Jump to content
The Character Copy service for Beta is currently unavailable ×

Scarlet Shocker

Members
  • Posts

    2572
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Scarlet Shocker

  1. Cool I stopped reading your wall of text at your 2nd para. Do a cheap option
  2. Rommy does tend to run because he's a coward. Give a coward Nictus and he's still a coward needing lots of robots to do the job properly
  3. I love reddit. I know that if I want to ignore the scum and villainy of the interwebs, for the most part I just don't go there. What I love most about reddit is that it keeps the people I actively want to disengage from very fucking far away from me. I hope it lasts for a very long time.
  4. 13 - Always blame the team lead when you bollocks up that "Master of" run. They didn't explain it properly to you!
  5. Do any versions of the Widows have a decent hold? I tried to solo LGTF on my SoA and he failed at Hami but otherwise breezed the rest of it
  6. I do like the idea of being super survivable 🙂
  7. I'm unlikely to sink a fortune into it, simply because I've never had a fortune in inf to spend. It takes me a long time to be able to afford optimized builds, I'm not often playing just for the money so to speak. On my SoA, I went the straight up Huntsman route, middle path all the way and he turned out to be devastating and even remade here still very effective, remaining one of my fave toons and consistently delivering a screen of orange digits. I vaguely recall trying the same on my Widow on live and being extremely disappointed but your info is very useful thanks.
  8. I'm about to have to make my mandatory respec on my Widow as she gets to level 24 I played one on live, but that was long ago and unmemorable even then but I'm having a boat load of fun on our regular weekend meets on Indom. So I looked in here to see if I could decide what path to take and I'm feeling battered by walls of text. I usually play ranged characters but I notice that my tactics are often to start at range then close to melee - I do that a lot with blappers and also controllers and I'm having fun with her in her "fresh out of the box" build. So which path is best from here on in, and of course, why? Brief numbers are ok and interesting but I simply do not have the attention span to cope with chapter and verse and deep dive number crunching. What I want from here is why pick a path, what it gives me and how it makes it enjoyable. If I need to know more then I can follow up here but let's keep it nice and light! Thanks!
  9. I hear you. I wouldn't say "never" but it's likely to be a while, if at all. But if this goes well, certainly the more enlightened IP owners might put measures in place to allow older games to flourish in perpetuity with fan caretakers
  10. I would be amazed if NCSoft didn't have "guardrails" in place before sanctioning the licence. There's a whole bunch of stuff around the IP rights of the game, making sure the Homecoming team do not bring NCSoft's name into disrepute etc etc and I believe without trawling through I'm pretty sure I read that there was no possibility of users being charged to play the game. NCSoft lost a lot of goodwill in the shuttering of City of Heroes. Frankly as a PR exercise it couldn't have gone much more wrong for them. This does a hell of a lot to reverse that and make NCSoft look like the good guys once more, whilst still giving them a modicum of control over an IP that remains one step away from being feral. They are realists. This is a good outcome for them for minimal capital outlay and they look rosy.
  11. Dragging the thread back to some relevancy, I was impressed with the article in question! Good find @Lunar Ronin Personally I had little or no doubt that when the HC crew announced they'd come to a deal, it was an actual thing! Because a) they'd said they wanted to b) they've always tried to engage with NCSoft c) it would have been incredibly stupid to lie to the community and in plain sight of NCSoft. That would have shown a very poor show of faith and wrecked the project. So yeah, Never much doubt on my part but interesting that the article quoted NCSoft people and it sounds positive overall. Ultimately we have a very happy outcome and all parties should be commended.
  12. I think they largely reflect the dynamics of the game as it was when Going Rogue and the Praetorian arcs were being developed. A LOT of players were mostly playing solo and teaming was quite rare other than for Strike Forces and Trials etc. But despite that the lore of CoH is one of its core strengths and the story has always been key in this game. We can argue about whether we think the content of stories is up to snuff some of the time but that's not relevant here. What FW and NW do give you is an amazing story and much of those arcs weave the Praetorian and Primal worlds together. So making someone go meet new characters is part of that (and has been since launch.) It might be considered "lazy" or "throwaway" but I would disagree. I think those zones are rich in content and to a degree, talkies are part of telling and reinforcing the story.
  13. I nominate everyone who's had a hand in keeping this game alive. If you're reading this, I include you, because it was the fans, ultimately, that gave everyone the legs to get us where we are today. Sincerely, thank you all for making our game a great place to be!
  14. We've been playing today with the Steady Indom crew, and it's a lot of fun. We've moved from Redside to First Ward eviscerating everything in our path. Having a boatload of fun. Looking forward to next week 🙂
  15. ... said the man who loves escort missions! 🤣
  16. I had calculated it once on live but that's clearly very out of date. But yes, it's quite a large number. If I guestimate that it takes a player 50 hours to get to 50 on average (without AE & DXP silliness) that's well over 13 years playing continuously. In other words, most people will never play every power set combo in every AT in a few lifetimes. Conclusion: The number of 50s that is too many is the number that you decided you have enough of, plus one!
  17. The number of possible permutations of each AT + 1
  18. Presumably managed by the Database Controller, and devised by a Database Mastermind! Ok, I now want a Database power set
  19. Super heartening to know that some of the devs love to play even now! That's great. Welcome home BAB!!
  20. Curses, foiled again!
  21. I actually think that's kind of amusing. It did no harm but it's kinda locker room 🙂 Reminds me of the story one of England's most famous cricket commentator tells. He goes around the globe commentating on international matches and at every venue there's an enveloped delivered to him, inside which there is a single sheet of soiled and used toilet paper. For my part I've bollixed up more than a few Mo runs on various TFs, and sometimes all you can do is say "sorry gang, dropped the ball there" or somesuch. Nobody's ever chastised me for it and I've usually offered the opportunity to restart but nobody ever has I don't recall. Again I'm left thinking if the team knows what is required from the off, and they are willing to carry somebody relatively inexperienced (which I wholeheartedly think they should) then give it a go. It's going to teach players new skills, be fun and everyone wins.
  22. Slot for +Acc. You won't miss it then!
  23. Not signalling Snarky out here by any stretch of the imagination - but I sometimes do sense there's a certain "elitism" amongst some of the veteran players. "I've been playing since Issue 0.00000001 and I know everything and you're doing it wrong." (Yes there is some exaggeration there for illustrative purposes) Not everyone is a) that experienced b) knowledgeable and c) competent. Does that mean they shouldn't be able to attempt some of the harder content? It's a sad day when the community as a whole decides that only certain players or people of certain abilities get to play specific missions. It's a game, it's entertainment and it doesn't matter if you fail gloriously so long as you had fun in the failing. If you didn't have fun until that point, are you taking it a bit too seriously? Life's too short to stress about something that's ultimately a bit of a hobby. Fail, fail again, learn from those failures, and enjoy teaching others how to avoid failing next time. Push boundaries and bring folk along with you!
  24. I'm sure anyone who believes this story is probably quite... gullible
×
×
  • Create New...