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Snarky

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Everything posted by Snarky

  1. My concept was from last year. I made the saturated no feature costume parts, Spectrum, all bright white with Ice armor. Abominable snowman. Then when I went to build it Wednesday night I discovered the Fire and Ice costume and just used that. Ran it all day Thursday. By late Thursday an old concept creeped into my head. I had this backstory written up about a employee at a high end firm. At the holiday party he gets really drunk and obnoxious and keeps asking for more ice. He had no idea the owner of the company was a Lord of Space and Time and....not happy. So the Time Lord took the mans brain, put it on a robotic ice making machine. I tried this character as a corruptor, blaster, etc. Never realized it was a perfect Tank. I may rename him, but for now I am calling him Snarkycicle. On a more in game note. I did 2 DFBs then PL'd him to 25 in a Farm. Then Thanksgiving Day I ran, in order: Posi 1, Posi 2, Tarikoss, Synapse, Silver Mantis, Yin, Moonfire, Hess, Oper. Renault, Citadel, Katie Hannon. This way I could get the feel for the powers as they came in. Never ran an Ice Ice melee before. Really liking it and netted over 300 merits. Today I ran him 20 minutes in a farm to bring him from low 40s to 45. Then I am planning on Manticore, Numina, Sutter, Mort Kal. Probably not a Q. Then some level 50 (or 35-50, 40-50 etc) TF and stuff to get the feel once I respec and open Incarnates.
  2. I play on Excelsior. I had a weird experience on Everlasting. True story. Someone did not like how I played my Brute snd harassed me in game and on the boards. Just a bit. But I drive a semi in metro traffic for a living. I regularly get cut off and brake checked….two days ago in the pouring rain was last time. My blood pressure never even goes up. I was trying to determine if they were on drugs or armed but it is really a guess. Anyways I play on Excelsior and rarely do I experience lag. Sometimes just a hint of a stutter. Or if I run a MSR or play an invasion event targeting is hard and you get a ting false recharge on power trays. My graphics are dialed all the way up.
  3. I am looking for an Ice solid Ice/Ice/Arctic Build for the holidays. Fly as the travel power, because I am lazy. I have never built Ice, and am just looking for a very survivable generic PvE build. I like regular Incarnate trials and +4/x8 ITFs but tend to avoid the new starred content with a thousand deaths per task force. i never take ice sword powers. disappearing weapons irritate Thanks in advance
  4. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! dark fire brute M1A1: Level 50 Mutation Brute Primary Power Set: Dark Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite (A) Touch of Death - Accuracy/Damage (3) Touch of Death - Damage/Endurance (3) Touch of Death - Damage/Recharge (5) Touch of Death - Accuracy/Damage/Endurance (5) Touch of Death - Damage/Endurance/Recharge (7) Touch of Death - Chance of Damage(Negative) Level 1: Fire Shield (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Blazing Aura (A) Superior Brute's Fury - Accuracy/Damage (11) Superior Brute's Fury - Damage/Recharge (13) Superior Brute's Fury - Accuracy/Damage/Recharge (13) Superior Brute's Fury - Damage/Endurance/RechargeTime (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (15) Superior Brute's Fury - Recharge/Fury Bonus Level 4: Shadow Maul (A) Superior Avalanche - Accuracy/Damage (17) Superior Avalanche - Accuracy/Damage/Endurance (17) Superior Avalanche - Accuracy/Damage/Recharge (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (19) Superior Avalanche - Recharge/Chance for Knockdown Level 6: Healing Flames (A) Unbreakable Guard - +Max HP Level 8: Siphon Life (A) Touch of Death - Accuracy/Damage (21) Touch of Death - Damage/Endurance (21) Touch of Death - Damage/Recharge (23) Touch of Death - Accuracy/Damage/Endurance (23) Touch of Death - Damage/Endurance/Recharge (25) Touch of Death - Chance of Damage(Negative) Level 10: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Reactive Defenses - Scaling Resist Damage (27) Kismet - Accuracy +6% Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Plasma Shield (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Dark Consumption (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (31) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Chance for Smashing Damage Level 20: Consume (A) Obliteration - Damage (34) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Chance for Smashing Damage Level 22: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 24: Tough (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Soul Drain (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 28: Burn (A) Superior Unrelenting Fury - Accuracy/Damage (40) Superior Unrelenting Fury - Damage/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (42) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (43) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense Level 32: Midnight Grasp (A) Superior Blistering Cold - Accuracy/Damage (43) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Superior Blistering Cold - Recharge/Chance for Hold Level 35: Fiery Embrace (A) Recharge Reduction IO (45) Recharge Reduction IO Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Gloom (A) Apocalypse - Damage (46) Apocalypse - Damage/Recharge (48) Apocalypse - Damage/Recharge/Accuracy (48) Apocalypse - Chance of Damage(Negative) Level 44: Dark Obliteration (A) Bombardment - Damage (46) Bombardment - Accuracy/Recharge/Endurance (46) Bombardment - Damage/Recharge (50) Bombardment - Accuracy/Damage/Recharge (50) Bombardment - Accuracy/Damage/Recharge/Endurance (50) Bombardment - Chance for Fire Damage Level 47: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Rise of the Phoenix (A) Armageddon - Chance for Fire Damage Level 1: Fury Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1765;712;1424;HEX;| |78DA75945B4F135110C767DBADDC5A4AA5D022202D97825C56AABE9A88625FA4090| |96FDE9A0A07D8D8D0A697443F80EFC64B7C310A5E3E82777DF351BF811F414445A3| |46619DEEF41F4E43DAA4D9DFCC99F9EFCC9CB3277D6DD6FFF1C3DC2932DACEE4B2A| |552E674B15256CDE94A395BB6F36B5E220A2F658B5763CB7651C5AE541763E9E44C| |B28917BADDD84C5AE594B2663948302AEE59B5ACD64ACA4AD9AA783D33532966C93| |F9FCFE7AC39952DD86B2B01D748D92BAB65B65A5D6BA1A0D45210514BAA585AB50B| |91B3057BD112D1857C259749674B65D68C720909FE7FA6BA9FE3233ACFCF51933C7| |4017051C0A44B80CB02072823F0AC9A6CECC998443FB8FD6435E4A74033FD02FC16| |68A56302CFABC95AB6CFA075846C08F8E911E0B1403B3D013C15D8E45CAFD68BE9A| |5FBA6BBD2410F000F050ED23A6043E005A7F8B46C36FE88EE169B4DFA8C9A30A330| |6614C68CBA31A36ECC288A19BDE4478BD625B55084CD7E8E65F5366DC5DB465D86F| |BEA289D931A0ED1366087DC240F270574B900DDF0B821AFD80CEA72416C461F36A3| |0F9B71189BF18D23437B7BE8F842F4D7530BF907D81188D12EC00190C8BCE6DC4E5| |DA6133271C8C4211387CC1064862033C8CD75692337BA68826A2135F0724844EF32| |822E87D1E530BA1C4697DF39B2472FAF07E525505E02E52550DE28CA1B45796F38B| |7573FB0BDE4376B21018123D40E08023A04C6292460720BFD9A8CD18F7D3F4A6181| |6DF60FE8677A806E42E516E0B6C024DD01DC1578CB2983FA180731BD4940886B18D| |18FD1086A58E45EC7B464EF184DCA1CA668CA532BD302240514274DE8DFCA04ED98| |B5A45D802390743F38170C804720C25559FAC768D12779C13B36A7F595693A292B2| |9B3FE0E72FACCFABBCD753A0ECD35F0CF9B7A3EFB0DF16FB6D65F4FF07F69E0DFDA| |EF8FCBB9F9BA7FE59E143FDEA0A6E906FE6403FFF106FE130DFC2D1DF577A6F37EB| |C7EF2CE7FE37AF913| |-------------------------------------------------------------------|
  5. I am on my Thanksgiving four day weekend. Where are my presents? Where? 😡😭🤬👿
  6. It was a QoL upgrade. For me. I am on mostly Brutes and Blasters and always take fly. A one pick dip into Concealment gives me stealth and a LOTG or Kismet Mule There are other recent changes I am less happy with (shut up Snarky!). um…. I need to go argue with my inner voices. Be back later
  7. Seriously though. I read a study (no way to cite, decades ago, and my memory is going to butcher the details) that the closer a construct (robot android) gets to human the more humans “like” it. Until a certain magic point where humans think it is creepy as hell. This Siege construct is still just a toy like creature suited for making a childs toy One of the reasons I avoid certain designs when constructing my robotic NPCs (one of my themes) is the lack of eyes. And no smooth way to cram them on. Bunker shield and Bot shield can solve a lot of that but do not look right with many helmets due to fit or obvious difference in texture and in effect look slapped on instead of integrated. Whoever designed Siege did a pretty good job but decided to go for a very basic noggin with some panels that may be radar arrays, access plates, or a spot to write random notes while working in the lab
  8. I have tried this a few times but never for long. It is damned squishy for the amount if agro it draws. Great damage but not quite enough to kill everyone coming at it before each one gets a few shots in. It haz mez holes knockback holes armor holes and trying to heal out of every fight gets old.
  9. I hate to break it to you but Siege doesn’t have a face. He is just a giant dick.
  10. You can buy 3 different types at P2W. Fun during DFB!
  11. I have such the issues with this endlessly. I am mostly on a Dark Dark Blaster and it is such a pain. I would say 1/3 of my damage is wasted every Task Force. There are some ways to get this to happen less often but each is so mob type room type specific to list them would be endless and pointless. You basically have to practice with cones like training for a sport. Just keep working like a dog until it “looks easy”
  12. Well…. The pink skirt outfit makes her look punk 80s grrrl and the insect wings outfit makes her look like a office worker wearing a Halloween hoochie faerie costume. Both seem damn serious to me. Damn serious.
  13. I have a Fire Temp that is insanely powerful. But I suppose all Fire Blasters are insanely powerful. I use Temporal because I like a bit more ranged. Some say a True death dealer is a Blapper. The more I play Blasters the more I see the point. I have heard good things about Fire / Anything Corruptor. The damage would be good and leveraged off a Corruptors debuffs and Scourge I see the point
  14. I have rebuilt with the double disorient (2+2) but the powers come in real late. Intil then landing Soul Drain is seat of the pants. Still play testing but working harder to land it, taking more chances. At incarnate level I can report do not jump into the mobs at the start of Underground with mag 4 disorient and plan to land PB anything besides ground. You will definitely land Point Blank Ground though.
  15. I play a lot of Dark. Both Melee and Squishies. I think Scrapper is probably the only one I have not done. Although I have never run Stalkers very high I have run (and maybe still have) one Dark Dark that I ran through stories until mid teens. Then realized a Dark Blaster was just 2x Faster. I have many complai….errr issues with the very real slights Dark has to endure. In many cases without I/Os some AT choices on Dark are nearly untenable. The problems Dark has involve everything from long animation times to hard to land narrow arcs to Endurance issues to funky mixed range sets to Soul Drain not working hardly at all for non Melee but thats what you get so suck it. But wait there is more (and less). It always felt like whoever had Dark Blast thrown on their desk just cloned the basic attack set for Blasters and changed one ranged AoE to a cone then went back to day drinking. Meanwhile the person working on the Darkness Manipulation went on a weeklong coke binge with grand ideas and crazy final choices (a PBAoE buildup power? A damage Aura with no thought to damage mitigation?) Having said all that many of the animations and power effects for Dark seem spot on for me. They just are hard to work with mechanically in game
  16. This thread is undead right? I thought is has been dead for weeks but it just keeps crawling back
  17. I tend to only go deep once in a while on pools. If I have the power picks available. Rare Concealment: Stealth, and I love the phase shift power for racing through Rularuu or Rikti maps. The second pick to bet there is always garbage Flight, sometimes go deep. The precise maneuver on the last power is great Leadership, yawn, but when i go three it is +Def, +Dam, +Acc never veng Sorcery. Love the mez prot. So painful to get there. Give up hyper fly speed on Fly for a useless TP and a truly yawn attack Force of Will. Yawn opener, Like the cone, I like cones, and the End power can be useful rarely, nice option. Overall I have gone into it…..once
  18. Yes, just like some powers were modified radically for Sentinels, some powers were “tweaked” as they were ported across ATs. Sometimes they changed the name a little. Other times not. It makes an apples to apples comparison nearly impossible
  19. Thanks. I spent all morning rebuilding my Blaster with the ideas I been running on the Corruptor. Massive range increase, using the two disorient powers to get in to land soul drain, sacrificing 50% ranged def to about 25% to do it. I think this will be quite playable. I did one oddball thing and added the hard hitting Midnight Grasp with 5 Purples in it. More for the Rech and Acc but curious to see if it will be useful. I think even with the long animation I will see many instances while I finishing my PBAoE chain that someone might get a good smack
  20. How do you turn off Scourge in MiDs. After the first half hour looking I gave up. i am a quitter.
  21. Lets start with a Basic statement. Blasters have a ranged damage scalar of 1.125. Corruptors .75, Defenders .65. Simple. Open the game, or mids, and look at Dark Blast set. power Dark Blast. Blaster, at 50, undenhanced Dark Blast. Game 62.56, Mids 62.56 Corruptor, at 50, unenhanced Dark Blast, Game 83.42, Mids 83.38 Defender, at 50, unenhanced Dark Blast, Game 36.15, MiDs (46.99) MiDs 36.15 By basic Algebra (true for Blaster and Defender....if you ignore the (46.99) (is this solo?) the base damage of Dark Blast is approx 55.6 Corr should be 41.7. but list as twice that. Scourge calculated in? So the real damage you can count on to open is 1/2 number listed? This falls apart at higher powers due to them changing the damage of the power evidently. Blackstar, Blaster 250.25, yielding a base damage 222.44, Defender 144.5, Corruptor 250.25 same as Blaster and I got zero math to explain that. Fun fact, after CoX the team went into selling used cars.
  22. I kept looking at that on MiDs. (I do a little math) So basically that is less than half damage of Blasters. Which does not make sense Damn,. This game is really tough to get anything besides "attack does good damage/" "attack does low damage" How can you program something and not have F-ing numbers to present? Okay, parking Corruptor and rebuilding Blaster. Sigh.
  23. I think this may be true with a lot of the ATs that have overlap. Unless MiDs and in game numbers are off my Nightfall and Tenebrous Tentacles cones on the Corruptor do as much or more than any of the 4 cones I have on the Blaster, individually compared. The Nuke is 619 Corr to 791 Blaster. It is a hit in damage across the board. But.... It is not (looks furtively around) like a Sentinel (346).... Also Defender numbers on all attacks for Dark are Waaaaaay below Corr
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