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Scarlet Shocker

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Everything posted by Scarlet Shocker

  1. I decided to run her arc because... not done since live and I figured I would enjoy the occasional *hoorrrb* and breathing air sounds. Twinshot seems especially agitated and would never keep still - it seems like she has no clue where to position herself and darts back and forth all over for no obvious reason even during dialogue. I know she's a loon, but this was offputting and ridiculous at the same time. She simply would not remain in the same place for a moment during any of our encounters. Other NPCs did... but she was manic.
  2. Nobody saw it! That's why
  3. you don't necessarily need to delete it. With 1000 character slots per server you could simply pension it off and leave it to languish until such time as that is fixed. Or not
  4. I found this a few times solo, with and without pets
  5. Well... it actually does. But I have used it consistently for a while and I see no evidence that it is any more effective against Undead than any other type of mobs. There used to be a "pop up" result power that came from it that's vanished - but the damage output of the axe seems overall pretty weak and pointless. I have kept an eye on it when killing all kinds of mobs and I see no difference whatever their "life" status.
  6. Interesting point about Cones. I must say I'm a big fan of plant... I have a Plant/TA controller who rocks. I've enjoyed Cabbage a bit but I'm thinking you might have a point about the Thorns. I am not usually a fan of cones myself simply because they aren't always too easy to line up. Thing is, I'm not a fan of fire because of its ubiquity... but I like your advice. Thanks
  7. the OP didn't specify that this has to be a Player Character power - although my presumption is that's what he meant but if we take all powers available in the game isn't Ghost Widow's 1000 mag hold a good candidate?
  8. If I'm honest, that wasn't too much of a problem for my playstyle. I found that there's enough range in both sets to keep at a distance - especially with the added FoW powers. There were several cones, a few good ST ranged attacks, but I just find it clunky and squishy.
  9. I've just created a vegetable based character Dominator; Noble Cabbage
  10. Some useful info here thanks. This thread came about because of here: I had the concept and it's not really worked. I've decided I don't much like Symphony, and I've never been greatly into mental powers despite their utility. However I thought I'd try a new concept Dominator, all vegetable, plant control, thorny assault hero who I've named Noble Cabbage Wish me luck!
  11. Maybe it's a gut feeling and he's yet to do it? The name is simply a handy mnemonic reminder
  12. Kind of makes sense. Before I joined ('06) but I think he'd taken a big back seat from it by then. Thanks for the input
  13. I've never read that but given they gave us real numbers must've been back in the earliest days so I'm wondering if a Dev Named Jack was the culprit?
  14. Am I wrong in the presumption of sarcasm here?
  15. I've never really played dominators as an AT. I've usually much preferred the way controllers play and their overall team benefits. I recently wrote about a concept toon (see General discussion for more info) and that did seem to lend itself to a dommi, which also allowed me to try a new style of play I'm less familiar with. Win win... or perhaps not. I've rolled a Symphony/Mind dom, and I've taken a heavy chunk of Force of Will, and the Leviathan PPP. It's not strong. It's very far from not strong. It's 50 now, and has a mostly stock IO build, no set bonuses, and Alpha slot is unlocked but empty. Domination isn't often up at this stage, but even allowing for this it seems lacklustre. I struggle with even con missions solo and for the most part control seems to be sub-par compared to other controlling ATs. Given that Symphony is meant to be pretty good (I've never played it before) and I have had good results with Leviathan and FoW in the past) I'm pretty disappointed. Endurance use seems to be very high without bonuses - higher than other ATs at this level I'd suggest and I find myself regularly gasping for breath mid-fight, like a pensioner who smokes forty fags a day sprinting up a hill. Have I missed anything blatantly obvious? Is it likely to improve once I've accumulated some set bonuses? It seems so far off the pace at this stage as to be almost junk, so I'm skeptical that it will improve that much. What is your advice to improve this toon's playability?
  16. This is really useful. I've been playing a Symphony/Mind dom and truthfully found it quite overwhelming. Doubly so, solo... I really struggled with the trapdoor mission at 0/+1 What am I doing wrong?
  17. Just a few thoughts; Plant/TA is a great controller combo. I note you've done something similar already so maybe Plant/Traps? Earth/Thermal is a fantastic support controller, and you can do a lot solo but you might find it too slow, but when teaming it can offer a great boost to all participants Dark/Poison is lethal. You can have a lot of fun with it, and it's tough and durable while making enemies melt nicely.
  18. useful, thanks. I rolled one yesterday, took it to level 10 just door knocking. It seems to work very well at those levels, so I have hopes for the future
  19. I've little experience of Dominators, but I've enjoyed a variety of Mind controllers. That said, A Mind/Rad Dommi strikes me as being potentially very potent, given that not much resists psionics well and the debuffs of radiation would complement that nicely. I am tempted to roll one myself
  20. Still living the Saxon drugs and rock 'n' roll life huh?
  21. Am I the only person who has no idea what's going on in this thread?
  22. I would like to offer a toon that has not so far been mentioned: A Huntsman SoA, but when you get your mandatory respec, take the centre path. Don't go for either SoA or Crab, just stick with the bloke with the gun. It is devatasting. The only weak point is a lack of hold. If you can get past that you can solo LGSF, you get some great pets and you're constantly delivering a sea of orange numbers. They are tough, survivable, and deal excellent damage with good crowd control. It's not fancy, it's not pretty, but it just bloody works!
  23. I don't use much social media - and Xitter seems to be anti-social media these days but the idea is solid in principle
  24. I never think of damage type or enemy resistances. I am quite happy to encounter Council however
  25. I played one once. I took it to level 49 and realised I just could not go with the slowness of it, no matter how strong it was, so it was consigned to Toonheaven
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