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Michiyo

City Council
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Everything posted by Michiyo

  1. FYI I've moved the mod site from mods(dot)cityofheroes(dot)dev to https://cityofheroes.dev/mods To get away from the annoying oauth system I was relying on to share users between the two sites. PLEASE Report any errors you may run across from this change.
  2. Crowdin is only free up to 60,000 words, the main UI file is double that alone. I can add as many languages I want, I just started with the 3 I've seen the most requests for, and that I thought would be a good place to start. And for folks wondering "Well just how many words can there BE in the client side of the game", right now we're at 196,403 of *JUST* English, and I've not even loaded in the powers data.... There are 33k powers files, I MIGHT be able to sort through it and only include player powers, but they are mixed in with every other power in the game. The closest I can get on the "Pro" plan on Crowdin is 360k words, for $104 per month, and only one user can be a "manager", really I'd need to go to the "Team" plan, and 400k words, for $204 per month.
  3. Anything currently translated can be reverted to English by simply copy/pasting the English string over the Translated string. This way it is still counted as "Translated", and indicates to others that it should be left as is.
  4. Just uninstall the mod. If you're using the mod installer select it in the installed mods list, and click uninstall. If you're manually installing mods (but why?) Just delete the .pigg from assets\mods, or wherever you put it. This makes no permanent changes to your game. I will warn you the German version is 100% Machine translated, and anything NOT translated is still in English.
  5. Yeah, thanks... Forgot it doesn't actually just fill it like autoreply does.
  6. /bind backspace tell_last https://homecoming.wiki/wiki/Tell_last_(Slash_Command) Sadly it doesn't work with global tells, but the above bind will change the default behavior to send a tell to the last person you sent a tell to.
  7. City of Heroes Translation Project We're working on translating the client-side text of City of Heroes — things like menus, powers / power descriptions, tooltips, and other interface elements. This project does not include missions or NPC dialog, as those are stored on the server and cannot be modified. Current Language Support We currently have machine translations available for: Spanish – Download French – Download German – Download These are also available in the City Mod Installer under the "Languages" category. Spanish and French are already being reviewed and improved by volunteers, but there's still plenty of work to do. German hasn't had any human work yet — if you're fluent or comfortable with it, we’d appreciate the help. Thanks to Archviste for working on the French translations, and Black Jaguar for working on Spanish. But they can use more help, currently there are ~30k lines, and I've yet to load in powers data. How to Contribute If you'd like to help improve translations, you can sign up at https://cityofheroes.dev. Once logged in, just click "Translation Project" from the main page to get started. You can contribute as much or as little as you like — even small corrections are useful. Thanks to everyone who's already contributed. The more eyes we have on these translations, the better the experience will be for players using them.
  8. I'm just going to leave these here: This will *never* be able to translate ANYTHING from the server. No missions, no dialog from NPCs... This will ONLY be able to translate UI elements. BUT I do have partial translations for French, Spanish, and German so far, with one person currently looking at cleaning up Spanish, and one person interested in helping with French. If anyone wants to pitch in for the 3 currently selected languages, or wants to do another one... let me know.
  9. Michiyo

    Long Term Bugs

    "One of my toons despite having a chest piece it doesn't show -well it does on the costume screen and the icon shop screens, just not on the character in play." I'd put GOOD money on you being in SG mode, and the SG Chest emblem replacing the chest piece. The Diag Client is really for catching crashes that happen but don't provide full code paths in the memory dumps.
  10. I'll post the "Installation Instructions" from the Mids4Mac zip. It really is this simple. the ONLY thing you have to do IF you're told it couldn't be launched is what I said in the first post: You MAY have to go to Settings -> Privacy and Security, scroll all the way down and find "Mids Reborn Installer" was blocked to protect your Mac, click "Open Anyway" enter your password, and let the setup run. You'll likely ALSO have to do the same when you run "Mids Reborn". Installation Instructions for Mids for Mac Step 1: Download “Latest Archive” Mids Reborn from midsreborn.com. Step 2: Extract the contents of the archive, and rename the folder to “Mids”. Drop the folder into Applications. Step 3: Drop this “Mac” folder containing the Mac kit for Mids Reborn into the “Mids” folder inside Applications. Step 4: Launch the “Mids Reborn Installer” script inside the Mac folder first to get MS Visual Basic installed. Step 5: Launch the “Mids Reborn” script to launch Mids Reborn. I JUST did this on my Mac back when I first replied and this is all you have to do.
  11. Manga has fixed this, and the Mids4Mac installer now ships .Net 8 that Mids wants.
  12. Actually... hold off on this. It looks like Mids moved from .net 4.6 to .net 8, and Mids4Mac is still installing 4.6, I was able to fix it with a hack, but I'm going to talk to @Manga
  13. https://launchcat.powermadsoftware.com/ -> Mids 4 Mac is what I used to install Mids on my Mac. It's an M4 running 15.4.1, just make sure to follow the instructions *exactly* You MAY have to go to Settings -> Privacy and Security, scroll all the way down and find "Mids Reborn Installer" was blocked to protect your Mac, click "Open Anyway" enter your password, and let the setup run. You'll likely ALSO have to do the same when you run "Mids Reborn".
  14. If you can run the game, you can run the mod installer. The most you MIGHT need to do is install dotnet48 via winetricks.
  15. FYI, Discord limits using files hosted by them, your image is broken.
  16. The registration page on the mod site is supposed to direct you to https://cityofheroes.dev/users/join.php Not sure why it's not. Once you sign up there, you can login to the mod site.
  17. If the game crashes, then mods are loading correctly. Since you've installed only sound mods it's not really easy to tell what is / isn't working, but there is nothing obviously wrong.
  18. Please try installing this mod: https://mods.cityofheroes.dev/mod/190 And see if the game crashes as expected.
  19. Tools -> Upload Support Bundle, and enter your forum username when it prompts, and I'll take a look.
  20. Super late I know... but they *DID* remove the translated content when they dropped to English only, and that content was ONLY ever server side, so it's not possible to go grab NPC / Mission text etc from older clients, since it never existed outside of the server's data.
  21. I run a copy of RubyRed's City Suggests code here since they disappeared: https://suggestions.cityofheroes.dev/
  22. Those numbers were from Victory before the merge, you had 1 Billion infamy on Victory?
  23. No, that's not related at all. Also, I can type *some* languages into the chatbox, but not all, it's a limitation of the input system.
  24. The issue with that is the way the game is designed, you can't have multiple languages active on a server at the same time. You can translate the UI elements, but not NPC text, Mission Dialogs etc. The server sends the client all text, and it has to send *everyone* the same text. Changing that would require changes DEEP inside the server and client code.
  25. What issues are you having? The tool should work fine under Wine, even more so now that I removed the browser control.
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