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Snarky

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Everything posted by Snarky

  1. with zombies low level pet, skeletons 2nd tier, and a renfield as the boss pet. Renfield tanks, because,,,,fanatic.
  2. Doing good so far. Finished all content through 9 and just have 3 contacts in 10-14 left before moving on. Caltrops of course works wonders on big pulls. I had a choice between bean bag and hasten and chose bean bag. The damage is meh okay as a finisher now but the stun is very nice on a pull. Caltrops down. The +60% damage on first strike from targeting drone with a Sniper Rifle puts down a lot of stuff. Stun another and you usually just have one Lt or minion running at you….through caltrops. Of course strategy will change in the higher levels Did a Posi1 last night. I even asked people not to go near the steps. Two people hopped right up there as I watched. I dropped caltrops and the team fought everything at the bottom of the steps. I ate a large purple and two med reds. I have a bunch of P2W nades and as I was the only Blaster I just unleashed hell. Between that and the two AoEs and a couple good ST I was Fing things up. We did not wipe! I have a one Incarnated now AR Dev, but this will help me refine power choices and playstyle, as well as being a lot of fun. On my third day, 200 badges in and will have 300 today (I location badge at the end of the night to hit goal).
  3. with a fully ranged AT? I go for Ranged Def (which tend to get Energy!) and then some AoE def if it fits
  4. might want to mention the server you like....?
  5. There is still a toon here or there in the SG. But the core leadership (Who hosted weekly Incarnate Trials including Master Magisterium every Saturday, and nightly content 99% time...) just all up and went to a different game. Now WoW, but something like it. I know they had "done" everything on CoH, with many holding speed run times and all the badges. Still, seemed wild. It is dead there now.
  6. I would hate that. i was afraid LRM would transform but thankfully it just fires from the old faithful. I use the old original AR model. I call it a Dally Gun (Dial-A-Gun)
  7. Well Cosmic Council shows no signs of returning. Kind of wish there were other solid SGs like that on each server. Organized, regular, very competent. You know, the basics.
  8. Never leave the game. Never.
  9. I think most of us find the power repellant.
  10. Tony Stark had dancing girls when he made his presentation. Just sayin'...
  11. Yeah, Dark Blast was originally Corr only, proliferated to Blasters issue 21. And they made (and by made I mean they slapped something together and went to the bar.....at their desk) Dark Manipulation in issue 21 as well. it got a rework in issue 27 and it still SUCCCCCCCCCCCKKKKKKKKKKKSSS.
  12. Dark Dark is wonky and, in my opinion, will never be touched or fixed on HC. That is for a Blaster. But.... If you run Dark Dark Dark Corruptor all the wonkiness goes away and the thing lines up like someone designed it that way. Which.....not a history buff. wasnt this orig a corr thing ported over to blasters and....done with the normal "the plane hit the ground so it must have landed" precision...?
  13. I have not tested this. Anything that makes the game think you are "in combat" drops it. I need to get good with an AR now which is why I am soloing on one. Does popping an insp drop it? What powers will/wont? Lot of questions. Another detail that makes playing this combo a lot of fun to me.
  14. Time for me to solo Redside again. This time it will be on a AR Dev Blaster. Concept. Thug comes to Paragon to steal a truck and gets turned into a vampire. Has no real powers besides a refusal to die. So....he finds a local fence and starts grabbing all the tech he can get and firepower. Sunscreen field generator. Expensive but important! Grenades, guns, teleporters, get everything! Rules. (Redside, there are no rules....) All P2W goodies. Rolling Rogue. Will be semi casually badging the entire game as I level. Stop exp at 4, 7, 8, 9, 14, 19, 24, 29, 34, 39, 44 to do ALL Redside contacts and side missions. Complete all Redside content in each level range before moving on. Almost all content completed at the last level it is offered. 20-40 done at 40. 35-50 done at 50. 20-29 done at 29. Roll through DFBx4 and then DiBx4 for buffs lasting to 22 then 30. Cash no object, idea is to crush the missions using every tech 'cheat' the rogue can scrounge. Fun stuff: Costume will 'evolve' over time from Vamp in street clothes at 1 to a slight tech outfit with rocket boots and jet pack when Fly power is added at 8. Then way later when body armor power from munitions mastery is added at 35 I will add some more armored looking pieces. Can;t decide if I will add a helmet then....probably? maybe not.
  15. We definitely need more gun options that explain all the powers on the weapon. Maybe something high tech with little glowing lights and projections. Maybe a steampunk version that did not look like a fluglehorne but had devices on it
  16. if you are counting heavy bats and light bats as two separate auras you got issues.
  17. Why is there no vanity pet Bat? One word folks. And it hurts.
  18. I was considering this for either a "Little Green Army Man" or "Small Soldiers" (from movie with Tommy Lee Jones) for a fun AR concept. But the non persistent would break with story and I pass.
  19. It will come as little shock to forum lurkers that I adore Redside. I saw a post In General a day or so ago that went something like “some people find running villains therapeutic”. Not an exact quote because my memory doesn’t work that way. I am not sure me running Red is healthy “therapy” but I do love it. First. Let me address the population issue. Perfect!!! Yes! You see…. Do you see? Hmmm. How to explain? If Redside were popular it would simply be less Red. A true villain will grok this. But how to explain it to tourists? Let’s take a look at vampires. If there were more than a handful of vampires in a large city, or one or two in a small city…things would devolve quickly. Too many disappeared, too many bodies, too much evidence, too many questions. Likewise with organized crime. There are only so many “made” guys. Sure, a lot of people think being associated with true criminals gives them something. Like the military has “stolen valor” criminals have “ stolen rep”. While the true black hats are doing everything they can to hide every crime they do while squirreling away cash and power. But there are very few at the top. Everyone needs to be working for the organization (and that means one boss in reality) or they are very expendable. Having a constant flow of new super criminals flowing in and hanging out in the courtyard in Mercy would almost be embarrassing. Changes to Red. Greater ability to destroy object and wreck NPCs. Cars. Let us kill cars. Especially the ones driving. And have all the destruction count for the badges (cars, hydrants, civilians, everything). I do want to thank the HC Devs for writing great Redside versions of all the content they add. Seriously, this is good stuff. Now that I have read this and with the new tweaks and additions to the game I am making a new Redside commitment. This means me soloing more again, so you will hear me bitching less about PUGs…maybe. You see every 6 months to a year I take a toon and solo all Redside. I hate Gold and Blue is yawntown. But Red? Fughedaboutit. Now since back on live I always thought it would be a hoot to do something like that on an AR/Dev Blaster. Heard people on live talking about solo strategy in mission, the mines and pulls etc. Now with the changes to AR? The time has come. I may even have a concept…. Say some small time hood gets (dramatic music…duh duh duh….) turned into a vampire. Only there is no tremendous amount of magic power, or money. Being undead has some benefits sure, but you got to have a place for a coffin. So he picks himself up an assault rifle and starts taking some of that cash people got too much of. A few jobs and he can afford to buy some better ammo and bombs from a local “shopkeeper” he knows. Oh, yes. It is time for a vampire AR/Dev crime spree…
  20. Yeah, that breaks concept for me. So, hard pass at that price.
  21. People pay 1500 Prismatics.....literally for the ability to look like the undefined blobs on the start screen. Drugs are bad, m'kay?
  22. I am curious about the mini mode. Does this persist through Death? And YES, it is 25% value garbage to me if it does not at that price. WTH is T4 undefined mode? THis is like the wizard of OZ! Behold the great Oz. Just don't look behind the curtain until you pony up the 1500 Prismatics to see the bearded lady folks.
  23. I would seriously consider a Traps Defender if you are going this route could use dual pistols instead of AR to make it less obtrusive This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Traps Secondary Power Set: Assault Rifle Power Pool: Teleportation Power Pool: Medicine Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Power Mastery Hero Profile: Level 1: Web Grenade (A) Empty Level 1: Slug (A) Empty Level 2: Caltrops (A) Empty Level 4: Triage Beacon (A) Empty Level 6: Acid Mortar (A) Empty Level 8: Force Field Generator (A) Empty Level 10: Teleport Target (A) Empty Level 12: Poison Trap (A) Empty Level 14: Combat Teleport (A) Empty Level 16: Aid Other (A) Empty Level 18: Seeker Drones (A) Empty Level 20: Aid Self (A) Empty Level 22: Trip Mine (A) Empty Level 24: Maneuvers (A) Empty Level 26: Time Bomb (A) Empty Level 28: Assault (A) Empty Level 30: Tactics (A) Empty Level 32: Stealth (A) Empty Level 35: Conserve Power (A) Empty Level 38: Power Build Up (A) Empty Level 41: Temp Invulnerability (A) Empty Level 44: Injection (A) Empty Level 47: Field Medic (A) Empty Level 49: Resuscitate (A) Empty Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest
  24. All of these accept range enhancements and according to MiDs have increased range by enhancing.
  25. Now I want this as a wall poster!
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