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Lockpick

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  1. Since no one has provided a build I thought I would throw something out there for discussion and critique. On Blasters I tend to stay at range, so I build for Ranged defense. This build is at softcap for Ranged, but I have only played to level 8, so would likely make adjustments as we go. I like Cryo Freeze Ray as a hold to pair with a primary / secondary hold power (in this case Time Stop), so you can hold a boss with both powers. Again, I have not played this character and have no idea how well this build would perform. Any feedback is welcome. I am particularly interested in attack chains to take down AVs. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Veteran: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(29) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(46) Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 4: Cutting Beam -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 8: Super Speed -- EndRdx-I(A) Level 10: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(50) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 14: Aim -- RechRdx-I(A) Level 16: Chronos -- RechRdx-I(A) Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 20: Temporal Healing -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(23), Pnc-Heal(34), Pnc-Heal/Rchg(43) Level 22: Kick -- Acc-I(A) Level 24: Time Stop -- HO:Endo(A), HO:Endo(40) Level 26: Piercing Beam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(34) Level 28: End of Time -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(31) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Time Shift -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(46), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(48), Stp-KB%(48) Level 38: Time Lord -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40) Level 41: Cryo Freeze Ray -- HO:Endo(A), HO:Endo(42) Level 44: Surveillance -- AchHee-ResDeb%(A) Level 47: Aging Touch -- Acc-I(A) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(7) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;658;1316;HEX;| |78DA8593DB4E13511486F71C4A39B4524A0BE5542850A020B505E45223474DC0102| |0DCD6916EEA24C37442DB44AF14F509341105DAA20FE03B98F83A9EEEBCABABB37E| |A1A1174CD27E33FF9E7FFF6BEDBD67F3F98AEFEBFAF17DA1F8972DA350C82CD17F5| |11E791F1BC5D2916109BABC7B9214C3F6D27D1FC633DB869D93D9E492340E33DBE6| |8125E3FF47764A8E933F2A2677E521D1B0329B866D3A25CB289A795BB46FE5F3567| |2C79132EB736F37A4E19876CEEF3EAC99B967457A0ABA4FBBD292F5A95C67CFAA63| |EE27374BB6597F2AD0ACF5B417112A2A4EBF4C48E0AA79449990D6855A61B65799B| |72E983D9F99835F980F120DDE0F8AABDD3E013F829F98B3A7E019F309E52AF02A37| |E48E23771CB906793578B553CDD5F43366EB393350664E54C02AF329793DF07A90D| |B82DC56E406903B762D778C76D2CB5EE18D614D4868731BA9296D7F0943BA4887B9| |C72C657520AB03593E64F990154256045963C8DA27AF1F59FE19D65668BD3BA1754| |293F45E1732BA90114446F0868C359AAF9BBD5AF73B95FB79CF8C8DF07A4D47992A| |F5194676B89FFDCBE4EF654DE95D24E89A98040FA8AE3ED4D52774F7FD7E0554998| |31A33AA33631EE62ACD3BC05E7DE09CB54419AC30A7ABE00553A3FA86781FD4A17B| |5C43F41A7354D330E61D9EE33E47E6C105F02EFA5F643EA45A46D1C7E84BDED7895| |738CBC7CC3BAFC137E05BE623F2C651533CA2B86763B2179CE375FD4E98C21A4E61| |ED12E01F9F103358F3996F544FB72E9668CE24B424F641A7DE53C849E1ECA543608| |039A85F7EAB42C017AB6BECAB4D378ED7E812A92625DDA4CC37290B4DCAC6550A7D| |B6BCAA5BFAE5D72F149CE4B6C0E5575DFBD14EE3F028B33CFEAB51DBE3AE7E366A5| |3FCDEEF2B4D554E384FC7E96E19E177FE0142CFD7E4| |-------------------------------------------------------------------|
  2. Hasten is pretty good depending on build.
  3. Bi-form khelds The term human form represents a playstyle where one only uses the human and never shifts to another form. At least thats what it meant back in the day. A biformer likewise used two of the forms exclusively and a triform used all three. I see no benefit to calling someone who takes a form as a set mule only the same thing as someone who actually uses two forms. Their playstyles will be different, their build goals will be different, and he advice I'd give to someone claiming to be biform is quite different from what I'd give to someone only using human. If you change the definition of something you can call it whatever you want sure. Bi-form means you TAKE one form. Tri-form means you TAKE two forms. What you "use" and "dont use" has nothing to do with it. It has always been what you take. Interesting take and totally wrong. Microcosm is correct based on a CoH histrionical usage of the term.
  4. I think this is a good point. The snipe changes never made it to Live, so very few people have probably played the various sets to 50, incarnate, etc. What is the rush to make these changes? I am still trying out a DP/MC blaster, so haven't gotten to my AR/Devices character yet. Why not wait a few months and see how the community likes the changes the original Devs made before making changes?
  5. I unfortunately should point out that, toward the end, CoH had early loot boxes. Those Superpacks. This might get brickbats thrown my way, but... Now that you mention it - perhaps it's FORTUNATE that City of Heroes was closed when it was. Yeah - I said it! Because that whole turn of games from experience to gambling lootboxes is CLEARLY where NCSoft was going - and trying to push COH towards. In retrospect it's obvious that the Devs fought that as much as possible. But it really HAD infected the game in the last year - the Free-to-Play model, the transactions for costumes. The entire ATs that you had to BUY? Remember controllers and masterminds had to be unlocked by paying for them? Even if you'd created them before? Oh yes - Look at NCSoft - and EA - and Activision. All of them going in that direction. How POISONED would COH have become given a few more years of that? Think of the work that the Secret Server - and Homecoming and the rest - had to do to the code to strip back and de-activate the pay shop elements? And that was only for the one year that COH had been like that. How hard would it have been to undo SEVERAL years worth of that crap? Imagine a new lockbox every quarter? Or every MONTH? Imagine entire powersets and ATs that could ONLY be had through lockboxes? Champions Online does that even now! STO has ships you can only acquire through lockboxes. We have the game code. NCSoft can't stop it. And the game exists in multiple modes - but NONE of them force anyone to pay anything at all. That's ideal. That's as good as it gets - assuming the various servers can maintain basic funding for the servers themselves on a non-profit basis. Sure - the COH community had to wait 6 years. But at least our game is as it SHOULD be. And perhaps even a bit better than it was at shutdown. I'll take that trade and consider it a bargain! I don't know about brickbats, but the reality is that when you move to a free to play game the gaming company still has to make money. That is why Paragon had to charge for power sets, SSA, and Super Packs. Nothing is free and they had to pay their staff and keep the game running.
  6. Super Speed with a stealth IO at early levels gives you 65 feet PVE stealth, which is pretty near invisibility for most enemy groups. Add in Recall Friend at an early level and it really helps with a number of the Task Forces where you only need to beat a boss at the end.
  7. Having to hard of a time figuring out how to get the set IOs for my character with the various commands required. Got recipes from the merit vendor, but now have to figure out how to get salvage to craft. I would suggest you add all set enhancements to the merit vendor. You already have ATO, Events IOs, and SOs, so it should be doable to add all the set IOs. i would love to take some time to test the snipe changes, but it looks like I will spend all my time trying to figure out how to get kitted out, unless I am missing something very basic.
  8. I haven't started playing yet (as of the time I'm writing this post). I haven't really thought about what Incarnates I'd want to slot into this build all that much ... mainly because I'd want to get a feel for how it actually plays, relative to my experience of playing as a MA/SR Scrapper who would sometimes (legitimately) tell other Katana Scrappers on my teams "My sneakers are doing more damage than your sword!" and it would be a true statement. I need to do /em newspaper again while waiting for Paragon Protectors to get over their MINUTES of Glory in order to more seriously answer this question. ^_~ It has been a week. What are your thoughts? I was curious on why 2 recharges in PB as it is perma with one, the attack chain, and how is your endurance.
  9. I am up to level 36. DP/MC is an okay build, but not a monster. I am working towards the following build. Some thoughts: DP: DP needs something, but I'm not sure what. The animations are great (except Piercing Round) and it looks great paired with MC. It just feels under powered compared to other sets. MC: Ki Push: Great power with KB Storm Kick: Good for KD, I use this more than I thought I would. I chose this over DT because I needed Melee Sets for Ranged Defense. Reach for the Limit: A decent power and I like it is auto, but not a fan of the randomness Burst of Speed: I had this for most of the build but specced out of it at 32 since I very rarely used it. If I don't use a power on a regular basis and it doesn't provide significant value when I do use it then I don't see the need for it. Dragon's Tail: DT is good, but I didn't see the need for DT and SK. One or the other should be fine. Reaction Time: This is the sets defining power and I like it, but the aggro is a pain. I am building my character to be able to stealth to the end of missions, so I have to turn this off to prevent drawing aggro while I search the mission map. Inner Will: I have used this once since I have had it and that was mainly to test it. If I have a breakfree this is not needed. This power should be looked at as it doesn't seem to provide much value, so far. I would suggest upping the heal and making it more enhanceable. Throw Sand: I have this on other characters, but I find it skippable. Eagle's Claw: I am waiting for this one as I expected this will be a great power for melee damage and mez. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino 2: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Pistols (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 1: Ki Push (A) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Chance of Damage(Lethal) (42) Mako's Bite - Damage/Endurance (42) Mako's Bite - Damage/Recharge (43) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 2: Dual Wield (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (13) Thunderstrike - Damage/Endurance/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance Level 4: Empty Clips (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 6: Reach for the Limit Level 8: Bullet Rain (A) Superior Defiant Barrage - Accuracy/Damage (9) Superior Defiant Barrage - Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (15) Superior Defiant Barrage - Accuracy/Damage/Endurance (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (45) Superior Defiant Barrage - RechargeTime/+Status Level 10: Swap Ammo Level 12: Super Speed (A) Endurance Reduction IO Level 14: Combat Jumping (A) Karma - Knockback Protection (34) Kismet - Accuracy +6% (37) Luck of the Gambler - Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 16: Storm Kick (A) Mako's Bite - Accuracy/Damage (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 18: Executioner's Shot (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 20: Reaction Time (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (29) Endurance Modification IO (34) Theft of Essence - Chance for +Endurance Level 22: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 24: Assault (A) Endurance Reduction IO Level 26: Piercing Rounds (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (27) Overwhelming Force - Damage/Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Inner Will (A) Recharge Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 32: Hail of Bullets (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Eagles Claw (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Body Armor (A) Steadfast Protection - Resistance/+Def 3% (43) Steadfast Protection - Knockback Protection (45) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Cryo Freeze Ray (A) HamiO:Endoplasm Exposure Level 47: Suppressive Fire (A) HamiO:Endoplasm Exposure Level 49: Surveillance (A) HamiO:Lysosome Exposure Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 50: Clarion Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Assault Core Embodiment Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1615;729;1458;HEX;| |78DA7594594F135114C7EF74060BA54017BA514A174ACB5A6835263E99688D0F50D| |388AF868C32C0E8D8997449F4D1AFE08B093BC4055EFC063EE9C7302E1FC02DBEF8| |62EAE99C3F7492EA24F0BB73CE3DDBFFCE6DE571D9FBE6E6D3AB421ABA6EA88DC6D| |A35FADFD4EAEE5B6AB355570D414F7FD97CA4D7CC54C94D2F716C58BBADD636B5F5| |42B9A51A6B55BDD1348D46F6CCB7DAB22CB3DE2C54D47A53277F45ADE956CB509BB| |A59139EAA691A85554BD3D6BDF67245532DBDB63972F6B2AED51B5BBA15B0DFEF68| |86D6C965C7866F58FAFD42A555D33B6F0DCADB29F7244A7D95E82FE61378DA7D628| |F5054846B9FE939608E1E32278F98F963A62FEB88DD206414E17DC8BE994D708B39| |AB830F9863545742ACF49FBADEE37FD78F53AC8C58795BB66DCA0EF3C22E78C01CD| |E634EEE3303D4739F5DB8DD4E501E37F2B88562FBFB25D0C51C9699518539DFC71C| |A7D801E499A424839C470CA6B9C730D986D8AF0CFD26241491FEC3CC86247B4F719| |97B2AFE62FAA9B711F433B2018DA1A30F3A86A1E304745C84DE49EAC78F583FF40C| |40CF00F40C43C728749C87BE61AA1BE45EE5E07317CFF70C4CF19E7440B67BCFD05| |C21DE2B85E6D8B70006C817619F88408714F515E3BE94D8079E73EC23F88939F119| |FCC28C503F71E819476E3FE54E706E5702FA2D8E42471F334DB592D020B9CBE794D| |A03F7C10366FA903973C40C52FE0C62332F78F6EC4BF01573E13578C25C3C65C6A8| |DF29C44EE11EE4706E399C5B0EE796C7B9E5716EEF68E469CC35DD118F349E8D32E| |74BACC77BC21CF498BB4C50643141B316602BC0F6D32BC4126C4B57D836AE9CDF51| |21C670961D1BBEDD59A7BF4D8F58EAB1147B2C177B2C977A2C2BDD2A745D59A9AA7| |27EEB8584931DE8DEE6F6570FF911232DB0FFBBD3966645BE396DD3BCEF47D72649| |F88A157CC5A741026A6446698DE9DF3AEC9E50D77E92E9DAEF7AEC09ECB5EA58DF7| |3ACAB8EF5B223E7365DC901AC77FCDD5F8C5D87FD2FC9C7FEFB| |-------------------------------------------------------------------|
  10. Man, this community is awesome. I went to donate and the obligation was already met. This does bring up the point that some of us may want to donate, but may not be quick enough. Not sure how to resolve unless you can take pre-donations somehow.
  11. This is a great idea. SWTOR has a insta-boost to 50 that you can buy and I have used it to try out new combinations. I think a free boost to 22 would solve many of the challenges people have and maybe have an insta-boost to 50 that can be purchased for Inf or merits.
  12. Yes, I'm the same guy. I have no problem with change when it's rational and clearly needed. Change for the sake of change, or because someone has an agenda, is rarely ever good change. Such is the case here. DFB didn't need to be changed. It was fine the way it was. XP naturally trailed off once you passed 20, which made it tedious to continue to do. With double XP one could easily get to 22 within an hour or so and in a position of having a nice selection of powers and ready to move into more enjoyable content. Nerfing it makes no sense, and accomplishes nothing. Not a single poster in favor of the change has provided even one legitimate reason why it needed to be changed, and no, "I hate seeing DFB in LFG chat" doesn't count. It's not going to get people to start slogging thru low level TFs that take 2+ hours. It's not going to get people to slog thru low level story content where you're lucky to get half a level of XP in an hour of spending more time running from one end of King's Row to the other than you do fighting. All it's going to do is push people into doing 5-10 more runs of DFB than they had to do yesterday, and all for absolutely NO GOOD REASON. DFB requests in LFG chat aren't going to lessen. The ability to find people to team with in KR and SC isn't going to increase. People choose the path of least resistance, which in this case will be to continue playing DFB until they get to 22, exactly as they did before. The only thing that will change is that it will now take more runs, and more time to get there than it did yesterday. This is not a change worth supporting, as it solves no problem, and accomplishes nothing. And if the nerf is as minor as you claim, then why bother doing it all? Just leave it as it was. Don't fix what isn't broken. The original devs put DFB into the game for a reason -- as a fast lane to SOs for those that choose to take it. Completely agree that there was no need to change DFB. The original Devs put DFB in as a fast lane and Paragon Wiki states :Death from Below (DfB) is a "sewer trial" introduced in Issue 21 available to both Heroes and Villains, but not Praetorians. This trial can be run at any level and provides exceptional rewards, including experience point bonuses and Single Origin Enhancements, making it an excellent and popular tool for players looking to level new characters quickly. This trial in some ways replaces the Sewer Network, which was similar but completely unstructured."
  13. Updated build with goals: Softcap range defense (this build has 45.3%) Have Recall Friend, SS, and Stealth IO early in build to try to do early TFs easier Will likely respec out of Recall Friend for Fly after 50 2 Hold Powers (Cryo Freeze Ray and Suppressive Fire) to hold Bosses Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino 2: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Teleportation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Pistols (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 1: Ki Push (A) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Chance of Damage(Lethal) (42) Mako's Bite - Damage/Endurance (42) Mako's Bite - Damage/Recharge (43) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 2: Dual Wield (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (13) Thunderstrike - Damage/Endurance/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance Level 4: Empty Clips (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 6: Reach for the Limit Level 8: Bullet Rain (A) Superior Defiant Barrage - Accuracy/Damage (9) Superior Defiant Barrage - Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (15) Superior Defiant Barrage - Accuracy/Damage/Endurance (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (45) Superior Defiant Barrage - RechargeTime/+Status Level 10: Recall Friend (A) Endurance Reduction IO Level 12: Super Speed (A) Endurance Reduction IO Level 14: Combat Jumping (A) Karma - Knockback Protection (34) Luck of the Gambler - Defense/Endurance (37) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Kismet - Accuracy +6% Level 16: Storm Kick (A) Mako's Bite - Accuracy/Damage (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 18: Executioner's Shot (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 20: Reaction Time (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (34) Endurance Modification IO (50) Preventive Medicine - Chance for +Absorb Level 22: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 24: Swap Ammo Level 26: Piercing Rounds (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (27) Overwhelming Force - Damage/Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Inner Will (A) Recharge Reduction IO (29) Recharge Reduction IO Level 30: Suppressive Fire (A) HamiO:Endoplasm Exposure Level 32: Hail of Bullets (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Maneuvers (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 38: Eagles Claw (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 44: Assault (A) Endurance Reduction IO Level 47: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% (50) Steadfast Protection - Knockback Protection Level 49: Cryo Freeze Ray (A) HamiO:Endoplasm Exposure Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 24: Chemical Ammunition Level 24: Cryo Ammunition Level 24: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;690;1380;HEX;| |78DA7593DB4E13511486F7B453CBA1405B68692985B69C29148AC65B13C57821354| |4BC2713196074EC4C7A48F4D257F0C68433C4E38D2FA18F613C3C00EAA537A6AECE| |FF439B542769BF99B5F63AEC7FED5D7ABA1AFA70E7F90DA5F5DDB28D6A75F3A6FCD| |7CC4AF09E51AB570C5BC9D3B5EA3CB1CA4E6625281F292ED8BC6F9477CCADC26ADD| |B037D7AD6ACDB1AB9317BE8DBAEB3A955AA164546A96F84B46D972EBB651B39CB28| |AAE3B8E5D7860DA66738D67EBF14C1BAE696E85BCD735D370ADF2CEC0C5C79659A9| |EE5A6EFCB66B3D2C94EA65AB195595BCCD72CF12D2D79CFC9261C5A711508782A2A| |E7C4760CF313874024E9C8233676078B22D765B90D355E8317C733BE42E386F918F| |C011A9AB3156FB4FDDD0D9BFEBA724D6CF58FF9EDFB3E9FBE09503F218EC3F04278| |EC0A8F41CF00A371A69C913649EA0D23D7F9746FAC07E3F98D0C18500382581DD88| |55DD59F627B65EDA7A698B8BAD0FF5FC7DBF05695D65C39AE79BBC8B9E8A7F608F4| |86F03EC67609B1A53C730758C53C731EAB844BDC7652F11C646A867947A46A9679C| |3A26A8E302F58D4BDD41F638F8D2E7D9465F80D90CD614CFD16B4EF613C35A2D968| |76F911C951E86A96D46DE93E8474F7E46ECC817F22B38F68DFC0E0E4B1F29C468A9| |8B9CE498E44B53DBF47581EE171D951AE79EC70F3097CC2179441E83D91370EE148| |CC83E72E8D5978B711E4324E793947EA6987F8AE77B9AF398E63CA6398F19CE6386| |F31894FCB3C81F987D052DE75F830B6FC0C5B7E43B70E93D1895D83C62559EE7E8A| |3485460BF8515E8B5D4145BCE4D31017E12F332355AA646A3FAE51D556A04B9B24D| |1BE734DFEE6FC8A3963B2CC50ECBD50ECBB50ECB5AAB8A5C57EC6C5DBFBCF54AE36| |4BB5BB7B971DE237EC6688BF0FF6CB765B1F31FEDB659ACFBD5B2691A4FB1CE53BC| |2757639835F6DBDE0F22AD13EB3D7F01C751E5BD| |-------------------------------------------------------------------|
  14. Thanks for the response. I wanted to mention that 6 slotting for ED runs into the scaling cap unless you are talking about 6 slotting for a set bonus. I am finding Reaction Time to be very good as my endurance is great and the slow helps a bit. I had my combat monitor on last night and was watching my To Hit and Damage numbers for the Reach for the Limit power. It seems better than I thought in groups and in solo it seems ok. The jury is still out for me on Burst of Speed as I rarely use it. My planned build does not leverage set bonuses in this power, so it might be ok to drop. I need more time for Inner Will to see if I like it and by the time I hit 50 I am sure I will know whether to keep it or pass on it for Clarion.
  15. Reach for the Limit Auto power, provides chance for +DMG and +ToHit. Unenhanceable. This is basically Martial Combat's Build Up, and I'm honestly not that big of a fan. Oh, sure, it's great when it triggers, but I feel that the whole "chance for Build Up" deal is best handled by a certain IO. It's unenhanceable. Burst of Speed Location-based teleport PBAoE melee attack. 200 foot range. As the tooltip states, you can use it up to three times before it needs to recharge. If you're going to train this power, immediately set this power's customization FX to "Bright" and change the colors to your costume's two primary colors, for ultimate style points. Reaction Time Toggle, foe slow and Recharge debuff, self +absorb and +recovery (while active), self travel speed and recharge buff upon deactivation. Do you see that build in the OP? Do you see where I, in my infinite wisdom, skipped this power? Don't do that. Don't ever be a smoothbrain like I was and sleep on this power. Take this power at level 20 and enjoy having END for days. The +Absorb is also great for taking small fire from minions, and I won't argue about the foe -recharge. Do note that the aura does draw aggro, and turning it on roots you for about two seconds. Toggling this power off will give you a nice +Recharge and travel speed buff for about ten seconds. One final note: This power takes, among others, accurate healing IO sets, so if you want to slot the Touch of the Nictus and Theft of Essence proc IOs in here, you have the option. Inner Will Self heal, self mez protection + resist, self +status effect boost Now you, too, can unlock your Inner Will™ just like the late Statesman, all by training in this power at level 26! It's basically a free Break Free with a dumb animation, and on a base three-minute cooldown. There's also a weak Power Boost-like +status component that sadly doesn't increase as you level. If you're going to use this as a self heal (please don't), be aware that it only becomes usable when you're at half health, half END, and/or mezzed. Any thoughts on these 4 powers after some more play time? Burst of Speed seems lame to me, so I may drop it. Reach for the Limit: I can't even tell if it is working and how valuable it is.
  16. I'm currently playing a DP/MC after playing a DP/EM to 37 and a DP/Ninjitsu Sentinel to 41. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Pistols (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 1: Ki Push (A) Mako's Bite - Accuracy/Damage (42) Mako's Bite - Damage/Endurance (42) Mako's Bite - Damage/Recharge (43) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge (43) Mako's Bite - Chance of Damage(Lethal) Level 2: Dual Wield (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 4: Empty Clips (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 6: Reach for the Limit Level 8: Bullet Rain (A) Superior Defiant Barrage - Accuracy/Damage (9) Superior Defiant Barrage - Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (15) Superior Defiant Barrage - Accuracy/Damage/Endurance (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (45) Superior Defiant Barrage - RechargeTime/+Status Level 10: Burst of Speed (A) HamiO:Nucleolus Exposure (13) HamiO:Nucleolus Exposure (13) HamiO:Nucleolus Exposure Level 12: Super Speed (A) Endurance Reduction IO Level 14: Combat Jumping (A) Karma - Knockback Protection (34) Luck of the Gambler - Defense/Endurance (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Storm Kick (A) Mako's Bite - Accuracy/Damage (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 18: Executioner's Shot (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 20: Reaction Time (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (34) Endurance Modification IO Level 22: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 24: Swap Ammo Level 26: Piercing Rounds (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (27) Overwhelming Force - Damage/Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Inner Will (A) Recharge Reduction IO (29) Recharge Reduction IO Level 30: Suppressive Fire (A) HamiO:Endoplasm Exposure Level 32: Hail of Bullets (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Maneuvers (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 38: Eagles Claw (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 44: Assault (A) Endurance Reduction IO Level 47: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% (50) Steadfast Protection - Knockback Protection Level 49: Cryo Freeze Ray (A) HamiO:Endoplasm Exposure Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 24: Chemical Ammunition Level 24: Cryo Ammunition Level 24: Incendiary Ammunition ------------
  17. I have been trying out a number of builds with DP as the primary. I am trying to figure whether I should be trying to build for S/L defense or ranged defense and also how to get some status protection. It looks like Combat Jumping is almost mandatory for DP. I used to have a DP/EM build on Live which seemed pretty strong, but compared to my SoA I am not sure he competes. I am now trying out DP/MC, rebuilding my DP/EM, and trying out a Sentinel with DP/Ninjitsu. The Sentinel damage seems very low, but the defense is nice. Anyway, just wanted to see if there was a consensus on how to build and what are the priorities in case I am missing something.
  18. This is the problem with keeping AE nerfed, not because it is actually causing a problem but because you feel it's better that people play different content. It empowers others to endlessly complain that people aren't doing the content that they want them to do - and something must be done about it! And I can assure you, nerfing DFB will not fix anything. People will find something else efficient to do and the same people will complain just as much about that. I do not see "but I want them to do something else!" as valid justification for nerfing content. Not at all. Completely agree. My earlier post should have been a reply to aggerrath, who is complaining about the content people play.
  19. As I have tried to tell people, the only server intensive thing in a AE farm is ambush farms and that is due to how the map/spawn points/spawns are loaded. But all I ever get told is that I'm stupid and all farming bad. So which is it, am I wrong or are ambush farms the only bad thing? I'm with you on this. People are just rude to the ones that support AE and level with it. They rather force their play style on everyone else " sounds like real politics in the world". First, it was to give the servers a break from being overloaded and I agree it needed to be done but we where told it was just a temp thing until it calmed down. Now It's we are going to force you to level our way because you level to fast. Funny thing is people are still power leveling outside of the AE. I did it last night lvl 10 to 40's faster then it would of took me to solo do it. I joined a level 50 brute and He ran me through an end game TF. and what wasn't posted here is the GM saying it causes grief to other players that can't find a group because everyone will be in AE missions, which is funny. If you are really trying to find a group you won't have trouble finding one. LFG chat is proof of that LFG is proof you can find a DFB team. Powerlevelling doesn’t bother me but, I couldn’t pass up the quip. Sorry, this is BS. Sure you can get DFB teams in the LFG chat, you can also get all the TFs, DIB, Trials, Tip missions, etc. Today I ran a Yin, a Posi, a Numina, and 2 trials through LFG chat. Yesterday I ran some DFBs, trials, an ITF, and some Hero tip missions via LFG chat. I cannot even believe people are complaining about using LFG chat to form DFB teams. A month ago you couldn't play at all and now people are complaining about people using LFG chat to get DFB teams and using DFB to level fast. Here is a clue: the LFG chat is to look for teams. People running DFB are looking for teams. DFB was designed by the real developers as a trial to quickly level lowbies. Paragon Wiki states "Death from Below (DfB) is a "sewer trial" introduced in Issue 21 available to both Heroes and Villains, but not Praetorians. This trial can be run at any level and provides exceptional rewards, including experience point bonuses and Single Origin Enhancements, making it an excellent and popular tool for players looking to level new characters quickly." While I can understand the AE nerf due to the server issues caused by the way the AE missions were created, I have not heard anything stating DFB replicates those issues and doubt that it would since this is official content. There is quite a bit of DFB going on right now because people are trying out various ATs and power combinations to see what they want to main or to recreate their old characters. I don't see the issue with it and would not like to see official content nerfed due to a small number of complaints. My take is that in a month or two the DFB craze will have died down significantly. the only negative impact I see is that you have to scroll through LFG chat to find content you want to do. Guess what? That is a good thing because it means a lot of people are playing and teaming. To the Homecoming Team: Thanks you for bringing this game back to life. I am sure you have received numerous thanks, but it can't be said enough. You guys have truly brought us back home.
  20. I hated ED when it first came out, but agree that it was the right thing to do especially with IOs and set bonuses. That being said, I do believe ED could be attributed to a significant population loss. It would have been nice if the devs ha shared their roadmap as I think that a lot of people would have been more apt to stick around.
  21. Anyone have a thought on the best AT/Build to solo AVs and GMs and why?
  22. Looks good and expensive. How are you finding the endurance issues? How is the DPS?
  23. Back in the day I did tons of ITFs with my MA/SD and never had any problem.
  24. Here is my build: Goals: Softcap Ranged Insta-Snipe Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Trickshooter: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(36) Level 1: Electrified Net Arrow -- HO:Endo(A) Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 4: Fistful of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(37) Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(37) Level 8: Aim -- RechRdx-I(A) Level 10: Upshot -- RechRdx-I(A) Level 12: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(31) Level 14: Ice Arrow -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(21), BslGaz-Acc/Hold(29), BslGaz-EndRdx/Rchg/Hold(48) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 18: Ranged Shot -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(19), ExcCnt-Dmg/Rng(21), ExcCnt-Dmg/Rchg(23), ExcCnt-Stun%(39) Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46) Level 22: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(45) Level 24: Maneuvers -- LucoftheG-Rchg+(A) Level 26: Stunning Shot -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(34), Stp-KB%(37) Level 28: Agility -- Run-I(A) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Build%(42), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(43) Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(39) Level 35: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(40), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(46), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50) Level 38: Gymnastics -- Ksm-ToHit+(A), LucoftheG-Rchg+(50) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50) Level 47: Force of Nature -- GldArm-3defTpProc(A) Level 49: Glue Arrow -- Slow-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;698;1396;HEX;| |78DA6594594F13511886CFB45390B296B214680B2DA594ADA580DC2A2A18133008E| |89D698632A1131BA69916952B45FD05DE98A89445623446FE84EB0F3051AF5D6F50| |6F5C13533FE7FD80497B92F639F39EF3AD73CE4C5D3E51B57372F58890AA8FA7956| |C36718CFE73AA517E5AC92D1B4A5AD0A89A33B4E4856C4AD7FF2F90D0C49B1233CA| |D2A2BA101D339229D558F1EFC9B3CB998C6EE4A2734A32A725957462CC30F44BC23| |9ADEBE9E86C4655176ACDE9A4AA2CA84636A5655CE6F3A9A58B5A569BD7D25A6EA5| |D25426D2DA622A573F9ED192D109DD48AA892933C48A87D2E8A19F57EC8D8243AC1| |1E2B290F3A0731DACDB00FD9B60E716385EB96F2BC42841B60B1F41627F5291BF43| |45FE3C45FEFC043BDBDA6FDB4DADEC0EE8BC0B7AD6407F1E0CAD83ED64E5605B07C| |72D2B8A5BC3719B386E88E37610CAB98EF23E68EB61212A58AB602D4040C905B972| |C8666A55C3CC11B0E630E81F05F3E4A71A36F6EAB7A4F964D1F006F4BE0263AFC12| |025516B36AF20D572CC18334870717DAE27D0EA9F329F810DCFB9BE1760F825B849| |39B8E1D7E13E23995AF70C7316EC9F0307CE32CF811B64DBC8711BDF21CFC07B30F| |C01ECFD08F67F627E065D544F33F7B0B911FE3AE9A985FDB55C81D67A95B90A7AAF| |8181EB60E80678940E6C1BEA106D03A8CD4D317C5C9B6F1B3DEF7C00F6DC673E64E| |6C1DE2D304456ED9C4BBB90711624A68D69070332187680F7A82F41B60D7E87BFEE| |1FECFF2738F00B8CFD06E37FC06DB2EDE2F7DCF55798BD8A737F1ED1718E70CF22A| |C3D26AD8FF7F7354BD8EF0177682DCAFBA343B80B6BE47F90B5C118FAE4952D77B5| |95CFB3BC77590B855EEB7A8186182C51E225CA70893252A24C1E44A12B850E4CCBF| |B5F0921F109AFA8A3DBCFD9EC3A699D6D247ED35FADDA2E2AFD62D522D8F7ED40B3| |49B710CF7693D9813DD34E331B33D679CB5CB1CCE72DF37FA9F6EA72| |-------------------------------------------------------------------|
  25. My build is based on the City of Heroes Huntsman Arachnos Wolf Spider Guide located at https://guidescroll.com/2011/07/city-of-heroes-huntsman-arachnos-wolf-spider-guide/. My goals: I didn't want the Crab backpack I wanted the character to be a special ops type soldier, so I deviated from the Wolf Spider Guide a bit and added stealth and melee attacks. Ability to solo extensively, but be team friendly Perma-Hasten Perma-Pets This is the build I am currently working on and level 42: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Hitman: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Medicine Hero Profile: Level 1: Single Shot (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (5) Decimation - Damage/Recharge (25) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Accuracy/Damage/Recharge (46) Achilles' Heel - Chance for Res Debuff Level 1: Bane Spider Armor Upgrade (A) Steadfast Protection - Knockback Protection (13) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Burst (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (5) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (40) Apocalypse - Damage/Endurance Level 4: Combat Training: Defensive (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Recharge Speed Level 6: Pummel (A) Mako's Bite - Accuracy/Damage (7) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (27) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge (43) Mako's Bite - Chance of Damage(Lethal) Level 8: Heavy Burst (A) Positron's Blast - Accuracy/Damage (9) Positron's Blast - Damage/Endurance (9) Positron's Blast - Damage/Recharge (29) Positron's Blast - Damage/Range (33) Positron's Blast - Accuracy/Damage/Endurance (34) Achilles' Heel - Chance for Res Debuff Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Endurance/Recharge (13) Luck of the Gambler - Recharge Speed Level 12: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 14: Bayonet (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance Level 16: Wide Area Web Grenade (A) Gravitational Anchor - Immobilize (17) Gravitational Anchor - Immobilize/Recharge (17) Gravitational Anchor - Accuracy/Immobilize/Recharge (31) Gravitational Anchor - Accuracy/Recharge (45) Gravitational Anchor - Chance for Hold Level 18: Venom Grenade (A) Positron's Blast - Accuracy/Damage (19) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (31) Positron's Blast - Damage/Range (45) Positron's Blast - Accuracy/Damage/Endurance Level 20: Frag Grenade (A) Ragnarok - Damage (21) Ragnarok - Damage/Recharge (23) Ragnarok - Accuracy/Damage/Recharge (31) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance Level 22: Mental Training (A) Run Speed IO Level 24: Build Up (A) Recharge Reduction IO Level 26: Super Speed (A) Endurance Reduction IO Level 28: Surveillance (A) Accuracy IO (29) Achilles' Heel - Defense Debuff (33) Achilles' Heel - Defense Debuff/Recharge (33) Achilles' Heel - Chance for Res Debuff Level 30: Cloaking Device (A) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Recharge Speed Level 32: Tactical Training: Assault (A) Endurance Reduction IO Level 35: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Call Reinforcements (A) Soulbound Allegiance - Damage (39) Soulbound Allegiance - Damage/Recharge (39) Soulbound Allegiance - Accuracy/Damage/Recharge (39) Soulbound Allegiance - Accuracy/Recharge (40) Soulbound Allegiance - Damage/Endurance (40) Soulbound Allegiance - Chance for Build Up Level 41: Maneuvers (A) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Recharge Speed Level 44: Injection (A) Endurance Reduction IO Level 47: Aid Self (A) Doctored Wounds - Heal (48) Doctored Wounds - Heal/Endurance (48) Doctored Wounds - Heal/Recharge (48) Doctored Wounds - Heal/Endurance/Recharge (50) Doctored Wounds - Recharge Level 49: Field Medic (A) Recharge Reduction IO Level 1: Brawl (A) Accuracy IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (21) Endurance Modification IO (23) Performance Shifter - Chance for +End Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ ------------ ------------ Set Bonus Totals: 15% DamageBuff(Smashing) 15% DamageBuff(Lethal) 15% DamageBuff(Fire) 15% DamageBuff(Cold) 15% DamageBuff(Energy) 15% DamageBuff(Negative) 15% DamageBuff(Toxic) 15% DamageBuff(Psionic) 8.5% Defense(Melee) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 8.19% Defense(Fire) 8.19% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 11% Defense(Psionic) 12.25% Defense(Ranged) 10.38% Defense(AoE) 2.25% Max End 93.75% Enhancement(RechargeTime) 4% Enhancement(Heal) 81% Enhancement(Accuracy) 7.5% SpeedFlying 160.6 HP (15%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 63.75% MezResist(Held) 63.75% MezResist(Immobilized) 63.75% MezResist(Sleep) 63.75% MezResist(Stunned) 63.75% MezResist(Terrorized) 63.75% 21% (0.37 End/sec) Recovery 72% (3.86 HP/sec) Regeneration 5.25% Resistance(Smashing) 5.25% Resistance(Lethal) 24% Resistance(Fire) 24% Resistance(Cold) 1.5% Resistance(Energy) 1.5% Resistance(Negative) 7.5% Resistance(Toxic) 7.5% Resistance(Psionic) 7.5% SpeedRunning
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