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Everything posted by Scarlet Shocker
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Is it time to reimagine the Flight Pool?
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
In my defence, it was not my horse and I was advised by those who should know better that it was, in fact an egg and omelettes were on the menu for dinner. -
Is it time to reimagine the Flight Pool?
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
Think of a tune you really really love. Think of all the different covers of that tune. Some you will loathe. Some you will shrug and go "meh" and some you will go "WOW!" That's what reimagine means. It is only negative if you choose to view it that way. -
No Yes (and more) Maybe Too close to an Avengers foe. Perhaps if it could be made interesting. Nice How would it work? What would make it different to Titan Weapons? The point of pole arms is they were designed to be used en masse. a single pike is just a victim.
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Is it time to reimagine the Flight Pool?
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
You tell your wife/corpse/victim that all the time (allegedly) Why can't we tell you? -
Is it time to reimagine the Flight Pool?
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
/jranger -
Half way to paradise! (well lvl 50 actually)
Scarlet Shocker replied to Jacktar's topic in General Discussion
If I had to guess I'd say about level 42 which is a different outfit entirely. -
I concede. I pissed myself laughing at this on a day when I really fucking needed a good one and now I got no words. Well played my friend, well played! 🤣
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What he did not say is that the way that he watches them is likely to induce severe blindness at any moment.
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Is it time to reimagine the Flight Pool?
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
This was rather my point. Fly itself is rather overshadowed by Mystic Flighty which does that job much better - the only downside with the latter is the funky gfx that go with it that jar when playing a non-magical character. Every power in the Flight Pool is sub-par IMO but the pool itself is invaluable so my question is; how do we make it worthy of the game of this venerability? -
I'm touched that you care! 😍
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Had I remembered the thinness of your dermis I would have remembered to poke all references to Trek wheree're they came. Instead I shall simply congratulate you on attaining the elevated persecution complex. Geh zurück in deinen Sarg, du untoter Perverser!
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Not surprised. Ghosts aren't known for their reading skilz
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Just pointing out that all iterations of Star Trek are entirely fictional and designed to promote thought and philosophical debate about deep and serious issues. The main point under discussion here is about how to play a game which is hardly in the same league
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Bitte sehr
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weil du spielst wie eine in Sauerkraut ertränkte Wurst
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Is it time to reimagine the Flight Pool?
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
It's not a suggestion it's an idea open to discussions and opinions. Sorry to disappoint. I put it in GD for a reason. -
Given the aggravation in a different thread regarding Group Fly from the Flight pool, it seems to me there's an argument that the issue is not just about user behaviour but also about how some of the powers work. This post will be largely centred around Group Fly but the rest of the Flight pool is somewhat underwhelming - perhaps because it's one of the original pool sets, designed for travelling and largely filler elsewise. Hover is almost always a viable power, ask any Blaster - but even that has limitations given some powers need a player to be actually on the ground to activate and so precluded by Hover unless complex macros or binds for turning Hover off, activating the actual power you want to use and then reactivating Hover. It's a bugbear that seems largely unnecessary but aside from that, Hover is probably the 2nd most popular early power pick in game after Combat Jumping. (I don't have actual numbers here so guestimating here. Open to correction as always.) Air Superiority seems like an emimently skippable power there as a filler and little else and there are many better options that would work for anyone using Hover. The only interesting ability of note is that it does -Fly but so does an Immob and most characters interested in using Hover would likely have access to such a power, so it's pretty redundant, if we want to be charitable about it. I've personally never used Group Fly - I'm aware how annoying it can be to other players and I rarely play Masterminds. Those I have played (Beasts, Demons & Thugs) tend to have sufficient mobility when travelling over distance to not need it. The big Caveat here is that I've never taken an MM on an MSR and I'm quite unlikely to. But if my understanding is correct, Group Fly is considered invaluable to MMs because it allows easy transport of pets over hazardous areas. Of itself that seems quite useful. You and your pets fly high in the sky and the bad guys don't get one over on you. But the issue is you're dragging the rest of the team around with you, whether they want it or not! That's the nub of it. The other players on your team or league have to be aware of Null the Gull and his ability to turn Fly off and to have visited them. Frankly, that is an untenable position for this power. It affects other players regardless of their own desire. It might once in the dim and distant past have had some utility but with the ability to get around our city so easily for everyone, there is no reason for it to impact other players at all. Hell, Jet Packs are now 10 an inf in game now. They literally give them away in some situations. So why isn't Group Fly now modified into affecting only the PC and her pets? I doubt that's a difficult fix. In fact it should be added to Fly, so that the PC and Pets are automatically given the power of flight and go where they want to go and nobody else has their agency affected. That makes Group Fly redundant as it should be, and we can replace it with a power somebody actually might use. In the past I advocated for a power I called Air Supremacy - a hand-clap PBAoE that did -Fly, KnockDown and Stun. Woudln't necessarily have to be high Mag but would annoy the fuck out of Skyraiders and those buggers in the Shadow Shard. You, dearest reader, may have a different idea of how to replace GF but surely a power that causes that much angst in game is way past its Best Before date and needs to go!
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Warum zum Teufel benutzt du Group Fly?
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Only if you say it in German
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Don't be so entitled. Your time is no more valuable than the next person's. You were given a reasonable request and failed to respond in a reasonable manner. Most players have an intense dislike of group fly for many reasons listed here. You chose to use it despite being asked not to. I'm not surprised you got booted.
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The Paradox of the Well of the Furies
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
to be fair, there's very little good about Star Wars. Most of the stories are ripped from elsewhere - that's really obvious in IV - but it doesn't require the audience to think very much so it's popular. -
The Paradox of the Well of the Furies
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
"And there came a day, a day unlike any other, when Earth's mightiest heroes and heroines found themselves united against a common threat...." I don't have a problem with what you've described, because fundamentally the game is a team game and is meant to be played by several people. (Remember, in Avengers, Hulk had to leave because he's OP, and MCU pulled a crappy stunt in Endgame to take him out of the equation too.) I read some Lore. I don't read it all, I wouldn't in any way consider myself an expert but I was minded to in this instance simply because the WotF story was such arsewater, and nothing I've read or seen Lore-wise has changed my opinion of it. I'm very aware I could head-canon it in a different direction but that's a poor fix at best. Such a great game, frankly, deserves better story telling. That, perhaps, is my biggest beef with it. If the game itself was mediocre and less important to me I wouldn't give a flying wossname but I do because I love the game and set high expectations of it. -
Curious - when are you "done" with a character?
Scarlet Shocker replied to Ukase's topic in General Discussion
I have a heuristic mnemonic I use: FUCT My characters have to be: Fun, Unique, Challenging, Team Friendly Mostly that's pretty obvious but to spell it out for anyone reading who's slightly slow it boils down to enjoyment while playing, a sense of difference to other characters in my stable, not so easy I can follow a team lead blindly mashing a few buttons and allow me to fulfil a role on a team without being too difficult or niche. If they don't pass muster by lvl 50 and don't fulfill that criteria they get deleted. If I do keep 'em (and I have a lot) then they might not always come out to play - because there are things I want to do on other toons but they will be brought out for high days, holidays, team events, leagues, etc etc. I have enough characters on most shards that I can fit in any team of most levels if need be. Some of course don't ever get forgotten. My namesake being the obvious but I'd also say I've got a handful of characters that I have done all content with almost as far as I want and now it's just tweaking (maybe to get extra inf or to afford that Proc I'm missing. ) None of those are ever "done" but equally I don't feel a huge need to "finish them" with any degree of urgency. -
The Paradox of the Well of the Furies
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
I wasn't advocating deleting the content from the game. If you got that impression I expressed it wrong. I'm fundamentally against content removal for any number of reasons - not the least of which is while I might hate something others might love it and given I'm not in charge of the game then I don't get to impact others' play negatively. What I would advocate is that the story is modified somewhat (retconned is the phrase all the cool kids use these days I understand) and another story of duplicity laid on top of it to explain it. (See above.) I actually think the powers and power trees in the Incarnate system works reasonably well. I have some minor issues with them but fundamentally I think they add more to the character progression than they remove. My big gripe is the story of the Well itself, but I also have huge issues with some of the IContent. TPN above is one of my big gripes but the biggest is I'm all for dramatic interludes but that took the real biscuit and for me capped off a pretty miserably written experience. Some of the content was good and well written. UG trial for example. The Lambda and BAF showed us that we could take on Praetoria and win. On the other hand I strongly dislike that you cannot join the Loyalists at the end of the Praetorian arc. Even if you loathe Cole and what he turns out to be, there is a compelling case that you might believe after all you've seen that his ultimate goal was not as misguided as first appears. That makes no logical sense and the Resistance is even worse. I must admit I was initially resistant (no pun intended) to the increase in power levels since they might ruin existing content but that balance is reasonably well dealt with and the game was crying out for some further power progression that wasn't simply an additional 30 levels bolted on at the end of your first 50. (One of the things I truly loved about The Secret World was its lack of levels - your character progression was amazing there even with the clunkiness of the power wheels and other game issues. But it did take a bit to get your head around but not poorly so.) So... TL;DR - no don't scrap it. Do something good with it. The cake has been made, but is singed around the edges and raw in the middle. That's not an insuperable challenge with a bit of imagination and quality writing. -
The Paradox of the Well of the Furies
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Oh I definitely have some ideas... it would obviously involve Nemesis, who seems to imagine himself the greatest chess player without recognising his limitations. I think I recall Positron, in an AMA once saying that Lady Gray was a sleeper agent. I suspect he was at best being mischievous with that, but I would probably riff on that a little too. It'd probably be based around Mender Silos fabricating this entire tall tale around Ouroboros at the end of the universe, and every time a player character uses it to get from place to place through time a tiny tiny part of their power is siphoned off to his giant temporal space battery which he is using in his war against the Kheldians. He's at war with them because in their home world they are guarding a great and powerful force and bits of that force have dribbled into Primal Earth due to their dealings with us. So he's trying to steal it for himself and take over the universe. Oh and the Kheldian in the Ouro. Twilights Son? He's either very very stupid, a traitor or a simulacrum, whichever you please. And the bit where you beat up the bad guys in the crashed Ouroboros? Those "bad guys" had rumbled him and had almost managed to beat him if it wasn't for us pesky kids... so it becomes kinda circular but hopefully a bit more interesting, gives us a bit more control of our own destiny and I hope perhaps a little more amusing.