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Everything posted by Lockpick
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I have done the DP/Nin to 50 and have a DP/SR at 22. I really like the DP/Nin because of the ability to Heal and get Endurance when needed. That being, said I rarely need to use either power because I rarely get hit or run low on endurance. I had posted a build with some brief comments, but cannot find it right now. Here is the DP/Nin build I use: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Gunfighter: Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Teleportation Hero Profile: Level 1: Pistols -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(17), SprOppStr-Acc/Dmg/EndRdx/Rchg(25), SprOppStr-Rchg/+Opportunity(36) Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), Rct-ResDam%(48), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48) Level 2: Dual Wield -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(36) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(37) Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(37) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(43), PrfShf-End%(46) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 20: Kuji-In Sha -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45) Level 22: Swap Ammo Level 24: Danger Sense -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(50) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(34) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 30: Kick -- Acc-I(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(43) Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Recall Friend -- WntGif-ResSlow(A) Level 47: Air Superiority -- Acc-I(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(9) Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 50: Ageless Total Radial Invocation Level 50: Assault Core Embodiment Level 22: Chemical Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;748;1496;HEX;| |78DA6593D94F135114C6EFB4838596A540595BB602B62CAD14501F7D1021525A1A3| |13E89759401C74CA684B6893EFA2F68222EAC3EF9E493EBFFE0FAE40268DC1E5113| 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He is using Mids Reborn. Link is several posts up, but have copied/pasted here as well.
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I'm probably not the right person to discuss optimized builds. I am pretty meticulous in making my builds, but do not have the theory crafting or testing numbers to state what is good/bad definitively. I go by what I like and the issues I face. I generally slot heath as follows, mainly to help with endurance: Panacea: + HP / + End (I am slotting this for the End and I usually slot it at level 10) Miracle: + End (I am slotting this for the End and I usually slot it as early as possible) Numina: + Regeneration / + End (I am slotting this for the End and I usually slot it in the mid-30s or early 40s) Preventative Medicine: + Abdorb (I am slotting this for the Absorb and I usually slot it in the late build) I also try to find a way to slot Reactive Defense: Scaling Resist Damage because I think it synergizes well with the Absorb proc for survivability. That being said, I do not know that a DP/SR will need this slotting. Enduring (according to Mids) provides 30% recovery and stamina has 25% recovery, so despite all the toggles the endurance management might be okay. I would start my DP/SR build by adding the Panacea proc to Health at level 10, I would slot Stamina and Enduring with a Performance Shifter Proc and a Performance Shifter End Mod. Then I would gauge how well it plays and maybe add another End Mod to Enduring, then an End Mod to Stamina, then maybe a Miracle. It all depends on how it plays as you level. I start my my characters generally with a full level 50 build and I adjust that build multiple times as I level until I get to a point where it performs to my satisfaction. Hope this helps...
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Great, great post. I have to rethink my DP builds now because you have given so many points to consider.
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I have not played /Electric, but I have played a bunch of DP. I have a DP/MC blaster, DP/EM blaster, and a DP/Ninjitsu sentinel at 50. I also have started DP/WP, DP/Bio, and DP/SR characters that I have put on hold while leveling a few stalkers. I love the visuals of DP (with the exception of Piercing Round), but overall I think the damage is probably mid-tier. I think DP suffers from not having a build-up mechanic. I generally use the incendiary version of Swap Ammo for the extra damage. I have used all the versions of Swap Ammo and always come back to incendiary. The base version provides KB, which can be good, but I find myself using this only after I get detoggled and I forget to go back to incendiary. Seems there a various views on swap ammo, so your mileage may vary. I believe the first 2 powers are mandatory, although you will hear feedback that only one is required. I like both for blasters because of the ability to use the powers while mezzed and on Sentinels for the opportunity strikes mechanic. I pretty much take all the powers from DP, except Suppressive Fire. I like Suppressive Fire, but critters get defeated fast enough that I was rarely using it, so eventually dropped it from most of my builds. I love the look of my DP/MC and DP/Ninjitsu characters. These are builds that fit the natural theme very well. Hope this helps a bit. Enjoy the coolness of DP.
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Agreed, I try to include the Preventive Medicine: Absorb Proc and the Reactive Defenses scaling damage resistance in all my builds because they lead to great survivability when living on the edge. I am 4 slotting health on a lot of my builds to include the key health procs (Numina, Miracle, Preventive, and Panacea).
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Preventive Medicine: Absorb Proc Celerity: Stealth IO in Sprint (Coupled with SS you get full stealth, so can stealth missions) Also, with attuned IOs now you can fill full sets to help you as you level, so it is not just the procs that we have all mentioned at this point. I will start playing the market at level 1 and generally by level 27 I will have many of the IOs sets my character will need for my planned build. Some sets I use on sentinels are Thunderstrike for Ranged defense and Decimation for some recharge and Build-Up proc. You can also slot the AT specific IOs (or ATOs) early and they have good set bonuses and good procs. For any melee powers you might have there are a few sets that can help with defense (Mako's Bike, Touch of Death, Obliteration, etc.).
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I haven't gone back to this character yet. I have leveled a SoA, 2 Blasters, 1 Sentinel, and working on my Stalkers now. It will probably be awhile before I come back to this one.
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I think Croax was saying the build he posted was a theoretical build, not that your build was theoretical.
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Sister Psyche's Oro arc for stalkers... 50 Merits an hour.
Lockpick replied to Frostweaver's topic in Stalker
I am pretty sure I did it at 25. I went directly to Twighlight's Son for the mission (not the Pillar). Once I had done it once it showed up in the Pillar. Paragon Wiki lists it as level 25 as well. https://paragonwiki.com/wiki/Twilight's_Son_Task_Force -
Any chance there is a feature to see all posts in a thread so we don't have to click between pages? It would be very helpful to be able to view an entire thread when looking for information and not remembering what page it was on. On another note, I like the new forums. Thank you everything you guys are doing!
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Sister Psyche's Oro arc for stalkers... 50 Merits an hour.
Lockpick replied to Frostweaver's topic in Stalker
I thought who shall die #1 only gives 20 merits the first time you do it and then every 7 days. I think you only get 5 merits after you finish it the first time until the 7 day window expires. -
Awesome, thank you!
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Can a Primal Hero do Praetoria content via flashback or do you have to create a Praetoria character to do the Praetoria story arcs?
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Is it possible to get an option to load all pages? I prefer to be able to load all pages once I enter a thread and read the full thread instead of clicking each page and then having to go back and forth within the thread.
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Awesome! I was telling my wife (who is not a gamer) about the importance of CoH in my life and how it brought people together. I mentioned the in-game marriages, how the game has helped people through rough patches (including me), the charitable work that came from the game (Real World Heroes), and how it was like being part of a community. My friend's entire family plays and their kids starting playing when they were young (both in mid-twenties now). It is great to see others experiencing this game in this manner. Congratulations!
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Multi-Purpose Suggesiton: Mission Computer / Mission Architect
Lockpick replied to Perma-Newbie's topic in General Discussion
Agreed -
I am level 42 now and had some endurance issues. As I have been playing I was thinking that I need to fix endurance and I was also thinking that the attacks in the Weapons pool were unlikely to be used very often, so they were not likely valuable. I decided to look at your video again and adjust my build accordingly. Thoughts on the build (stats based on Mid's Reborn v2.53): Incarnate levels of defense: Melee (61.8%), Range (58.7%), and AOE (59.3%) S/L resist at 46.7% Hasten 134 seconds without Ageless, but 111 with Ageless I removed the weapons pool and went with Body due to the End issues Build less expensive than previous build as there are no purples In the previous build I had SS, but rarely used it, so got rid of it. Now I use Ninja Run and Jet Packs as my travel powers. I have Assault as my last power pick, but I may choose Placate or Fly. I have had one instance while leveling where Placate would have been useful, so not sure that will be my pick. I really like Fly, but it seems like a luxury when Jet Packs are $5000 influence. Assault will provide more value over time, but not sure how the End issues will be with another toggle. The damage on this build is incredible and I'm not even following the attack chain recommended by StrikerFox below: [bU]-AS-CU-SB-[bU]-AS-SC-SB-IS-repeat for ST, and [bU]-AS-SS-SB-IS-SC-repeat for AoE. I have just been attacking randomly since I was used to hitting powers as they became available when leveling. Now that I have all primary and secondary powers I will look to adjust the attack chain. I have leveled by playing as follows: DFB and AE to level 22 Story Arcs to 25 Smoke and Mirrors flashbacks, Task Forces, story arcs, and Hero Tip missions from 25 to 42 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! KnightStalker 2: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17) Level 1: Hide -- Ksm-ToHit+(A) Level 2: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(15) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 10: Agile -- ShlWal-ResDam/Re TP(A), ShlWal-Def(37), DefBuff-I(42) Level 12: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(39) Level 20: Dodge -- Rct-ResDam%(A), Rct-Def(37), DefBuff-I(42) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 30: Quickness -- Run-I(A) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(39) Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(43) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Stealth -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(48), GifoftheA-Run+(50) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(40), Prv-Absorb%(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(40) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn to view the build | |-------------------------------------------------------------------| |MxDz;1606;732;1464;HEX;| |78DA6594594F135114C7EFB4534A0BB5652B7B698B5016292DFA6E828851C010497| |C50A10EF4022393D2748A529707BF822F7C011770FB2C6E448DFAAC3E80266AA251| 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Sister Psyche's Oro arc for stalkers... 50 Merits an hour.
Lockpick replied to Frostweaver's topic in Stalker
Thank you for this suggestion! I started doing this run for merits on my Stalker and am loving it. I am probably averaging around 7:30 on my Stalker, so about 96 merits per hour. This is great if I want to get XP and some merits, but have limited time. I can run this twice in 15 minutes for 24 merits and logoff. Or I can do one at the beginning of my gaming session and/or one at the end to make sure I leave my session with some merits. I tracked some times over the last 3 days: 7:38 7:07 7:47 7:31 7:42 8:29 7:22 7:26 7:37 7:33 -
On my Stalker I have a Performance Shifter + End proc and a Performance Shifter End Modification in Stamina, Superior Conditioning, and Physical Perfection. Am I getting the benefit of having 3 + End procs? Not sure if there is a cap, or diminishing returns, or if one + End procs if it impacts another + End from firing.
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https://paragonwiki.com/wiki/Temporary_Powers Some Temporary Powers are full strength the first time you get them and later become Echos. The Wedding Band is one of them. Here is the description: This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. Temporary powers denoted by this icon can also be obtained via Ouroboros flashbacks. If the power has already been obtained once, however, a more limited version (an "echo") of the power is awarded instead.
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I posted this build in another thread (https://forums.homecomingservers.com/index.php/topic,7086.0.html). This thread also has an attack chain by StrikerFox of [bU]-AS-CU-SB-[bU]-AS-SC-SB-IS-repeat for ST, and [bU]-AS-SS-SB-IS-SC-repeat for AoE. I will leave it up to others to determine if this is a good build. :) Thoughts on the build: Soft-caps Melee, Range, and AOE S/L resist at 46% Hasten 4-5 seconds from permanent I chose the weapons pool due to concept Build would be expensive due to purples, ATOs, and WTOs I would likely boost the non-set IOs in Hasten, PB, Dodge, and Agile to 50+5 once I was an Incarnate at level 50+3 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Batman: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(25) Level 1: Hide -- Krm-ResKB(A) Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(25) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13) Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43) Level 12: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(37) Level 20: Dodge -- DefBuff-I(A), DefBuff-I(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(42) Level 22: Agile -- DefBuff-I(A), LucoftheG-Def(42), LucoftheG-Rchg+(46) Level 24: Boxing -- Acc-I(A) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(40) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Web Grenade -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(50) Level 44: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Exploding Shuriken -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(36) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;688;1376;HEX;| |78DA7594CB4F534114C6E7B6B794162A45A03C0AA5A53C0AB5A50DA04B13444DD41| |AA43E1215EA152E50B996A62D117C2CFC17DCB8F1B970E1C6BFC51751A3AED5056A| |E2C65D3DF4FBA04D1A6F72F39BFBCD3967BE993B33A9CD99E65727EF1F559AE7986| |5148B9974C9B0D6CC82F3AC51DA28189692A761DA28DD34724E69FAD89D49999669| |C6A70BC62D2B9B5B09ECC933E6B2992B9AF1F4465EBEE6CC65CBDC348BCA3DBBBE6| |EC5D379D35CF2549A27B22BAB25496CE6572967168B4DF8B076FBFCC7F3D9C5F825| |D3C8AFE73229A358320B5B7BDEBAC44844DE6D9FE25376A8CB82115DD9AE808D574| |1F73CE85D00BB32E0BC4BA8557295FA2BE8D3D5071F25A9A73DD2954A4ABDC7A0FE| |04743F05BDCFC0AEE7E080AC8E1DF5347B5455B431F2A3D475A0CFE1786DAF680D6| |FC8B760E33BB0F93DB90D86A5AE139E94D30FED93D47341D35C2F6D18EB05B8201D| |4D18CBD6D4A155B403EDA0CF0B6624C6C318CF7F620C8969E1FAB4701E9F65DC56A| |E4FEB26E67D708BBC0DB6DF21EF8283F7C0EB52AF0DF5EC6D01D41BDCE369CC6BF4| |0F784D623BE8AF8331A3F417A35F4D16A593EBD2D983982FE2AF9BFEBA97A1F5AC9| |0AB606F96BC0106D6C04519D3CFF9FA63D0EC32461F34BD2F817103497064829C24| |A7C0AFE2A19F1EFAE921480F417A08D243881E42F4A0CB78039CF700E719E6BCC3F| |C2F4BE2738831438C1966CC3063465A713E767D47CE615F8CCE719FA4C1D8793079| |81FD9213654E3406ED509C1C2713CC4D8251C98933273E016D7C929C220F739C236| |04472123C278987EC7B00FAF5FDF35CEEADB695E2FF1DABD5CAF2A8449D92AC5326| |EA94C93AE58C5E731BB8E06656DFBF0D94C613E0F2CA29A7C31DB7F43347E38EF95| |5D5EC5A08BB39704AABDC38A18BFC4B3BD07FD6E64790FFBBAAD934AE8ECED50907| |11F3AD7AEB95BFD7B47FD4B4FF01F04ED64C| |-------------------------------------------------------------------|
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I just noticed in the build I should have put a LotG: Defense IO in Agile instead of a basic IO to get the set bonus.
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Good concept and the Pylon time looks good. I thought I would put a build together for this concept. Thoughts on the build: Soft-caps Melee, Range, and AOE S/L resist at 46% Hasten 4-5 seconds from permanent I chose the weapons pool due to concept Build would be expensive due to purples, ATOs, and WTOs Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Batman: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(25) Level 1: Hide -- Krm-ResKB(A) Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(25) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13) Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43) Level 12: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(37) Level 20: Dodge -- DefBuff-I(A), DefBuff-I(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(42) Level 22: Agile -- DefBuff-I(A), DefBuff-I(42), LucoftheG-Rchg+(46) Level 24: Boxing -- Acc-I(A) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(40) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Web Grenade -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(50) Level 44: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Exploding Shuriken -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(36) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;687;1374;HEX;| |78DA7594CB4F534114C6E7B6B794162A45A03C0AA5A53C0AB5A50DA04B13444DD41| |AA43E1215EA152E50B996A62D117C2CFC17DCB8F1B970E1C6BFC51751A3AED5056A| |E2C65D3DF4FBA04D1A6F72F39BFBCD3967BE993B33A9CD99E65727EF1F559AE7986| |5148B9974C9B0D6CC82F3AC51DA28189692A761DA28DD34724E69FAD89D49999669| |C6A70BC62D2B9B5B09ECC933E6B2992B9AF1F4465EBEE6CC65CBDC348BCA3DBBBE6| |EC5D379D35CF2549A27B22BAB25496CE6572967168B4DF8B076FBFCC7F3D9C5F825| |D3C8AFE73229A358320B5B7BDEBAC44844DE6D9FE25376A8CB82115DD9AE808D574| |1F73CE85D00BB32E0BC4BA8557295FA2BE8D3D5071F25A9A73DD2954A4ABDC7A0FE| |04743F05BDCFC0AEE7E080AC8E1DF5347B5455B431F2A3D475A0CFE1786DAF680D6| |FC8B760E33BB0F93DB90D86A5AE139E94D30FED93D47341D35C2F6D18EB05B8201D| |4D18CBD6D4A155B403EDA0CF0B6624C6C318CF7F620C8969E1FAB4701E9F65DC56A| |E4FEB26E67D708BBC0DB6DF21EF8283F7C0EB52AF0DF5EC6D01D41BDCE369CC6BF4| |0F784D623BE8AF8331A3648C7E3559944EAE4B670FFABE88BF6EFAEB5E86D6B342A| |E82BD59F20618580317654C3FE7EB8F41B3CB187DD0F4BE04C60D24C1910972929C| |02BF8A877E7AE8A787203D04E921480F217A08D1832EE30D70DE039C6798FF25CCF| |FB2243E871833C49861C60C3366A415E763D777E41CF6C5E81CF7491A8C9D079317| |D82F3951E64463D00EC5C97132C1DC2418959C3873E213D0C627C929F230C739024| |62427C1739278C8BE07A05FDF3FCFE5DE6A5B29FEDFB15AAD2C8F4AD429C93A65A2| |4E99AC53CEE835B7810B6E66F5FDDB40693C012EAF9C723ADC714B3F7334EE985F5| |5CDAE85B09B03A7B4CA8D13BAC8BFB403FD676D7E04F9BFAB9A4DE3EAE85C9D7010| |31DFAAB75EF97B4DFB474DFB1F0CF3D655| |-------------------------------------------------------------------|