E55649BCCE97DE610F597D05FFACFFE| |09AA5550AB1C288E4F3D048F98DA313378C2CC9C32C3A4ADCBD9B8D54A521F1FFAF| |884EAC42F49A0CCD41466506566BA98C354DB833E516AE2675BF5FF262455311791| |9CBCF955DE77FE0FFB0BBF783D4E3501AE118104FB42A4AD0F7AFA1EF05907CBE00| |E73C4001F32C7779929D213426D08F30C639E61CC7300F31CC03CC730CF28EDDBCF| |B54AFF0BD9F1E59E33674739A710561CFD69D21D61DD5264063150A2588CFB88585| |372F24749579C7D6AFC23E70D7D023F3387BF805F991AF549E02C09CC2183394C63| |0ED398430E73C8610E0AD526599F9C8CB1869145BC8379E618694AA17FEA31D78DE| |E814D701F337A023EE379A8D43F8DFE69BCE3F101708473E334CF09F49F80FE49E8| |9F84FE49E8CF427F16FADF91C429CC700AFDDF936F067BCE8C71DEECECBFF493AE3| |CEAF2DF58AB880AB100DF027A0DAB17775388219CADEDC3B79CF3C65BF488850E4F| |A1C373A5C373B5C3B3E6EE4257871516D58B5F0121E12BEA716F77EB4CA3386AA43| |98EFF707DB2748B8C2CDDB6BB7CBAB9337EC3DFBD75535CF7D3EBC3577E4057A607| |7B1D86DC1B7DE4F1DFD31CC58EAD7BECFB1EBBE8B157E92A15D06725E6DA5AC4B5D| |FB47390FF36EDDABB9EFC731692F533| |-------------------------------------------------------------------|
  22. Would you be able to do Lady Grey TF with a scrapper? Seems like the Hami couldn't be done without some holds.
  23. Back then I used Local Man's guide for the build. http://guidescroll.com/2011/07/city-of-heroes-illusionradiation-controller-guide/
  24. What are currently the best builds to solo hard content? I would like to build one character to solo TFs, AVs, and GMs. I expect to sink a ton of inf into this build, so would like to get the highest performance build to do content I have not been able to do previously. I played predominately scrappers on live and on Homecoming I have leveled a SOA (Huntsman), 2 Blasters (DP/MC & DP/EM), a Sentinel (DP/Ninjitsu), and a Stalker (SJ/SR) to 50. I have read that Dominators are good for solo, but have never leveled one. I had a level 50 Illusion / Radiation Controller on live, but even though he was IO'ed I couldn't solo TFs, AVs, and GMs back then. Basically I need the easy mode build to be able to do the TF/AV/GM content, so I can start doing it and then I can try more challenging builds once I gone through solo with the easy mode build. I appreciate the feedback!
×
×
  • Create New...