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				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
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 - 
	
	
				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
# **Fen Fatale - Villain Controller** ### *Build plan made with Mids' Reborn v3.6.6 rev. 3* ---- - **Primary powerset: Plant Control** - **Secondary powerset: Storm Summoning** - **Pool powerset (#1): Teleportation** - **Pool powerset (#2): Leaping** - **Pool powerset (#3): Speed** - **Pool powerset (#4): Force of Will** - **Ancillary powerset: Leviathan Mastery** ---- # **Powers taken:** **Level 1: Strangler** - A: Superior Winter's Bite: Accuracy/Damage - 7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge **Level 1: Gale** - A: Annihilation: Accuracy/Damage/Endurance - 9: Annihilation: Chance for Res Debuff **Level 2: Roots** - A: Positron's Blast: Accuracy/Damage - 9: Positron's Blast: Damage/Recharge **Level 4: Combat Teleport** - A: Rectified Reticle: Increased Perception - 11: Gaussian's Synchronized Fire-Control: Chance for Build Up - 25: Gaussian's Synchronized Fire-Control: To Hit Buff **Level 6: Combat Jumping** - A: Luck of the Gambler: Defense - 11: Luck of the Gambler: Defense/Increased Global Recharge Speed - 19: Kismet: Accuracy +6% - 21: Shield Wall: +Res (Teleportation), +5% Res (All) - 23: Reactive Defenses: Scaling Resist Damage **Level 8: Seeds of Confusion** - A: Superior Overpowering Presence: Accuracy/Control Duration - 13: Superior Overpowering Presence: Control Duration/RechargeTime - 31: Superior Overpowering Presence: Endurance/RechargeTime - 33: Superior Overpowering Presence: Accuracy/Control Duration/Endurance - 37: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime - 39: Superior Overpowering Presence: RechargeTime/Energy Font **Level 10: Hasten** - A: Invention: Recharge Reduction - 13: Invention: Recharge Reduction **Level 12: Spirit Tree** - A: Panacea: Endurance/Recharge - 15: Panacea: Heal/Recharge **Level 14: Steamy Mist** - A: Luck of the Gambler: Defense - 15: Luck of the Gambler: Defense/Increased Global Recharge Speed - 27: Gladiator's Armor: TP Protection +3% Def (All) - 29: Steadfast Protection: Resistance/+Def 3% - 31: Steadfast Protection: Knockback Protection **Level 16: Freezing Rain** - A: Achilles' Heel: Chance for Res Debuff - 17: Ice Mistral's Torment: Chance for Cold Damage - 40: Pacing of the Turtle: Chance of -Recharge - 40: Annihilation: Chance for Res Debuff **Level 18: Vines** - A: Superior Entomb: Accuracy/Hold - 19: Superior Entomb: Hold/Recharge - 40: Superior Entomb: Endurance/Recharge - 43: Superior Entomb: Accuracy/Hold/Endurance - 48: Superior Entomb: Accuracy/Hold/Endurance/Recharge - 48: Superior Entomb: Recharge/Chance for +Absorb **Level 20: Snow Storm** - A: Pacing of the Turtle: Chance of -Recharge - 21: Pacing of the Turtle: Accuracy/Endurance - 46: Invention: Endurance Reduction **Level 22: Carrion Creepers** - A: Superior Frozen Blast: Accuracy/Damage - 23: Superior Frozen Blast: Damage/Endurance - 33: Superior Frozen Blast: Accuracy/Damage/Endurance - 34: Superior Frozen Blast: Accuracy/Damage/Recharge - 34: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime - 34: Superior Frozen Blast: Recharge/Chance for Immobilize **Level 24: Thunder Clap** - A: Invention: Endurance Reduction - 25: Invention: Recharge Reduction **Level 26: Fly Trap** - A: Soulbound Allegiance: Damage - 27: Soulbound Allegiance: Damage/Recharge - 36: Soulbound Allegiance: Damage/Recharge/Accuracy - 36: Soulbound Allegiance: Recharge/Accuracy - 37: Soulbound Allegiance: Damage/Endurance - 37: Soulbound Allegiance: Chance for Build Up **Level 28: Tornado** - A: Invention: Endurance Reduction - 29: Invention: Endurance Reduction **Level 30: Lightning Storm** - A: Invention: Endurance Reduction - 31: Invention: Endurance Reduction **Level 32: O2 Boost** - A: Regenerative Tissue: Heal/Recharge - 33: Regenerative Tissue: +Regeneration **Level 35: Water Spout** - A: Absolute Amazement: Stun/Endurance - 36: Absolute Amazement: Chance for ToHit Debuff **Level 38: Hibernate** - A: Preventive Medicine: Heal/RechargeTime - 39: Preventive Medicine: Chance for +Absorb - 39: Performance Shifter: Chance for +End **Level 41: Shark Skin** - A: Unbreakable Guard: Resistance - 42: Unbreakable Guard: Resistance/Endurance - 42: Unbreakable Guard: Endurance/RechargeTime - 42: Unbreakable Guard: RechargeTime/Resistance - 43: Unbreakable Guard: Resistance/Endurance/RechargeTime - 43: Unbreakable Guard: +Max HP **Level 44: Summon Coralax** - A: Call to Arms: Defense Bonus Aura for Pets - 45: Expedient Reinforcement: Resist Bonus Aura for Pets - 45: Sovereign Right: Resistance Bonus - 45: Edict of the Master: Defense Bonus - 46: Commanding Presence: Threat/Placate Resist - 46: Achilles' Heel: Chance for Res Debuff **Level 47: Teleport Target** - A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance - 48: Winter's Gift: Slow Resistance (20%) **Level 49: Weaken Resolve** - A: Analyze Weakness: Chance for +ToHit - 50: Analyze Weakness: Defense Debuff - 50: Analyze Weakness: Accuracy/Defense Debuff - 50: Analyze Weakness: Accuracy/Recharge ---- # **Inherents:** **Level 1: Brawl** - (Empty) **Level 1: Containment** **Level 1: Sprint** - A: Unbounded Leap: Endurance - 17: Unbounded Leap: +Stealth **Level 2: Rest** - (Empty) **Level 1: Swift** - A: Invention: Run Speed **Level 1: Health** - A: Numina's Convalesence: Heal - 3: Numina's Convalesence: +Regeneration/+Recovery - 3: Miracle: +Recovery - 5: Panacea: +Hit Points/Endurance **Level 1: Hurdle** - A: Invention: Jumping **Level 1: Stamina** - A: Invention: Endurance Modification - 5: Performance Shifter: EndMod - 7: Performance Shifter: Chance for +End ---- # **Incarnates:** **Spiritual Radial Paragon** ---- # **Stats Breakdown:** ### ***- Defense -*** - **Smashing:** 16.04% - **Lethal:** 16.04% - **Fire:** 26.98% - **Cold:** 26.98% - **Energy:** 24.48% - **Negative:** 24.48% - **Toxic:** 14.48% - **Psionic:** 19.48% - **Melee:** 17.6% - **Ranged:** 19.48% - **AoE:** 24.48% ### ***- Resistance -*** - **Smashing:** 59.57% - **Lethal:** 59.57% - **Fire:** 51.96% - **Cold:** 75% - **Energy:** 29.46% - **Negative:** 12.5% - **Toxic:** 20% - **Psionic:** 20% ### ***- HP & Endurance -*** - **Regeneration:** 273.16% - **Max HP:** 1154.34 | (**Absorb:** 173.15 -- 17.03% of base HP) - **End Recovery:** 3.3/s - **End Use:** 1.24/s End. (Net gain: 2.06/s) - **Max End:** 101.35 ### ***- Movement -*** - **Run Speed:** 39.64 mph - **Jump Speed:** 51.53 mph - **Jump Height:** 28.66 ft - **Fly Speed:** 0 mph ### ***- Stealth & Perception -*** - **Stealth (PvE):** 65 ft - **Stealth (PvP):** 689 ft - **Perception:** 600 ft ### ***- Misc -*** - **Haste:** 185% - **ToHit:** 100.55% - **Accuracy:** 0% - **Damage:** 235% - **End Rdx:** 2.5% - **Threat:** 100 ### ***- Status Protection -*** - **Held:** 0 - **Stunned:** 0 - **Sleep:** 0 - **Immobilized:** 8.97 - **Knockback:** 4 - **Repel:** 0 - **Confused:** 7.2 - **Terrorized:** 0 - **Taunt:** 0 - **Placate:** 0 - **Teleport:** 1 ### ***- Status Resistance -*** - **Held:** 86.25% - **Stunned:** 86.25% - **Sleep:** 134.69% - **Immobilized:** 86.25% - **Knockback:** 0% - **Repel:** 0% - **Confused:** 259.25% - **Terrorized:** 86.25% - **Taunt:** 0% - **Placate:** 0% - **Teleport:** 200% ### ***- Debuff Resistance -*** - **Defense:** 0% - **Endurance:** 0% - **Recovery:** 0% - **PerceptionRadius:** 0% - **ToHit:** 0% - **RechargeTime:** 50% - **SpeedRunning:** 50% - **Regeneration:** 0% ---- # **Set Effects Breakdown** __**Superior Winter's Bite**__ (Strangler) - 6% Resistance(Fire,Cold), 10% Status Resistance __**Annihilation**__ (Gale) - 1.35% Max End __**Positron's Blast**__ (Roots) - 2.5% (0.04 End/sec) Recovery __**Rectified Reticle**__ (Combat Teleport) - 20% (100ft) PerceptionRadius __**Gaussian's Synchronized Fire-Control**__ (Combat Teleport) - 7.5% Movement Speed __**Luck of the Gambler**__ (Combat Jumping) - 10% (0.42 HP/sec) Regeneration - +7.5% Enhancement(RechargeTime) __**Shield Wall**__ (Combat Jumping) - 5% Resistance(All), 100% MezResist(Teleport) (20% chance) __**Reactive Defenses**__ (Combat Jumping) - 3% Resistance(All) __**Superior Overpowering Presence**__ (Seeds of Confusion) - +8% Enhancement(Immobilized), +8% Enhancement(Sleep), +4.4% Enhancement(Terrorized), +4% Enhancement(Confused), +4% Enhancement(Held), +4% Enhancement(Stunned) - 30.52 HP (3%) HitPoints - 6% Resistance(Smashing,Lethal), 10% Status Resistance - 4% (0.07 End/sec) Recovery - 5% Defense(Energy,Negative), 2.5% Defense(Ranged) __**Panacea**__ (Spirit Tree) - 2.5% (0.04 End/sec) Recovery __**Luck of the Gambler**__ (Steamy Mist) - 10% (0.42 HP/sec) Regeneration - +7.5% Enhancement(RechargeTime) __**Gladiator's Armor**__ (Steamy Mist) - 3% Defense(All), 100% MezResist(Teleport) (20% chance) __**Steadfast Protection**__ (Steamy Mist) - 1.5% (0.03 End/sec) Recovery - 3% Defense(All) - Knockback Protection (Mag 4) __**Superior Entomb**__ (Vines) - 6% Resistance(Fire,Cold), 10% Status Resistance - 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) - 4% (0.07 End/sec) Recovery - 5% Defense(Energy,Negative), 2.5% Defense(Ranged) - 5% Defense(Fire,Cold), 2.5% Defense(AoE) __**Pacing of the Turtle**__ (Snow Storm) - 2.25% Resistance(Toxic,Psionic), 3.75% Status Resistance __**Superior Frozen Blast**__ (Carrion Creepers) - 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) - 6% Resistance(Fire,Cold), 10% Status Resistance - 4% (0.07 End/sec) Recovery - 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) - 5% Defense(Fire,Cold), 2.5% Defense(AoE) __**Soulbound Allegiance**__ (Fly Trap) - 16% (0.68 HP/sec) Regeneration - 30.52 HP (3%) HitPoints - 4% DamageBuff(All) - 6% Resistance(Toxic,Psionic), 10% Status Resistance - 5% Defense(Psionic) __**Regenerative Tissue**__ (O2 Boost) - 6% Movement Speed __**Absolute Amazement**__ (Water Spout) - 4% (0.07 End/sec) Recovery __**Preventive Medicine**__ (Hibernate) - 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance - GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine __**Unbreakable Guard**__ (Shark Skin) - 2.5% Enhancement(EnduranceDiscount) - 2.25% Resistance(Energy,Negative), 3.75% Status Resistance - 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) - 3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance - 5.25% Resistance(Fire,Cold), 8.75% Status Resistance - 76.3 HP (7.5%) HitPoints __**Call to Arms**__ (Summon Coralax) - 5% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative,Toxic,Psionic) __**Expedient Reinforcement**__ (Summon Coralax) - 10% Resistance(All) __**Sovereign Right**__ (Summon Coralax) - 10% Resistance(All) __**Edict of the Master**__ (Summon Coralax) - 5% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative,Toxic,Psionic) __**Commanding Presence**__ (Summon Coralax) - 10% MezResist(Placate,Taunt) __**Winter's Gift**__ (Teleport Target) - 3.75% Resistance(Fire,Cold), 6.25% Status Resistance - 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) __**Analyze Weakness**__ (Weaken Resolve) - 10% (0.42 HP/sec) Regeneration - 2.25% Resistance(Energy,Negative), 3.75% Status Resistance - 3% DamageBuff(All) __**Unbounded Leap**__ (Sprint) - 6% Movement Speed __**Numina's Convalesence**__ (Health) - 12% (0.51 HP/sec) Regeneration __**Performance Shifter**__ (Stamina) - 7.5% Movement Speed ---- # **Set Buffs Totals** __**Damage(All) (7% Total)**__- +4% Damage(All) (From Soulbound Allegiance in Fly Trap) - +3% Damage(All) (From Analyze Weakness in Weaken Resolve) __**S/L Defense (17.56% Total)**__- +5% S/L Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% S/L Defense to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +1.56% S/L Defense (From Unbreakable Guard in Shark Skin) __**Fire/Cold Defense (28.5% Total)**__- +5% Fire/Cold Defense (From Superior Entomb in Vines) - +5% Fire/Cold Defense (From Superior Frozen Blast in Carrion Creepers) - +5% Fire/Cold Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Fire/Cold Defense to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +2.5% Fire/Cold Defense (From Superior Frozen Blast in Carrion Creepers) __**Energy/Negative Defense (26% Total)**__- +5% Energy/Negative Defense (From Superior Overpowering Presence in Seeds of Confusion) - +5% Energy/Negative Defense (From Superior Entomb in Vines) - +5% Energy/Negative Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Energy/Negative Defense to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) __**Defense (Toxic) (16% Total)**__- +5% Defense(Toxic) to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Defense(Toxic) to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) __**Defense (Psionic) (21% Total)**__- +5% Defense(Psionic) (From Soulbound Allegiance in Fly Trap) - +5% Defense(Psionic) to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Defense(Psionic) to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) __**Defense (Melee) (9.13% Total)**__- +3.13% Defense(Melee) (From Unbreakable Guard in Shark Skin) - +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) __**Defense (Ranged) (11% Total)**__- +3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +2.5% Defense(Ranged) (From Superior Overpowering Presence in Seeds of Confusion) - +2.5% Defense(Ranged) (From Superior Entomb in Vines) __**Defense (AoE) (16% Total)**__- +5% Defense(AoE) (From Superior Frozen Blast in Carrion Creepers) - +3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +2.5% Defense(AoE) (From Superior Entomb in Vines) - +2.5% Defense(AoE) (From Superior Frozen Blast in Carrion Creepers) __**Max Endurance (1.35% Total)**__- +1.35% Max Endurance (From Annihilation in Gale) __**Enhancement (EnduranceDiscount) (2.5% Total)**__- +2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Shark Skin) __**Enhancement (RechargeTime) (15% Total)**__- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Steamy Mist) __**Enhancement (Confused) (Mez) (4% Total)**__- +4% Enhancement(Confused) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Held) (Mez) (4% Total)**__- +4% Enhancement(Held) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Immobilized) (Mez) (8% Total)**__- +8% Enhancement(Immobilized) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Sleep) (Mez) (8% Total)**__- +8% Enhancement(Sleep) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Stunned) (Mez) (4% Total)**__- +4% Enhancement(Stunned) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Terrorized) (Mez) (4.4% Total)**__- +4.4% Enhancement(Terrorized) (From Superior Overpowering Presence in Seeds of Confusion) __**HitPoints (137.34 HP Total / 13.5% of Base HP)**__- +76.3 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Shark Skin) - +30.52 HP (3%) HitPoints (From Soulbound Allegiance in Fly Trap) - +30.52 HP (3%) HitPoints (From Superior Overpowering Presence in Seeds of Confusion) __**JumpHeight (27% Total)**__- +7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% JumpHeight (From Performance Shifter in Stamina) - +6% JumpHeight (From Regenerative Tissue in O2 Boost) - +6% JumpHeight (From Unbounded Leap in Sprint) __**Mez (Knockback) (-4 Total)**__- +Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in Steamy Mist) __**Mez (Knockup) (-4 Total)**__- +Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in Steamy Mist) __**MezResist(All) (86.25% Total)**__- +10% MezResist(All) (From Superior Winter's Bite in Strangler) - +10% MezResist(All) (From Superior Overpowering Presence in Seeds of Confusion) - +10% MezResist(All) (From Superior Entomb in Vines) - +10% MezResist(All) (From Superior Frozen Blast in Carrion Creepers) - +10% MezResist(All) (From Soulbound Allegiance in Fly Trap) - +8.75% MezResist(All) (From Unbreakable Guard in Shark Skin) - +6.25% MezResist(All) (From Unbreakable Guard in Shark Skin) - +6.25% MezResist(All) (From Winter's Gift in Teleport Target) - +3.75% MezResist(All) (From Pacing of the Turtle in Snow Storm) - +3.75% MezResist(All) (From Preventive Medicine in Hibernate) - +3.75% MezResist(All) (From Unbreakable Guard in Shark Skin) - +3.75% MezResist(All) (From Analyze Weakness in Weaken Resolve) __**MezResist (Placate) (10% Total)**__- +10% MezResist(Placate) to Pets (From Commanding Presence: Threat/Placate Resist in Summon Coralax) __**MezResist (Taunt) (10% Total)**__- +10% MezResist(Taunt) to Pets (From Commanding Presence: Threat/Placate Resist in Summon Coralax) __**MezResist (Teleport) (200% Total)**__- +100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) __**PerceptionRadius (20% Total)**__- +20% (100ft) PerceptionRadius (From Rectified Reticle: Increased Perception in Combat Teleport) __**Recovery (22.5% Total)**__- +4% (0.07 End/sec) Recovery (From Superior Overpowering Presence in Seeds of Confusion) - +4% (0.07 End/sec) Recovery (From Superior Entomb in Vines) - +4% (0.07 End/sec) Recovery (From Superior Frozen Blast in Carrion Creepers) - +4% (0.07 End/sec) Recovery (From Absolute Amazement in Water Spout) - +2.5% (0.04 End/sec) Recovery (From Positron's Blast in Roots) - +2.5% (0.04 End/sec) Recovery (From Panacea in Spirit Tree) - +1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Steamy Mist) __**Regeneration (58% Total / 13.14 HP/s)**__- +16% (0.68 HP/sec) Regeneration (From Soulbound Allegiance in Fly Trap) - +12% (0.51 HP/sec) Regeneration (From Numina's Convalesence in Health) - +10% (0.42 HP/sec) Regeneration (From Luck of the Gambler in Combat Jumping) - +10% (0.42 HP/sec) Regeneration (From Luck of the Gambler in Steamy Mist) - +10% (0.42 HP/sec) Regeneration (From Analyze Weakness in Weaken Resolve) __**ResEffect (SpeedFlying) (50% Total)**__- +20% ResEffect(SpeedFlying) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) - +15% ResEffect(SpeedFlying) (From Superior Frozen Blast in Carrion Creepers) - +15% ResEffect(SpeedFlying) (From Superior Entomb in Vines) __**ResEffect (RechargeTime) (50% Total)**__- +20% ResEffect(RechargeTime) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) - +15% ResEffect(RechargeTime) (From Superior Frozen Blast in Carrion Creepers) - +15% ResEffect(RechargeTime) (From Superior Entomb in Vines) __**ResEffect (SpeedRunning) (50% Total)**__- +20% ResEffect(SpeedRunning) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) - +15% ResEffect(SpeedRunning) (From Superior Frozen Blast in Carrion Creepers) - +15% ResEffect(SpeedRunning) (From Superior Entomb in Vines) __**S/L Resistance (36.25% Total)**__- +10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% S/L Resistance (From Superior Overpowering Presence in Seeds of Confusion) - +5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% S/L Resistance (From Preventive Medicine in Hibernate) __**Fire/Cold Resistance (55% Total)**__- +10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% Fire/Cold Resistance (From Superior Winter's Bite in Strangler) - +6% Fire/Cold Resistance (From Superior Entomb in Vines) - +6% Fire/Cold Resistance (From Superior Frozen Blast in Carrion Creepers) - +5.25% Fire/Cold Resistance (From Unbreakable Guard in Shark Skin) - +5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3.75% Fire/Cold Resistance (From Winter's Gift in Teleport Target) - +3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) __**Energy/Negative Resistance (32.5% Total)**__- +10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% Energy/Negative Resistance (From Unbreakable Guard in Shark Skin) - +2.25% Energy/Negative Resistance (From Analyze Weakness in Weaken Resolve) __**Resistance (Toxic) (40% Total)**__- +10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% Resistance(Toxic) (From Soulbound Allegiance in Fly Trap) - +5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3.75% Resistance(Toxic) (From Unbreakable Guard in Shark Skin) - +3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% Resistance(Toxic) (From Pacing of the Turtle in Snow Storm) __**Resistance (Psionic) (40% Total)**__- +10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% Resistance(Psionic) (From Soulbound Allegiance in Fly Trap) - +5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3.75% Resistance(Psionic) (From Unbreakable Guard in Shark Skin) - +3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% Resistance(Psionic) (From Pacing of the Turtle in Snow Storm) __**SpeedFlying (27% Total)**__- +7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% SpeedFlying (From Performance Shifter in Stamina) - +6% SpeedFlying (From Regenerative Tissue in O2 Boost) - +6% SpeedFlying (From Unbounded Leap in Sprint) __**SpeedJumping (27% Total)**__- +7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% SpeedJumping (From Performance Shifter in Stamina) - +6% SpeedJumping (From Regenerative Tissue in O2 Boost) - +6% SpeedJumping (From Unbounded Leap in Sprint) __**SpeedRunning (27% Total)**__- +7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% SpeedRunning (From Performance Shifter in Stamina) - +6% SpeedRunning (From Regenerative Tissue in O2 Boost) - +6% SpeedRunning (From Unbounded Leap in Sprint) - 
	
	
				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
Bloody hell!!! I am not so familiar with Storm but I've only really slotted LS with double Rech so maybe a bit of end redux too. I've been playing a lot of ice recently with my glass toons, and they are very heavy so I'm kinda used to panting on the floor with no energy! - 
	
	
				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
That sounds perfect! I think Storm is generally quite end heavy partly due to the constant wear of Hurricane but if you're turtling you won't be running that anyhow Perhaps if I drop Hurricane and slot a stealth proc with STemy Mist that'll give me an edge? Doubly so if I use something like Speed of Sound to get in and get out fast - 
	
	
				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
Now PLANET/Storm is a set I'd LOVE to play! 😄 I've just rolled a Dark/Storm and that's rocking at low level but then most sets do. I think I'm deffo going to have to go Plant/Storm = I've rolled one now but haven't had a chance to play it yet but I've got a great back story... a girl from the wetlands, turns into a vengeful killer and goes by the name "Fen Fatale" - 
	Thanks @Uun
 - 
	
	
				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
Thanks @Argentae - some cool input there. I've been playing a lot of Ice characters - if you look in General Discussion you'll see my Glass Fox/Vitric Vixen thread which is a pretty heavy conceptual RP scenario - so I'm reluctant to play more ice right now. I do love Plant and haven't done it enough. One of my toughest toons on live and recrated here was a Plant/TA which melted stuff. I've also played a Plant/Poison which was also devastating in the right situation but there was not much synergy between those powers - but when it worked it was amazing. I called her Dolls Eyes after the plant. I also have another so currently I seem to have three at least here, but only one at 50. I'm thinking Plant/Storm might be a great option. I noticed very few have mentioned Storm and yet Freezing Rain is exactly the same power as Sleet and is a T5 power compared to Sleet which is T8. Sleet does seem to be the signature power of Cold Domination - so what to pair it with? I've little or no interest in Grav and I had a Mind/Storm on live which was... ok. I imagine Dark/Storm would be absolutely deadly, as would Plant. Earth/Storm would be... Earth I think needs mobs close together to get the best from it and Storm tends to throw shit around a bit so they may work against one another somewhat. So maybe I'll try a couple of Storm trollers Dark and Plant and feed my altitis even more! - 
	
	
				Suggestion for a new character?
Scarlet Shocker replied to Grouchybeast's topic in General Discussion
Minx Max sounds like a large cat, feline and feral so maybe a claws/SR brute or something - agile and mobile, perhaps with Combat TP to launch into mobs almost an assassin type in and out but tough enough to stand toe to toe - 
	
	
				Decided to make and play all fire archtypes.
Scarlet Shocker replied to Cyrickain13's topic in General Discussion
the OP has an arcane way of thinking about things! - 
	We did it two weeks ago, so very unlikely and also... why would they?
 - 
	
	
				Would you settle for a close, but not exact name?
Scarlet Shocker replied to FFFF's topic in General Discussion
To do so would reflect a total paucity of imagination. If I can't get the name I require I choose an alternative or abandon the concept - 
	
	
				Sally needs an Adamaster timer bar
Scarlet Shocker replied to Echo Night's topic in Suggestions & Feedback
yes but that's not her only reason for being was my point. If it was you'd get it for the first hit - 
	
	
				Sally needs an Adamaster timer bar
Scarlet Shocker replied to Echo Night's topic in Suggestions & Feedback
Leave her as she is. She's not a tool for you to gain a badge. She's a whimsy to be cherished and treasured in a world of instant gratification. Some things are worth waiting for! - 
	
	
				More purchasable Travel Power options
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
Please don't take my suggestions as literal lore. I'm imaginating! - 
	I learned that lesson the hard way on live!
 - 
	
	
				More purchasable Travel Power options
Scarlet Shocker replied to Scarlet Shocker's topic in Suggestions & Feedback
I forgot to mention kites! A kite that drags you in the direction you want to go, above the ground would be a lot of fun - 
	
	
				What next for my Controller project?
Scarlet Shocker replied to Scarlet Shocker's topic in Controller
I tried a Mind/TA on live because I've enjoyed both sets on different builds but from memory it was painfully slow to get anywhere. I've never really played Grav anything or Elec anything either Dark/Poison is a complete beast so I can see where you're going with some of tose That's interesting. I've not played /Dark much at all and not much Fire either but I'd rather steer clear of fire as per above My one experience of Symph was underwhelming. But I'm also aware that some combos need a good synergy so Symph/Dark sounds potentially interesting indeed - 
	
	
				Can we have Grant Crestons hair?
Scarlet Shocker replied to mrdeeds7's topic in Suggestions & Feedback
Grant Creston is now bald from so many people plucking his hair! But I do agree it is cool! - 
	Realistically, the only way PVP is going to get better in this game is to radically overhaul the mechanics of it and create a new PVP shard for those who want to do it. I'm a big fan of it. On live on the EU servers I created the "Friday Night Fight Club" as some of you may remember, but that quickly evolved into very low level PVP (typically from level 5-10) because that was one of the few ways you could make it equitable. The real tragedy for PVP in this game is there are some great zones, great prizes and interesting story lines that are left to lie fallow and unused because the rest of PVP totally sucks. I would like to see PVP rebalanced to take into account the strength of the various ATs rather than regression towards the mean that we have now where Defenders are basically top dog, and make the new PVP shard playable in all zones (probably with a challenge/flag arrangement so that people can go about their business peacefully when they need to.)
 - 
	I really like the purchasable powers for travelling: So far we have three, Rocket Board, Flying Carpet & Void Skiff Those are all great but they are limited in scope, mostly because they: a) are all flight powers and b) limited in looks and style It would be great if we could get different colour variants (I know there are mods available but I want everyone to see my shiny!) but also different powers that have a similar function. I'm thinking here like a zip line, or maybe a balloon, or even a Trebuchet that can hurl you great distances across a zone - stuff like that. Functionally no different to those above we have already just variants on a theme so disabling powers and getting you in style and comfort (or not) from point A to point B with fun and frolics!
 - 
	Run Jump Fly is the toughest Olympic Triathlon event, but looks fantastic when the athletes get it right (which is rare!) I used to take fly almost exclusively but so many powers are gimped by it, stuff you just can't cast even at 0 feet, so I often take CJ These days I only occasionally take a travel power, because rocket boards and void skiffs are good and cheap and even the magic carpet can be made to fit. If I have to choose something, it will be thematically driven as best as possible!