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Everything posted by Lockpick
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Not sure of the team composition. I believe the Stalker's name was Suckerpuncher. I saw him using a taunt as a Stalker, which was new for me.
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I started down the same path of softcap Range and perma-hasten. I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it. BTW, Inner Will is a power that can use some help. I played to level 50 and used it less than 10 times. I'm not sure if carrying extra break frees might not be better than this power. When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it. Are you using it regularly? I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner. Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets.
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Looks fine to me, but without the data chunk I cannot import to Mids to see the detailed numbers, so I am not sure what defense you are trying to build. The power picks are fine and are personal preferences, so no issue there, but I will say that I get a lot of use out of SK and EC. I specced out of Burst of Speed because I never used it. It looks like a fun power, but didn't work for my playstyle. Some thoughts: Level 1: Dual Wield: If you upgrade to Superior Blaster it will add slightly better bonuses Level 10: Combat Jumping: I use a Karma KB IO for early KB issues Level 16: Hasten: 3 slots hits DR, you may want to do 2 lvl 50 +5 IOs Level 32: Hail of Bullets: If you upgrade to Superior Avalanche it will add slightly better bonuses Level 35: Tactics: Might want to add a slot for the Build Up proc, not sure why you have perception and assume it is for PVP I have posted my current build below (I still need the Superior Defiant Barrage set) and it looks like our builds are similar. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Inner Will -- RechRdx-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), EndRdx-I(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Suppressive Fire -- HO:Enzym(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;720;1440;HEX;| |78DA95944B4F135114C7EF3CA0F6256D6929A5944729F401148A262E4D142111308| |D24EE0C19A196D1B1D3B45381B872E1177063C2535D1813A31B5F5FC6AF809AB871| |43EAE99CBFCC98AE9C047E67CEB9E79CFF3D776ED77617031F969F5E1552F0BAA13| 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|237D63A42FB9C876FFE0A813EDD61F5FC6E0A3184BD757CF8960BEE789B1E31DFE5| |2975792E75792E7779569D2E74755861593DFF1510124ED0EBDCEEF6A98FE2C8916| |639FEC3F1C9D24D32B274DBEEF0A4664FF9A4BFBBF3729CF7D3EDC357BE4F57C68B| |5E0761E7461FBAFC777DB662DBD65CF63D975D76D92B74954AA8938E3AF672DCB17| |D31C77ED3598FDCB769C7FE036F85F4C2| |-------------------------------------------------------------------|
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We couldn't find a tank for an ITF today, so ended up picking up a StJ/Inv Stalker with Provoke. He kicked serious butt! All hail the Stalker AT!
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A lot f really great times. It would be helpful to understand the strategies behind getting some of these times. Any pointers?
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I have a DP/MC and originally picked Munitions Mastery. This gave me an option of an assault rifle in the costume editor. I noticed the rifle was not showing up when using it. I respecced out of Munitions Mastery, but the rifle is still showing up and will not allow me to remove it, which prevents me from loading saved costumes. I also noticed that now one of my pistols doesn't show up when using it. Any thoughts on fixing?
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I picked up Cryo Freeze Ray last night and have been using it regularly and the weapon is not displaying. This is on a DP/MC Blaster.
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Not sure that will make a significant difference once you factor in damage from the other powers and IO builds. My DP/MC has HoB at 37.8 recharge and my DP/Ninjitsu has HoB at 35.4 recharge with end game set IO builds in Pines, so not really significant.
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I would suggest putting a stealth IO in Sprint as opposed to an auto power, because you may want to turn stealth off (looking at you lead victim out missions).
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This is the fundamental question to me. When playing a Blaster I can pump out more damage, but I also take a lot of damage / mez and I run or die more, which impacts my ability to put out damage. With the Sentinel, I put out less damage, but don't die or get mezzed, so I can keep putting out damage. There has to be a logical break between the 2 ATs to make one better than the other. I am playing: Blaster: DP/MC DP/EM DP/Ninja Training Sentinel: DP/Ninjitsu DP/SR DP/WP DP/Bio Frankly it just seems to boil down to what you find to be the most fun. Right now it is my DP/MC and my DP/Ninjitsu.
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I was thinking we could use some new Accolade rewards. Feel free to add your suggestions. My suggestions revolve around getting extra slots. For finishing the 4 shadow shard TFs below you would get an Accolade that provided an extra slot that you could add to base inherent powers (Sprint, Brawl, Rest, Swift, Hurdle, Health, or Stamina). Explorers and Exploiters: Dr. Quaterfield The Legend of Ruladak: Sara Moore The Saga of Faathim: Justin Augustine The Saga of Lanaru: Faathim the Kind For finishing all of the TFs for your alignment you would get an Accolade that provided an extra slot that you could add to any power. Thoughts?
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+1 I agree completely.
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Another thread is saying Munitions is a bad pool, so you might want to check into other pools. I agree it isn't a great pool, but I like it for theme usually. I'm still only level 21. I have 3 characters (DP/MC, DP/Ninjitsu, and DP/EM) in the low 40s that I want to get to 50 and Incarnate. Once that is done I am coming back to this one. Glad to hear you are enjoying it.
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Can someone explain how the rewards work and XP/Inf for the missions? I was under the impression that most missions give 50% XP/Inf, but some missions are marked Hall of Fame and some marked Dev choice. Do those give 100%? Is it better to go for tickets or standard rewards from a time/reward perspective? Are the drops in MA the same as standard missions? I ask because drops seem very low to me, so maybe I am doing something wrong.
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Anyone have any thoughts on the best secondary to pair with Street Justice and why?
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Since no one has provided a build I thought I would throw something out there for discussion and critique. On Blasters I tend to stay at range, so I build for Ranged defense. This build is at softcap for Ranged, but I have only played to level 8, so would likely make adjustments as we go. I like Cryo Freeze Ray as a hold to pair with a primary / secondary hold power (in this case Time Stop), so you can hold a boss with both powers. Again, I have not played this character and have no idea how well this build would perform. Any feedback is welcome. I am particularly interested in attack chains to take down AVs. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Veteran: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(29) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(46) Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 4: Cutting Beam -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 8: Super Speed -- EndRdx-I(A) Level 10: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(50) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 14: Aim -- RechRdx-I(A) Level 16: Chronos -- RechRdx-I(A) Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 20: Temporal Healing -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(23), Pnc-Heal(34), Pnc-Heal/Rchg(43) Level 22: Kick -- Acc-I(A) Level 24: Time Stop -- HO:Endo(A), HO:Endo(40) Level 26: Piercing Beam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(34) Level 28: End of Time -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(31) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Time Shift -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(46), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(48), Stp-KB%(48) Level 38: Time Lord -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40) Level 41: Cryo Freeze Ray -- HO:Endo(A), HO:Endo(42) Level 44: Surveillance -- AchHee-ResDeb%(A) Level 47: Aging Touch -- Acc-I(A) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(7) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;658;1316;HEX;| |78DA8593DB4E13511486F71C4A39B4524A0BE5542850A020B505E45223474DC0102| |0DCD6916EEA24C37442DB44AF14F509341105DAA20FE03B98F83A9EEEBCABABB37E| |A1A1174CD27E33FF9E7FFF6BEDBD67F3F98AEFEBFAF17DA1F8972DA350C82CD17F5| |11E791F1BC5D2916109BABC7B9214C3F6D27D1FC633DB869D93D9E492340E33DBE6| |8125E3FF47764A8E933F2A2677E521D1B0329B866D3A25CB289A795BB46FE5F3567| |2C79132EB736F37A4E19876CEEF3EAC99B967457A0ABA4FBBD292F5A95C67CFAA63| |EE27374BB6597F2AD0ACF5B417112A2A4EBF4C48E0AA79449990D6855A61B65799B| |72E983D9F99835F980F120DDE0F8AABDD3E013F829F98B3A7E019F309E52AF02A37| |E48E23771CB906793578B553CDD5F43366EB393350664E54C02AF329793DF07A90D| |B82DC56E406903B762D778C76D2CB5EE18D614D4868731BA9296D7F0943BA4887B9| |C72C657520AB03593E64F990154256045963C8DA27AF1F59FE19D65668BD3BA1754| |293F45E1732BA90114446F0868C359AAF9BBD5AF73B95FB79CF8C8DF07A4D47992A| |F5194676B89FFDCBE4EF654DE95D24E89A98040FA8AE3ED4D52774F7FD7E0554998| |31A33AA33631EE62ACD3BC05E7DE09CB54419AC30A7ABE00553A3FA86781FD4A17B| |5C43F41A7354D330E61D9EE33E47E6C105F02EFA5F643EA45A46D1C7E84BDED7895| |738CBC7CC3BAFC137E05BE623F2C651533CA2B86763B2179CE375FD4E98C21A4E61| |ED12E01F9F103358F3996F544FB72E9668CE24B424F641A7DE53C849E1ECA543608| |039A85F7EAB42C017AB6BECAB4D378ED7E812A92625DDA4CC37290B4DCAC6550A7D| |B6BCAA5BFAE5D72F149CE4B6C0E5575DFBD14EE3F028B33CFEAB51DBE3AE7E366A5| |3FCDEEF2B4D554E384FC7E96E19E177FE0142CFD7E4| |-------------------------------------------------------------------|
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Hasten is pretty good depending on build.
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Bi-form khelds The term human form represents a playstyle where one only uses the human and never shifts to another form. At least thats what it meant back in the day. A biformer likewise used two of the forms exclusively and a triform used all three. I see no benefit to calling someone who takes a form as a set mule only the same thing as someone who actually uses two forms. Their playstyles will be different, their build goals will be different, and he advice I'd give to someone claiming to be biform is quite different from what I'd give to someone only using human. If you change the definition of something you can call it whatever you want sure. Bi-form means you TAKE one form. Tri-form means you TAKE two forms. What you "use" and "dont use" has nothing to do with it. It has always been what you take. Interesting take and totally wrong. Microcosm is correct based on a CoH histrionical usage of the term.
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Sniper Beta Patch Notes, June 2nd 2019
Lockpick replied to Leandro's topic in [Open Beta] Patch Notes
I think this is a good point. The snipe changes never made it to Live, so very few people have probably played the various sets to 50, incarnate, etc. What is the rush to make these changes? I am still trying out a DP/MC blaster, so haven't gotten to my AR/Devices character yet. Why not wait a few months and see how the community likes the changes the original Devs made before making changes? -
I unfortunately should point out that, toward the end, CoH had early loot boxes. Those Superpacks. This might get brickbats thrown my way, but... Now that you mention it - perhaps it's FORTUNATE that City of Heroes was closed when it was. Yeah - I said it! Because that whole turn of games from experience to gambling lootboxes is CLEARLY where NCSoft was going - and trying to push COH towards. In retrospect it's obvious that the Devs fought that as much as possible. But it really HAD infected the game in the last year - the Free-to-Play model, the transactions for costumes. The entire ATs that you had to BUY? Remember controllers and masterminds had to be unlocked by paying for them? Even if you'd created them before? Oh yes - Look at NCSoft - and EA - and Activision. All of them going in that direction. How POISONED would COH have become given a few more years of that? Think of the work that the Secret Server - and Homecoming and the rest - had to do to the code to strip back and de-activate the pay shop elements? And that was only for the one year that COH had been like that. How hard would it have been to undo SEVERAL years worth of that crap? Imagine a new lockbox every quarter? Or every MONTH? Imagine entire powersets and ATs that could ONLY be had through lockboxes? Champions Online does that even now! STO has ships you can only acquire through lockboxes. We have the game code. NCSoft can't stop it. And the game exists in multiple modes - but NONE of them force anyone to pay anything at all. That's ideal. That's as good as it gets - assuming the various servers can maintain basic funding for the servers themselves on a non-profit basis. Sure - the COH community had to wait 6 years. But at least our game is as it SHOULD be. And perhaps even a bit better than it was at shutdown. I'll take that trade and consider it a bargain! I don't know about brickbats, but the reality is that when you move to a free to play game the gaming company still has to make money. That is why Paragon had to charge for power sets, SSA, and Super Packs. Nothing is free and they had to pay their staff and keep the game running.
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Super Speed with a stealth IO at early levels gives you 65 feet PVE stealth, which is pretty near invisibility for most enemy groups. Add in Recall Friend at an early level and it really helps with a number of the Task Forces where you only need to beat a boss at the end.
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Having to hard of a time figuring out how to get the set IOs for my character with the various commands required. Got recipes from the merit vendor, but now have to figure out how to get salvage to craft. I would suggest you add all set enhancements to the merit vendor. You already have ATO, Events IOs, and SOs, so it should be doable to add all the set IOs. i would love to take some time to test the snipe changes, but it looks like I will spend all my time trying to figure out how to get kitted out, unless I am missing something very basic.
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I haven't started playing yet (as of the time I'm writing this post). I haven't really thought about what Incarnates I'd want to slot into this build all that much ... mainly because I'd want to get a feel for how it actually plays, relative to my experience of playing as a MA/SR Scrapper who would sometimes (legitimately) tell other Katana Scrappers on my teams "My sneakers are doing more damage than your sword!" and it would be a true statement. I need to do /em newspaper again while waiting for Paragon Protectors to get over their MINUTES of Glory in order to more seriously answer this question. ^_~ It has been a week. What are your thoughts? I was curious on why 2 recharges in PB as it is perma with one, the attack chain, and how is your endurance.
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I am up to level 36. DP/MC is an okay build, but not a monster. I am working towards the following build. Some thoughts: DP: DP needs something, but I'm not sure what. The animations are great (except Piercing Round) and it looks great paired with MC. It just feels under powered compared to other sets. MC: Ki Push: Great power with KB Storm Kick: Good for KD, I use this more than I thought I would. I chose this over DT because I needed Melee Sets for Ranged Defense. Reach for the Limit: A decent power and I like it is auto, but not a fan of the randomness Burst of Speed: I had this for most of the build but specced out of it at 32 since I very rarely used it. If I don't use a power on a regular basis and it doesn't provide significant value when I do use it then I don't see the need for it. Dragon's Tail: DT is good, but I didn't see the need for DT and SK. One or the other should be fine. Reaction Time: This is the sets defining power and I like it, but the aggro is a pain. I am building my character to be able to stealth to the end of missions, so I have to turn this off to prevent drawing aggro while I search the mission map. Inner Will: I have used this once since I have had it and that was mainly to test it. If I have a breakfree this is not needed. This power should be looked at as it doesn't seem to provide much value, so far. I would suggest upping the heal and making it more enhanceable. Throw Sand: I have this on other characters, but I find it skippable. Eagle's Claw: I am waiting for this one as I expected this will be a great power for melee damage and mez. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino 2: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Pistols (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 1: Ki Push (A) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Chance of Damage(Lethal) (42) Mako's Bite - Damage/Endurance (42) Mako's Bite - Damage/Recharge (43) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 2: Dual Wield (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (13) Thunderstrike - Damage/Endurance/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance Level 4: Empty Clips (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 6: Reach for the Limit Level 8: Bullet Rain (A) Superior Defiant Barrage - Accuracy/Damage (9) Superior Defiant Barrage - Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (15) Superior Defiant Barrage - Accuracy/Damage/Endurance (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (45) Superior Defiant Barrage - RechargeTime/+Status Level 10: Swap Ammo Level 12: Super Speed (A) Endurance Reduction IO Level 14: Combat Jumping (A) Karma - Knockback Protection (34) Kismet - Accuracy +6% (37) Luck of the Gambler - Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 16: Storm Kick (A) Mako's Bite - Accuracy/Damage (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 18: Executioner's Shot (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Damage/Endurance/Recharge Level 20: Reaction Time (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (29) Endurance Modification IO (34) Theft of Essence - Chance for +Endurance Level 22: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 24: Assault (A) Endurance Reduction IO Level 26: Piercing Rounds (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (27) Overwhelming Force - Damage/Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Inner Will (A) Recharge Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 32: Hail of Bullets (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Eagles Claw (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Body Armor (A) Steadfast Protection - Resistance/+Def 3% (43) Steadfast Protection - Knockback Protection (45) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Cryo Freeze Ray (A) HamiO:Endoplasm Exposure Level 47: Suppressive Fire (A) HamiO:Endoplasm Exposure Level 49: Surveillance (A) HamiO:Lysosome Exposure Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 50: Clarion Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Assault Core Embodiment Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1615;729;1458;HEX;| |78DA7594594F135114C7EF74060BA54017BA514A174ACB5A6835263E99688D0F50D| |388AF868C32C0E8D8997449F4D1AFE08B093BC4055EFC063EE9C7302E1FC02DBEF8| |62EAE99C3F7492EA24F0BB73CE3DDBFFCE6DE571D9FBE6E6D3AB421ABA6EA88DC6D| |A35FADFD4EAEE5B6AB355570D414F7FD97CA4D7CC54C94D2F716C58BBADD636B5F5| |42B9A51A6B55BDD1348D46F6CCB7DAB22CB3DE2C54D47A53277F45ADE956CB509BB| |A59139EAA691A85554BD3D6BDF67245532DBDB63972F6B2AED51B5BBA15B0DFEF68| |86D6C965C7866F58FAFD42A555D33B6F0DCADB29F7244A7D95E82FE61378DA7D628| |F5054846B9FE939608E1E32278F98F963A62FEB88DD206414E17DC8BE994D708B39| |AB830F9863545742ACF49FBADEE37FD78F53AC8C58795BB66DCA0EF3C22E78C01CD| |E634EEE3303D4739F5DB8DD4E501E37F2B88562FBFB25D0C51C9699518539DFC71C| |A7D801E499A424839C470CA6B9C730D986D8AF0CFD26241491FEC3CC86247B4F719| |97B2AFE62FAA9B711F433B2018DA1A30F3A86A1E304745C84DE49EAC78F583FF40C| |40CF00F40C43C728749C87BE61AA1BE45EE5E07317CFF70C4CF19E7440B67BCFD05| |C21DE2B85E6D8B70006C817619F88408714F515E3BE94D8079E73EC23F88939F119| |FCC28C503F71E819476E3FE54E706E5702FA2D8E42471F334DB592D020B9CBE794D| |A03F7C10366FA903973C40C52FE0C62332F78F6EC4BF01573E13578C25C3C65C6A8| |DF29C44EE11EE4706E399C5B0EE796C7B9E5716EEF68E469CC35DD118F349E8D32E| |74BACC77BC21CF498BB4C50643141B316602BC0F6D32BC4126C4B57D836AE9CDF51| |21C670961D1BBEDD59A7BF4D8F58EAB1147B2C177B2C977A2C2BDD2A745D59A9AA7| |27EEB8584931DE8DEE6F6570FF911232DB0FFBBD3966645BE396DD3BCEF47D72649| |F88A157CC5A741026A6446698DE9DF3AEC9E50D77E92E9DAEF7AEC09ECB5EA58DF7| |3ACAB8EF5B223E7365DC901AC77FCDD5F8C5D87FD2FC9C7FEFB| |-------------------------------------------------------------------|
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Man, this community is awesome. I went to donate and the obligation was already met. This does bring up the point that some of us may want to donate, but may not be quick enough. Not sure how to resolve unless you can take pre-donations somehow.